Orkky Posted June 21 Posted June 21 (edited) 9 hours ago, Samson_ said: I'm aware of this issue and currently trying to find a solution for it. It's most likely a mod conflict – the question is which mods exactly. The save may load successfully on the first try, fail on the second, and work again on the third. It seems inconsistent Here you go. Edit: There is an few other mods I used with it. Mainly the Stoneborn series of mods. But that's generally it since they fitted the medieval theme. But I can't think of any other errors. I'll trying running the game as just 'base' (Just the mods from this mod pack) and report again with the player.log if that will help. Player.log Edited June 21 by Orkky
Orkky Posted June 21 Posted June 21 I did another test drive. Clean slate. Fresh Install of the mod pack. Medieval Format. The screenshot is what happened when I tried reloading the save after closing the game. Error-log included. Player.log
DC9 Posted June 21 Posted June 21 ive been getting the same problem when i run a caravan and go to another settlement or make a camp, got that error message then the game is stuck on the world map and i have to close the game by task window
temiseriusman Posted June 21 Posted June 21 On 6/20/2026 at 10:44 AM, Samson_ said: It would be very helpful if you could attach your Player.log file after the error appears. You can find the log here: C:\Users\[YourUsername]\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Player.log ok. so i found the problem. this weird box happens each time my pawn finishes digging the cave entrance, ill still attach the player log just in case.player.log
Samson_ Posted June 21 Author Posted June 21 3 hours ago, DC9 said: ive been getting the same problem when i run a caravan and go to another settlement or make a camp, got that error message then the game is stuck on the world map and i have to close the game by task window That's a known issue. The culprit is Vanilla Gravship Expanded – it's causing the freeze when you send a caravan to another settlement or make a camp. For now, you can simply disable this mod manually. Once it's turned off, the problem should no longer occur. I'm working on a proper fix for the next update. Thanks for reporting it, and sorry for the inconvenience!
Samson_ Posted June 21 Author Posted June 21 9 hours ago, Orkky said: I did another test drive. Clean slate. Fresh Install of the mod pack. Medieval Format. The screenshot is what happened when I tried reloading the save after closing the game. Error-log included. Player.log 1.02 MB · 0 downloads 'll try to resolve this issue by the next update. However, fixing this will require going through each mod one by one to pinpoint the exact conflict, since it only seems to happen with specific mod combinations (and the Medieval format makes it even trickier).
Samson_ Posted June 21 Author Posted June 21 56 minutes ago, temiseriusman said: ok. so i found the problem. this weird box happens each time my pawn finishes digging the cave entrance, ill still attach the player log just in case.player.log For now, I think the best solution is to disable the mod Deep And Deeper. It seems to be causing that box to appear every time a pawn finishes digging the cave entrance. I'll take a look at your logs anyway, but disabling the mod should resolve the issue in the meantime.
VestroiaVEX Posted June 23 Posted June 23 (edited) hi again, I have a problem with one event, Which mod triggers event hosting "orgy"? It's driving me crazy, is there any way to turn it off? it's [RJW]Events? Edited June 23 by VestroiaVEX
Samson_ Posted June 23 Author Posted June 23 5 hours ago, VestroiaVEX said: hi again, I have a problem with one event, Which mod triggers event hosting "orgy"? It's driving me crazy, is there any way to turn it off? it's [RJW]Events? 1
Samson_ Posted June 26 Author Posted June 26 9 hours ago, deluluk said: when do you plan on releasing 1.1 for free? I'm planning to release 1.1 for free roughly at the beginning of July
ChwX Posted June 28 Posted June 28 Amazing modpack! I'll make sure to throw some bucks your way on Patreon when I get paid. Just one issue, somebody previously reported it as well: Pawns do not get pregnant, I've set the chance to 100% but no dice. 1
Kiang12321 Posted June 29 Posted June 29 Hey, I don't know if anyone occur similar problem but when i enlist a caravan and entering to new land, after "Generating Map for New Encounter" the GUI dissapear and cannot do anything. Did this modpack cause this? v1.6.
Samson_ Posted June 30 Author Posted June 30 10 hours ago, Kiang12321 said: Hey, I don't know if anyone occur similar problem but when i enlist a caravan and entering to new land, after "Generating Map for New Encounter" the GUI dissapear and cannot do anything. Did this modpack cause this? v1.6. Hey! Yes, this is a known issue. The problem is caused by the Vanilla Gravship Expanded mod. To fix it, simply disable or remove that mod from your modlist. The game should work fine after that. 1
Kiang12321 Posted June 30 Posted June 30 Yeah, that seems to be this one. Many, many thanks hom, may you be blessed with health and patience in future! 1
BaernOG Posted July 1 Posted July 1 Do we still need to follow the same instructions upon updating or can we skip the appdata part? Just worried about losing some of my changes to setting or possibly my saves
Samson_ Posted July 1 Author Posted July 1 2 hours ago, BaernOG said: Do we still need to follow the same instructions upon updating or can we skip the appdata part? Just worried about losing some of my changes to setting or possibly my saves You'll need to follow the full update instructions – including cleaning the AppData folder. The new version of the modpack is not compatible with old saves. If you try to load a previous save after updating, it will likely crash or cause major errors.
VestroiaVEX Posted July 1 Posted July 1 On 6/15/2026 at 10:13 AM, Samson_ said: On Patreon the modpack is English‑friendly. The Russian version is available on Boosty Я может туплю, но на бусти ссылку не вижу, тут смотрел, на патреоне и в дискорде. Если не сложно можешь написать?
ChwX Posted July 1 Posted July 1 @Samson_ Can I use uncompressed textures or can it cause issues with the modlist? I am on 1.2. Amazing work!
Samson_ Posted July 2 Author Posted July 2 7 hours ago, ChwX said: @Samson_ Can I use uncompressed textures or can it cause issues with the modlist? I am on 1.2. Amazing work! Yes, you can use uncompressed textures. Just keep in mind they may increase load times and memory usage. 1
kkiiodl Posted July 2 Posted July 2 thx for this great modpack but my game get stuck whenever i try to raid another settlement , it fails to generate a tile and i'm just stuck on the UI
Samson_ Posted July 2 Author Posted July 2 3 hours ago, kkiiodl said: thx for this great modpack but my game get stuck whenever i try to raid another settlement , it fails to generate a tile and i'm just stuck on the UI Hey! Yes, this is a known issue. The problem is caused by the Vanilla Gravship Expanded mod. To fix it, simply disable or remove that mod from your modlist. The game should work fine after that. 1
sad 'n bad Posted July 2 Posted July 2 Is there any reason why my pawns refuse to sow plants? All zones are in season, good temperature etc. but my main pawn for planting is just wandering around day after day or relaxing socially. I can make him sow manually, but it's frustrating doing it tile after tile. It was fine when I started the game yesterday, loaded it up today, after one harvest no replanting has been done for days. But overall have been enjoying this great modpack, thanks!
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