wabuke Posted September 27, 2025 Author Posted September 27, 2025 On 9/26/2025 at 10:58 PM, xODDxx said: i have a problem with stage 1. every animation i use the stage 1/first animation is always off or weird. once i advance the stage or change to any other stage like 2,3,4,5 and etc the sound plap works properly and matches the animation. but for stage 1 the plap sounds never match the animation. fixed in 0.11.0 On 9/26/2025 at 7:47 PM, Paimoons said: Is this normal or is there a way to fix it? Every time I add a marker in stage 1, the next animation in stage 1 will follow the previous animation marker. So I have to delete and add the marker again. So, like when I add a suck marker in Billy, when I start another animation, whether it's Anubs, Leito, etc., stage 1 will definitely follow the previous settings. fixed in 0.11.0 On 9/16/2025 at 3:59 PM, whyy? said: I've been limit testing abit here. Marker is created fine as long as Framework menu Thread and playing animation name match. Otherwise, it creates or overwrites male/mt_idle.json. On changing animation it does not detect Thread change if new animation is not from pre created anim packs that come with this mod. Like, starting animation from Billy_human pack and swaping to Df_spank still displays old animation thread name. fixed in 0.11.0 5 hours ago, waiyan said: Gag sound for aggressive blowjob? I don't have sound for it, so no. 2
xODDxx Posted September 27, 2025 Posted September 27, 2025 2 hours ago, wabuke said: fixed in 0.11.0 fixed in 0.11.0 fixed in 0.11.0 I don't have sound for it, so no. 100% fixed it, thank you!
whyy? Posted September 28, 2025 Posted September 28, 2025 11 hours ago, wabuke said: fixed in 0.11.0 fixed in 0.11.0 fixed in 0.11.0 I don't have sound for it, so no. Did brief testing, works like a clock. Splendid work sir ^_^.
lisien Posted September 28, 2025 Posted September 28, 2025 Por alguna razon me ocure CTD , como soluciono? 1
Paimoons Posted September 28, 2025 Posted September 28, 2025 17 hours ago, wabuke said: fixed in 0.11.0 fixed in 0.11.0 fixed in 0.11.0 I don't have sound for it, so no. THANKS
Strager Posted September 29, 2025 Posted September 29, 2025 This mod is simply awesome. Are there any planned features that have not made yet?
wabuke Posted September 30, 2025 Author Posted September 30, 2025 21 hours ago, Strager said: This mod is simply awesome. Are there any planned features that have not made yet? 1) bugfixes 2) add more annotated animations for better sound playback. Automatic bone distance sound playback is crappy, especially for ending stages 3) add more sound types
Strager Posted September 30, 2025 Posted September 30, 2025 1 hour ago, wabuke said: 1) bugfixes 2) add more annotated animations for better sound playback. Automatic bone distance sound playback is crappy, especially for ending stages 3) add more sound types Sound types? For example?
Kangaroobacon Posted October 1, 2025 Posted October 1, 2025 I am slow in modding..... How exactly doo I put this file into my game? Where do I open these folders you put in the steps???
RedTelephone8 Posted October 1, 2025 Posted October 1, 2025 Whenever I get in game and test, opening F1 tells me that everything is running (full green checks) but when I start a sexlab scene they aren't being detected for whatever reason, I have the SexLabSexSound log but my C:\Users\<username>\Documents\My Games\Skyrim Special Edition\Logs\Script\Papyrus.0.log simply doesn't exist and I don't know why that would be the case, for me the script folder is just empty. SexLabSexSound.log
ceckerer Posted October 1, 2025 Posted October 1, 2025 This is one of the best mods, thanks. Can we please get empty "custom" sound folders ontop of the 4 standard ones. Where people can put their own custom sound files for random stuff like chains rattleing. Thanks again.
Paimoons Posted October 1, 2025 Posted October 1, 2025 Is there a way to make the add marker with the M hotkey follow what we want? For example, at first I use the M hotkey to add a marker in the ‘suck’ category, then when I press M again it automatically keeps using ‘suck’ of course. But if I want to add another one in the ‘anal’ category with the M hotkey, I have to manually change it from ‘suck’ to ‘anal’.
wabuke Posted October 1, 2025 Author Posted October 1, 2025 36 minutes ago, shiagwen said: Any chance for LE `? I'm not going to do it, source code is open so if anyone out there wants to make LE port be my guest 2 hours ago, Paimoons said: Is there a way to make the add marker with the M hotkey follow what we want? For example, at first I use the M hotkey to add a marker in the ‘suck’ category, then when I press M again it automatically keeps using ‘suck’ of course. But if I want to add another one in the ‘anal’ category with the M hotkey, I have to manually change it from ‘suck’ to ‘anal’. I don't understand what solution you're proposing to improve this case. It's pretty rare for it to warrant additional hotkeys. 5 hours ago, ceckerer said: This is one of the best mods, thanks. Can we please get empty "custom" sound folders ontop of the 4 standard ones. Where people can put their own custom sound files for random stuff like chains rattleing. Thanks again. no, sound is played using skyrim engine that needs sound descriptor record in creation kit. You need to edit it if you want additional sounds 10 hours ago, RedTelephone8 said: Whenever I get in game and test, opening F1 tells me that everything is running (full green checks) but when I start a sexlab scene they aren't being detected for whatever reason, I have the SexLabSexSound log but my C:\Users\<username>\Documents\My Games\Skyrim Special Edition\Logs\Script\Papyrus.0.log simply doesn't exist and I don't know why that would be the case, for me the script folder is just empty. SexLabSexSound.log 3.46 kB · 0 downloads Press F1 (SKSE Menu Framework has to be installed), go to "Troubleshooting" page. If you see any errors there, try this: Disable "SexLabSexSound" mod in mod manager Load your save. It will say "SexLabSexSound.esp is disabled", thats fine, load the save anyway Save game again. Quit Enable "SexLabSexSound" mod in mod manager Load your last save Open "Troubleshooting" page again and check if there any errors If this did not help you need to send logs, I can't help otherwise. 1) In Skyrim.ini set these options: [Papyrus] bEnableLogging=1 bEnableTrace=1 then load the game and try to reproduce the issue. 2) Send C:\Users\<username>\Documents\My Games\Skyrim Special Edition\Logs\Script\Papyrus.0.log AND C:\Users\<username>\Documents\My Games\Skyrim Special Edition\SKSE\SexLabSexSound.log in this thread or in DMs You can look into these files yourself, maybe there is a hint why things don't work.
RedTelephone8 Posted October 2, 2025 Posted October 2, 2025 9 hours ago, wabuke said: I'm not going to do it, source code is open so if anyone out there wants to make LE port be my guest I don't understand what solution you're proposing to improve this case. It's pretty rare for it to warrant additional hotkeys. no, sound is played using skyrim engine that needs sound descriptor record in creation kit. You need to edit it if you want additional sounds Press F1 (SKSE Menu Framework has to be installed), go to "Troubleshooting" page. If you see any errors there, try this: Disable "SexLabSexSound" mod in mod manager Load your save. It will say "SexLabSexSound.esp is disabled", thats fine, load the save anyway Save game again. Quit Enable "SexLabSexSound" mod in mod manager Load your last save Open "Troubleshooting" page again and check if there any errors If this did not help you need to send logs, I can't help otherwise. 1) In Skyrim.ini set these options: [Papyrus] bEnableLogging=1 bEnableTrace=1 then load the game and try to reproduce the issue. 2) Send C:\Users\<username>\Documents\My Games\Skyrim Special Edition\Logs\Script\Papyrus.0.log AND C:\Users\<username>\Documents\My Games\Skyrim Special Edition\SKSE\SexLabSexSound.log in this thread or in DMs You can look into these files yourself, maybe there is a hint why things don't work. Figured out the issue with papyrus logging, but still no sound when a scene starts, it just doesnt recognize them Papyrus.0.log SexLabSexSound.log
wabuke Posted October 2, 2025 Author Posted October 2, 2025 31 minutes ago, RedTelephone8 said: Figured out the issue with papyrus logging, but still no sound when a scene starts, it just doesnt recognize them Papyrus.0.log 1.3 MB · 0 downloads SexLabSexSound.log 3.46 kB · 0 downloads you use old version 0.9.0, last version is 0.13.0 papyrus script doesnt work [10/01/2025 - 03:19:15PM] Error: SexLabSexSound_PlayerScript.OnPlayerLoadGame() being called on an invalid object, aborting function call stack: <empty stack> Disable "SexLabSexSound" mod in mod manager Load your save. It will say "SexLabSexSound.esp is disabled", thats fine, load the save anyway Save game again. Quit Enable "SexLabSexSound" mod in mod manager Load your last save Open "Troubleshooting" page again and check if there any errors
Paimoons Posted October 2, 2025 Posted October 2, 2025 18 hours ago, wabuke said: I don't understand what solution you're proposing to improve this case. It's pretty rare for it to warrant additional hotkeys. No problem sir, your mod is still the best. I’m waiting for more additional sounds like cumshot, it would be even better since it could completely mute the SexLab sfx.
r235711 Posted October 3, 2025 Posted October 3, 2025 Thanks for the awesome mod! I hope it supports group sex!
crajjjj Posted October 3, 2025 Posted October 3, 2025 Thanks for the mod. Did you look into hentairim stage tags? Does it help somehow with detection? I'm using IVDT now. Will test how it works together.
Moonpaw Posted October 5, 2025 Posted October 5, 2025 Great mod, really love it. Can you give a more in depth description of what Markers are and how to set them up properly?
Lusciouslochs Posted October 6, 2025 Posted October 6, 2025 On 10/3/2025 at 3:57 PM, crajjjj said: Thanks for the mod. Did you look into hentairim stage tags? Does it help somehow with detection? I'm using IVDT now. Will test how it works together. any updates with the testing? i was curious myself knowing Hentairim achieved a similar product.
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