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SexLab Sex Sound


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Posted
On 9/26/2025 at 10:58 PM, xODDxx said:

i have a problem with stage 1. every animation i use the stage 1/first animation is always off or weird. once i advance the stage or change to any other stage like 2,3,4,5 and etc the sound plap works properly and matches the animation. but for stage 1 the plap sounds never match the animation.

 

fixed in 0.11.0

 

On 9/26/2025 at 7:47 PM, Paimoons said:

Is this normal or is there a way to fix it? Every time I add a marker in stage 1, the next animation in stage 1 will follow the previous animation marker. So I have to delete and add the marker again. So, like when I add a suck marker in Billy, when I start another animation, whether it's Anubs, Leito, etc., stage 1 will definitely follow the previous settings.

 

fixed in 0.11.0

 

On 9/16/2025 at 3:59 PM, whyy? said:

I've been limit testing abit here. Marker is created fine as long as Framework menu Thread and playing animation name match. Otherwise, it creates or overwrites male/mt_idle.json.

On changing animation it does not detect Thread change if new animation is not from pre created anim packs that come with this mod. Like, starting animation from Billy_human pack and swaping to Df_spank still displays old animation thread name.

 

fixed in 0.11.0

 

5 hours ago, waiyan said:

Gag sound for aggressive blowjob?

 

I don't have sound for it, so no.

Posted
2 hours ago, wabuke said:

 

fixed in 0.11.0

 

 

fixed in 0.11.0

 

 

fixed in 0.11.0

 

 

I don't have sound for it, so no.


100% fixed it, thank you!

Posted
11 hours ago, wabuke said:

 

fixed in 0.11.0

 

 

fixed in 0.11.0

 

 

fixed in 0.11.0

 

 

I don't have sound for it, so no.

Did brief testing, works like a clock. Splendid work sir ^_^.

Posted
21 hours ago, Strager said:

This mod is simply awesome. Are there any planned features that have not made yet?

1) bugfixes

2) add more annotated animations for better sound playback. Automatic bone distance sound playback is crappy, especially for ending stages

3) add more sound types

Posted
1 hour ago, wabuke said:

1) bugfixes

2) add more annotated animations for better sound playback. Automatic bone distance sound playback is crappy, especially for ending stages

3) add more sound types

Sound types? For example?

Posted

Whenever I get in game and test, opening F1 tells me that everything is running (full green checks) but when I start a sexlab scene they aren't being detected for whatever reason, I have the SexLabSexSound log but my C:\Users\<username>\Documents\My Games\Skyrim Special Edition\Logs\Script\Papyrus.0.log simply doesn't exist and I don't know why that would be the case, for me the script folder is just empty.

SexLabSexSound.log

Posted

This is one of the best mods, thanks.

Can we please get empty "custom" sound folders ontop of the 4 standard ones.

Where people can put their own custom sound files for random stuff like chains rattleing.

Thanks again.

Posted

Is there a way to make the add marker with the M hotkey follow what we want? For example, at first I use the M hotkey to add a marker in the ‘suck’ category, then when I press M again it automatically keeps using ‘suck’ of course. But if I want to add another one in the ‘anal’ category with the M hotkey, I have to manually change it from ‘suck’ to ‘anal’.

Posted
36 minutes ago, shiagwen said:

Any chance for LE `?

I'm not going to do it, source code is open so if anyone out there wants to make LE port be my guest

 

2 hours ago, Paimoons said:

Is there a way to make the add marker with the M hotkey follow what we want? For example, at first I use the M hotkey to add a marker in the ‘suck’ category, then when I press M again it automatically keeps using ‘suck’ of course. But if I want to add another one in the ‘anal’ category with the M hotkey, I have to manually change it from ‘suck’ to ‘anal’.

I don't understand what solution you're proposing to improve this case. It's pretty rare for it to warrant additional hotkeys.

 

5 hours ago, ceckerer said:

This is one of the best mods, thanks.

Can we please get empty "custom" sound folders ontop of the 4 standard ones.

Where people can put their own custom sound files for random stuff like chains rattleing.

Thanks again.

no, sound is played using skyrim engine that needs sound descriptor record in creation kit. You need to edit it if you want additional sounds

10 hours ago, RedTelephone8 said:

Whenever I get in game and test, opening F1 tells me that everything is running (full green checks) but when I start a sexlab scene they aren't being detected for whatever reason, I have the SexLabSexSound log but my C:\Users\<username>\Documents\My Games\Skyrim Special Edition\Logs\Script\Papyrus.0.log simply doesn't exist and I don't know why that would be the case, for me the script folder is just empty.

SexLabSexSound.log 3.46 kB · 0 downloads

Press F1 (SKSE Menu Framework has to be installed), go to "Troubleshooting" page. If you see any errors there, try this:

  1. Disable "SexLabSexSound" mod in mod manager
  2. Load your save. It will say "SexLabSexSound.esp is disabled", thats fine, load the save anyway
  3. Save game again. Quit
  4. Enable "SexLabSexSound" mod in mod manager
  5. Load your last save
  6. Open "Troubleshooting" page again and check if there any errors

 

If this did not help you need to send logs, I can't help otherwise.

 

1) In Skyrim.ini set these options:

 

[Papyrus]

bEnableLogging=1

bEnableTrace=1

 

then load the game and try to reproduce the issue.

 

2) Send C:\Users\<username>\Documents\My Games\Skyrim Special Edition\Logs\Script\Papyrus.0.log AND C:\Users\<username>\Documents\My Games\Skyrim Special Edition\SKSE\SexLabSexSound.log in this thread or in DMs

 

You can look into these files yourself, maybe there is a hint why things don't work.

Posted
9 hours ago, wabuke said:

I'm not going to do it, source code is open so if anyone out there wants to make LE port be my guest

 

I don't understand what solution you're proposing to improve this case. It's pretty rare for it to warrant additional hotkeys.

 

no, sound is played using skyrim engine that needs sound descriptor record in creation kit. You need to edit it if you want additional sounds

Press F1 (SKSE Menu Framework has to be installed), go to "Troubleshooting" page. If you see any errors there, try this:

  1. Disable "SexLabSexSound" mod in mod manager
  2. Load your save. It will say "SexLabSexSound.esp is disabled", thats fine, load the save anyway
  3. Save game again. Quit
  4. Enable "SexLabSexSound" mod in mod manager
  5. Load your last save
  6. Open "Troubleshooting" page again and check if there any errors

 

If this did not help you need to send logs, I can't help otherwise.

 

1) In Skyrim.ini set these options:

 

[Papyrus]

bEnableLogging=1

bEnableTrace=1

 

then load the game and try to reproduce the issue.

 

2) Send C:\Users\<username>\Documents\My Games\Skyrim Special Edition\Logs\Script\Papyrus.0.log AND C:\Users\<username>\Documents\My Games\Skyrim Special Edition\SKSE\SexLabSexSound.log in this thread or in DMs

 

You can look into these files yourself, maybe there is a hint why things don't work.

Figured out the issue with papyrus logging, but still no sound when a scene starts, it just doesnt recognize them

Papyrus.0.log SexLabSexSound.log

Posted
31 minutes ago, RedTelephone8 said:

Figured out the issue with papyrus logging, but still no sound when a scene starts, it just doesnt recognize them

Papyrus.0.log 1.3 MB · 0 downloads SexLabSexSound.log 3.46 kB · 0 downloads

you use old version 0.9.0, last version is 0.13.0

 

papyrus script doesnt work

 

[10/01/2025 - 03:19:15PM] Error: SexLabSexSound_PlayerScript.OnPlayerLoadGame() being called on an invalid object, aborting function call
stack:
    <empty stack>

 

  1. Disable "SexLabSexSound" mod in mod manager
  2. Load your save. It will say "SexLabSexSound.esp is disabled", thats fine, load the save anyway
  3. Save game again. Quit
  4. Enable "SexLabSexSound" mod in mod manager
  5. Load your last save
  6. Open "Troubleshooting" page again and check if there any errors
Posted
18 hours ago, wabuke said:

I don't understand what solution you're proposing to improve this case. It's pretty rare for it to warrant additional hotkeys.

No problem sir, your mod is still the best. I’m waiting for more additional sounds like cumshot, it would be even better since it could completely mute the SexLab sfx.
 

Posted

Thanks for the mod. Did you look into hentairim stage tags? Does it help somehow with detection?

I'm using IVDT now. Will test how it works together. 

Posted
On 10/3/2025 at 3:57 PM, crajjjj said:

Thanks for the mod. Did you look into hentairim stage tags? Does it help somehow with detection?

I'm using IVDT now. Will test how it works together. 

any updates with the testing? i was curious myself knowing Hentairim achieved a similar product.

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