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Posted
4 hours ago, chrystelle said:

I'm open to suggestions on:

 

Agent of Clavicus Vile effect

 

Agent of Hircine effect

 

Agent of Vaermina effect

Clavicus Vile — A bargain: significantly increased egg capacity and production rate, but with a catch — fullness drains stamina/magicka over time. Power at a price, classic Clavicus. Maybe tied to wearing his mask for the buff.

Hircine — Primal hunt fertility: boosted production rate specifically for creature/animal eggs (arthropod, reptile, beast types). Could also make production accelerate during or after combat — prey instinct driving fertility.

Vaermina — Dream-state effect: egg progression advances faster while the player sleeps/rests. Could add a nightmare angle where reaching high fullness periodically applies a brief fear/frenzy effect. Fertility fed by torment.

Posted

i have done a butch of testing and i have everything installed properly but i am still getting the same problem with the new updates of your mod, i think it might be a problem with this mod, has anyone else had a problem with pregnancy's not progressing after starting?

skse64.log Papyrus.0.log

Posted
29 minutes ago, coyanimefreak said:

i have done a butch of testing and i have everything installed properly but i am still getting the same problem with the new updates of your mod, i think it might be a problem with this mod, has anyone else had a problem with pregnancy's not progressing after starting?

skse64.log 136.99 kB · 0 downloads Papyrus.0.log 215.69 kB · 0 downloads

 

Given the issue you had with the player alias not being properly filled, I think you had some major corruption going on with that save.  I would try first doing another clean save, and then installing the mod fresh.

 

For reference, this is what I mean by clean save:

 

1) Save with the mod active

2) Shut down the game and disable the mod

3) Open the game again, wait a few seconds to be sure all scripts triggered by game load are finished, then and save again with the mod not active

4) Shut down the game and open the save in Resaver

5) You should get a nasty looking warning about missing scripts.  This is expected since we just uninstalled a mod.  In the menu, select Clean > Remove unattached instances and then Clean > Remove undefined elements.  Do not do any of the other options.  Then resave your save.

6) Active the mod again and start up the game.  It should behave like it was first installed, and hopefully without whatever Skyrim weirdness happened before that resulted in the alias not being set properly.

Posted
3 hours ago, chrystelle said:

 

Given the issue you had with the player alias not being properly filled, I think you had some major corruption going on with that save.  I would try first doing another clean save, and then installing the mod fresh.

 

For reference, this is what I mean by clean save:

 

1) Save with the mod active

2) Shut down the game and disable the mod

3) Open the game again, wait a few seconds to be sure all scripts triggered by game load are finished, then and save again with the mod not active

4) Shut down the game and open the save in Resaver

5) You should get a nasty looking warning about missing scripts.  This is expected since we just uninstalled a mod.  In the menu, select Clean > Remove unattached instances and then Clean > Remove undefined elements.  Do not do any of the other options.  Then resave your save.

6) Active the mod again and start up the game.  It should behave like it was first installed, and hopefully without whatever Skyrim weirdness happened before that resulted in the alias not being set properly.

ill give that a try, but every time i tested i made a new save, i dont currently have a on going save so can just deleting all of my old saves do the samething?

Posted
58 minutes ago, coyanimefreak said:

ill give that a try, but every time i tested i made a new save, i dont currently have a on going save so can just deleting all of my old saves do the samething?

 

I didn't realize this was on a new start.  I thought you were upgrading a previous save.

 

Looking at the log, it looks like not just this mod, but other mods are throwing a lot of errors.  They're all of the sort:

"warning: Assigning None to a non-object variable named "::temp150""

 

It looks to me like these are all instances from various mods of trying to run functions on the player alias of a quest, but the playerRef is returning none.

 

I've never seen this before, so I can't help you troubleshoot it.  Are you using a custom race?  If so, I might start there, looking at user comments to see if anyone has experienced this.

 

No scripted mods are going to function correctly if you have those sorts of errors.

Posted
2 hours ago, chrystelle said:

 

I didn't realize this was on a new start.  I thought you were upgrading a previous save.

 

Looking at the log, it looks like not just this mod, but other mods are throwing a lot of errors.  They're all of the sort:

"warning: Assigning None to a non-object variable named "::temp150""

 

It looks to me like these are all instances from various mods of trying to run functions on the player alias of a quest, but the playerRef is returning none.

 

I've never seen this before, so I can't help you troubleshoot it.  Are you using a custom race?  If so, I might start there, looking at user comments to see if anyone has experienced this.

 

No scripted mods are going to function correctly if you have those sorts of errors.

i dont have any race over hauls i use nord and i have HPH thought but ill have to ask on discord i geuss

Posted (edited)

It's really hard to decipher the log because of all of the script errors.  One of the mods that has errors looks like it has an update, so you might want to see if that helps.  The updates says the log spam was harmless, but at least it will make it easier to see what's really going on:  https://www.nexusmods.com/skyrimspecialedition/mods/101654?tab=files

 

The other one with a lot of errors looks like something to do with XPMSE.  Do you use a custom skeleton of some sort?  There are many of the these errors:

 

[06/11/2026 - 08:28:00PM] warning: Assigning None to a non-object variable named "::temp50"
stack:
    <unknown self>.xpmselib.SetAA() - "XPMSELib.psc" Line 238
    [None].XPMSEWeaponStyleScaleEffect.SetAA() - "XPMSEWeaponStyleScaleEffect.psc" Line 1553
    [None].XPMSEWeaponStyleScaleEffect.CleanupFNISaa() - "XPMSEWeaponStyleScaleEffect.psc" Line 514
    [None].XPMSEWeaponStyleScaleEffect.CleanupAll() - "XPMSEWeaponStyleScaleEffect.psc" Line 418
    [None].XPMSEWeaponStyleScaleEffect.OnUnload() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

 

It's really hard to tell if it's it might be related. Do you have other mods installed that use nioverride functions (body morphs, basically) that are confirmed working?

 

The log messages from Egg Mania suggest that it's working.  The progress is being calculated and updated. 

 

You could try a minimal mod list and then start re-enabling half at a time until you find the issue.  If you enable half of your mods, and it works, you know the issue is in the other half.  And vice versa.  Then take the half that seems to have the problem, and divide it into halves.  Repeat until you find it.  This is the fasted way without having to test mods one by one.

 

EDIT:  I guess I should start with, do you have XPMSE and Race Menu installed?  If not, that could be the source of the errors.  I didn't add it to the requirements list because I forgot, honestly.  It almost seems like part of the basic Skyrim install at this point.

 

 

Edited by chrystelle
Posted
17 hours ago, chrystelle said:

It's really hard to decipher the log because of all of the script errors.  One of the mods that has errors looks like it has an update, so you might want to see if that helps.  The updates says the log spam was harmless, but at least it will make it easier to see what's really going on:  https://www.nexusmods.com/skyrimspecialedition/mods/101654?tab=files

 

The other one with a lot of errors looks like something to do with XPMSE.  Do you use a custom skeleton of some sort?  There are many of the these errors:

 

[06/11/2026 - 08:28:00PM] warning: Assigning None to a non-object variable named "::temp50"
stack:
    <unknown self>.xpmselib.SetAA() - "XPMSELib.psc" Line 238
    [None].XPMSEWeaponStyleScaleEffect.SetAA() - "XPMSEWeaponStyleScaleEffect.psc" Line 1553
    [None].XPMSEWeaponStyleScaleEffect.CleanupFNISaa() - "XPMSEWeaponStyleScaleEffect.psc" Line 514
    [None].XPMSEWeaponStyleScaleEffect.CleanupAll() - "XPMSEWeaponStyleScaleEffect.psc" Line 418
    [None].XPMSEWeaponStyleScaleEffect.OnUnload() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

 

It's really hard to tell if it's it might be related. Do you have other mods installed that use nioverride functions (body morphs, basically) that are confirmed working?

 

The log messages from Egg Mania suggest that it's working.  The progress is being calculated and updated. 

 

You could try a minimal mod list and then start re-enabling half at a time until you find the issue.  If you enable half of your mods, and it works, you know the issue is in the other half.  And vice versa.  Then take the half that seems to have the problem, and divide it into halves.  Repeat until you find it.  This is the fasted way without having to test mods one by one.

 

EDIT:  I guess I should start with, do you have ?  If not, that could be the source of the errors.  I didn't add it to the requirements list because I forgot, honestly.  It almost seems like part of the basic Skyrim install at this point.

 

 

yeah i use fill her up last i checked it was working ill give it another try though. i also update a mod the strange ruins SIPD used. im also going to try without sexlab and see if that changes. i use sos with the XPM patch i also use "XP32 XPMSSE Double body 1st person fix" which loads after XPM. i had claude ai look at it and it said the XPM stuff is just from XPM stuff looking for FNIS but that dosent really makes sence because i didnt install the animation stuff with XPM. also about it saying its calculating, claude also pointed that out but i have the test egg set to skip to 98% so idk. yes i have XPMSE and Race Menu installed

Posted (edited)

ok so updating the spid stuff and disabling SL did not fix it her is the logs from that test if you want.


EDIT:  so i tested FHU and it worked perfectly fine. i also posted on discord and reddit. im really not sure what i have done wrong.

Papyrus.0.log skse64.log

Edited by coyanimefreak
Posted (edited)
10 hours ago, coyanimefreak said:

ok so updating the spid stuff and disabling SL did not fix it her is the logs from that test if you want.


EDIT:  so i tested FHU and it worked perfectly fine. i also posted on discord and reddit. im really not sure what i have done wrong.

Papyrus.0.log 1.14 MB · 0 downloads skse64.log 110.7 kB · 0 downloads

 

I'm really sorry, but I think you have some issue or incompatibility that doesn't have to do with this mod itself and is not something I can address without more info.  Perhaps SLIF prevents this mod's morphs from updating correctly, or something along those lines.  I really don't know as I don't know how all other mods work.  If you can ever narrow the source of the issue to a particular mod and provide details, I'll see if I can somehow address it.

Edited by chrystelle
Posted
2 hours ago, chrystelle said:

 

I'm really sorry, but I think you have some issue or incompatibility that doesn't have to do with this mod itself and is not something I can address without more info.  Perhaps SLIF prevents this mod's morphs from updating correctly, or something along those lines.  I really don't know as I don't know how all other mods work.  If you can ever narrow the source of the issue to a particular mod and provide details, I'll see if I can somehow address it.

well i am trying to test it with a minimal setup but it wont even load in the mcm properly it only loads the egg forms menu and not the general menu. is this everything your mod needs?
image.png.49063c3747a8c6a1a5ac4c158be4f988.png

Posted

Got something i guess similar. Got the spider eggs curse but even after in-game days there is no progress. I have being female NG installed but nothing else. I also have no visual effect on inflation. I use P.A.I.A but not the expansion.

Posted

I hate to use the classic developer response of "It works on my machine," but without knowing what is causing it to be different for you, there's not much I can do.  Be sure your bodyslide armor and morphs have been built with the "build morphs" option checked.  Check your log for errors.  

Posted

I tested the mod with Sexlab P+, and unfortunately the surrender feature isn't working at all for me. The combat pauses for a second and then resumes almost instantly.

I also tried the pregnancy feature, but the character never gets pregnant after a Sexlab scene, no matter what. I've added Papyrus logs for both. The egg stuff worked fine, though.

I really like how easy it is to change which bodymorph sliders the mod uses for breast scaling. It was really easy to tweak so it works with UBE 2.0, so thanks for that.

Surrender-Papyrus.0.log Pregnancy-Papyrus.0.log

Posted
31 minutes ago, Delth98 said:

I tested the mod with Sexlab P+, and unfortunately the surrender feature isn't working at all for me. The combat pauses for a second and then resumes almost instantly.

I also tried the pregnancy feature, but the character never gets pregnant after a Sexlab scene, no matter what. I've added Papyrus logs for both. The egg stuff worked fine, though.

I really like how easy it is to change which bodymorph sliders the mod uses for breast scaling. It was really easy to tweak so it works with UBE 2.0, so thanks for that.

Surrender-Papyrus.0.log 221.82 kB · 1 download Pregnancy-Papyrus.0.log 240.65 kB · 1 download

 

Would you mind dropping this script in your scripts folder and then trying the pregnancy bit again? 

 

This script adds a bunch more logging.  From the log you posted, it looks like thing go smoothly up to a point, the partner orgasm is detected and forwarded.  But the pregnancy roll never happens.  SL has a unique function, CanBeImpregnated, but the data returned by this might not be what I'm expecting.  This replacement script also has some alternative code to detect the same info and logs out what the results would be.  To help with testing, go in your settings and crank up the conception chance to 100%.

EMQuestScript.pex

Posted

Looking at the surrender log, it shows there were no nearby enemies.  They won't be detected as enemies if they aren't actively hostile (in combat with you) at the time of defeat/surrender.

Posted
13 minutes ago, chrystelle said:

 

Would you mind dropping this script in your scripts folder and then trying the pregnancy bit again? 

 

This script adds a bunch more logging.  From the log you posted, it looks like thing go smoothly up to a point, the partner orgasm is detected and forwarded.  But the pregnancy roll never happens.  SL has a unique function, CanBeImpregnated, but the data returned by this might not be what I'm expecting.  This replacement script also has some alternative code to detect the same info and logs out what the results would be.  To help with testing, go in your settings and crank up the conception chance to 100%.

EMQuestScript.pex 47.47 kB · 0 downloads

here it is, conception at 100% and used the same save as before just with the added script.

NewPregnancy - Papyrus.0.log

Posted
13 minutes ago, chrystelle said:

Looking at the surrender log, it shows there were no nearby enemies.  They won't be detected as enemies if they aren't actively hostile (in combat with you) at the time of defeat/surrender.

that's weird, i tested it with multiple hostile creatures, with all of them it shows in the top left corner that there are no enemies to surrender and they drop combat for a sec (the red dot disappears from the map) and then they instantly begin attacking again.

Posted (edited)
31 minutes ago, Delth98 said:

here it is, conception at 100% and used the same save as before just with the added script.

NewPregnancy - Papyrus.0.log 239.56 kB · 0 downloads

 

This is super helpful.  It shows the alternative way would work, based on the info logged out, so I will just go ahead and swap to that approach and post a new version shortly.

 

That is super weird about the surrender key.  Do you have po3 Papyrus Extended installed?  I figure you do since so much of the other is working, but just double checking since that array specifically that is coming back empty is supposed to be filled by a po3 function.

 

EDIT:  Before I post the update, it would be awesome if you could test one more time with this script to be sure it works.

EMQuestScript.pex

Edited by chrystelle
Posted
12 minutes ago, chrystelle said:

 

This is super helpful.  It shows the alternative way would work, based on the info logged out, so I will just go ahead and swap to that approach and post a new version shortly.

 

That is super weird about the surrender key.  Do you have po3 Papyrus Extended installed?  I figure you do since so much of the other is working, but just double checking since that array specifically that is coming back empty is supposed to be filled by a po3 function.

 

EDIT:  Before I post the update, it would be awesome if you could test one more time with this script to be sure it works.

EMQuestScript.pex 47.03 kB · 0 downloads

with this it works fine now, thanks!

Posted
7 minutes ago, Delth98 said:

and about the surrender, yes i do have the po3 Papyrus Extender.

 

Oh FFS, I see the issue now.  It's another place where I was using a native OStim SA function.  Let me see if I can replace that with a different function from somewhere.

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