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SexLab Sex Sound


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Posted

Awesome. I've been waiting for a mod like this since I downloaded it for FO4. But can't you make it work for 2+ animations by using the same conditions? It doesn't need to play a sound for every actor.

Posted (edited)

Edit for Update: solved, my Microsoft Visual C Runtime was either out of date or incomplete. (was missing msvcp140_codecvt_ids.dll)

 

Can't load the 0.14.0 dll: 

Quote

SexLabSexSound.dll: couldn't load plugin (0000007E)

 

I have a large enough load order including Sexlab (obviously) with SLP+, ostim, and the various papyrus related dlls and they all load fine - it's a working setup. Anyone might know what this mod's dll needs beyond those?

 

I use Steam on Linux if that matters.

Edited by novedo3743
Solved.
Posted
On 12/20/2025 at 2:16 AM, novedo3743 said:

Edit for Update: solved, my Microsoft Visual C Runtime was either out of date or incomplete. (was missing msvcp140_codecvt_ids.dll)

 

Can't load the 0.14.0 dll: 

 

I have a large enough load order including Sexlab (obviously) with SLP+, ostim, and the various papyrus related dlls and they all load fine - it's a working setup. Anyone might know what this mod's dll needs beyond those?

 

I use Steam on Linux if that matters

you'd better read author's detail,you need install a addon,that's name is Backported Extended ESL Support.

Posted (edited)

Hi, can you add some annotation event api that we can do anything we like via papyrus when certain kind of sound plays?

Edited by elzee
Posted

required light plugin sexlab sound.esp is not loaded, 

 

I get this message when I run it, can you tell me why?

Posted

Awesome mod, even for non-tagged animations, the bone distance feature works very good!

The only thing missing at the moment is for oran animations performed on female characters.

Posted

From my side, I have an issue with the mod… it worked at first, but at some point, when I decide to take the male role in a SexLab scene, the game closes instantly without leaving anything in the logs. It’s a crash without really being one, so I don’t know what to do.

All the sounds work properly and the sound replacer too, but the SKSE framework menu doesn’t show up. I don’t need it for the mod to work anyway, since it automatically adjusts the added sounds through MO2.

Can anyone help me?


PS: my game is version 1.5.97

Posted

How I can add sound for specifit animations only?

Posted

Hi, first of all, thank you so much for the mod. I've been waiting for something like this for ages!

 

I wanted to know, is it possible to have another category like anal?

I mean that just like within the effects folder where the categories are, HJ, spank, suck, thrust (which would be for vaginal and anal)

Anal sex could have its own category there. This would allow for different effects between vaginal and anal sex.

I had audio recordings that sound wet, as well as of clapping cheeks (and I couldn't decide which one I liked to use)

Posted

The sound effects related to the beasts are incorrect.Even without obvious physical contact, one can hear a collision sound. In reality, it's just friction with the vagina. This issue is perplexing.My English isn't good, I hope you can understand.

Posted

Skyrim will occasionally crash for me during a scene with the crashlog callstack pointing to this mod. 1.5.97.

Spoiler

PROBABLE CALL STACK:
    [ 0] 0x7FFD1DCFC4F0 SexLabSexSound.dll+006C4F0
    [ 1] 0x7FFD1DCCFC9A SexLabSexSound.dll+003FC9A
    [ 2] 0x7FFD1DCCE507 SexLabSexSound.dll+003E507
    [ 3] 0x7FFD1DCCEE3C SexLabSexSound.dll+003EE3C
    [ 4] 0x7FFD1DCCD6AA SexLabSexSound.dll+003D6AA
    [ 5] 0x7FFD1DCCE1CE SexLabSexSound.dll+003E1CE
    [ 6] 0x7FFD1DCCDE2A SexLabSexSound.dll+003DE2A
    [ 7] 0x7FF7083509E9       SkyrimSE.exe+12509E9 -> 97923+0x1F9    test al, al
    [ 8] 0x7FF708362426       SkyrimSE.exe+1262426 -> 98130+0x776    mov r14d, eax
    [ 9] 0x7FFD16EBA7F5      SkyrimNet.dll+0E6A7F5    add rsp, 0x188 |  C:\repos\SkyrimNet-Core\src\PapyrusUtil\PapyrusUtilBridge.cpp:597 unsigned __int64 PapyrusUtilBridge::PapyrusFunctionCallHook(void *,void *,void *,bool) [?PapyrusFunctionCallHook@PapyrusUtilBridge@@YA_KPEAX00_N@Z]
    [10] 0x7FFD20E82472  PapyrusTweaks.dll+0002472    mov rbx, rax |  D:\Modding\Skyrim\Development\SKSEDevelopment\SKSERepos\PapyrusTweaks\src\ExperimentalHooks.h:163 static unsigned __int64 ExperimentalHooks::AttemptFunctionCallHook::thunk(RE::BSScript::Internal::VirtualMachine *,RE::BSScript::Stack *,RE::BSTSmartPointer<RE::BSScript::Internal::CodeTasklet,RE::BSTSmartPointerIntrusiveRefCount> *,bool) [?thunk@AttemptFunctionCallHook@ExperimentalHooks@@SA_KPEAVVirtualMachine@Internal@BSScript@RE@@PEAVStack@56@PEAV?$BSTSmartPointer@VCodeTasklet@Internal@BSScript@RE@@UBSTSmartPointerIntrusiveRefCount@4@@6@_N@Z]
    [11] 0x7FF70837C20B       SkyrimSE.exe+127C20B -> 98548+0x5B    mov ebx, eax
    [12] 0x7FF70837844F       SkyrimSE.exe+127844F -> 98520+0x33F    movzx esi, al
    [13] 0x7FF707D32A81       SkyrimSE.exe+0C32A81 -> 68010+0xD1    mov ecx, [rbx+0x0C]
    [14] 0x7FF707D32EE1       SkyrimSE.exe+0C32EE1 -> 68012+0x231    mov r15d, eax
    [15] 0x7FF707D32929       SkyrimSE.exe+0C32929 -> 68009+0x99    jmp 0x00007FF707D32931
    [16] 0x7FF707740691       SkyrimSE.exe+0640691 -> 38118+0x91    mov rcx, rdi
    [17] 0x7FF707D32A81       SkyrimSE.exe+0C32A81 -> 68010+0xD1    mov ecx, [rbx+0x0C]
    [18] 0x7FF707D34C48       SkyrimSE.exe+0C34C48 -> 68058+0x318    mov r15d, eax
    [19] 0x7FF707D0D6BD       SkyrimSE.exe+0C0D6BD -> 67147+0x3D    mov rcx, [0x00007FF70A06B9D8]
    [20] 0x7FFE0721E8D7       KERNEL32.DLL+002E8D7
    [21] 0x7FFE081AC53C          ntdll.dll+008C53C

REGISTERS:
    RAX 0x843B4F91E8       (void*)
    RCX 0x38               (size_t) [56]
    RDX 0x843B4F91A8       (void*)
    RBX 0x0                (size_t) [0]
    RSP 0x843B4F9178       (void*)
    RBP 0x843B4F92A9       (void*)
    RSI 0x843B4F9220       (void*)
    RDI 0x843B4F9540       (void*)
    R8  0x843B4F9340       (void*)
    R9  0x0                (size_t) [0]
    R10 0x18E7F4B0000      (void*)
    R11 0x843B4F92E0       (void*)
    R12 0x843B4F9340       (void*)
    R13 0x194A5444FA0      (void*)
    R14 0x0                (size_t) [0]
    R15 0x7FFD1DD21198     (char*) "SexLabSexSound::AnnotatedAnimationSoundPlayer::beginTracking"

STACK:
    [RSP+0   ] 0x7FFD1DCCFC9A     (void* -> SexLabSexSound.dll+003FC9A    test al, al)
    [RSP+8   ] 0x1937822DC40      (void*)
    [RSP+10  ] 0x19378231E10      (void*)
    [RSP+18  ] 0x843B4F9220       (void*)
    [RSP+20  ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
    [RSP+28  ] 0xED1C933BCD41     (size_t) [260706985037121]
    [RSP+30  ] 0x0                (size_t) [0]
    [RSP+38  ] 0x0                (size_t) [0]
    [RSP+40  ] 0x0                (size_t) [0]
    [RSP+48  ] 0x0                (size_t) [0]
    [RSP+50  ] 0x192505C4E00      (hkbClipGenerator*)
        Animation Name: "Animations\male\MT_Idle.HKX"
        Playback Mode: 1 
        Checking Binding: -----
            Skeleton Name: "NPC Root [Root]"
        Name: "MT_Idle.HKX"
        ID: 0x00008230
    [RSP+58  ] 0x0                (size_t) [0]
    [RSP+60  ] 0x0                (size_t) [0]
    [RSP+68  ] 0x843B4F9540       (void*)
    [RSP+70  ] 0x7FFD1DCCE507     (void* -> SexLabSexSound.dll+003E507    movsd xmm1, qword ptr [rax+0x10])
    [RSP+78  ] 0x7FFD1DD203E8     (char*) "C:\dev\sk\slsx\src\stage_handler.cpp"
    [RSP+80  ] 0x7FFD1DD1E071     (void* -> SexLabSexSound.dll+008E071    add [rax], al)
    [RSP+88  ] 0x843B4F92A9       (void*)
    [RSP+90  ] 0x7FFD1DD60688     (void* -> SexLabSexSound.dll+00D0688    add [rbx], dl)
    [RSP+98  ] 0x30               (size_t) [48]
    [RSP+A0  ] 0x18E7F5F0000      (void*)
    [RSP+A8  ] 0x1942AA10400      (BShkbAnimationGraph*)
 

 

  • 3 weeks later...
Posted

I like the sounds of this mod better than the procedural penis mod, even though I love the things that the procedural penis mod does. I also miss the vibrating controller. I just wanted you to know. I may decide to revert back to this mod so I can return to that feature and the preferred sound effect as well. It sure would be nice if these two mods could just work together. I hate when mods are made that do all of these different things that makes it impossible to customize different stuff the way you like it. I love having a penis align and animate to the holes of the body more realistically. That is so wonderful. But if it also adds sound and this that and the other, I no longer have the ability to customize the sound or other features added by that mod unless I ditch that mod and no longer have a penis acting like it should. I like simple mods that do just what it was intended to do and doesn't mess with other things. Then if that modder wanted to add a mod that changes sound and compete with another mod that has a different sound, people can choose what they like better. Or if one has a feature of controller vibration and people love that, they can use it, or if people don't use controllers and could care less, they can go elsewhere. I don't like monopolies that force you to choose all or nothing. But regardless, when it comes to most of these Skyrim mods, I am just thankful that these hard workers, such as yourself, are willing to share your creations with the community. Even with the things I don't like about procedural penis, that mod makes Skyrim roll much better than a vanilla game. I just come from a military background and after every training exercise, and even after every mission in a battlefield in wartime, we would have what we called AARs to discuss basically, all the wonderful things that turned out great, and all the things we can do to make the next experience better. How to improve. Anyway, thanks for this mod.

  • 1 month later...
Posted

Is this mod completely replaced by this one ? https://www.nexusmods.com/skyrimspecialedition/mods/172002

 

readme says 

Quote
  • How do I use another Sex sound mod AND PPA's procedural sex sound mod together?: Try to disable their penetration sounds. If you can't, you should be able to just delete their .wav files for the penetration sounds you don't want on their mods. Otherwise you'll hear a bunch of sounds at once and freak out.

 

so there is a point to keep using both?

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