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SexLab Sex Sound

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This plugin plays thrust/slap sound when actors genitals collide in a SexLab scene.

 

Preview: https://files.catbox.moe/pplqtg.mp4

 

Attention: you might want to take a look at Procedural Penis Animations/Collision mod, it contains procedural sex sounds feature which is implemented way better than in this mod.

 

Requirements:

- Skyrim SE/AE/VR

SexLab SE or SexLab P+

Address Library for SKSE Plugins

Backported Extended ESL Support - only for Skyrim versions below 1.6.1130

 

Recommended optional dependencies:

SKSE Menu Framework - if installed, allows to open settings, troubleshooting and debug menu (something like MCM). Press F1, then select "SexLab Sex Sound" menu item

Papyrus Tweaks NG - if this mod doesn't work for some reason try installing Papyrus Tweaks for "Fix delayed script breakage" bugfix

 

How add sounds to animations manually:

Spoiler

1. Install SKSE Menu Framework

2. Open "Data/SKSE/Plugins/SKSEMenuFramework.ini". Set these options:

  - FreezeTimeOnMenu = false

  - BlurBackgroundOnMenu = false

3. Open the game

4. Go to MCM => SexLab

  - Set Voices & SFX volume to 1% (optional)

  - Set "Auto Advance Stages" = No

5. Play animation using SexLab

6. Press F1

7. Open "SexLab Sex Sound" => "Animation editor"

8. Currently playing SexLab scene should be displayed here

9. Press "Add marker" when sex sound should play in this animation

10. You can edit Sound Category for this marker under "Markers" collapsible section below animation timeline

11. After adding all markers press "Save animations" (optional, there is autosave every second)

12. Now you can change animation/stage to add markers to different scene

 

Annotated animations are saved to "Data/SKSE/Plugins/SexLabSexSound/Annotations" folder.

 

Configuration:

- If you have SKSE Menu Framework installed, you can press F1 and change settings there. Otherwise refer to "Data/SKSE/Plugins/SexLabSexSound.json":

 

Spoiler
{
    "logging": {
        // Valid values: critical, error, warn, info, debug, trace, off 
        // Log file is written to "C:\Users\<username>\Documents\My Games\Skyrim Special Edition\SKSE\SexLabSexSound.log"
        "logLevel": "debug",
        "flushLevel": "debug"
    },
    "animationEditor": {
        // Every time you change animation it will be autosaved after this amount of time.
        "autoSaveAnimationsInSeconds": 1.0,
        // When you use "Auto create markers based on bone distance sound players" option, new marker will not be created if there is another marker nearby.
        "minDistanceBetweenAutoCreatedMarkersInSeconds": 0.2
    },
    "sound": {
        // Power of controller rumble when sound plays in scene involving player character.
        // Doesn't do anything if controller is not attached.
        // Valid value from [0.0, 1.0]
        // 0.0 = disable controller rumble
        // 1.0 = full power
        "controllerRumbleStrength": 0.2,
        // Duration of controller rumble in seconds.
        // 0.0 = disable controller rumble
        // 0.2 = rumble will last for 0.2 seconds
        "controllerRumbleDuration": 0.2
    },
    "soundCategories": [
        {
            // Name of sound category. Must be unique across all sound categories.
            "name": "Vaginal",
            // Plugin name where Sound Descriptor is located
            "plugin": "SexLabSexSound.esp",
            // HEX value of Sound Descriptor FormID to play on each thrust (https://ck.uesp.net/wiki/Sound_Descriptor)
            // Example: 12AB
            "formId": "2",
            // Sound volume. 1.0 is 100%, 0.0 is 0%
            "volume": 1.0,
            // Controller will rumble when this sound is played, this setting
            // can be used to multiply controller rumble strength ("sound" => "controllerRumbleStrength")
            // 0.0 = disable controller rumble for this sound category
            "controllerRumbleStrengthMultiplier": 1.0,
            // Color for marker in animation editor in RGBA format
            "color": [
                0.583,
                0.823,
                0.376,
                1.0
            ]
        },
        {
            "name": "Anal",
            "plugin": "SexLabSexSound.esp",
            "formId": "2",
            "volume": 1.0
        },
        {
            "name": "Handjob",
            "plugin": "SexLabSexSound.esp",
            "formId": "4",
            "volume": 1.0
        }
    ],
    "stageHandlers": [
        {
            // Only play sound when stage has this tag
            "stageTag": "Vaginal",
            // The sound will be played whenever the given bones are closest to each other
            "victimBone": "VaginaDeep1",
            "aggressorBone": "NPC Genitals01 [Gen01]",
            // Determines at which point to play the sound (value between 0.0 and 1.0)
            // 0.1 - sound will play when two bones are closest together
            // 0.9 - sound will play when two bones are furthest apart
            "distanceThresholdFraction": 0.1,
            // When stage starts pauses for this amount of seconds before playing sounds
            "initialCooldown": 1.0,
            // Sound category. Information from it is used to play sounds.
            "soundCategory": "Vaginal",
            // If set the amount of seconds that two sound triggers will need to be apart in order for the sound to be played
            //   This can be used to not play the sound at fast speeds
            "minInterval": 0.05,
            // If set the amount of seconds that the time between two triggers cannot exceed in order for the sound to be played
            //   This can be used to not play the sound at slow speeds
            "maxInterval": 0
        },
        {
            "stageTag": "Anal",
            "victimBone": "NPC Anus Deep1",
            "aggressorBone": "NPC Genitals01 [Gen01]",
            "distanceThresholdFraction": 0.1,
            "initialCooldownMS": 1000,
            "soundCategory": "Anal",
            "minIntervalMS": 50,
            "maxIntervalMS": 0
        }
    ]
}

 

 

Known issues:

- Not all animation files are annotated. In that case sound will be played using "bone distance" system - sound will play depending on distance between actors' genitals. This system has some limitations, for example:

  - Sound only plays for stages that are tagged as "vaginal", "anal", "blowjob"

  - SexLab stages often incorrectly tagged, because of that incorrect sounds may play

  - Only 2 actors are supported

  - Might not work correctly for all animations

  - Sound might stop playing if actors are realigned (change stage to fix this)

  - (Only applicable to SexLab SE) If scene takes a lot of time to set up sound might not play at all, I recommend to increase "initialCooldown" in "Data/SKSE/Plugins/SexLabSexSound.json" to fix this

 

 

Troubleshooting:

 

Press F1 (SKSE Menu Framework has to be installed), go to "Troubleshooting" page. If you see any errors there, try this:

  1. Disable "SexLabSexSound" mod in mod manager
  2. Load your save. It will say "SexLabSexSound.esp is disabled", thats fine, load the save anyway
  3. Save game again. Quit
  4. Enable "SexLabSexSound" mod in mod manager
  5. Load your last save
  6. Open "Troubleshooting" page again and check if there any errors

 

If this did not help you need to send logs, I can't help otherwise.

 

1) In Skyrim.ini set these options:

 

[Papyrus]

bEnableLogging=1

bEnableTrace=1

 

then load the game and try to reproduce the issue.

 

2) Send C:\Users\<username>\Documents\My Games\Skyrim Special Edition\Logs\Script\Papyrus.0.log AND C:\Users\<username>\Documents\My Games\Skyrim Special Edition\SKSE\SexLabSexSound.log in this thread or in DMs

 

You can look into these files yourself, maybe there is a hint why things don't work.

 

Credits:

- OStim Standalone - bone distance code, sounds

- CommonLibSSE NG

CommonLibSSE-NG-Template-Plugin

 

License: GNU General Public License v3.0

 

Full changelog

Spoiler

0.14.0:
- Added sound annotations for 178 animation files
 

0.13.0:

- Added "Animation picker" tab. Works only with SexLab P+
- Added todo field to JSON annotation file. It can be edited in "Animation editor" => "Advanced" => "TODO".
- Fixed bug when mod would receive animation start and end events out of order due to asynchronous nature of Papyrus script execution, causing sound not to play. This was fixed by adding delay before destroying state for SexLab thread, then checking if scene has actually ended after timeout. Delay amount can be changed in "Settings" => "Workarounds" => "Thread state destroy delay"
- Fixed bug causing mod to write JSON annotation files without meaningful information
- Fixed "animationName" field in JSON annotation file to be empty for first stage of animation
- Fixed "animationName" field in JSON annotation file not updating if with newer animation name if JSON was already loaded by the mod
- Removed "Failed to load annotated animation..." error message from SexLabSexSound.log when annotated JSON file does not exist
- Added sound annotations for 105 animation files

 

0.12.0:
- Fixed bug where annotated sound would not play if it was at the end of animation and animation has looped back to start
- Fixed bug in animation editor where it was possible to drag marker beyond animation timeline
- Fixed inconsistent indent in collapsible headers inside "Settings" section
- Added "Debug" tab with "Fix player character looking at random shit" button. This function has nothing to do with SexLabSexSound, I just put it here because it's convenient for me =). This fixes issue where player character looks at NPCs/corpses in game and first person model becomes broken. Some mod sets IsNPC=1 in animation graph and doesn't revert it back, I made this button to fix this issue.
- Added sound annotations for 22 animation files
 

0.11.0:
- Fixed bug when information about current animation did not update correctly after user has pressed built-in "O" hotkey to change animation, which caused sound playback system to use data from previous animation. This issue only happened on original SexLab Framework, SexLab P+ was not affected
- Fixed bug when sound playback system would try to use sound annotations for "Animations\male\MT_Idle.HKX" (default idle animation) after user has started new SexLab animation or pressed animation change hotkey "O". This issue only happened on original SexLab Framework, SexLab P+ was not affected
- Added workaround for cases where SexLab does not send animation change event that is used by SexLabSexSound to update sound playback state. This fixes stale information issues when lead-in animation ends or when "SexLab Defeat SSE" animation picker is used. This issue only happened on original SexLab Framework, SexLab P+ was not affected
- Animation editor is now blocked if current animation is default idle animation to prevent adding sound annotations to wrong animation
- Improved error checking in "Troubleshooting" and "Dump SexLab animations" pages
- Added instructions on how to fix your save to "Troubleshooting" page
- Added sound annotations for 61 animation files
 

0.10.0:
- Fixed hotkey "M" for "Add marker" action in animation editor working when it should not
- SexLab animation name is now saved into annotated animation JSON file
- Added "Dump SexLab animations" tab. It can be used to see which animations don't have manual annotations (this page only works for SexLab P+)
- Added "Delete" button for active bone distance sound player in "Live scenes" tab
- Now all bone distance sound players are shown in "Live scenes" instead of first one
- Added sound annotations for 138 animation files

 

0.9.0:
- Added automatic bone distance sound player for blowjob animations
- Added bone distance sound player for handjob. This one doesn't work automatically because SexLab stage tags do not contain information whether actor is using right or left hand, but it is still useful for animation annotation automation
- Deleted "Debug => Dump actor node names" settings option. This functionality was moved into "Animation editor => Advanced => Actor node selector" with new UI instead of writing data into logs
- Added display of current animation tags in "Animation editor" and "Live scenes"
- Added ability to change markers' sound categories in bulk. Go to Animation editor => Marker => Category, when you select category hold Shift key and all markers will change their sound categories to selected one
- Replaced text edit with combobox selector widget for stage tag in "Live scenes => Create bone distance sound player"
- Added "Reset dynamic state" button in "Live scenes". Allows to reset bone distance sound player without changing animation stage
- Improved text display of stage handlers in "Settings" tab
- Updated "Animation editor => Auto create markers based on bone distance sound players" to create markers using sound category from respective bone distance sound player, previously it would use sound category from nearest marker
- Added sound annotations for 50+ animation files

 

0.8.1:

- Fixed crash on startup for Skyrim VR
- Updated JSON schema file for SexLabSexSound.json

 

0.8.0:

- Added controller rumble when sound plays in scenes involving player
- Added settings related to controller rumble in new "Sound" settings section and in "Sound category" settings
- Added colors to sound categories, this color is used in animation editor for markers and sound category picker widget
- Sound category is now selected using combobox widget instead of text edit widget
- Improved error handling when SexLabSexSound.json contains incorrect data
- Added JSON schema file for SexLabSexSound.json
- Added sound annotations for 50+ animation files

 

0.7.0:
- Added support for playing sound for animations with more than 2 actors (animation MUST be annotated in this case)
- Added "M" hotkey for "Add marker" action in animation editor
- Added ability to manually attach bone distance sound player to actors in "Live scenes" menu section (actors must be in animation). This is mostly useful for automating animation annotation
- Added sound annotations for 45+ animation files (including threesome anims)

 

0.6.0:
- Removed AnimationPatcher program. It is no longer needed to patch .hkx animations. Sound annotations are now stored in seperate JSON files inside Data/SKSE/SexLabSexSound/Annotations folder
- Removed PayloadInterpreter dependency. Mod now hooks into the game itself and plays sound without using annotations from .hkx file
- Removed settings option "updateThread.updateEveryMS". Now mod hooks into main thread and update logic runs every frame
- Added in-game "Animation editor" in MCP menu (F1 key). Requres SKSE Menu Framework to be installed. Allows to annotate animations in-game without running additional software
- Bone distance sound players and annotated animations can run and play sounds together now
- Added sound annotations for 70+ animations
- Improved logging format for SexLabSexSound.log file
- Improved version check for SexLab P+
- Added error message popup on startup when Data/SKSE/Plugins/SexLabSexSound.json contains invalid JSON
- Added sounds for blowjob, spanking
- Renamed settings "stageHandlers.initialCooldownMS", "stageHandlers.minIntervalMS", "stageHandlers.maxIntervalMS" to "stageHandlers.initialCooldown", "stageHandlers.minInterval", "stageHandlers.maxInterval" in SexLabSexSound.json. These options now take seconds instead of milliseconds

 

0.5.1:

- Fixed crash on startup when Data/SKSE/Plugins/SexLabSexSound_PatchedAnimations.json does not exist

 

0.5.0:
- Added SEQ file to fix startup quest not working for some people
- Sound volume no longer depends on SexLab SFX volume
- Added support for playing sounds baked in animation files. This functionality requires Payload Interpreter to be installed: https://www.nexusmods.com/skyrimspecialedition/mods/65089
- Added animation patcher program that annotates animation files with sound playback data. It is located in "SexLabSexSound_AnimationPatcher" folder. Run it using MO2 virtual file system to patch animations. Also sorry for big file size, I will fix this later
- Added example patches for 2 animation files that use new system (this list will be expanded later)
- Added interoperation between old & new sound playback systems (old system will not create sound playback handlers if it detects that animation is patched by new system)
- Added "Sound Categories" to JSON config file
- Added in-game editor for sound categories
- Sound-related properties were removed from stage handlers JSON and replaced with reference to "Sound Category"
- Added handjob sounds & handjob sound category
 

0.4.0:

- Fixed sound not diminishing with distance for NPC scenes (this feature doesn't work with scenes involving player)
- Fixed bug causing sound not to play in non-aggressive scenes. This error only affected SexLab P+
- Added game version logging and several integrity checks in DLL and Papyrus script
- Added "Settings" mod menu page that allows to edit JSON settings in-game (requires SKSE Menu Framework to be installed)
- Added "Troubleshooting" mod menu page to check that mod is running correctly (requires SKSE Menu Framework to be installed)
- Renamed page "Debugger" to "Live scenes" in mod menu

 

0.3.0:
- Added debug UI panel. Requires SKSE Menu Framework (https://www.nexusmods.com/skyrimspecialedition/mods/120352) to be installed. To open it, press F1 and select "SexLab Sex Sound -> Debugger" menu item
- Fixed bug causing sound not to play in non-aggressive scenes. This error only affected SexLab SE
- Fixed issue where stage handler wouldn't get deleted after animation ends. This error only affected SexLab SE
- Added code to delete stage handler when actor bone could not be found (fixes error spam of "findActorNode failed: cannot find bone ..." in logs)
- Changed default log level from "info" to "debug"

 

0.2.0:
- Added compatibility with SexLab Framework (previously only SexLab P+ was supported) 
- Enabled compiler optimizations for Papyrus scripts

 

0.1.0:
- Initial release

 


  • Submitter
  • Submitted
    09/04/2025
  • Category
  • Requirements
    Skyrim SE/AE/GOG/VR
    SexLab Framework
  • Regular Edition Compatible
    No
  • Install Instructions

 

Posted (edited)

Also been waiting ages for a mod like this too!

 

Is there any specific setup instructions? Mine doesn't appear to work, set the logs to trace and seems to just stop after loading a save, no actual scenes are logged

 

Game version 1.5.97

 

[2025-09-04 12:31:42.226] [log] [info] SexLabSexSound 0.1.0
[2025-09-04 12:31:42.226] [log] [debug] Loaded settings: {"debug":{"dumpActorNodeNames":true,"enableDebugUI":false},"logging":{"flushLevel":"trace","logLevel":"trace"},"stageHandlers":[{"aggressorBone":"NPC Genitals01 [Gen01]","aggressorBoneFixedString":"NPC Genitals01 [Gen01]","distanceThresholdFraction":0.10000000149011612,"initialCooldownMS":1000,"maxIntervalMS":0,"minIntervalMS":50,"soundDescriptorFormID":"2","soundDescriptorPlugin":"SexLabSexSound.esp","soundVolume":1.0,"stageTag":"vaginal","victimBone":"VaginaDeep1","victimBoneFixedString":"VaginaDeep1"},{"aggressorBone":"NPC Genitals01 [Gen01]","aggressorBoneFixedString":"NPC Genitals01 [Gen01]","distanceThresholdFraction":0.10000000149011612,"initialCooldownMS":1000,"maxIntervalMS":0,"minIntervalMS":50,"soundDescriptorFormID":"2","soundDescriptorPlugin":"SexLabSexSound.esp","soundVolume":1.0,"stageTag":"anal","victimBone":"NPC Anus Deep1","victimBoneFixedString":"NPC Anus Deep1"}],"updateThread":{"updateEveryMS":20}}
[2025-09-04 12:31:42.226] [log] [info] Plugin loaded
[2025-09-04 12:36:22.681] [log] [debug] Deleted all stage handlers
 

Edited by WhatTheElf
Posted

@WhatTheElf hi, I didn't test this mod on 1.5.97 at all. Can you look into these things for me?

 

1) do you use SexLab Framework or SexLab Framework P+?

2) in Skyrim.ini set these options:

 

[Papyrus]

bEnableLogging=1

bEnableTrace=1

 

then save and try to start sexlab scene again. After that open Papyrus.0.log (located in C:\Users\<username>\Documents\My Games\Skyrim Special Edition\Logs\Script\), search for text "SexLabSexSound" - post lines with this text in this thread if there are any

 

3) check if event listener quest is running:

- open console

- type "help SexLabSexSound 4"

- you should see line like "QUST: SexLabSexSound_Quest (XXXXXXXX)"

- type "sqv XXXXXXXX" (copy XXXXXXXX from line above)

- it should say Enabled = Yes and State = Running

 

4) check if event listener script is attached to the player:

- type in console:

- prid 14

- showvars

- look for "SexLabSexSound_PlayerScript" text, if it doesn't exist then it script is not attached (if there are too many scripts then you won't be able to look at all scripts because there is scroll back limit in console)

Posted (edited)
1 hour ago, wabuke said:

@WhatTheElf hi, I didn't test this mod on 1.5.97 at all. Can you look into these things for me?

 

1) do you use SexLab Framework or SexLab Framework P+?

2) in Skyrim.ini set these options:

 

[Papyrus]

bEnableLogging=1

bEnableTrace=1

 

then save and try to start sexlab scene again. After that open Papyrus.0.log (located in C:\Users\<username>\Documents\My Games\Skyrim Special Edition\Logs\Script\), search for text "SexLabSexSound" - post lines with this text in this thread if there are any

 

3) check if event listener quest is running:

- open console

- type "help SexLabSexSound 4"

- you should see line like "QUST: SexLabSexSound_Quest (XXXXXXXX)"

- type "sqv XXXXXXXX" (copy XXXXXXXX from line above)

- it should say Enabled = Yes and State = Running

 

4) check if event listener script is attached to the player:

- type in console:

- prid 14

- showvars

- look for "SexLabSexSound_PlayerScript" text, if it doesn't exist then it script is not attached (if there are too many scripts then you won't be able to look at all scripts because there is scroll back limit in console)

 

Its not working here either  EDIT: im on 1.6.1170

Papyrus.0.log

Edited by lukashinikov
forgot to tell my skyrim version
Posted

Just dropping in to say thank you. I cannot believe a mod such as this was not done before 2025 haha. It's staying in the modlist forever, that's for sure.

Posted

 

4 hours ago, wabuke said:

@WhatTheElf hi, I didn't test this mod on 1.5.97 at all. Can you look into these things for me?

 

1) do you use SexLab Framework or SexLab Framework P+?

2) in Skyrim.ini set these options:

 

[Papyrus]

bEnableLogging=1

bEnableTrace=1

 

then save and try to start sexlab scene again. After that open Papyrus.0.log (located in C:\Users\<username>\Documents\My Games\Skyrim Special Edition\Logs\Script\), search for text "SexLabSexSound" - post lines with this text in this thread if there are any

 

3) check if event listener quest is running:

- open console

- type "help SexLabSexSound 4"

- you should see line like "QUST: SexLabSexSound_Quest (XXXXXXXX)"

- type "sqv XXXXXXXX" (copy XXXXXXXX from line above)

- it should say Enabled = Yes and State = Running

 

4) check if event listener script is attached to the player:

- type in console:

- prid 14

- showvars

- look for "SexLabSexSound_PlayerScript" text, if it doesn't exist then it script is not attached (if there are too many scripts then you won't be able to look at all scripts because there is scroll back limit in console)

Haven't had a chance to get to my pc for a while but judging by comment above, I suspect my issue is also due to me using the original sexlab framework

Posted (edited)

doesnt work at all for me. I tried looking for the script alias in console. couldnt find it, but there is so much going on i easily couldve missed it. If i check for 'sexlabsexsound' in ReSaver, it shows it under script definitions, script instances, strings, and QUST. If i do SQV in console, i get enabled = yes and state = running. but no sounds, on any animation that i could find. just the normal sexlab sounds.

 

in case it matters, im running 1.5.97

EDIT: and SexLab 163, not P+

 

Papyrus log shows only a single line explicitly mentioning:

[09/05/2025 - 09:04:10AM] [SexLabSexSound] Start init, SexLab version: 16300, is SexLab P+: False

Edited by Elizinator
Posted
2 hours ago, whyy? said:

Is it safe to assume that "SL Utility Plus" would require a patch aswell to make it work? If possible please

 

This mod doesn't modify SexLab files so it should work

 

1 hour ago, Elizinator said:

doesnt work at all for me. I tried looking for the script alias in console. couldnt find it, but there is so much going on i easily couldve missed it. If i check for 'sexlabsexsound' in ReSaver, it shows it under script definitions, script instances, strings, and QUST. If i do SQV in console, i get enabled = yes and state = running. but no sounds, on any animation that i could find. just the normal sexlab sounds.

send C:\Users\<username>\Documents\My Games\Skyrim Special Edition\Logs\Script\Papyrus.0.log and C:\Users\<username>\Documents\My Games\Skyrim Special Edition\SKSE\SexLabSexSound.log in this thread or in dms, cant help otherwise

Posted (edited)

I seem to have figured it out, without doing much of anything. Once you asked for the other log, i decided to see what it was saying. and what it said was,

"BeginStage failed: we need 1 victim actor, got 0 instead"

which implied there was a problem with the way i was starting scenes. so i tried it another way, and the sounds played! now just need to tweak some collision spheres...

 

the mod in question which doesnt play the sounds is https://www.nexusmods.com/skyrimspecialedition/mods/87300. apparently doesnt let this mod 'see' both actors =/

 

EDIT: i may have spoken too soon. the sounds still dont play until after i start an _aggressive_ scene, apparently. which is very weird. the relevent bit from the log:

 

[2025-09-05 11:56:57.448] [log] [info] SexLabSexSound 0.2.0
[2025-09-05 11:56:57.448] [log] [info] Plugin loaded
[2025-09-05 12:01:40.558] [log] [error] SexLabSexSound::BeginStage failed: we need 1 victim actor, got 0 instead
[2025-09-05 12:01:42.484] [log] [error] SexLabSexSound::EndStage failed: we need 1 victim actor, got 0 instead
[2025-09-05 12:01:43.336] [log] [error] SexLabSexSound::BeginStage failed: we need 1 victim actor, got 0 instead
[2025-09-05 12:02:23.524] [log] [info] SexLabSexSound::BeginStage succeeded: created stage handler for victim FormID: 00000014, aggressor FormID: 000198c2, stage tag vaginal
[2025-09-05 12:02:34.576] [log] [info] SexLabSexSound::BeginStage succeeded: created stage handler for victim FormID: 00000014, aggressor FormID: 000198c2, stage tag vaginal
[2025-09-05 12:02:37.473] [log] [info] SexLabSexSound::BeginStage succeeded: created stage handler for victim FormID: 00000014, aggressor FormID: 000198c2, stage tag vaginal

 

 

try and fail, try and fail, try aggressive and thereafter it works for all animations =/

Edited by Elizinator
Posted

another fun one,

 

if you happen to play a female character, and leave the cell where your recent male partner was, this mod's log throws an error approximately every 20 milliseconds, saying it cant find the genital node xD

Posted

Yeah this only works for aggressive scenes for me on this version but it does work well. Is there any way to have the sound volume diminish with distance?

It would also be cool if the mod provided a hook for other mod authors to use, things like arousal and enjoyment could be affected by them on a per animation bases for example. 

Posted (edited)
2 hours ago, Elizinator said:

another fun one,

 

if you happen to play a female character, and leave the cell where your recent male partner was, this mod's log throws an error approximately every 20 milliseconds, saying it cant find the genital node xD

Uploaded 0.3.0 today, this should be fixed now

 

1 hour ago, Bobguy0 said:

Yeah this only works for aggressive scenes for me on this version but it does work well. I

Non-aggressive scenes should work now in 0.3.0

 

1 hour ago, Bobguy0 said:

Is there any way to have the sound volume diminish with distance?

no, didn't figure out how to do that

 

1 hour ago, Bobguy0 said:

It would also be cool if the mod provided a hook for other mod authors to use, things like arousal and enjoyment could be affected by them on a per animation bases for example.

ATM my policy is not to add extra stuff until someone actually needs it

 

3 hours ago, lukashinikov said:

It's not working yet, it must be something on my list. I'll check it out.

honestly no clue why it doesn't work, try playing on clean save. Also update to 0.3.0. There are a lot of errors in your papyrus log

Edited by wabuke
Posted (edited)
1 hour ago, wabuke said:

Uploaded 0.3.0 today, this should be fixed now

 

Non-aggressive scenes should work now in 0.3.0

 

no, didn't figure out how to do that

 

ATM my policy is not to add extra stuff until someone actually needs it

 

honestly no clue why it doesn't work, try playing on clean save. Also update to 0.3.0. There are a lot of errors in your papyrus log

It worked now. Thanks for this mod and sorry if I caused any inconvenience

EDIT: (do your have plans to add suport to moans and blowjob?)

Edited by lukashinikov
Posted (edited)

Doesn't seem to work at all, I got 0.2 first and then 0.3. I still get the basic Sexlab sfx nothing like the preview.

 

I tried installing Semi Realistic Sex Sounds and that just made the thrust/slap sound trigger every 1-3 seconds, it was better than the basic SL sound but again, nothing like the preview where it fires on every thrust.

 

For reference, I'm using Sexlab P+ and even tried replacing the thrust sound files in this mod with the ones from Semi Realistic, renaming the files, again, no bueno.

 

Kind of at my wit's end.

 

Edit: I've realised the sound files in this mod are all silent.

 

Edit 2: Tried on a new save, no luck.

Edited by Betridnord

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