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[Project Zomboid] ZomboLust - ZomboDesire Framework


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Posted (edited)
7 minutes ago, Yomumgey said:

Yes, this is the exact issue im having. Theres one animation that works where the female zombie fingers herself in front of the player and all others just get stuck in that position after the initial first stage animation. Everything is installed correctly and all settings are as should be.

female human and male zombie animation is works well, but male human can't do any other anims

Edited by JimmyCC
Posted
6 hours ago, Magenta147 said:

are the old animations not compatible with the unstable beta or b42 from Zombowin?
add option not to strip certain clothes before the mini game starts

 

Note: Never mind, now I know why the old animations aren't coming back or returning; it's too short and not enough stages similar to skyrim and your new animations. XD

Regarding the old ZomboWin animations :
It’s not just that they’re too short — it’s that the entire system is different.
The Lua code, the XML files, the Events, the animation coordinates, the character bones — everything has changed.
Not to mention the B42 ragdoll system, which also altered the characters.

 

So it is completely IMPOSSIBLE to make the old B41 animations work with ZomboDesire.
I have to remake them from scratch, because even trying to copy animation keys is a nightmare given how different the systems are.

 

Regarding the strip option :
I planned to include the ZomboWin trait that allows a character to be raped while still wearing upper-body clothing.

 

My system is already capable of keeping tights, garters, hats, and chokers on the female character.

 

When B42 becomes stable, I’ll look into making ZomboDesire compatible with workshop clothing.
It’s already compatible for the player character, but strangely zombies never wear clothing.

 

If people want to run tests on their side and give me feedback, it would save me a lot of time figuring out which workshop clothing mods are actually worn by zombies in B42.

 

3 hours ago, Yomumgey said:

Also just tried out the newest version and none of the male on female zombie animations seem to work.

2 hours ago, JimmyCC said:

image.png.0fcb66d215baffd254da3eabe6539bb3.png

 

Are animations between male humans and female zombies not implemented yet? Under those conditions, any animation selected, they just stand still in that position.

Only the animations between the female player and the male zombie are created in cases where there are NO nearby objects.
All other animations are just empty placeholders that appear frozen because there are no animation keys in the FBX files and no Events in the XML files.

 

I will create them, but it takes a considerable amount of time.
Once I’ve created these animations included in the base version of ZomboLust, I will need support from anyone willing to help to regularly add new content via my future Patreon page.
But for now, I don’t want to ask anything from anyone.
I manage my free time between my various jobs (I’m freelance) to create all the code and animations for the base version of the ZomboLust mod; but once the foundation is done, to truly continue the work and create all the other sub-mods, I’ll need your support.

 

We’ll talk about that when the time comes.

 

So for now, these frozen animations are just placeholders, not bugs.
They will be created and included in future updates, rest assured.

Posted

Thank you so much for releasing the Cool Mode. I have one request: I want to click the left sidebar to open the viewer, but I can’t click it because of another mode. Is there a way to adjust the sidebar’s position within the file?

Posted
34 minutes ago, 티그로87 said:

Thank you so much for releasing the Cool Mode. I have one request: I want to click the left sidebar to open the viewer, but I can’t click it because of another mode. Is there a way to adjust the sidebar’s position within the file?

Yes, it’s very simple.

Go to the file ZomboLust\42\media\lua\client\UI\ZomboLust_Sidebar.lua and change the value of spacing on line 90:

local spacing = 15

 

The calculation is done on line 102:

local y = math.floor(lastY) + spacing

With that, you’ll be able to change the button’s position.

Posted
On 4/30/2026 at 5:04 PM, BlaBla012345 said:

 


 

It's quite simple, the player has a choice:

_ NOT installing the Bandits mod =
  there will be encounters between the player and living humans who will attempt to rape the player
  → certain conditions must be met (I won't go into details)
  → if the player loses, then the player will be "chained" and raped by a living human
   → the player will have to try to escape (I won't go into details)
  → if the player wins, then the player is free to continue playing PZ normally

_ installing the Bandits mod =
  there will be encounters between the player and living humans who will attempt to rape the player
  → certain conditions must be met (I won't go into details)
  → if the player loses, then the player will be "chained" and raped by a living human
   → the player will have to try to escape (I won't go into details)
  → if the player wins, then the player is free to continue playing PZ normally, but a bandit will spawn near them

 

In short, there is indeed a system involving rape and defeat against a living human, but it will not directly be a "bandit" entity linked to the Bandits mod.
It will be a ZombHuman entity (my own zombie humanization system) that will attack the player in a sort of staged scenario.

 

The staging is not yet well defined, but I am thinking of teleporting the player to a randomly generated basement (somewhat like the system in the Ark mod).
This basement is located under a house.
The player is chained in this basement.
The living human comes to rape the player from time to time.
There is a system (based on the Cheat Menu Phoenix code) that speeds up time, to simulate the time spent in the basement.

The player will have phases where they are offered a way to escape.
If the player fails, they will continue to remain chained and be raped by the living human.

There will be a moment where, if the player persists in NOT wanting (voluntarily) to escape, the living human will no longer come to rape the player.

Possible explanations:
_ this rapist will get tired of taking care of his whore (his sexual slave — the player in this case) in this basement.
_ this rapist will not have been able to return to the basement for various reasons = he is dead, he has become a zombie, he is too far away, etc.

In any case, the result is the same for the player → the player will simply wake up still chained, hungry, and thirsty.

 

My code will regularly offer the player one last mini-game:
→ If the player fails this mini-game, they remain tied up and the next mini-games will be more difficult (simulating the player's fatigue and loss of endurance), and eventually (after a certain amount of time) thirst (a base PZ game mechanic) will kill the player.
→ If the player succeeds in the mini-game, they will be free.

Hey thanks for your hard work. Is this Feature in the current release already implemented? 

And would it be possible in the future to make this into a spawn point for the sexslave profession?

Posted
15 hours ago, BlaBla012345 said:

네, 아주 간단해요.

파일로 가서 90행의 값을 변경하세요: ZomboLust\42\media\lua\client\UI\ZomboLust_Sidebar.luaspacing

local spacing = 15

 

계산은 102행에서 수행됩니다:

local y = math.floor(lastY) + spacing

이 기능을 통해 버튼 위치를 바꿀 수 있습니다.

Thank you for your helpful explanation. May I ask one more question? You mentioned that in Normal Mode, you need to wait 1 day to 1 month, and in Hard Mode, 1 day to 2 months before moving on to the next stage. Is there any way to shorten this waiting period?

Posted (edited)

Brief Testing on B42.18 (the May 11th update) seems to indicate that the mods [Desire and Lust] are working fine, I'm not seeing any errors from the update and it is functioning much like it did in B42.17.

That said, when testing during B24.17 (before the latest game update), the mod caused a lot of regular stuttering around higher population areas. Stuttering stopped when ZomboLust and ZomboDesire were disabled (a new save was used to test both, with and without).

  • A fix on my end to reduce the stuttering to much more manageable levels was to edit the game's "ProjectZomboid64.bat" file in the steam install location to increase both "-Xmx3072m" to "-Xmx6g" (at minimum) and adding "-Xms4g" to both lines with the "-Xmx", afterwards only launching the game through the "ProjectZomboid64.bat" file (alternate launch on steam). I haven't tested B42.18 without this fix so I can't say if the stuttering improved on a baseline.

That said, this is probably more the game's problem than the mod's, but I've added it here in case others are also experiencing stuttering (in case the fix above may help).

Edited by Mehrpiderhpak
Added how to launch from .bat by steam (it's the alternate launch option)
Posted
2 hours ago, Mehrpiderhpak said:

Brief Testing on B42.18 (the May 11th update) seems to indicate that the mods [Desire and Lust] are working fine, I'm not seeing any errors from the update and it is functioning much like it did in B42.17.

That said, when testing during B24.17 (before the latest game update), the mod caused a lot of regular stuttering around higher population areas. Stuttering stopped when ZomboLust and ZomboDesire were disabled (a new save was used to test both, with and without).

  • A fix on my end to reduce the stuttering to much more manageable levels was to edit the game's "ProjectZomboid64.bat" file in the steam install location to increase both "-Xmx3072m" to "-Xmx6g" (at minimum) and adding "-Xms4g" to both lines with the "-Xmx", afterwards only launching the game through the "ProjectZomboid64.bat" file (alternate launch on steam). I haven't tested B42.18 without this fix so I can't say if the stuttering improved on a baseline.

That said, this is probably more the game's problem than the mod's, but I've added it here in case others are also experiencing stuttering (in case the fix above may help).

 

Yep, game has gone from practically unplayable and not loading to perfectly smooth, thanks! 

Posted (edited)

Okay, so. Since yesterday I am trying to make this mod run. Gradually I was disabling more and more mods I used for quite a long time, hoping that maybe, just maybe it will finally work with any of mods I like. Like car mods, gun mods, bolt cutters mod. But it didn't. So I disabled all, except ZomboLust, ZomboDesire and Lewd Models. And well, it does now. However the game now feels severely fragile. Start ups failing is something I understand is unstable game thing, not mod's fault. However I still notice gradual drop in FPS (like I did with mods before I started disabling them) upon travelling distances. My spawn zone is fine, can move around my home with no spikes nor stutters. However if I leave my home and attempt casual scavenging, upon spawn of more zombies, game feels like it's taking a hit to fps. At some point it's just 1 fps and eventually CTD.

 

But okay, let's keep close to the zone. Sadly, zombies aren't really interested in sex. At least not that much. There is an attempt to tear clothing from her body (I guess damaging is not implemented yet, because no clothes receive any damage to it's condition), but if I push zombies, like I'd imagine victim trying to defend themselves, zombies automatically drop interest in rape and decide to just kill my character. Not just the ones pushed, but everyone. But once my character is finally naked, grabbing animation begins and... well, another problem happens. There is an escape attempt minigame, however whether I do something or not, zombie just stops in mid animation of grabbing and my character ends up with +1 injury. This happens in every of my 10 new games I tried this mod without any other mod enabled.

 

I tried verifying game files, redownloading mod files, problems still persist. I still have my hopes, I still want to keep trying, but part of me tells me to drop this, come back to my old mods and wait until "stabler" version comes out. I don't mean to bad mouth this mod, please don't get me wrong, because I love it, it's very ambitious and I am interested to see it's progress. I just share my own experience with it so far.

 

edit1: Okay, I reread the description of that minigame. If I may - I'd like if that minigame was our escape minigame rather than consent for non-consent sex. It is ambitious, I'll give you that, but... idk, everytime I see it, my brain is like "oh! it's the escape minigame!".

Edited by VittorioViko
added edit1
Posted
14 hours ago, spinyaichat said:

Hey thanks for your hard work. Is this Feature in the current release already implemented? 

And would it be possible in the future to make this into a spawn point for the sexslave profession?

Not yet.

It will be added in version 0.4 of the ZomboDesire Framework.

 

It’s a good idea, but since I’m planning to add a random basement system…
it would need to be a profession-based spawn with a fixed basement, so different from the encounters and kidnapping system.
I still need to think it through, but I’m noting the idea because it’s interesting.

 

12 hours ago, 티그로87 said:

Thank you for your helpful explanation. May I ask one more question? You mentioned that in Normal Mode, you need to wait 1 day to 1 month, and in Hard Mode, 1 day to 2 months before moving on to the next stage. Is there any way to shorten this waiting period?

The simplest option is not to change the difficulty level and to stay on Casual (selected by default); this way you’ll have all animations available as soon as your character spawns.

 

But if you want to change the duration, you’ll need to go into ZomboDesire_Intercept.lua in the function getSurvivalForceModTag(player).

Posted (edited)

There's substantial stuttering even with only the essential mods enabled, making anything except the lewd part of the game unplayable.  But everything else works great.  Just a little nitpick, but I was wondering if future animations could have more female struggling?  The current animations have the female character acting like a dead fish instead of actively trying to resist her attacker.  

Edited by 8BitRizz
Posted
15 hours ago, 8BitRizz said:

There's substantial stuttering even with only the essential mods enabled, making anything except the lewd part of the game unplayable.  But everything else works great.  Just a little nitpick, but I was wondering if future animations could have more female struggling?  The current animations have the female character acting like a dead fish instead of actively trying to resist her attacker.  

 

Fix posted here sorted this for me - I was having the same problem and editing the .bat file and using alternate launch on Steam fixed it for me - probably wise to back up your .bat file in case you make a mistake. The game itself as standard isn't allocating enough RAM to run the mods, the fix below gives it more to work with.

 

On 5/11/2026 at 2:33 PM, Mehrpiderhpak said:

Brief Testing on B42.18 (the May 11th update) seems to indicate that the mods [Desire and Lust] are working fine, I'm not seeing any errors from the update and it is functioning much like it did in B42.17.

That said, when testing during B24.17 (before the latest game update), the mod caused a lot of regular stuttering around higher population areas. Stuttering stopped when ZomboLust and ZomboDesire were disabled (a new save was used to test both, with and without).

  • A fix on my end to reduce the stuttering to much more manageable levels was to edit the game's "ProjectZomboid64.bat" file in the steam install location to increase both "-Xmx3072m" to "-Xmx6g" (at minimum) and adding "-Xms4g" to both lines with the "-Xmx", afterwards only launching the game through the "ProjectZomboid64.bat" file (alternate launch on steam). I haven't tested B42.18 without this fix so I can't say if the stuttering improved on a baseline.

That said, this is probably more the game's problem than the mod's, but I've added it here in case others are also experiencing stuttering (in case the fix above may help).

 

Posted
On 5/12/2026 at 2:01 AM, 8BitRizz said:

There's substantial stuttering even with only the essential mods enabled, making anything except the lewd part of the game unplayable.  But everything else works great.  Just a little nitpick, but I was wondering if future animations could have more female struggling?  The current animations have the female character acting like a dead fish instead of actively trying to resist her attacker.  

 

14 hours ago, Moose837 said:

 

Fix posted here sorted this for me - I was having the same problem and editing the .bat file and using alternate launch on Steam fixed it for me - probably wise to back up your .bat file in case you make a mistake. The game itself as standard isn't allocating enough RAM to run the mods, the fix below gives it more to work with.

 

 

The solution described cannot do any harm, so you can apply it.

 

The cause of the stuttering seems to be due to the mod Lewd Models.
I fixed checks and overly frequent, unnecessary model updates in the mod.
The system in question is hair regrowth, which was trying to update the player’s character every time they got dirt or blood on them, and sometimes even for no apparent reason.

 

I prevented the code from performing all these updates by only allowing it to do so when the player changes clothes, since that’s when it checks whether hair should be reapplied (for example, if the player undresses).

 

I will release an update very soon (I still need to run tests and make fixes on other systems).

Posted
On 5/11/2026 at 8:16 PM, VittorioViko said:

Okay, so. Since yesterday I am trying to make this mod run. Gradually I was disabling more and more mods I used for quite a long time, hoping that maybe, just maybe it will finally work with any of mods I like. Like car mods, gun mods, bolt cutters mod. But it didn't. So I disabled all, except ZomboLust, ZomboDesire and Lewd Models. And well, it does now. However the game now feels severely fragile. Start ups failing is something I understand is unstable game thing, not mod's fault. However I still notice gradual drop in FPS (like I did with mods before I started disabling them) upon travelling distances. My spawn zone is fine, can move around my home with no spikes nor stutters. However if I leave my home and attempt casual scavenging, upon spawn of more zombies, game feels like it's taking a hit to fps. At some point it's just 1 fps and eventually CTD.

 

But okay, let's keep close to the zone. Sadly, zombies aren't really interested in sex. At least not that much. There is an attempt to tear clothing from her body (I guess damaging is not implemented yet, because no clothes receive any damage to it's condition), but if I push zombies, like I'd imagine victim trying to defend themselves, zombies automatically drop interest in rape and decide to just kill my character. Not just the ones pushed, but everyone. But once my character is finally naked, grabbing animation begins and... well, another problem happens. There is an escape attempt minigame, however whether I do something or not, zombie just stops in mid animation of grabbing and my character ends up with +1 injury. This happens in every of my 10 new games I tried this mod without any other mod enabled.

 

I tried verifying game files, redownloading mod files, problems still persist. I still have my hopes, I still want to keep trying, but part of me tells me to drop this, come back to my old mods and wait until "stabler" version comes out. I don't mean to bad mouth this mod, please don't get me wrong, because I love it, it's very ambitious and I am interested to see it's progress. I just share my own experience with it so far.

 

edit1: Okay, I reread the description of that minigame. If I may - I'd like if that minigame was our escape minigame rather than consent for non-consent sex. It is ambitious, I'll give you that, but... idk, everytime I see it, my brain is like "oh! it's the escape minigame!".

I thought carefully about your beta tester feedback before replying.
First of all: thank you for sharing your impressions, as it is extremely useful for developers.

 

Regarding the FPS drop issue, it was probably due to the mod Lewd Models (see post above).

 

As for the MAIN point of your feedback: the mini-game.
I note that your main impression is that the mini-game is perceived as an “escape mini-game.”

 

This is feedback I’ve also received from Zunder and members of the Discord.

 

So I’m going to modify the mini-game by reversing the colors.
This way, the player will see the large green areas and think:
“Ah! These green areas must be used to escape, so I need to click in the red zone (red usually means ‘Danger’) to trigger the rape scene.”

 

I will try to add visual details on the screen to reinforce feedback after the mini-game, such as:

  • a line spoken by the character if they escape (to confirm to the player that the green zone was indeed the escape route),
  • a visual or audio cue to tell the player: “You clicked in the red zone, so you sexually submit to the zombie to avoid being killed,”
  • something to explain the orange zone (not sure what yet).

Thanks again for your very helpful feedback.

Posted

iz being female working for the zombolust in b42 now? whatz more, i d like to confirm if zombowin and itz addon work in the framework in the b42. god bless the man who replys gets a huge dick

Posted (edited)
12 hours ago, BlaBla012345 said:

This way, the player will see the large green areas and think:
“Ah! These green areas must be used to escape, so I need to click in the red zone (red usually means ‘Danger’) to trigger the rape scene.”

While I do think it's a good idea to reverse the colours so that green clearly indicates escape, maybe changing the red to pink would more clearly indicate that hitting this section involves sex scenes (pink often being associated with love and lust). I fear red may be seen as failure to complete the minigame, rather than the alternative ending.

 

As for the colour of orange, my understanding of it is "escape with bigger injuries" so if that is what that section does, it may be fine to keep as orange.

 

Obviously, I could very well be wrong about these colour associations (they could very well be heavily culturally dependent).

Edited by Mehrpiderhpak
Posted

Receiving some new errors with the new Lewd Models.  Was able to start games before at past 60 fps, now with the new models I can't (understandable).  But now I keep having crashes after entering the game.  The latest crash was when I was completely stripped and my character was on the ground before the game crashed.  I have only the required mods or mods meant to work with ZL (boots, phoenix cheat menu, error magnifier), but also a custom character texture pack.  My guess is something went wrong when you combined Tomb's customization with ZL lewd models?

 

To be honest, I feel like they should be kept separate because others also use custom character textures and there's some bugginess whenever ZL Lewd Models puts a randomized face on a character that doesn't match the skin tone or art style of our own custom character textures.  

 

Here's a log of my latest crash

2026-05-13_13-30_DebugLog.txt

Posted

seems to be causing some stuttering when approaching zombies all other mods being off, the animations are good but they should really be sped up alot more. something more aggressive, a push to the ground or something. The setups are soo slow it seems less realistic for the games speed

Posted (edited)
On 5/13/2026 at 5:58 PM, hugejockman232 said:

iz being female working for the zombolust in b42 now? whatz more, i d like to confirm if zombowin and itz addon work in the framework in the b42. god bless the man who replys gets a huge dick

Being Female is not functional yet; you’ll have to wait until I finish fixing the issues with Desire and Lust (there isn’t much, but it needs to be done first to have a clean working base).

ZomboWin and all the addons only work for B41, not for B42.

On 5/13/2026 at 8:58 PM, Mehrpiderhpak said:

While I do think it's a good idea to reverse the colours so that green clearly indicates escape, maybe changing the red to pink would more clearly indicate that hitting this section involves sex scenes (pink often being associated with love and lust). I fear red may be seen as failure to complete the minigame, rather than the alternative ending.

 

As for the colour of orange, my understanding of it is "escape with bigger injuries" so if that is what that section does, it may be fine to keep as orange.

 

Obviously, I could very well be wrong about these colour associations (they could very well be heavily culturally dependent).

This is an EXCELLENT suggestion for the colors!
Actually, I’m not going to recolor them red, green, and orange—I’m going to follow your suggestion because it’s clearly better!

  • The current green will become pink

  • The current orange will become green (1 scratch and low HP loss)

  • The current red will become orange (2 scratches and higher HP loss)

Very good ideas, thanks 😃

On 5/13/2026 at 10:45 PM, 8BitRizz said:

Receiving some new errors with the new Lewd Models.  Was able to start games before at past 60 fps, now with the new models I can't (understandable).  But now I keep having crashes after entering the game.  The latest crash was when I was completely stripped and my character was on the ground before the game crashed.  I have only the required mods or mods meant to work with ZL (boots, phoenix cheat menu, error magnifier), but also a custom character texture pack.  My guess is something went wrong when you combined Tomb's customization with ZL lewd models?

 

To be honest, I feel like they should be kept separate because others also use custom character textures and there's some bugginess whenever ZL Lewd Models puts a randomized face on a character that doesn't match the skin tone or art style of our own custom character textures.  

 

Here's a log of my latest crash

2026-05-13_13-30_DebugLog.txt 131.7 kB · 1 download

I ran many tests, and it has nothing to do with “Lewd Models.”
However, I still need to finish updating the Desire and Lust code to confirm whether they might be the cause.

 

It seems like you’re confusing textures with faces/hair.
I did NOT merge body textures with the ZLLM code.
I merged Tomb’s face textures with Spongie’s and copied part of Spongie’s code.
Finally, I removed the parts of Spongie’s code that conflicted with my hair growth and shaving system.

You can absolutely choose not to enable the Tomb Textures mod and use whatever textures you want, or even stick with the base game textures.
When creating your character, you can also choose the default face without adding scars or anything else.
And if you don’t install the shoe or hair mods, you can use the base game’s hair and shoes.

Basically, if you enable ONLY ZLLM, you’ll get the 3D model along with the mirror system and the hair growth/shaving system.

Unfortunately, your log file shows nothing at all.

 

It crashed, and the log is empty.
Since you didn’t enable logs by switching the master setting in the Main file, there’s nothing useful to read (though it probably wouldn’t have changed much anyway).
It seems to be an issue with the game itself, but I still need to update Desire and Lust anyway—it’s in progress.

6 hours ago, OverlordRedKnight said:

Female x animal animations when?

Much later.

5 hours ago, grip said:

seems to be causing some stuttering when approaching zombies all other mods being off, the animations are good but they should really be sped up alot more. something more aggressive, a push to the ground or something. The setups are soo slow it seems less realistic for the games speed

Download the latest version of ZLLM and the stuttering should disappear.
I’ve noted that many people want faster animations.
That will be done, but it takes a lot of time.

Edited by BlaBla012345
Posted

Hi! Thanks for the great mod! I was curious so I decided to ask - what are your plans for the placeholder professions? How'd you like them to affect gameplay in the future? 

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