WolfyLune Posted June 4 Posted June 4 7 hours ago, killer905 said: The horse quest has been completed. Now we’re moving on to the mini-quests, which will involve putting on shows for customers in Masnion. after the mini quests are done, are we going to see the first public release of the mod? 1
killer905 Posted June 4 Author Posted June 4 (edited) 58 minutes ago, WolfyLune said: after the mini quests are done, are we going to see the first public release of the mod? We’re also planning some repeatable quests with Dog and Horse outside the Masnion area, but we’ve yet to decide on that. BUT! Details of the first public release will be posted here. Edited June 4 by killer905
eflat01 Posted June 5 Posted June 5 14 hours ago, WolfyLune said: after the mini quests are done, are we going to see the first public release of the mod? @killer905 and @Gristle will decide where a good point for a public release will be. So far Dog, Wolf and Horse main invitation quests are done, they want to start on functional shows in the mansion along with some repeatable quests outside the mansion. There obviously needs a bit of clean up here and there as there are areas and cells set up for future use which are not settled yet. 2
zhyzhy Posted June 14 Posted June 14 On 6/5/2026 at 6:18 AM, killer905 said: We’re also planning some repeatable quests with Dog and Horse outside the Masnion area, but we’ve yet to decide on that. BUT! Details of the first public release will be posted here. I have an idea, maybe Dragonborn can participate in the Skyrim Tour, with a different theme in each city.
killer905 Posted Sunday at 08:35 AM Author Posted Sunday at 08:35 AM 3 hours ago, zhyzhy said: I have an idea, maybe Dragonborn can participate in the Skyrim Tour, with a different theme in each city. I don't think I quite understand your idea. Could you explain it in more detail?
killer905 Posted Thursday at 01:10 AM Author Posted Thursday at 01:10 AM We have an (almost) fully functional system where mansion clients can request a show for themselves from mansion staff or for a PC female or female follower if PC have current. That means only one thing... Spoiler ...we're getting closer and closer to the “Public Premiere” 8
WolfyLune Posted Thursday at 05:25 PM Posted Thursday at 05:25 PM 16 hours ago, killer905 said: We have an (almost) fully functional system where mansion clients can request a show for themselves from mansion staff or for a PC female or female follower if PC have current. That means only one thing... Hide contents ...we're getting closer and closer to the “Public Premiere” W
eflat01 Posted Thursday at 06:11 PM Posted Thursday at 06:11 PM (edited) On 6/14/2026 at 1:24 AM, zhyzhy said: I have an idea, maybe Dragonborn can participate in the Skyrim Tour, with a different theme in each city. There's many quests which involve travel, Also plans for side-quest jobs (seemingly radiant) quests which may be in differing locations. You should elaborate on what your idea is> With the word tour, I only get the picture that you wants some travel quest to each city which would have a theme in part related to the hold? iow if we looked at banners or coat of arms: Dawnstar — Who knows? (maybe snow sabre cat?) Falkreath — Stagg (Elk) Markarth — Ram (Goat) Morthal — Who knows? maybe Raven RockDB — maybe Netch? Riften — Who knows? Solitude — Wolf Whiterun — Horse Windhelm — Bear Winterhold — Who knows? (Maybe horker seems a few around there?) Edited Thursday at 06:17 PM by eflat01
killer905 Posted Thursday at 06:24 PM Author Posted Thursday at 06:24 PM 58 minutes ago, WolfyLune said: W h
Pater Aelred Posted Thursday at 07:58 PM Posted Thursday at 07:58 PM Is there any way to include P+ compatibility? Willing to test.
Gristle Posted Thursday at 09:39 PM Posted Thursday at 09:39 PM 1 hour ago, Pater Aelred said: Is there any way to include P+ compatibility? Willing to test. It should work with P+. The "TrackActor" function that seems to give P+ problems is not used. 1
killer905 Posted Thursday at 09:41 PM Author Posted Thursday at 09:41 PM (edited) 1 hour ago, Pater Aelred said: Is there any way to include P+ compatibility? Willing to test. Current testers aren't using it or haven't mentioned any issues related to P+. However, I can't promise that it will work, because I haven't personally tested P+ with AMR. HOWEVER! AMR doesn't use the tricks found in Balazar or Animal Research (or maybe I just didn't notice them). I'd also like to point out that I don't do any scripting for AMR. Edit: Well... gristle already give anwser Edited Thursday at 09:42 PM by killer905
newbest Posted 15 hours ago Posted 15 hours ago Hello, I was wondering if this mod will conflict with Animal Mansion Plus NS in the future? From the context, they seem to be two completely unrelated mods. I'm thinking about whether I should remove the old mod from my new modlist.
killer905 Posted 14 hours ago Author Posted 14 hours ago 1 hour ago, newbest said: Hello, I was wondering if this mod will conflict with Animal Mansion Plus NS in the future? From the context, they seem to be two completely unrelated mods. I'm thinking about whether I should remove the old mod from my new modlist. The mod is being written from scratch, so both the version you mentioned (I haven't even seen a version labeled “NS”) and this one will work without any problems. But to be honest, you have to decide whether you want a version closer to the original or a mod that offers the opportunity to create more creatures, customers, employees, etc. However, the themes of both mods are the same. PC/some NPCs fuck creatures ❤️ 1
Donuts4me Posted 13 hours ago Posted 13 hours ago 2 hours ago, newbest said: Hello, I was wondering if this mod will conflict with Animal Mansion Plus NS in the future? From the context, they seem to be two completely unrelated mods. I'm thinking about whether I should remove the old mod from my new modlist. 56 minutes ago, killer905 said: The mod is being written from scratch, so both the version you mentioned (I haven't even seen a version labeled “NS”) and this one will work without any problems. But to be honest, you have to decide whether you want a version closer to the original or a mod that offers the opportunity to create more creatures, customers, employees, etc. However, the themes of both mods are the same. PC/some NPCs fuck creatures ❤️ I don't know what the NS is either. But I still have AM+ installed and have been helping test AMR and there are no issues. The new mansion is nowhere near the old one. It's a little weird having two mansions and two Thaena's, but they both still work together. I'm keeping the old one installed just for the hell of it. I suppose the player can always choose which version they want to complete for each character. Or, just do both even though it doesn't make any sense? 1
Gristle Posted 12 hours ago Posted 12 hours ago 27 minutes ago, Donuts4me said: I don't know what the NS is either. The filename is AnimalMansionPlusNS_SE_v1.1. I also have this installed alongside AMR. No issues. Different location; different NPCs. 1
Donuts4me Posted 12 hours ago Posted 12 hours ago 7 minutes ago, Gristle said: The filename is AnimalMansionPlusNS_SE_v1.1. I also have this installed alongside AMR. No issues. Different location; different NPCs. Ah! I see. Yeah that is the version I have as well. I was looking at the mod page but not the file name. No mention of NS there in the title or description. 1
newbest Posted 2 hours ago Posted 2 hours ago (edited) Thank you very much for everyone's replies... I know what I need to do now. Edited 2 hours ago by newbest
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