coyanimefreak Posted 9 hours ago Posted 9 hours ago 4 hours ago, chrystelle said: I'm open to suggestions on: Agent of Clavicus Vile effect Agent of Hircine effect Agent of Vaermina effect Clavicus Vile — A bargain: significantly increased egg capacity and production rate, but with a catch — fullness drains stamina/magicka over time. Power at a price, classic Clavicus. Maybe tied to wearing his mask for the buff. Hircine — Primal hunt fertility: boosted production rate specifically for creature/animal eggs (arthropod, reptile, beast types). Could also make production accelerate during or after combat — prey instinct driving fertility. Vaermina — Dream-state effect: egg progression advances faster while the player sleeps/rests. Could add a nightmare angle where reaching high fullness periodically applies a brief fear/frenzy effect. Fertility fed by torment. 1
coyanimefreak Posted 7 hours ago Posted 7 hours ago i have done a butch of testing and i have everything installed properly but i am still getting the same problem with the new updates of your mod, i think it might be a problem with this mod, has anyone else had a problem with pregnancy's not progressing after starting? skse64.log Papyrus.0.log
chrystelle Posted 7 hours ago Author Posted 7 hours ago 29 minutes ago, coyanimefreak said: i have done a butch of testing and i have everything installed properly but i am still getting the same problem with the new updates of your mod, i think it might be a problem with this mod, has anyone else had a problem with pregnancy's not progressing after starting? skse64.log 136.99 kB · 0 downloads Papyrus.0.log 215.69 kB · 0 downloads Given the issue you had with the player alias not being properly filled, I think you had some major corruption going on with that save. I would try first doing another clean save, and then installing the mod fresh. For reference, this is what I mean by clean save: 1) Save with the mod active 2) Shut down the game and disable the mod 3) Open the game again, wait a few seconds to be sure all scripts triggered by game load are finished, then and save again with the mod not active 4) Shut down the game and open the save in Resaver 5) You should get a nasty looking warning about missing scripts. This is expected since we just uninstalled a mod. In the menu, select Clean > Remove unattached instances and then Clean > Remove undefined elements. Do not do any of the other options. Then resave your save. 6) Active the mod again and start up the game. It should behave like it was first installed, and hopefully without whatever Skyrim weirdness happened before that resulted in the alias not being set properly.
coyanimefreak Posted 3 hours ago Posted 3 hours ago 3 hours ago, chrystelle said: Given the issue you had with the player alias not being properly filled, I think you had some major corruption going on with that save. I would try first doing another clean save, and then installing the mod fresh. For reference, this is what I mean by clean save: 1) Save with the mod active 2) Shut down the game and disable the mod 3) Open the game again, wait a few seconds to be sure all scripts triggered by game load are finished, then and save again with the mod not active 4) Shut down the game and open the save in Resaver 5) You should get a nasty looking warning about missing scripts. This is expected since we just uninstalled a mod. In the menu, select Clean > Remove unattached instances and then Clean > Remove undefined elements. Do not do any of the other options. Then resave your save. 6) Active the mod again and start up the game. It should behave like it was first installed, and hopefully without whatever Skyrim weirdness happened before that resulted in the alias not being set properly. ill give that a try, but every time i tested i made a new save, i dont currently have a on going save so can just deleting all of my old saves do the samething?
chrystelle Posted 2 hours ago Author Posted 2 hours ago 58 minutes ago, coyanimefreak said: ill give that a try, but every time i tested i made a new save, i dont currently have a on going save so can just deleting all of my old saves do the samething? I didn't realize this was on a new start. I thought you were upgrading a previous save. Looking at the log, it looks like not just this mod, but other mods are throwing a lot of errors. They're all of the sort: "warning: Assigning None to a non-object variable named "::temp150"" It looks to me like these are all instances from various mods of trying to run functions on the player alias of a quest, but the playerRef is returning none. I've never seen this before, so I can't help you troubleshoot it. Are you using a custom race? If so, I might start there, looking at user comments to see if anyone has experienced this. No scripted mods are going to function correctly if you have those sorts of errors.
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