Samson_ Posted February 19 Author Posted February 19 On 2/16/2026 at 11:10 PM, Dante2332 said: I am wondering would moving the mods through Vortex possibly work too you think? Technically, Vortex does support RimWorld (via its extension), so you could try using it to manage the mods. However, I haven’t personally tested this modpack with Vortex, so I can’t guarantee it will work exactly as intended. The pack is designed for a manual installation (just dropping the Mods folder into your RimWorld directory) or for use with RimSort (which can import the load order and settings). With Vortex, you’d need to manually set the correct load order based on the included LoadOrder.xml or the PDF guide, and ensure all mods are enabled properly. If you’re comfortable experimenting, feel free to give it a shot—but if you run into issues (infinite loading, mod conflicts, etc.), I’d recommend sticking to the manual method or RimSort for the smoothest experience.
Samson_ Posted February 19 Author Posted February 19 On 2/17/2026 at 1:10 AM, KronosXCI said: Hey i followed the instructions although i'm unsure on the config section however if i either get infinitely loading or the mods are not active i'm not sure what i'm doing wrong i can see the mod list in the mod section am i meant to extract the folder titled "Place the contents into the 'RimWorld by Ludeon Studios' folder" into the config folder itself or the folder which the config folder is in? That folder contains configuration files (like mod settings, load order, etc.). You need to copy its contents (not the folder itself) directly into your RimWorld by Ludeon Studios folder. Typical path on Windows: C:\Users\[YourUserName]\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios Inside that folder, you'll see existing subfolders like Config, Saves, Logs, etc.
Samson_ Posted February 19 Author Posted February 19 On 2/18/2026 at 6:22 PM, RealQi said: Great mod pack, I had tons of fun with it but ultimately had to remove it as it's incompatible with tons of newer mod systems. A lot of these mods you use in the package are outdated. Even outside other mods, some RJW mods got newer stuff in it that wasn't included in yours (like you used an older version for some reason). (One example out of about 20 non-rjw mods that were outdated, specifically relating to RJW was the QUIRKS mod that had not the full "Privacy Please" update with Cuckoldry/Voyeurism etc) I don't say this as a some sort of accusation, since I don't know when you congregated all these mods, just letting you know to update them once you move on from the "BETA" phase. Otherwise this is a great mod pack and I'm looking forward to the final, updated version. Thank you for taking the time to compile all this for us. Hi! Thank you so much for the kind words and, more importantly, for this detailed feedback — I really appreciate it! The upcoming Full 1.0 release will include more up-to-date versions of all mods. That said, I do want to mention that many of the newer RJW-related mods (including some updates to existing ones) can be quite unstable or sometimes cause errors. That's exactly why I test everything thoroughly before including it — to make sure the pack stays playable and doesn't crash on you. So while 1.0 will definitely bring updates, I also prioritize stability over having the absolute latest version of every single mod. Hope that makes sense! Thanks again for your support — it really means a lot. ❤️ 1
1crash007 Posted February 20 Posted February 20 So I gave this one a run i got it put together and one mod was out of order in RimPy (mod load order and image optimizer) I sorted it in RimPy and it runs with no issues. If you like i can provide screenshots of the load order.
flibberyjibbets Posted February 20 Posted February 20 (edited) Running into an issue trying to import the medieval modlist with RimPy. If I import the list it adds everything but the medieval stuff which is the opposite of what it should do. Testing them all and it seems they all load everything but the medieval mods. Edited February 20 by flibberyjibbets
1crash007 Posted February 20 Posted February 20 (edited) 10 hours ago, flibberyjibbets said: Running into an issue trying to import the medieval modlist with RimPy. If I import the list it adds everything but the medieval stuff which is the opposite of what it should do. Testing them all and it seems they all load everything but the medieval mods. You dont import into rimpy it will likely mess it up. Clean the config folder in the localLow folder then copy the archive there with the configs. Then run RimPy Edited February 20 by 1crash007 images added
flibberyjibbets Posted February 20 Posted February 20 (edited) 1 hour ago, 1crash007 said: You dont import into rimpy it will likely mess it up. Clean the config folder in the localLow folder then copy the archive there with the configs. Then run RimPy Rimpy cant import modlists anymore? Edited February 20 by flibberyjibbets
1crash007 Posted February 21 Posted February 21 12 hours ago, flibberyjibbets said: Rimpy cant import modlists anymore? I never tried with this one but the reason you copy the files over is the archive contains configs for the mods that are enabled and has a mod list already like shown here you would only be importing only modlist. But all these files must but put there manually. click on config folder button when the folder pops up go back one folder . and delete everything in that folder then unzip the archive there
flibberyjibbets Posted February 21 Posted February 21 My game is a fresh install and I followed your instructions thoroughly. What I'm not understanding is how I'm supposed to load just the medieval modlist you made? All past modlists I've used have come with .xml files that could be imported to quickly activate all mods associated with the modlist. Is there no way to do this with RimPy and your modlist?
chill530 Posted February 21 Posted February 21 (edited) For the next version is there any possibility of getting the SFW elements of the collection available as a Workshop collection and having a file with just the mods not allowed on Workshop? I installed this after having other mods installed for different saves and had to spend a lot of time removing the duplicates so the mod manager would stop complaining at me. It would also potentially help avoid problems from old files getting left behind during updates. Edited February 21 by chill530
1crash007 Posted February 22 Posted February 22 14 hours ago, flibberyjibbets said: My game is a fresh install and I followed your instructions thoroughly. What I'm not understanding is how I'm supposed to load just the medieval modlist you made? All past modlists I've used have come with .xml files that could be imported to quickly activate all mods associated with the modlist. Is there no way to do this with RimPy and your modlist? the modlist is the base 0.4 just sorted in RimPy. The whole archive should be unpacked. There is no just medieval. You get into the game and you will see a big difference than what your usually used to.
flibberyjibbets Posted February 22 Posted February 22 9 hours ago, 1crash007 said: the modlist is the base 0.4 just sorted in RimPy. The whole archive should be unpacked. There is no just medieval. You get into the game and you will see a big difference than what your usually used to. I dont understand. I load the game up and all the mods are there but I still have to manually activate them. Can you provide a list of what is supposed to be included in your medieval themed mod list so I can just manually activate them?
1crash007 Posted February 22 Posted February 22 2 hours ago, flibberyjibbets said: I dont understand. I load the game up and all the mods are there but I still have to manually activate them. Can you provide a list of what is supposed to be included in your medieval themed mod list so I can just manually activate them? I don't know what else to tell you delete everything (locallow folder also) reinstall rimworld run once. then follow the instructions provided in the op.
OkeyOme Posted February 22 Posted February 22 It's definitely great to see you've uploaded this compilation of mods, not just NSFW ones, but also other essential and expansive ones. Perhaps you should even make a YouTube video with an NSFW version and a non-NSFW version. Although, I imagine it took some time to find each mod, and the effort is appreciated. 1
r34charmander Posted February 24 Posted February 24 cool mod pack looking foward to your next update 1
Dante2332 Posted February 26 Posted February 26 On 2/19/2026 at 8:50 PM, Samson_ said: Technically, Vortex does support RimWorld (via its extension), so you could try using it to manage the mods. However, I haven’t personally tested this modpack with Vortex, so I can’t guarantee it will work exactly as intended. The pack is designed for a manual installation (just dropping the Mods folder into your RimWorld directory) or for use with RimSort (which can import the load order and settings). With Vortex, you’d need to manually set the correct load order based on the included LoadOrder.xml or the PDF guide, and ensure all mods are enabled properly. If you’re comfortable experimenting, feel free to give it a shot—but if you run into issues (infinite loading, mod conflicts, etc.), I’d recommend sticking to the manual method or RimSort for the smoothest experience. Ahh gotcha, found out it was just a wait thing, I am wondering if it is possible to add mods or remove mods it probably is just new to rimworld modding
BreakFire Posted February 27 Posted February 27 (edited) A Portable "Cross-Platform" Bundle Setup This is a self-contained, portable environment for RimWorld that allows it to run entirely from a single folder (USB-ready) without "leaking" files into your system directories or local user profiles. It synchronizes saves and configurations between Windows and Linux seamlessly. ✨ Key Improvements over Standard Launchers: Zero-Leak Portability: These scripts redirect the Unity Engine's technical data (registry, shaders, and logs) into a local UnityData folder. Your host system stays 100% clean. Shared "SaveData" Bridge: Both the Windows .bat and Linux .sh launchers point to the same SaveData folder. This allows you to start a save on one OS and pick it up on the other using the exact same files. Linux Stability Suite: The Linux launcher includes an automatic Locale Fix (preventing XML parsing errors) and an Auto-Recovery feature that retries with -force-opengl if the initial launch fails. Note: These fixes are based on official community solutions for Linux stability found here: https://ludeon.com/forums/index.php?topic=540.msg6735#msg6735 and here: https://ludeon.com/forums/index.php?topic=4805.msg236661#msg236661I 📂 Target Folder Architecture: The setup uses a "Launcher Root" to keep the main game files organized: RimWorld_Linux.desktop & .RimWorld_Windows.bat (The entry points) RimWorld/ (The subfolder where your game files, mods, and the shared SaveData + UnityData will live) ⚠️ Note on Technical Origin: These scripts were developed with AI assistance. The logic has been manually tested and verified to work on Linux (Nobara). 🛠 How to Set Up This Bundle: Extract the Archive: Uncompress the provided launcher next to your main game directory. Organize Your Files: Ensure all your existing RimWorld game files (the .exe, Data, Mods, etc.) are placed inside a subfolder named exactly RimWorld. Launch: Windows: Double-click .RimWorld_Windows.bat from the root folder. Linux: Double-click RimWorld_Linux.desktop (refer to the README.md for the one-time chmod +x permission step). Verification: Upon first launch, the scripts will automatically create the SaveData and UnityData folders inside the RimWorld directory to keep your installation portable. 📖 Trouble shooting: For detailed troubleshooting, please read the provided README.md file. How the topfile should look: How the RimWorld folder should look: I made this since I didn't want to do a clean install of RimWorld, since I am currently in the middle of a game. And there was no good other way to test the modpack out. My RimWorld folder looks cluttered since I am on Linux Nobara, so I had to copy a clean rimworld install into the provided windows install. Portable RimWorld Setup.zip Edited February 27 by BreakFire I turned some bold text into normal text. 1
Rackmounted Posted March 4 Posted March 4 (edited) I followed the steps exactly, but the modsconfig.xml file keeps getting reset and all mods show disabled. When I downloaded, all files completed without error and during unzip, there was one error, but it stated that there was extra data at the end of the archive. A quick google said that could be ignored if no other errors appeared. I do not have md5 hashes to compare, so I redownloaded them (thank god the speeds were much faster this time). No errors when unpacking, but a few minutes into loading the game, the ModsConfig.xml file once again was cleared from 344 lines to 16. Ive tried 20 different things, including moving mods out that were erroring (such as nice health bars, etc), but none of this helped. 99% of the errors are missing textures. I have spent 2+ hours troubleshooting with chatgpt, but it keeps falling back to "somethign is wrong with the pack" to which I keep telling it thousands of users have used it without these errors or "it was probably meant for an older pre 1.6 version" to which I tell it the pack is from this year and the game is from last year.... Good thing you cant punch AI. Anyways. I have verified the game files. I have tried moving the mods to the appdata location like the configs are, I have tried finding some of the pngs it says are missing (although it doesnt give a full path, just a partial, so I cant confirm they are for the same mod, but they seem to exist somewhere at least). I can tell you I removed rimworld and reinstalled it just a few hours ago, so it was clean. I also deleted all of my old subscriptions before doing this, so the mods folder was empty. My file path is pretty short (the Steam folder is in the root of the drive). I did NOT have /Mods/Mods like sometimes happens (I verified the mods were the correct folder structure). I have redownloaded 2x now, and re-extracted and "installed" agian about... 10 times. I don't see what I am missing. Except a chunk of the sanity that I had when I woke up. Can anyone help me regain it? Some info from the errors (not exactly sure which if the very long log is useful here, so grabbing chunks that are similar): <Removed snips of the logs since they are no longer needed, see EDITs below> One last thing. I only have the Biotech, Ideology and Royalty DLC. But the post did not say the others were required. also, one of the things I tried in my 20+ attempts was to remove those ones I don't have from the ModsConfig.xml file, which didn't fix the issue. EDIT: Oh, I forgot. When I moved the mods to the appdata folder like chatGPT said, none of them were found, so the game loaded super fast and the log was nearly empty. I saw almost no errors and the few I did see seemed irrelevant. So basically, seems like the base game itself is fine. The issue has to be mod related (or install related), but I cant figure out how. EDIT2: Shit... I just noticed the thin sidebar for the download saying all current DLC must be owned. I guess that is probably the issue. I will grab those and try again. But I will still blame the layout style for me missing that. The squished text on the side kinda asked to be ignored. EDIT3: Yeah... was my fault. It boots up now. So for those who cannot read like me, YOU NEED ALL DLC!!!! Although I will still argue that the requirements section is kinda hard to see on large monitors: Edited March 4 by Rackmounted 1
ZexiusBlack Posted March 7 Posted March 7 My game is a fresh install, it work fine if I not load up the mod list but when I load the mod list you provide it go to infinite load then not responding. I try this one 2 PC and both not working.
Rackmounted Posted March 11 Posted March 11 On 3/7/2026 at 2:41 AM, ZexiusBlack said: My game is a fresh install, it work fine if I not load up the mod list but when I load the mod list you provide it go to infinite load then not responding. I try this one 2 PC and both not working. Did you make sure you have ALL OF THE DLC INSTALLED? I made that mistake as explained above and mine wouldnt work either. 1
Hacktackz Posted March 24 Posted March 24 There's a lot of Russian gun and armor mods that are a bit cringe, but other than that decent pack. 1
pmc1261 Posted March 30 Posted March 30 Looks like when I downloaded and installed everything I have a bunch of mods not enabled. I downloaded all 4 folders but followed the instructions and only transferred over the first one
zardacious Posted April 3 Posted April 3 On 2/19/2026 at 9:02 PM, Samson_ said: Hi! Thank you so much for the kind words and, more importantly, for this detailed feedback — I really appreciate it! The upcoming Full 1.0 release will include more up-to-date versions of all mods. That said, I do want to mention that many of the newer RJW-related mods (including some updates to existing ones) can be quite unstable or sometimes cause errors. That's exactly why I test everything thoroughly before including it — to make sure the pack stays playable and doesn't crash on you. So while 1.0 will definitely bring updates, I also prioritize stability over having the absolute latest version of every single mod. Hope that makes sense! Thanks again for your support — it really means a lot. ❤️ So currently, the available version on your patreon is also Beta 0.4? or do you have a more updated pre-release version available there before the final version is released? I'd certainly like to support your patreon (saves me a lot of time compared to compiling such a list myself), but if there's 0 difference between the version here & the *current* patreon version, I might hold off for now.
Samson_ Posted April 3 Author Posted April 3 23 minutes ago, zardacious said: So currently, the available version on your patreon is also Beta 0.4? or do you have a more updated pre-release version available there before the final version is released? I'd certainly like to support your patreon (saves me a lot of time compared to compiling such a list myself), but if there's 0 difference between the version here & the *current* patreon version, I might hold off for now. Nope, on Patreon it's the full release version FULL 1.0 – and soon FULL 1.1 will be there as well. What's available here (the public beta) is Beta 0.4, which is basically a pre‑release version. The difference between the two is huge – like, night and day xd So yeah, Patreon version is way ahead)
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