Edzio Posted February 19 Posted February 19 View File Console Commander - Add and Execute Console Commands Through UI - SKSE Menu Framework A lightweight SKSE plugin that lets you add, save, search, and execute console commands directly from the SKSE Menu Framework without keyboard. No more typing long commands manually! Console Commander is a SKSE plugin that lets you add, save, search, and execute console commands directly from the SKSE Menu Framework without keyboard. Endorse if you like it. Features Console Commander 1.2.5 -> Default key for SKSE Menu Framework is F1 -> Config and Commands are saved in ConsoleCommander.ini [Data\SKSE\Plugins\ConsoleCommander.ini] -> Add console commands and control 'console close' behavior -> Reload config instantly Console Commander 2.1.2 -> [New] Added custom tooltip function for additional information (Optional: Hover over Execute) -> Format: Name|ConsoleCommand|CloseConsole (1=yes, 0=no)|Tooltip (optional) -> Example: Add Gold - 100|Player.additem f 100|1|Adds 100 gold to player inventory -> [New] Added custom ini support. Modders can now add custom ini with console commands. -> Custom ini is saved in: Data\SKSE\Plugins\ConsoleCommander\ConsoleCommander_*.ini -> Add ConsoleCommander_[name].ini in ConsoleCommander folder with the commands. it will scan add the command in the UI. -> Format: ConsoleCommander_QAR.ini [ConsoleCommands] Quick Armor Rebalance|QAR|0|Open Quick Armor Rebalance UI -> Custom Commands will appear after user added commands in the Custom Commands tab. -> If no Custom Commands are present or all hidden, Custom Commands tab will not show up in UI. -> User can Hide/Unhide Custom Commands. A button 'Show Hidded/Hide Hidden' has been added to Show/Hide Hidden Commands. (Applicable for Custom Commands) Console Commander 2.2.2 -> [New] Added support for execution of multiple commands at once. ->Separate multiple commands by adding , (comma) to execute the commands in sequence. ->Format: Name|Command1,Command2,Command4,Command4|CloseConsole (1=yes, 0=no)|Tooltip (optional) Console Commander 2.3.0 -> [New] Added support for execution of commands with custom variable input when executing command. ->An option to add a command as variable command has been added in the 'Add Command' ->In the console command box: input a command without the last value. [Ex: player.additem f] it will add [#] to recognize the variable as variable command. ->Format: Name|Command [#]|CloseConsole (1=yes, 0=no)|Tooltip (optional) ->A popup will show up and ask for specific value before executing. Video Demonstration (Old) Console Command Showcase Source Code: Github Requirements - SKSE Menu Framework (required) - Kill Caps Lock NG (Optional)[Strongly Recommend][It keeps caps lock off only in console] Installation 1. Make sure SKSE Menu Framework is installed and working 2. Download and install the mod. How to use 1. Open SKSE Menu Framework (default key: F1 or whatever you set) 2. Go to "Console Commander" 3. Click "Add Command" → enter name and console command → Add 4. Select a command → click "Execute" 5. (Optional) Edit Data\SKSE\Plugins\ConsoleCommander.ini manually and click "Reload Config" Notes: - It simulates keyboard key input to execute command so don't press any keys when executing the console command. - If Caps Lock behaves strangely in console → install Kill Caps Lock NG (optional) - Tested on Skyrim AE v1.6.1170 and v1.6.353. Confirmed to work on v1.5.97. Should work on all versions of Skyrim SE/AE. - ini file will be created after adding a command. or use the provided ini below. ConsoleCommander.ini config: ; Console Commander Config [Delays] ; in ms EscDelay=100 ; Delay to close SKSE Menu framework after executing OpenConsoleDelay=200 ; Delay to open console after SKSE Menu framework is closed TypingStartDelay=150 ; Delay before start typing CharDelay=30 ; Typing Speed EnterDelay=200 ; Delay to press enter after typing. CloseConsoleDelay=50 ; Delay after entering command to close console. [ConsoleCommands] ; Format: ; Format: Name|ConsoleCommand|CloseConsole (1=yes, 0=no)|Tooltip (optional) Example: Add Gold - 100|Player.additem f 100|1|Adds 100 gold to player inventory For multi command execution Format: Name|Command1,Command2,Command4,Command4|CloseConsole (1=yes, 0=no)|Tooltip (optional) For custom variable command execution Format: Name|Command(without value) [#]|CloseConsole (1=yes, 0=no)|Tooltip (optional) Example: Add Gold|player.additem f [#]|1|Adds x gold amout of gold in player inventory Console Commander - Default ini.zip Console Commander - Faster Execution ini.zip Optional Custom Command Opens 'Quick Armor Rebalance (QAR)' Menu Requirement Quick Armor Rebalance (QAR) https://www.nexusmods.com/skyrimspecialedition/mods/127967 Console Commander - QAR ini.zip Uninstallation Disable/remove the mod in your mod manager. Bug Reports If you encounter issues, please report them through Github or support. Include 'ConsoleCommander.log' from Documents, description of the bug and steps to reproduce it. Credits * Mrowrpurr - for her amazing SKSE tutorials in YT (Skyrim Scripting) * SkyrimThiago - for SKSE Menu Framework * QTR-Modding - for SKSE Menu Framework 3 Example Template Permissions This project is licensed under the MIT License. You are not allowed to use this mod in any mods/files/modlists that are being sold for money. Enjoy faster console command execution! Check out my other mods! Execute Hotkeys - Without Keyboard Through UI - SKSE Menu Framework Simple Text Viewer - Create Open Edit Delete Text Files In-Game - SKSE Menu Framework Submitter Edzio Submitted 02/19/26 Category Regular Mods Requirements SKSE Menu Framework Kill Caps Lock NG (Optional)[Strongly Recommend] Regular Edition Compatible No Install Instructions 2
asdt123123 Posted February 19 Posted February 19 Simple but super helpful. I'll scroll through the past ~200 commands in my console history just so I don't have to manually type out a 10 character command lol. 1
Edzio Posted February 19 Author Posted February 19 42 minutes ago, asdt123123 said: Simple but super helpful. I'll scroll through the past ~200 commands in my console history just so I don't have to manually type out a 10 character command lol. I'm a super fan of your work on PPA and AGH! I'm glad this mod can be of help to you.
nefer385 Posted February 20 Posted February 20 This is great, I can see this being a great mod for Fallout 4 as well. Many of the basic commands are identical to Skyrim. I would love to be able to have the ability to play these games without having to go to the keyboard during gameplays. But many mods seem to require various functions from the keyboard (understandably as it is PC), still be great to be able to do more changes without constantly needing to get to the keyboard. Thank you. 1
Marenwolf Posted February 20 Posted February 20 Thank you for making a video demonstration. Alot of modders don't do that. 1
Edzio Posted February 20 Author Posted February 20 (edited) 5 hours ago, nefer385 said: This is great, I can see this being a great mod for Fallout 4 as well. Many of the basic commands are identical to Skyrim. I would love to be able to have the ability to play these games without having to go to the keyboard during gameplays. But many mods seem to require various functions from the keyboard (understandably as it is PC), still be great to be able to do more changes without constantly needing to get to the keyboard. Thank you. Welcome! Thanks for checking out the mod. I don't know how to create SKSE mod for Fallout 4 yet. Does it have something similar to SKSE Menu Framework? Edited February 20 by Edzio
Edzio Posted February 20 Author Posted February 20 5 hours ago, Marenwolf said: Thank you for making a video demonstration. Alot of modders don't do that. I'm glad it helped. 🤠
nefer385 Posted February 20 Posted February 20 13 hours ago, Edzio said: Welcome! Thanks for checking out the mod. I don't know how to create SKSE mod for Fallout 4 yet. Does it have something similar to SKSE Menu Framework? It is very similar it would be F4SE. Fallout 4 has gone through a similar path to Skyrim recently. It has the O.G. version that is the 1.10.163.0 which predates their version of Anniversary and Marketplace versions. The Fallout NG version is the 1.10.984.0 which had some free creation club content, and the most updated version of the game that contains the marketplace addition is the Fallout 1.11.191. The F4SE versions correspond to the game version that it is intended to support (just like Skyrim, Skyrim SE, Skyrim AE). The difference with Fallout is that Fallout O.G. is like our Skyrim SE, and the later versions are like the varying updates to our AE's. Just for your reference: F4SE version 0.6.23 for Fallout 4 Game Version 1.10.163.0 ** (The one I prefer, as it can utilize the free content of 1.10.984 without having the new bugs that came from BGS. Simply by upgrading to the 1.10.984.0 version and downgrading the depot while keeping the free CC content in the data folder). F4SE version 0.7.2 for Fallout 4 Game Version (referred as Next-Gen) 1.10.984.0 F4SE version 0.7.6 for Fallout Game Version (referred as Anniversary-Gen) 1.11.169 & 1.11.191 I would hitch my wagon to the original and most stable version of the game and F4SE as your mod would be able to extend to the other versions through the basic & standard uses of Console Commands. Most importantly though, do not trouble yourself if you do not own Fallout 4, my comfort and laziness should not come at your expense in any way. P.S. Fellow Fallout 4 Gamers if my info on the next gen and anniversary gen of Fallout 4 is out-of-date or incorrect definitely correct the info that I had provided. Thanks 1
Edzio Posted February 22 Author Posted February 22 Console Commander 2.1.2 -> [New] Added custom tooltip function for additional information (Optional: Hover over Execute) -> Format: Name|ConsoleCommand|CloseConsole (1=yes, 0=no)|Tooltip (optional) -> Example: Add Gold - 100|Player.additem f 100|1|Adds 100 gold to player inventory -> [New] Added custom ini support. Modders can now add custom ini with console commands. -> Custom ini is saved in: Data\SKSE\Plugins\ConsoleCommander\ConsoleCommander_*.ini -> Add ConsoleCommander_[name].ini in ConsoleCommander folder with the commands. it will scan add the command in the UI. -> Format: ConsoleCommander_QAR.ini [ConsoleCommands] Quick Armor Rebalance|QAR|0|Open Quick Armor Rebalance UI -> Custom Commands will appear after user added commands in the Custom Commands tab. -> If no Custom Commands are present or all hidden, Custom Commands tab will not show up in UI. -> User can Hide/Unhide Custom Commands. A button 'Show Hidded/Hide Hidden' has been added to Show/Hide Hidden Commands. (Applicable for Custom Commands) -> Add {Hidden} tag before name in ini to hide it in the UI. Or use Hide button in UI. Example: {Hidden}Quick Armor Rebalance|QAR|0|Open Quick Armor Rebalance UI Console Commander 2.2.2 -> [New] Added support for execution of multiple commands at once. ->Separate multiple commands by adding , (comma) to execute the commands in sequence. ->Format: Name|Command1,Command2,Command4,Command4|CloseConsole (1=yes, 0=no)|Tooltip (optional)
tonitrulupus Posted February 23 Posted February 23 I can see some very functional uses for this mod, for example, one mod I use calm my follower NPCs down so they will stop fighting between them selves, but sometimes they will attack other NPCs, such as guards for sometime very stupid reasons and I have to use stop combat on the other NPCs to stop them all. and gats rather annoying having to open console every time on all the other NPCs, I am thinking you mod may make this faster to calm everyone down I can do through the hotkey I use for my follower(s) 1
Edzio Posted February 23 Author Posted February 23 3 hours ago, tonitrulupus said: I can see some very functional uses for this mod, for example, one mod I use calm my follower NPCs down so they will stop fighting between them selves, but sometimes they will attack other NPCs, such as guards for sometime very stupid reasons and I have to use stop combat on the other NPCs to stop them all. and gats rather annoying having to open console every time on all the other NPCs, I am thinking you mod may make this faster to calm everyone down I can do through the hotkey I use for my follower(s) This is certainly a good example for using the mod. Making frequently used console commands easier was the main goal of the mod. For example, reset smp, disable, enable, resetinventory, recycleactor etc. In the latest update I added multi command support so you can disable and enable a target in one click. Thanks for checking out the mod.
Edzio Posted March 1 Author Posted March 1 Console Commander 2.3.0 -> [New] Added support for execution of commands with custom variable input when executing command. ->An option to add a command as variable command has been added in the 'Add Command' ->In the console command box: input a command without the last value. [Ex: player.additem f] it will add [#] to recognize the command as variable command. ->Format: Name|Command(without value) [#]|CloseConsole (1=yes, 0=no)|Tooltip (optional) ->A popup will show up and ask for specific value before executing.
abcd99 Posted March 1 Posted March 1 It would be super helpful if you could somehow augment the command with mod position, e.g.: Bring Auri / Misty Skye / Yuriana (and then poof the character spawn next to you) Add (specific armor or weapon) to inventory. Thanks!
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