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Egg Mania

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Pregnancy, Inflation, Lactation, & Oviposition Mod

 

- Vibe is high-fantasy, non-realistic.

- Inspired by Egg Factory by MorePrinnesDood and uses his “Heresies of Dibella” in-game lore book as a jumping-off point.

 

Basic Premise

 

A rogue Dibellan priest, believing the pregnant body to be the most beautiful form, showed devotion to Dibella by creating magically altered eggs that would cause the shape of pregnancy but without resulting in a child to raise.  Many women came to highly desire these eggs and sought them out, especially since some egg curses had the added benefit of resulting in the production of very valuable alchemy ingredients.  But other Dibellan priests feared this was unnatural.  Unintentional mixing of the eggs could result in the native animal population producing cursed eggs on their own.  If that happened, adventurers and alchemists would never know when handling one of the eggs might result in a curse.  Despite frantic efforts to contain these cursed eggs, they did indeed find their way into the wild and become endemic.  You just might happen upon one yourself! 

 

[In short, the gist of this mod is very pregnancy/curse-positive.  Despite using the word "curse," shame is not one of the themes in the mod.]

 

Features

 

- Curses from many types of eggs, including some new added rare eggs to find. 

- More typical player/NPC pregnancy from Ostim or SexLab scenes.

- Tons of options and flexibility in the MCM.  Settings are automatically saved to and loaded from a file to persist across saves.

- Can enable for male PCs, spread curses around Skyrim, do the bidding of the Aedra and Daedra, and other general wackiness.

- If male curses are disabled, males can still become curse carriers and spread them to partners. 

- Does not change any vanilla gameplay or items.  Should have minimal conflicts.

- Includes optional animation configs for PAIA and PAIA Expansion.

- Many features can work without any sex animation framework.

 

Installation

 

The latest versions of JContainers, PapyrusUtil, PapyrusExtender, and UIExtensions are all hard requirements.  Most people will already have all or most of these common dependencies because of other mod requirements.  I don't know for sure if the mod works for non-AE versions of Skyrim due to these dependencies, but if you try it, make sure you are downloading the correct version of each of these for your version of Skyrim.

 

One of the following setups are required if you want to enable all possible features:

OStim with OCreatures

- SexLab P+ with Creature Framework/MNC

 

Oviposition

 

Oviposition is a new mode added in v3 where certain creatures can fill you up during an OStim or SexLab scene.  There is a special progress bar added for these scenes in the top left of the screen.  You can enable or disable oviposition in the MCM, or disable for individual creature types.  Creatures will be uninterested in you if you are already filling with something else.  Oviposition drains the creature of a bit of health each time, so surrendering to a creature for a while and then ending the OStim or SexLab scene can be a viable strategy to kill or weaken certain enemies.

Spoiler

For those new to OStim, use the numpad keys to navigate once a scene is started.  This mod can be very helpful to ensure there are no key conflicts with navigation.  Press '.' (period or decimal) on the numpad to end the scene and resume combat.

 

Aedric Effects

 

Aedric effects can come from special enchanted amulets that look just like the other religious amulets in the game (e.g., Amulet of Arkay, etc.).  A SkyPatcher config is included to add these to leveled loot lists, but you must have SkyPatcher installed to see them.  There is also at least one of each enchanted item placed in the world in a relevant place, such as a temple.  (Keep in mind that Skyrim has an engine bug/limitation that prevents most enchantments from worn items being applied to anyone other than the player.)

 

You can also learn to apply these Aedric effects to yourself and others by completing related quests:

Spoiler

Breath of Kynareth - Restore the Gildergreen (either quest option)

Arkayn Fervor & Wheel of Life - Talk to Andurs about Arkay in Whiterun and find his amulet for him.

Maran Devotion and Maran Abundance - Book of Love quest

Dibellan Beauty and Dibellan Protection - Heart of Dibella Quest

Zenithar's Milkmaid - Complete the EEC quest that starts in Windhelm

Stendarr's Mercy - Complete the Morthal vampire quest

Night Mother's Whispers - Complete first set of Dark Brotherhood contracts (Sithis technically not Aedric, but also not Daedric, so included here)

Time Bend of Akatosh - Visit the Greybeards and be recognized as Dragonborn. (No enchanted item since this is a triggered effect, not a status.  This is a separate power in your spell menu.)

 

Daedric Effects

 

Becoming a champion of a Daedric Prince has consequences, some of which may be desirable to you and some not.  These boons are applied after completing the associated daedric quest, but only if you complete it in a way that you obtain the Daedric artifact.  (For now to facilitate testing, you can also toggle these on and off in the MCM.)

Spoiler

Azura - Chance of spreading or contracting a curse is doubled from dusk 'til dawn (6PM to 6AM).

Boethiah - Sexual satisfaction lasts half as long but can also come from murdering an innocent.

Clavicus Vile - Not implemented yet

Hermaeus Mora - You receive a large bonus to magicka when cursed with ink, but you will be filled to 50% over-capacity by the time the curse ends and cannot purge the curse.

Hircine - Not implemented yet

Ithelia - You can see the many paths, allowing you to weave and unweave fate. Grants lesser powers. Triggered by reading the Prince of Paths in-game lore book.

Malacath - Attack damage is increased by 10% for 24 hours after sex if it was aggressive and you were not dominant. (Vengeance effect)

Mehrunes Dagon - Your pain from gestation and labor is 50% higher than usual but will no longer occur while you are in combat.

Mephala - You receive a large bonus to health when cursed with spider eggs, but you will be filled to 50% over-capacity by the time the curse ends and cannot purge the curse.

Meridia - Gestation and labor pain will be reduced as long as you abstain from skooma and alcohol but will progressively increase if you do not. Additionally, you cannot purge yourself of a gestation curse or pregnancy. (The scaling pain increase resets after labor ends.)

Molag Bal - You are twice as likely to impregnate your parter or spread a curse to them if the encounter is aggressive and you are dominant. Inflation from aggressive encounters when you are not dominant lasts twice as long, and inflation cannot be unwoven.

Namira - You receive a large bonus to health when cursed with chaurus eggs, but you will be filled to 50% over-capacity by the time the curse ends and cannot purge the curse.

Nocturnal - Rapid growth effects cause you half as much pain when they occur at night.

Peryite - If you are a curse carrier, your chance of spreading the curse to potentially-affected partners during a sexual encounter is 100%.

Sanguine - If your partner is cursed, you cause them to progress by 5% every time they orgasm if the encounter is non-aggressive.

Sheogorath - You have a chance to spread a random curse to your partner each time they orgasm if they are not already cursed or pregnant.

Vaermina - Not implemented yet

 

Fateweaver Bow

 

The Fateweaver Bow is a special bound bow that does no damage.  It can be used to apply curse 'poisons' from a distance without causing damage to your target.  The spell can be found at Angi's Camp and in the The Midden.

 

Rare Eggs

 

Some highly-valued eggs from creatures not native to Skyrim (or thought to be extinct) have become very difficult to find:

 

Dragon Eggs

Cliff Racer Eggs

Dreugh Eggs

Kwama Eggs

 

Now that dragons have returned, it's probably obvious where to find dragon eggs.  For the other three, the only way to get them into Skyrim would be to import them, so try looking around shipwrecks for barrels that may have been left behind.  You might also find a few in the East Empire Company warehouse.

 

Achievements

 

Special achievements can unlock additional rewards.  The following achievements have been added so far:

Spoiler

Rogue Dibellan Priest - Spread an egg curse at least 100 times.  Converts the Curse power into a lesser power, removing the one-use-per-day limit.

 

Plague Doctor - Brew concoctions (at the cooking pot) at least 100 times.  Doubles yield from brewing concoctions.

 

Not the Last Dragonborn - Give birth to or father at least 6 children.  Converts the Time Bend power into a lesser power, removing the one-use-per-day limit.

 

Web Spinner - Produce at least 500 spider eggs.  Reward not implemented yet.

 

Hive Mother - Produce at least 500 chaurus eggs.  Reward not implemented yet.

 

Tinkerer - Produce at least 500 dwarven oil.  Reward not implemented yet.

 

Seeker Seeker - Produce at least 500 ink.  Reward not implemented yet.

 

Where Do I Start?

 

If you're brand new to the mod, the basement in Anise's cabin is a good place to find a chest with some useful items and lore books to get you started.  There's no right way to play this mod.  It's designed to add a new pregnancy/inflation-themed gameplay system that is woven in with existing TES lore and that lets you choose to interact with the system in very different ways (or not at all) in different playthroughs, just like other Skyrim gameplay systems. 

 

Recommended Mods

 

Mu Dynamic NormalMap

Lactating breasts texture overlay for RaceMenu

Auto learn all ingredient effects

 

Credits

 

The below is a list of assets directly used in the mod.  There are many, many more people who made it possible for me to make this mod, including the creators of all the dependencies listed in the requirements section, and their dependencies, etc.  Much appreciation to all of them.  Also many thanks to the UESP.net team and to Ashal for this site.

- Gunslicer and Leito for the Female Labor Animations
- Lactina and Vioxsis for the baby item armor models/textures
- MorePrinniesDood for the concept of the rogue Dibellan priest and the "Heresies of Dibella" book intro
- MixedupJim for the "Sarah" female sound effects
- TheLlywellyn for the male sound effects
 


  • Submitter
  • Submitted
    03/09/26
  • Category
  • Requirements
     - JContainers
     - PapyrusExtender
     - PapyrusUtils
     - SkyUI (for MCM)
     - UIExtensions

    For animation configuration pack:
     - Open Animation Replacer (OAR)
     - Pregnancy and Inflation Animations (PAIA)
  • Regular Edition Compatible
    No
  • Install Instructions

 

Posted

awesome mod however can you make this compatible with the regular fertility mode i dislike using fertility reloaded because its issues of resetting pregnancies to a different one and the original works way better and has better mod support for addons?

Posted (edited)

I just took a look at the PAIA optional configs for FM OG and FM fixes & tweaks to see how they check.  It looks like FM OG uses a spell that can be checked for, and F&T uses a faction like FMR.  Shouldn't be too difficult to check for any of those three things.  The check only happens when a curse event is initiated, so adding a couple more conditions to check for won't really bog things down.  I'll put it on the todo list.

 

EDIT: When I do, I'll also change the recommendation to FM instead of FMR.  I wasn't aware FMR had any issues like that.

 

EDIT 2: Just posted a version with a fix, but I haven't tested it yet.  Please let me know if you can confirm that it correctly recognizes FM.  Fastest way to check is in the MCM under "Compatibility."  Because it involved adding a new property on one of the scripts, it will not work  without a clean save.

Edited by chrystelle
Posted

Would it be possible to integrate with SGO Integration Fork, and block pregnancy / lactation if a gem pregnancy / lactation is currently running?

Bonus points if @Murphiee can do the opposite for this mod too! :) 

 

Side question since I probably won't get to look at this soon, does the MCM have options for the milk too, or just eggs and curses?

Posted

lol update! i wanted to reinstall because it seemed like the lactation stuff got stuck and wasnt progressing after several days. i tried to uninstall and after cleaning my save and loading it back up, it gets stuck infinitely loading. i know uninstalling mid-save is a terrible idea to begin with but just wanted to let u know its happening

Posted

Looks like an interesting mod, although I don't yet see why I'd use this instead of other egg mods I'm keeping an eye on it since it looks very promising. Could you maybe make it more oppressive or immersive curse wise? You're using modern animations, maybe leaning more in to the embarrassment and humiliation aspect of lactating/Egg laying would make it stand out from the tried and tested SGO and Egg factory? Thanks for contributing and good luck getting this one to where you want it

Posted (edited)

Sorry, that's not really my thing.

 

EDIT: To add a little more so that hopefully my comment doesn't seem flippant: I just don't want to try to make this mod all things for all people.  I just want to stay in my lane and make my particular flavor of egg/pregnancy mod.  Having lots of downloads is not the goal.  Someone else who is really into different features is going to be much better at implementing those particular features.

Edited by chrystelle
Posted (edited)
10 hours ago, zarantha said:

Would it be possible to integrate with SGO Integration Fork, and block pregnancy / lactation if a gem pregnancy / lactation is currently running?

Bonus points if @Murphiee can do the opposite for this mod too! :) 

 

Side question since I probably won't get to look at this soon, does the MCM have options for the milk too, or just eggs and curses?

 

I found this patch, which is really helpful since it tells me what spell id to look for to signify a SGO pregnancy.  So that part is easy enough.  I don't know how to find the lactation signal without digging into the mod, which I really don't want to do right atm.  If someone can provide the form id, I'm happy to add a check for it.

Edited by chrystelle
Posted
8 hours ago, evil_lime said:

lol update! i wanted to reinstall because it seemed like the lactation stuff got stuck and wasnt progressing after several days. i tried to uninstall and after cleaning my save and loading it back up, it gets stuck infinitely loading. i know uninstalling mid-save is a terrible idea to begin with but just wanted to let u know its happening

Make sure you have the latest version of PapyrusExtender (6.3.0). I didn't release this mod publicly for a long time because I could never uninstall it and clean a save, and I had no idea why.  It was so confusing.  And then an update was released for PapyrusExtender that mentioned something about fixing infinite loading screens after uninstalling, and it clicked.  I never would have thought to look there as the source of the issue.  

 

From their changelog:

Version 6.3.0
[Critical Fix] : Fix infinite loading screen if other mods that used certain Papyrus Extender events were uninstalled in the middle of a playthrough

Posted
6 minutes ago, MorePrinniesDood said:

Best of luck to you. More egg laying mods are a good thing.

 

If you have any question for me about how X works in Egg Factory, don't be afraid to ask.

 

That means a lot.  I had the sense you'd be supportive from the permissions you gave on your mod page, but it's really great to have you stop by.  You're the GOAT.

Posted
23 hours ago, chrystelle said:

I just took a look at the PAIA optional configs for FM OG and FM fixes & tweaks to see how they check.  It looks like FM OG uses a spell that can be checked for, and F&T uses a faction like FMR.  Shouldn't be too difficult to check for any of those three things.  The check only happens when a curse event is initiated, so adding a couple more conditions to check for won't really bog things down.  I'll put it on the todo list.

 

EDIT: When I do, I'll also change the recommendation to FM instead of FMR.  I wasn't aware FMR had any issues like that.

 

EDIT 2: Just posted a version with a fix, but I haven't tested it yet.  Please let me know if you can confirm that it correctly recognizes FM.  Fastest way to check is in the MCM under "Compatibility."  Because it involved adding a new property on one of the scripts, it will not work  without a clean save.

Yep it recognizes FM and it's working 

Posted
4 hours ago, chrystelle said:

Make sure you have the latest version of PapyrusExtender (6.3.0). I didn't release this mod publicly for a long time because I could never uninstall it and clean a save, and I had no idea why.  It was so confusing.  And then an update was released for PapyrusExtender that mentioned something about fixing infinite loading screens after uninstalling, and it clicked.  I never would have thought to look there as the source of the issue.  

 

From their changelog:

Version 6.3.0
[Critical Fix] : Fix infinite loading screen if other mods that used certain Papyrus Extender events were uninstalled in the middle of a playthrough

 

Thanks!! This worked

Posted (edited)

tried out with 1.02 version (And have curse of life installed but disabled in MCM).

I could only see the settings for the different egg categories in the MCM for Egg Mania, and every now and then I get message that curse of life is disabled.

 

Is curse of life incompatible to have installed, even if it is disabled?

Edited by xtro334
Posted

hi good egg mod, I want to ask if this is possible to do, currently there are two wonderful mod which is PPA and Softbody these mod allow to auto align and add collision to vag it auto work with SOS and TNG or any object that has collision like hand finger or npc head and make vag open , so I want to ask if we can make the egg to have the same collision like the penis so that vag will open when birthing ? Just wanna ask :) thank you

Posted (edited)
2 hours ago, colourtemp3000 said:

Hello, have any plans for undressing before labor? And mb someone can add some animated staff like amniotic fluid or eggs with collisions during labor? 

 

I'll put undressing on the list as something to think about.  It would have to be something optional people could enable if they want.  It's tricky since there are some nice custom armor sets these days that are separated into lots of different pieces (top, legs, skirt, etc.).

 

2 hours ago, xtro334 said:

tried out with 1.02 version (And have curse of life installed but disabled in MCM).

I could only see the settings for the different egg categories in the MCM for Egg Mania, and every now and then I get message that curse of life is disabled.

 

Is curse of life incompatible to have installed, even if it is disabled?

 

I don't know the details of how that mod works, but nothing in Egg Mania should interfere with really any other mod except for the possibility of trying to apply body morphs to the same actor.  Having two different mods trying to adjust sliders on the same morphs would lead to unwanted visual effects.  That is why there are built in compatibility checks to be sure an actor is not pregnant via another mod before they are cursed by this mod.

 

2 hours ago, vnhatduy2010 said:

hi good egg mod, I want to ask if this is possible to do, currently there are two wonderful mod which is PPA and Softbody these mod allow to auto align and add collision to vag it auto work with SOS and TNG or any object that has collision like hand finger or npc head and make vag open , so I want to ask if we can make the egg to have the same collision like the penis so that vag will open when birthing ? Just wanna ask :) thank you

 

 

It's out of scope for the moment just because I don't personally use softbody.  I tried it out, but it made the whole body a bit too jiggly for my tastes.  I wouldn't rule out the possibility down the road since it's still quite new and will likely evolve.  Also, my Blender and nifskope proficiency is very limited.  The large egg models do not not have proper collision for now.  Maybe soon.

Edited by chrystelle
Posted (edited)

Cool to see a new pregnancy mod, I'm currently setting up a new run and downloading your new versions before I can even test them in-game. 

Just wanted to let you know that you made a slight oopsie in 1.1.2: the file broken because it's named "EggMania .zip 1_1_2" rather than "EggMania1_1_2.zip". Nothing a quick rename can't fix, I just leave this here for other users

 

Edit: Oh and i wanted to ask if this is compatibile with SLSO/SLSO Hakkey's Tweaks?

Edited by verydarknut
Posted (edited)
1 hour ago, verydarknut said:

Cool to see a new pregnancy mod, I'm currently setting up a new run and downloading your new versions before I can even test them in-game. 

Just wanted to let you know that you made a slight oopsie in 1.1.2: the file broken because it's named "EggMania .zip 1_1_2" rather than "EggMania1_1_2.zip". Nothing a quick rename can't fix, I just leave this here for other users

 

Edit: Oh and i wanted to ask if this is compatibile with SLSO/SLSO Hakkey's Tweaks?

 

This mod doesn't integrate at all with SexLab, partly because I don't know enough about it to be the person to do that, and mostly because the creator of Egg Factory is already working on something along those lines.  

 

EDIT:  But anyone who is inclined could integrate SLSG or any other framework with Egg Mania using the Dwarven addon example as a guide.  They would also want to take a look at the Ostim event listener in the main quest script in the core mod (EMQuestScript.psc) to see an example of how Egg Mania events are triggered by the Ostim events.  Everything is open source.

Edited by chrystelle
Posted (edited)

Version 1.1.3 is probably going to be the last hotfix for a few days unless there are any new major bugs reported.

 

For version 1.2, I'm working on completing a few todos I left open, like better NPC tracking in the MCM menu.  Here is what is planned for now:

 

- Improve the Examination spells to show the status of the different bonuses that are possible from the weave spells.

- Implement stat tracking in the MCM.  Probably will be very basic at first, but could use the data at some point for a leaderboard of sorts,?

- Add notification feedback when spells are applied by the player so that you don't have to use the G key to see if your spell worked.

 

I'm considering consolidating all the spells to de-clutter the menu.  Instead of every individual spell of each type having its own entry in your spell menu, there would be 4 main spells:

 

- Curse

- Weave

- Meditate

- Midwife

 

Each of these 4 spells would bring up a UIExtensions list menu that would let you select which specific spell you want to use.  Thinking about tying each category of spells to a book.  Like for instance, the Book of Midwives added by the mod would be the obvious choice for the midwives spells.  When you have the book in your inventory, the spells are available in your spell menu, and when you put the book away, the spells go away.  This is how it works now with the baby renaming and weaning spells, if anyone has played around with that.  When you're holding a baby, you have the spells.  And when you're not, they leave your menu. 

Edited by chrystelle
typos
Posted
15 hours ago, chrystelle said:

 

I found this patch, which is really helpful since it tells me what spell id to look for to signify a SGO pregnancy.  So that part is easy enough.  I don't know how to find the lactation signal without digging into the mod, which I really don't want to do right atm.  If someone can provide the form id, I'm happy to add a check for it.

 

Hmm, I'm not sure with that patch, looks like it's for an older version than I have installed and has null values.
But maybe a faction check? I'm checking with murphie on what they'd recommend to check.

 

Spoiler


image.thumb.png.d240806cd18203e0883c940f3cf4e8a2.png


 

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