Jump to content

Recommended Posts

Posted

Titshirt

View File

Titshirt - Dynamic Clothing Fit and Push-Up Effect

logo.thumb.jpg.8706febdbf7605f7e91ce901c621132b.jpg

 

NWSF VIDEO LINK

 

"Titshirt" is a script-based mod that gives clothing in Fallout 4 a dynamic and realistic look. It automatically adds a fitting and fabric tension effect to the equipment of your character and NPCs. On certain types of clothing (e.g., tops, bodices), an additional visual "push-up" effect is activated, enhancing the shape. All the mod's functionality is based on the game's internal mechanics and does not require mesh replacement, ensuring high compatibility.
Core Working Principle: The mod uses Papyrus scripts assigned via hidden Spells and Magic Effects, which dynamically control body sliders.

 

🎯 You may also be interested in
Underhelmet Hairfix
Synths Explode Equipment
Expand Holes
Pole Activator Framework & Dancing pole for Red Seat
Autonomy Sex

 

⚙️ Requirements

Before installation, ensure you have the following mandatory mods and components:

 

*I'm using SAKR REDUX, and it has own injecting system based on M8r's Complex Sorter's scripts. But probably for original SAKR you need this.

 

📦 Installation

  • Install all the requirements listed above.
  • Install the main mod file Titshider.7z using your mod manager (Vortex, MO2) or manually copy the files to the Data folder.
  • (IMPORTANT) Launch the game ONLY through f4se_loader.exe, otherwise the mod will not work.

 

🎮 Configuration and Controls
Configuration and debugging of the mod is done through the in-game console (~).

CommandValuesDescription
Recommendation: For most users, simply enabling the mod (set Titshirt_Enable to 1) is sufficient (initially enabled). Debugging is only needed if issues arise.

 

Show the current state of the mod
result: not 0 (On) / 0 (Off)
command: show Titshirt_Enable

 

Enable or disable the mod
value: 1 or 0
command: set Titshirt_Enable to [value]

 

Show the current logging level
result: 0 (Off), 1 (Debug.Trace), 2 (SUP_F4SE)

command: show Titshirt_Debug

 

Set debug level
value: 0 (off), 1 (trace), 2(SUP_F4SE: console + Fallout4\aaSUPF4SEDebugPrint.txt)
command: set Titshirt_Debug to [value]


⚠️ Important Limitations and Conflict Warnings
Distribution Mechanism:

  • The mod uses the vanilla spell AbLegendaryCreatureItem  to distribute its effect. This means potential conflicts with any other mods that also modify or use this spell (e.g., Fallout Emotions).
  • Resolving conflicts will require manual patching (merging records in FO4Edit).
  • Future Plans: A potential switch to distribution via an F4SE plugin in C++ to reduce conflicts is being considered.

Ideal Performance in a New Game:

  • Due to the use of AbLegendaryCreatureItem, the mod works ideally only when starting a new game.

If you install the mod mid-playthrough, the effect may not apply automatically to all actors already created in the world (including the main character).
 

Solution for Existing Saves:
To apply the effect to already existing actors, you must manually restart the spell via the console:
removeSpell AbLegendaryCreatureItem
addSpell AbLegendaryCreatureItem
Execute these commands while having the target character selected on whom you need to update the spell.

 

 


  • Submitter
  • Submitted
    01/12/2026
  • Category
  • Requirements
    F4SE (Fallout 4 Script Extender)
    LooksMenu (v1.6.2+)
    BodySlide with Slider Support
    Supporting Clothing
    Skimpy Armor Keyword Resource (SAKR)

 

Posted

This seems great, I'll surely give it a shot.

 

By the way, why not just use the perk with magic effect instead of spell? I think that, by using the said combo eliminates the potential incompatibility with the spell. I'm mostly concerned due to having a lot of custom NPCs and, frankly, I've never checked that for that particular spell. Having the mods I've been playing for years break out of the sudden is what I want to avoid at all costs.

 

Keep up the great work!

  • 2 weeks later...
Posted

If I understand your description correctly, the zipper on my Vault Outfit will not open further under certain conditions, as your preview image suggests!

  • 3 weeks later...
Posted

Extra Tag and Morph Ideas...

Nipples Normal

Nipples Big

Nipples Flat

 

Breasts Pushup High

Breasts Pushup Normal

Breasts Flatten

 

Nipples Big for Milkers, Wasteland Dairy, or Nipple Piercings swelling

Breasts Pushup High for Corsets, Devious Devices, Corset Clothing

Breasts Flatten for Catsuits that squeeze the Breasts

Nipples Flatten for heavy materials that wont get Nipple Distortion

Posted (edited)

Nice idea. It looks difficult for now, but it’s something to strive for. Perhaps this can somehow be packaged with SAKR Redux. Have to think.

Edited by Evi1Panda
Posted
On 1/28/2026 at 6:22 PM, N.Gamma said:

If I understand your description correctly, the zipper on my Vault Outfit will not open further under certain conditions, as your preview image suggests!

No, you've got something wrong. I think I attached a video of how it works...

Posted
5 hours ago, ralphk11 said:

Hi

 

AbLegendaryCreatureItem does not exists in my game and according to a google search is not a valid fallout 4 command.  

AbLegendaryCreature

Not Item.

Posted
1 hour ago, ralphk11 said:

does not work either

Spoiler

spell.thumb.jpg.6efcb41fe1c6db125b3c10dfaf10040c.jpg

This is the question to you and your mods why you have no AbLegendaryCreatureItem spell item. It is fully vanilla edid.

Posted
On 2/21/2026 at 2:12 PM, Evi1Panda said:
  Reveal hidden contents

spell.thumb.jpg.6efcb41fe1c6db125b3c10dfaf10040c.jpg

This is the question to you and your mods why you have no AbLegendaryCreatureItem spell item. It is fully vanilla edid.

I'll keep this in my load order for when I start a new game but it's not recognising the console commands for add or remove spell.  I can see in FO4edit that the spell exists, the first override is knockoutframeworkafter that it is the same as yours.  I temporarily remove knockoutframework but that made no difference which is strange as my FO4edit looks exactly the same as yours now.  I even copied the spell name from FO4edit into the console and it still can't find it.  Thanks for pointing me in the right direction.

Posted
7 hours ago, ralphk11 said:

I'll keep this in my load order for when I start a new game but it's not recognising the console commands for add or remove spell.  I can see in FO4edit that the spell exists, the first override is knockoutframeworkafter that it is the same as yours.  I temporarily remove knockoutframework but that made no difference which is strange as my FO4edit looks exactly the same as yours now.  I even copied the spell name from FO4edit into the console and it still can't find it.  Thanks for pointing me in the right direction.

Try to use FormID instead of EditorID, I believe using EditorID achieved by some Baka mod...

Posted
On 2/23/2026 at 6:37 PM, Evi1Panda said:

Try to use FormID instead of EditorID, I believe using EditorID achieved by some Baka mod...

I does not error about either add or remove when using editor ID.  It does give a message for addspell saying the spell has not been applied when the target is the PC, does the same for Piper.

Posted
Just now, ralphk11 said:

I does not error about either add or remove when using editor ID.  It does give a message for addspell saying the spell has not been applied when the target is the PC, does the same for Piper.

It doesn’t matter what it writes, if you entered the command to console, the effect will appear - you can see it using console extender. But in general, yes, I already understood that the legendary effect does not apply to the player (only npcs), I will soon give an update where the effect will be applied to the player automatically.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...