ShimizuModding Posted August 19, 2025 Author Posted August 19, 2025 5 hours ago, sdsd8452 said: Most functions are working fine for me in v1.5.97. At first I was clueless, and I turned on Linear Scene function manually in config.json, then I think the Director module is showing its full potential. Btw, I read all the descriptions and user guide carefully, but it seems like there's no Minigame function which was in original 'Hentairim Enjoyment Expressions Traits.' Is it because SLPP is yet to implement the function? SLPP team is going to implement a game function. lets see how it works out
ShimizuModding Posted August 19, 2025 Author Posted August 19, 2025 42 minutes ago, DayTri said: Does SLPP still disable the HUD and other UI elements when the scene starts? I remember when testing it a few months ago, I couldn't get iWantWidget widgets to appear during scenes because SLPP was disabling the UI. That (along with IVDT/Hentairim) made me switch back to normal Sexlab. Now I'm really excited for Hentairim P+ support so am considering switching back to SLPP, but still am worried that the UI won't work correctly during scenes. i dont know about the Iwantwidget compatibility. but the director tools serves as an alternative to the UI with overlapping functions to control the scene and more 1
Firch50 Posted August 19, 2025 Posted August 19, 2025 @ShimizuModding Hello, I have something I did not understand about this new iteration of Hentairim. Normal Hentairim used SLATE for tags, but here for P+ it comes directly from the animation packs according to your user guide. The thing i don't understand is what do I need ? I saw that the tags should apply automatically, but as far as I know, animations packs and conversions for P+ don't have the slate tags in it ? Do i need to go to your discord to download the slate tags to go for specific animation packs ? Also the discord link in your user guide is dead. Thanks a lot !
ShimizuModding Posted August 20, 2025 Author Posted August 20, 2025 10 hours ago, Firch50 said: @ShimizuModding Hello, I have something I did not understand about this new iteration of Hentairim. Normal Hentairim used SLATE for tags, but here for P+ it comes directly from the animation packs according to your user guide. The thing i don't understand is what do I need ? I saw that the tags should apply automatically, but as far as I know, animations packs and conversions for P+ don't have the slate tags in it ? Do i need to go to your discord to download the slate tags to go for specific animation packs ? Also the discord link in your user guide is dead. Thanks a lot ! SLPP uses SLSB files to tell sexlab in game what are the animations available and the tags that tied to it. Hentairim Tags must be included in the SLSB during generation for Hentairim to work. the automatied converted SLSB in SLPP page already has Hentairim Tags included. unless u want to generate the animation packs your self, you would have to include the hentairim slate files during generation stage 1
somedudes5 Posted August 20, 2025 Posted August 20, 2025 On 8/18/2025 at 11:55 PM, ShimizuModding said: try holding down the H key . not a quick press check the errorlog.json in storageutildata folder to see if there is anything. enable the printdebug option in config, and share a screenshot here in the console. after the Director "---Updating---" message Held H, I am definitely doing something wrong, i don't see anything in the errorlog.json in stroageutildata, i do see the file but it is empty. I am not seeing the Director "---updating---" message in the console when i enter a scene. seems to not be engaging. I am running P+ 2.15.7, does the version need to be .6?
ShimizuModding Posted August 20, 2025 Author Posted August 20, 2025 (edited) 6 hours ago, somedudes5 said: Held H, I am definitely doing something wrong, i don't see anything in the errorlog.json in stroageutildata, i do see the file but it is empty. I am not seeing the Director "---updating---" message in the console when i enter a scene. seems to not be engaging. I am running P+ 2.15.7, does the version need to be .6? its rather odd as Director to listen to Sex Scene starting and applies SFX IVDT and Expressions do you at least see this when a scene start with printdebug on? actors added sfx ivdt or resistance spell Run Custom Scene : CurrentThread : CurrentSceneID : CurrentStageID : actorList : Scene start or you could try reinstalling the package or try if the problem shows in a new game Edited August 20, 2025 by ShimizuModding
Colossus228 Posted August 20, 2025 Posted August 20, 2025 (edited) Do I need new game in case of using P+ and old Hentairim without any patches? Special install instructions? In guide I found article to start new game only in case of use patches. I didn't used them. Edited August 20, 2025 by Colossus228
nilead Posted August 20, 2025 Posted August 20, 2025 Would i be correct to assume that with P+, i cannot add hentairim animation tags at runtime with SLATE?
somedudes5 Posted August 20, 2025 Posted August 20, 2025 3 hours ago, ShimizuModding said: its rather odd as Director to listen to Sex Scene starting and applies SFX IVDT and Expressions do you at least see this when a scene start with printdebug on? actors added sfx ivdt or resistance spell Run Custom Scene : CurrentThread : CurrentSceneID : CurrentStageID : actorList : Scene start or you could try reinstalling the package or try if the problem shows in a new game I think i'm just dumb. It is working now, not sure what i did. I forgot to disable IVDT 4 and it was overwriting HP. Also the debug is showing up now that i enabled it again(somehow config didn't save first time). Thank you!
somedudes5 Posted August 20, 2025 Posted August 20, 2025 Other issue i am having, the cosplay basic armor swaps are working, tested the Ghosted bikini. "cosplay bikini - ghosted":"0xa32|[caenarvon] cosplay pack.esp", But the gala swaps are not(this is part of the reason i thought there was something wrong with the director). i had added a config of my own following the formula for the other ones i have seen, but it didn't work. "cosplay gala gown 'manhattan' - golden order":"0xe78| [caenarvon] cosplay pack gala.esp", then i tested the included "cosplay gala gown 'manhattan' - sarcelle":"0xe76| [caenarvon] cosplay pack gala.esp", and that one doesn't work either. basics is overwriting gala in my load order but the only conflicts are dds files. am i missing something somewhere?
ShimizuModding Posted August 21, 2025 Author Posted August 21, 2025 8 hours ago, somedudes5 said: Other issue i am having, the cosplay basic armor swaps are working, tested the Ghosted bikini. "cosplay bikini - ghosted":"0xa32|[caenarvon] cosplay pack.esp", But the gala swaps are not(this is part of the reason i thought there was something wrong with the director). i had added a config of my own following the formula for the other ones i have seen, but it didn't work. "cosplay gala gown 'manhattan' - golden order":"0xe78| [caenarvon] cosplay pack gala.esp", then i tested the included "cosplay gala gown 'manhattan' - sarcelle":"0xe76| [caenarvon] cosplay pack gala.esp", and that one doesn't work either. basics is overwriting gala in my load order but the only conflicts are dds files. am i missing something somewhere? maybe check the armor names, as well as the form id to swap to. if it swaps for other armors means the function is working, and cannot lookup for gala
somedudes5 Posted August 21, 2025 Posted August 21, 2025 10 minutes ago, ShimizuModding said: maybe check the armor names, as well as the form id to swap to. if it swaps for other armors means the function is working, and cannot lookup for gala Full Name is Cosplay Gala Gown 'Manhattan' - Golden Order Form ID for the lewd version is FE000E78 esp is [Caenarvon] Cosplay Pack Gala.esp This should be working "cosplay gala gown 'manhattan' - golden order":"0xe78| [caenarvon] cosplay pack gala.esp", What could be preventing the lookup? i tested the gala ones that came with the Armorswap.json and they aren't working either.
ShimizuModding Posted August 21, 2025 Author Posted August 21, 2025 38 minutes ago, somedudes5 said: Full Name is Cosplay Gala Gown 'Manhattan' - Golden Order Form ID for the lewd version is FE000E78 esp is [Caenarvon] Cosplay Pack Gala.esp This should be working "cosplay gala gown 'manhattan' - golden order":"0xe78| [caenarvon] cosplay pack gala.esp", What could be preventing the lookup? i tested the gala ones that came with the Armorswap.json and they aren't working either. try removing the single quotes from manhattan in SSEDIT and the json file, see if it works
somedudes5 Posted August 21, 2025 Posted August 21, 2025 (edited) 33 minutes ago, ShimizuModding said: try removing the single quotes from manhattan in SSEDIT and the json file, see if it works Tried that, no luck. also tried to do a different outfit "death lady upper":"0x81b| [nini] death lady.esp", "death lady lower":"0x819| [nini] death lady.esp" no luck there either- here are the form IDs for easy comparison - https://modbooru.com/mods/death-lady.329 Edited August 21, 2025 by somedudes5
sofia55659 Posted August 21, 2025 Posted August 21, 2025 Seems like the scaling function is not working very well with certain creatures, the chaurus and gaint spider are being incorrectly scaled during the animations.
somedudes5 Posted August 22, 2025 Posted August 22, 2025 22 hours ago, ShimizuModding said: try removing the single quotes from manhattan in SSEDIT and the json file, see if it works 22 hours ago, somedudes5 said: Tried that, no luck. also tried to do a different outfit "death lady upper":"0x81b| [nini] death lady.esp", "death lady lower":"0x819| [nini] death lady.esp" no luck there either- here are the form IDs for easy comparison - https://modbooru.com/mods/death-lady.329 OMFG, there is a space between the | and the esp name. That Is what caused the issue. It started somewhere in the cosplay gala items in the armorswap.json and i carried it over. 1
Zerostyler Posted August 24, 2025 Posted August 24, 2025 I downloaded the Mod and I'm not sure, how to test it. How do i know, everything works fine? Is there a Mod Menu, which i can open?
Aqtal92 Posted August 24, 2025 Posted August 24, 2025 After installing the mod, at the beginning of the animation, the GG began to teleport somewhere in the sky, is this mod involved in the positioning of the characters? Who has encountered this and what are the solutions?
firedanzigdog67 Posted August 25, 2025 Posted August 25, 2025 Would you be willing to add a feature? Similar to futaxfutausemalepositions, but for Futa x Females the Futa should use male positions. For some reason there seems to be a bug (feature?) in P+ where the genders are constantly scanned or refreshed and it perpetually overwrites changing a futa character's gender to male so that they use male on female animations... There used to be an entire mod to fix this before P+ called Gender Bender, but even installing that mod doesn't work anymore because P+ just keeps overwriting it and reverting characters back to Futa gender with very limited number of animations. (At least, I think it's P+ doing it.)
CHoowe Posted August 25, 2025 Posted August 25, 2025 In the latest version of the Expressions module (2.0.5), the module didn't call the CheckHasMFEE() function during the initialization phase, which is a bit of a hiccup.
angrykiwi Posted August 26, 2025 Posted August 26, 2025 (edited) @ShimizuModding Heya, I have a question regarding lactis and softbody. These both mods are recommended, but they have an issue where they both fight for the same equipment slot: lactis with leaks and softbody with custom collision boxes, and without manual tweaking lactis just does not work. Did you tweak manually on your end or was there some compatibility option that i've missed? Also wonder which effect are you using from baka inflation, since i did not notice any being used (it's enabled in json) nor have i observed any additional slot conflicts with it. Edited August 26, 2025 by angrykiwi
ShimizuModding Posted August 26, 2025 Author Posted August 26, 2025 10 hours ago, CHoowe said: In the latest version of the Expressions module (2.0.5), the module didn't call the CheckHasMFEE() function during the initialization phase, which is a bit of a hiccup. yes i noticed. it will be fixed in next version
ShimizuModding Posted August 26, 2025 Author Posted August 26, 2025 18 hours ago, firedanzigdog67 said: Would you be willing to add a feature? Similar to futaxfutausemalepositions, but for Futa x Females the Futa should use male positions. For some reason there seems to be a bug (feature?) in P+ where the genders are constantly scanned or refreshed and it perpetually overwrites changing a futa character's gender to male so that they use male on female animations... There used to be an entire mod to fix this before P+ called Gender Bender, but even installing that mod doesn't work anymore because P+ just keeps overwriting it and reverting characters back to Futa gender with very limited number of animations. (At least, I think it's P+ doing it.) theres on option in Hentairim Director that auto reverts to default at the end of the stage. try disabling it. i dont think SL p+ reverts the gender
ShimizuModding Posted August 26, 2025 Author Posted August 26, 2025 1 hour ago, angrykiwi said: @ShimizuModding Heya, I have a question regarding lactis and softbody. These both mods are recommended, but they have an issue where they both fight for the same equipment slot: lactis with leaks and softbody with custom collision boxes, and without manual tweaking lactis just does not work. Did you tweak manually on your end or was there some compatibility option that i've missed? Also wonder which effect are you using from baka inflation, since i did not notice any being used (it's enabled in json) nor have i observed any additional slot conflicts with it. hmm i havent use lactis in a while. maybe i can test it out. Hentairim is using the cum leak and tongue assets from Baka
fighter139 Posted August 26, 2025 Posted August 26, 2025 So I was only getting some IVDT voices at the end, as well as some other strange SL event behavior, so I started looking more closely at the plugin load order that I had in MO2. I noticed that the IVDT voice pack I'm using (Karryn) has its own IntelligentVoicedDirtyTalk.esp, which was overriding Hentairim P+'s .esp of the same name. I assumed that the P+ version is more recent and has more features, so I moved the Karryn mod in MO2's left pane above Hentairim P+ so that P+ overwrites with its own IntelligentVoicedDirtyTalk.esp. If I'm messing this up or I'm missing something else, please advise.
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