Jump to content

Aminal Mansion Rebirth? (Questions/Ideas/Dev Thread)


Recommended Posts

Posted
7 hours ago, killer905 said:

The horse quest has been completed. Now we’re moving on to the mini-quests, which will involve putting on shows for customers in Masnion.

after the mini quests are done, are we going to see the first public release of the mod?

Posted (edited)
58 minutes ago, WolfyLune said:

after the mini quests are done, are we going to see the first public release of the mod?

We’re also planning some repeatable quests with Dog and Horse outside the Masnion area, but we’ve yet to decide on that. BUT! Details of the first public release will be posted here.

Edited by killer905
Posted
14 hours ago, WolfyLune said:

after the mini quests are done, are we going to see the first public release of the mod?

 

@killer905 and @Gristle will decide where a good point for a public release will be. 

 

So far Dog, Wolf and Horse main invitation quests are done, they want to start on functional shows in the mansion along with some repeatable quests outside the mansion. There obviously needs a bit of clean up here and there as there are areas and cells set up for future use which are not settled yet.

  • 2 weeks later...
Posted
On 6/5/2026 at 6:18 AM, killer905 said:

We’re also planning some repeatable quests with Dog and Horse outside the Masnion area, but we’ve yet to decide on that. BUT! Details of the first public release will be posted here.

I have an idea, maybe Dragonborn can participate in the Skyrim Tour, with a different theme in each city.

Posted
3 hours ago, zhyzhy said:

I have an idea, maybe Dragonborn can participate in the Skyrim Tour, with a different theme in each city.

I don't think I quite understand your idea. Could you explain it in more detail?

Posted

We have an (almost) fully functional system where mansion clients can request a show for themselves from mansion staff or for a PC female or female follower if PC have current.

 

That means only one thing...

Spoiler

...we're getting closer and closer to the “Public Premiere”

 

Posted
16 hours ago, killer905 said:

We have an (almost) fully functional system where mansion clients can request a show for themselves from mansion staff or for a PC female or female follower if PC have current.

 

That means only one thing...

  Hide contents

...we're getting closer and closer to the “Public Premiere”

 

W

Posted (edited)
On 6/14/2026 at 1:24 AM, zhyzhy said:

I have an idea, maybe Dragonborn can participate in the Skyrim Tour, with a different theme in each city.

 

There's many quests which involve travel, Also plans for side-quest jobs (seemingly radiant) quests which may be in differing locations. You should elaborate on what your idea is> With the word tour, I only get the picture that you wants some travel quest to each city which would have a theme in part related to the hold?

 

iow if we looked at banners or coat of arms:

Dawnstar — Who knows? (maybe snow sabre cat?) 
Falkreath — Stagg (Elk)
Markarth — Ram (Goat)
Morthal — Who knows?
maybe Raven RockDB — maybe Netch?
Riften — Who knows?
Solitude — Wolf
Whiterun — Horse
Windhelm — Bear
Winterhold — Who knows? (Maybe horker seems a few around there?)
 

Edited by eflat01
Posted
1 hour ago, Pater Aelred said:

Is there any way to include P+ compatibility? Willing to test. 

 

It should work with P+. The "TrackActor" function that seems to give P+ problems is not used.

Posted (edited)
1 hour ago, Pater Aelred said:

Is there any way to include P+ compatibility? Willing to test. 

 

Current testers aren't using it or haven't mentioned any issues related to P+. However, I can't promise that it will work, because I haven't personally tested P+ with AMR. HOWEVER!   AMR doesn't use the tricks found in Balazar or Animal Research (or maybe I just didn't notice them). I'd also like to point out that I don't do any scripting for AMR.

 

Edit:

Well... gristle already give anwser :D

Edited by killer905
Posted

Hello, I was wondering if this mod will conflict with Animal Mansion Plus NS in the future?

 

From the context, they seem to be two completely unrelated mods. I'm thinking about whether I should remove the old mod from my new modlist.

Posted
1 hour ago, newbest said:

Hello, I was wondering if this mod will conflict with Animal Mansion Plus NS in the future?

 

From the context, they seem to be two completely unrelated mods. I'm thinking about whether I should remove the old mod from my new modlist.

The mod is being written from scratch, so both the version you mentioned (I haven't even seen a version labeled “NS”) and this one will work without any problems. But to be honest, you have to decide whether you want a version closer to the original or a mod that offers the opportunity to create more creatures, customers, employees, etc.

 

However, the themes of both mods are the same. PC/some NPCs fuck creatures ❤️

Posted
2 hours ago, newbest said:

Hello, I was wondering if this mod will conflict with Animal Mansion Plus NS in the future?

 

From the context, they seem to be two completely unrelated mods. I'm thinking about whether I should remove the old mod from my new modlist.

 

56 minutes ago, killer905 said:

The mod is being written from scratch, so both the version you mentioned (I haven't even seen a version labeled “NS”) and this one will work without any problems. But to be honest, you have to decide whether you want a version closer to the original or a mod that offers the opportunity to create more creatures, customers, employees, etc.

 

However, the themes of both mods are the same. PC/some NPCs fuck creatures ❤️

 

I don't know what the NS is either. But I still have AM+ installed and have been helping test AMR and there are no issues. The new mansion is nowhere near the old one. It's a little weird having two mansions and two Thaena's, but they both still work together. I'm keeping the old one installed just for the hell of it.

 

I suppose the player can always choose which version they want to complete for each character. Or, just do both even though it doesn't make any sense?

Posted
27 minutes ago, Donuts4me said:

I don't know what the NS is either.

The filename is AnimalMansionPlusNS_SE_v1.1.  I also have this installed alongside AMR. No issues. Different location; different NPCs.

Posted
7 minutes ago, Gristle said:

The filename is AnimalMansionPlusNS_SE_v1.1.  I also have this installed alongside AMR. No issues. Different location; different NPCs.

 

Ah! I see. Yeah that is the version I have as well. I was looking at the mod page but not the file name. No mention of NS there in the title or description.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   1 member

×
×
  • Create New...