yui515 Posted June 7 Posted June 7 It would be nice if the erotic mark glowed during conception, too.
ruggsy9 Posted June 13 Posted June 13 (edited) any fix for impregnation for BF to once again impregnate when using FG animations? Edited June 13 by ruggsy9
NCK30 Posted June 16 Posted June 16 (edited) Might as well ask here.  I am using the old BeeingFemale along with all the extra plugins (RS Children and so on)  Everything is working, as it should. Except for the shape of the belly.  It looks weirdly flat and bends downwards. Something is influencing the belly.  I have tried everything including installing SLIF (Sexlab Inflation Framework). Used this guide.    These are pics of my issue.  Spoiler  Edited June 16 by NCK30
crajjjj Posted June 17 Author Posted June 17 On 6/1/2026 at 4:00 PM, zh1023700559 said: Can there be a convinent way to see if taht is time for another contraceptive? Usually players have no sense of the gaming time, and everytime I have to check in MCM to see if the protection is out of time. BeeFemale was one of my favorite immersive mods, thanks for your work on NG version. https://crajjjj.github.io/Beeing-Female-NG/players/addons/#how-the-contraception-reminder-works
crajjjj Posted June 18 Author Posted June 18 On 6/16/2026 at 1:22 PM, NCK30 said: Might as well ask here.  I am using the old BeeingFemale along with all the extra plugins (RS Children and so on)  Everything is working, as it should. Except for the shape of the belly.  It looks weirdly flat and bends downwards. Something is influencing the belly.  I have tried everything including installing SLIF (Sexlab Inflation Framework). Used this guide.    These are pics of my issue.   Reveal hidden contents  Why not using ng? Among hundreds of bugfixes I think there was something about slif and bodymorphs.Â
NCK30 Posted June 18 Posted June 18 (edited) 7 hours ago, crajjjj said: Why not using ng? Among hundreds of bugfixes I think there was something about slif and bodymorphs.  It does say that it works for 1.5.97.  So maybe I will ditch all those mods. Never intended to use Fill Her Up or Sexlab Aroused. They were requirements for the setup.  I went through all comments on that site. Also saw some of your comments there. Seems others had the problem as well.  A major plus is also that it supports the new "Bathing in Skyrim", which I use.   A question though. Does it support RS Children? - I don't want potato NPC's.  Edited June 18 by NCK30
Schnuupi Posted June 26 Posted June 26 How do you get rid of the couple maker widget? It's been stuck on the screen since I installed the mod.
phuongvip Posted June 26 Posted June 26 How can I make a patch for other child overhauls, similar to RS Children?
Deliah Blue Posted July 2 Posted July 2 On 2/5/2026 at 7:37 AM, crajjjj said: Sorry totally forgot but babyitems don't support creatures. You need to select child actor instead. If someone creates creature like armor item I would add that but for now it would be weird to have human baby item growing into creature. Could we maybe get an option to use actors only for creatures and babyitems otherwise?
crajjjj Posted July 2 Author Posted July 2 3 hours ago, Deliah Blue said: Could we maybe get an option to use actors only for creatures and babyitems otherwise? it is like that already 1
Deliah Blue Posted July 2 Posted July 2 7 hours ago, crajjjj said: it is like that already Oh sweet! Just to be clear, its like that when set to babyitems for player? 1
Schnuupi Posted July 4 Posted July 4 No one know how to get rid of the widget? Been through the whole thread.
crajjjj Posted July 6 Author Posted July 6 On 7/4/2026 at 3:55 PM, Schnuupi said: No one know how to get rid of the widget? Been through the whole thread. Updated to the latest version?
plutocene Posted July 8 Posted July 8 Great that you are still working on this. I've an issue though with PAIA animations. With BF NG, Paia animation idle is default, for both player and npc. I ticked both patches for base and expansion in the installer. Suggestions please?
jackinthebox2 Posted July 12 Posted July 12 (edited) On 5/1/2026 at 8:46 AM, Nuka Cherry said: Trying to fix a small problem. All of the cooking recipes for the various potions (and other items) are <Missing Name> and do not appear in inventories after crafting. I know this is a conflict, but cannot find which one via xedit.  Rest of mod works fine.  just noting i had the exact same issue followed the subsequent steps, the strings file is there, rest of the mod works, nothing seems to be being overwritten in ssedit EDIT got it working while trying to load it in xtranslate i noticed the game folder MO2 was building didn't include the strings folder i have no idea why  so i threw the beeing female strings folder directly in my base data folder and it started working i delocalised it so i could take them out but you could probably just put the strings folder in and leave it there Edited July 12 by jackinthebox2
ebbluminous Posted July 17 Posted July 17 @crajjjj A couple of times now, my character has become pregnant from Estrus Chaurus, but still considered to be ovulating. The first time they were ovulating when becoming pregnant from EC, and the second time they were menstruating when it happened. Â I only noticed as the SL Widgets icon for ovulating was visible, and from the arousal increase mechanic you put in for me. Beeing Female's widgets were showing as pregnant by chaurus.
VahzahVulom Posted July 24 Posted July 24 is it possible to pick and choose what creatures can impregnate id like to make it so only falmer, giants, trolls, rieklings, and the other creatures that follow a similar arc can impregnate but not things like wolves, saber cats, dogs, horses, etc...
nekonoll Posted July 26 Posted July 26 Loving the changes and new support for futa characters, but legit not getting ANY sperm or pregnancy triggers on mine. The Total sperm section simply stays empty no matter how much sex I have with no matter who I have it with. There some setting I could be missing? This is even trying things like changing gender to female in sexlab (since futa loves to nonstop swap back to male), and still nothing.
Soronarr Posted July 29 Posted July 29 Would be nice to have fertiltiy boost/contraception as a SPELL, because while hte player cna use the potions, the NPC's can't. Also clogs their inventory. I would like an option to turn off spreading all the items to them. No point to put tampons and sanitary pads on everyone when I turn that part off.
olaalo450 Posted July 30 Posted July 30 I have a problem, when my character has her period, there is absolutely no blood at all, which unfortunately really detracts from the realism. I have visual effects enabled and tested it without using napkins or tampons, when I opened the "Being Female" mod by Simple Item Spawner, I found a "vaginal blood", and when I equipped it, the blood did appear—but it doesn't show up automatically on its own during the period. Is there any way to fix this? 1
Cerral Posted July 30 Posted July 30 I've been playing with this mod for a long time, and for some reason, I can no longer see NPC info when I cast the spell. This window pops up. It only happens with female NPCs; male NPCs work fine.  Spoiler   Â
Purgatory_FW Posted yesterday at 01:17 AM Posted yesterday at 01:17 AM I've been using this animation pack in BF and wonder if this pack would be comparible with NG version. If it not can someone tell me how to make a patch? Thanks in advance
Soronarr Posted 18 hours ago Posted 18 hours ago Any way to prevent NPC from getting and equipping sanitary pads? Nothing I try in the MCM works.
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