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Posted
37 minutes ago, zh1023700559 said:

use this instead

I used this before, and now I'm running P+ and HentairimP+ on 1.5.97. However, this mod isn't very compatible with P+—even after installing the patch made by “gegging” in the comments section, the scaling function stops working after switching animations. Thanks anyway for the heads-up!

Posted (edited)
2026年6月28日下午8点03分,Ivraine 说:

我之前用过这个,现在我用的是1.5.97版本的P+和HentairimP+。不过,这个mod和P+的兼容性不太好——即使安装了评论区“gegging”做的补丁,切换动画后缩放功能还是会失效。无论如何,谢谢你的提醒!

(self deleted)

SL Scaler Chinese.7z

Edited by zh1023700559
Posted
5 hours ago, zh1023700559 said:

This is compatible with my SLPP and HentairimP for over one year in many different mod environments. Some functions are missing but the main scaling function keeps working good. Maybe you could try some other versions.

For reference, this is my avaliable file. Also you could easily use this to turn the sclaing function on with the help of photo translation app.

SL Scaler Chinese.7z 216.81 kB · 1 download

I'm currently using SLPP 2.17.1 and HentairimP 3.0.4. I've disabled Hentairim's scaling feature, then used the SL Scaler you provided and clicked to import the default settings, but it doesn't seem to be working properly. When I switch the random opening animation to Bigguy, Shota, or Petite, for some reason there's no scaling effect. Still, thx for the info!

Posted (edited)
8 hours ago, Ivraine said:

I'm currently using SLPP 2.17.1 and HentairimP 3.0.4. I've disabled Hentairim's scaling feature, then used the SL Scaler you provided and clicked to import the default settings, but it doesn't seem to be working properly. When I switch the random opening animation to Bigguy, Shota, or Petite, for some reason there's no scaling effect. Still, thx for the info!

Just noticed that you are searching for the unequal scaling function. Try that under you P+. For me this could allow PC to play Shota tagged Sexlab Sence with an adult male, and the male will be scaled into very short. Also avaliable if you change in half of two adults animation.

 

As the photo shows. That guy is definitely an adult. I use both of Scaler and P Plus patch, leaving hentairim's scaling off.

image.thumb.jpeg.96c704e054f24192680c8cfef8ebfa10.jpeg

Shota tag works well, but bigguy can't scale correctly with Sexlab Scaler. I have no Petite tag animations to test.

 

PS: It was a fault to recommand Sexlab Scaler to you :( . I just change from SLscaler to Hentairim's Scaling to work with P Plus Patch, and both Shota and Bigguy could Scale Correctly. BTW could you tell me which animation pack with Petite tag are you using? I want to try that too.

P Plus Patch.7z

Edited by zh1023700559
Posted (edited)
3 hours ago, zh1023700559 said:

Just noticed that you are searching for the unequal scaling function. Try that under you P+. For me this could allow PC to play Shota tagged Sexlab Sence with an adult male, and the male will be scaled into very short. Also avaliable if you change in half of two adults animation.

 

As the photo shows. That guy is definitely an adult. I use both of Scaler and P Plus patch, leaving hentairim's scaling off.

image.thumb.jpeg.96c704e054f24192680c8cfef8ebfa10.jpeg

Shota tag works well, but bigguy can't scale correctly with Sexlab Scaler. I have no Petite tag animations to test.

 

PS: It was a fault to recommand Sexlab Scaler to you :( . I just change from SLscaler to Hentairim's Scaling to work with P Plus Patch, and both Shota and Bigguy could Scale Correctly. BTW could you tell me which animation pack with Petite tag are you using? I want to try that too.

P Plus Patch.7z 899.28 kB · 1 download

SLP+ does not support scaling in SE version 1.5.97, so I’m currently only using hentairimscaling, which works perfectly with any Bigguy or Shota anims. However, afaik, it does not yet support Petites; I couldn’t find any related code in “IVDTControllerScript.psc” either. I'm using Billy’s Petite anims, and the quality is quite good, imo.

Edited by Ivraine
  • 2 weeks later...
Posted (edited)

In a fit of masochism, I decided to go through and add Hentairim tags to all the untagged animations I had. 

 

For users of HentaiRim, HentaiRim P+, SLove

 

 

Update: v 1.4

 

Full overhaul of all the OG tags for animations I have (well over 3k animations checked).  Many corrections, removed duplicates, added previously untagged animation packs.  Certainly added some more errors, but removed far more....progress? 

 

Users of Zaz and Estrus, make certain these packs are registered before building and/or applying your action log.  These animations aren't registered via SLAL.  Zaz registers via its own MCM.  Estrus registers after first save reload of a new game (not on first creation).  Build/apply your action log after in order to get those animations tagged.

 

I still don't have a futa setup, but I tagged all the futa anims I had access to.  Only one(?) animation did I waffle on the accuracy of the action, but let me know if anything looks off.

 

If I had it, I tagged it.

 

Newly included is my PPA position tag adjustments config.  Included as an override with lower priority to your personal adjustments file (but higher than PPA base files).  Includes positions matching the Hentairim animation tags themselves, and disabled where appropriate to the animation (ex: When Chaurus is more tentacle than schlong).   Does nothing if you don't run PPA (which honestly, you should, but no judgement).

 

 

**OPTIONAL**

There are several animations with duplicate names or names that SLATE can't tag.  There is a .txt file with instructions to edit the animation .json files to rename these animations and allow SLATE tagging.  This ONLY gets you tags for upwards of 10-15 animations (possibly incorrect tags on a few depending on which SLATE picks to tag on duplicate named animations).  Nothing breaks if you don't do this, but doing it wrong MAY cause issues with those animation packs.  Make back-ups of those .json or be prepared to reinstall in case of error.   It's your choice if you want to take that step.

 

 

-------

 

I'll try to update this post as relevant. 

-----

 

Quick update to 1.5 - Included tags for new animator:  Liksval

Not many animations yet, but a promising new animator. 

 

----------------

 

Update v 1.6

 

Updates for Billyy, Anubs packs

minor tweaks

 

 

Updated Hentairim Tags v1.6.7z

Edited by Bigglsby
v 1.6 update
  • 2 weeks later...
Posted (edited)

I can t get anything in this mod to work. PC expression is blank and menu does not open. I have all requirements. Is there somehting I need to enable to work ?

Edited by UntitIed
Posted

Does anyone know what file to modify so that the "broken" face doesnt have this stupid solid tongue? I like the rolled back eyes but the tongue is awful, especially when its clipping with the lipsync or when the physics tongue gets added on topimage.thumb.png.2ac8a0ba7af44a6b5c6d0c77582c2d6d.png

Posted
On 6/29/2026 at 6:13 AM, zh1023700559 said:

Just noticed that you are searching for the unequal scaling function. Try that under you P+. For me this could allow PC to play Shota tagged Sexlab Sence with an adult male, and the male will be scaled into very short. Also avaliable if you change in half of two adults animation.

 

As the photo shows. That guy is definitely an adult. I use both of Scaler and P Plus patch, leaving hentairim's scaling off.

image.thumb.jpeg.96c704e054f24192680c8cfef8ebfa10.jpeg

Shota tag works well, but bigguy can't scale correctly with Sexlab Scaler. I have no Petite tag animations to test.

 

PS: It was a fault to recommand Sexlab Scaler to you :( . I just change from SLscaler to Hentairim's Scaling to work with P Plus Patch, and both Shota and Bigguy could Scale Correctly. BTW could you tell me which animation pack with Petite tag are you using? I want to try that too.

P Plus Patch.7z 899.28 kB · 15 downloads

What does this patch do?

 

Posted
1 hour ago, blackoperations said:

If something's off, click on the NPC in the console, and use setscale 0.8

Still curious, cause it borks my SL install

Posted
On 7/11/2026 at 8:08 AM, Bigglsby said:

In a fit of masochism, I decided to go through and add Hentairim tags to all the untagged animations I had.

 

Also includes Estrus animations, for those of culture (be sure Estrus anims are registered before building your action log).  There are likely packs out that I do not have, and obviously wouldn't be able to tag for in that case.

 

Additionally, corrections were made to quite a few of the original tags (like anal scenes tagged for vag), and expanded some scenes which were rather minimally tagged.

 

I don't have a futa setup, so I don't have specific futa packs installed.  There are a few futa animations I had which I made functional assumptions for.

 

There were some animations I just couldn't trigger to tag for, and there may be some errors.  Judgement calls were made on how best to tag as well.

 

If you want my corrections, allow these to overwrite the original Hentairim tags mod in your MO.  If you want just my new tags, place this above and allow the originals to overwrite.

 

Edit to add:  It may be worth mentioning, some of the tags include animations with 10+ stages.  OG tags didn't include any animations with that many stages, so I'm honestly not sure how Hentairim handles double-digit stages with tags.  It may reject tags on longer animations, it may handle them fine.  Just FYI.

 

 

Update v1.1

Found error in "Billyy (Large Spider) Missionary Anal" naming.  Animation name in mod is the same in both Standard and Petite animations. 

  Updated tags, and instructions to manually fix animation name in Billyy Mod.  Unfortunately will need to correct each mod install until/unless MA fixes on their end.

Nothing needs to be changed if NOT using Petite/Creature animations...  or if you just don't want to. 

 

----

Found more errors/missed animations.  Pulled the new tags while I'm reworking it.  Will repost tomorrow roughly.

---------

 

Update v1.2

-Found/fixed more misnamed tags in OG Hentairim files

-Found conflicting names in some Original creator files

-Found problem names in some Original creator files which prevent tag application

 

  --  Instructions are included in how/what to edit in some Original animator .json files.  This is ENTIRELY optional, but necessary to get the tags to apply to some animations (like 6-7 that I've found, assuming you have and use those animations at all).  NOT editing won't break anything, just prevent some tags applying (nothing lost, just nothing gained).  Messing up the edit may cause you animation pack problems - back up/prepare to reinstall animation pack mod if something goes wrong with the edit.  These edits would also need to be done each animation pack update/reinstall. 

 

-- There are a couple instances of Creators using the same "name" field for different animations.  SLAL registers by "id" field, but SLATE works off "name" field.  So there MAY be instances where same named animations will have tags applied to only one of the two animations.  May not apply depending on installed packs.  Guidance for fix is in the instructions in one case, as that animator has standard naming convention (but dropped in this one case, just corrected).  Another I found, but made no changes because I didn't want to make up a naming convention to push through.  Specifically applies to a single Flufyfox Futa and non-futa animation.  In my finding, the Futa animation got the tags, the FM animation got nothing.  If you don't run a Futa setup, the simplest fix is to hide the Flufyfox Futa animation .json file to not load them (would require rebuild of register for ongoing game).

 

----------

 

Update v1.3

 -Beginning of cleaning up OG tags - removal of duplicates and errors, no new animations in this batch (I think?)

 

 

 

Updated Hentairim Tags v1.3.7z 162.52 kB · 10 downloads

 

FYI for those watching this thread:  Next update will be a while.  I've added some more/old packs, and I'm going through every single animation to verify/clean/flesh out all the tags.  I've got some 3000+ animations, so it'll be a slog.  Should be a lot cleaner and more accurate (but I'm sure to add a few new inaccuracies periodically too).  Also tagging correct hole positions/disables for PPA, and intend to post that file as well (PPA can't guess when to penetrate vs thigh job/butt job for example).

How do we use the updated tags if we're on P+?  Isn't this only for SLATE?

Posted
1 hour ago, no_way said:

How do we use the updated tags if we're on P+?  Isn't this only for SLATE?

 

Honestly not sure the tag update process on P+.  I know the tags for SL and P+ are the same format, but don't know how they get baked into the SLSB system.  I'm not sure if it's gone over in the main page instructions, never looked too closely since I don't use P+.  But there IS a process to follow somewhere...

Posted
On 7/27/2026 at 7:28 AM, no_way said:

Does anyone know what file to modify so that the "broken" face doesnt have this stupid solid tongue? I like the rolled back eyes but the tongue is awful, especially when its clipping with the lipsync or when the physics tongue gets added on topimage.thumb.png.2ac8a0ba7af44a6b5c6d0c77582c2d6d.png

Try SLOVE. Tongues fixed there

  • 2 weeks later...
  • 4 weeks later...
Posted

Hi, ive just tried this mod and everything works fine so far except for linga armor (tongue from FHU) fails to equip on PC during ahegao expression. Im playing on 1.5.97 with SLP+ 2.17.1 and Hentairim P+ 3.0.4


I checked the debug console command for hentairim expression and these are the lines related to this issue that i came across:

sr_fillherup.esp detected. equipping FHUTongueTypeArmor if avalable.
FHUTongueTypeArmor not defined. skipping equip.


Any idea how to fix this?

Posted
On 9/6/2026 at 4:57 AM, .Red.Ruby. said:

Hi, ive just tried this mod and everything works fine so far except for linga armor (tongue from FHU) fails to equip on PC during ahegao expression. Im playing on 1.5.97 with SLP+ 2.17.1 and Hentairim P+ 3.0.4


I checked the debug console command for hentairim expression and these are the lines related to this issue that i came across:

sr_fillherup.esp detected. equipping FHUTongueTypeArmor if avalable.
FHUTongueTypeArmor not defined. skipping equip.


Any idea how to fix this?

ya it is broken for some reason

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