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Posted

Hey when your able to could you check out if the approaches are working for you still? Was having trouble getting them to actually lead into scenes. Other than that haven't had other issues. Thanks for the work!

Posted

Issue with actual sex not properly executing is related to latest Sexout beta (Machi is working on update that will fix it), not ND.

Posted

Having an issue with the whoring, first time it works fine and I am able to give the caps to the NPC who gave me the outfit, but the next time I try to talk to him it's as if it was the first time meeting him and I can't give him the caps at all.

Posted (edited)

I will check, but I see no reasons for dialogue to not re-appear atm, it's controlled by one single variable that is reset after getting payement from pimp.

 

Just to make it clear - whoring for pims is considered one-time repeatable job, so when you give caps in and get your share, you can repeat a job as for a first time, but there is no special recognition or giving caps in second time in a row for current pimp.

Edited by Allnarta
Posted

The game worked perfectly for a couple of days, but now suddenly the sex scene won’t start after the dialogue options. I tried adjusting the load order, but that didn’t fix it.

Load Order:-

Sexout

zaz

A lewd anims

A-lust

Devious devices

NAUGHTY DEEDS,

sexout struggle

sex assault

Posted

I think I am having an issue, not sure if this is a naughty deeds issue or an A-Lust issue, but Sexout NG 2.11.4, when npcs approach me and i try to initiate sex, it doesn't happen. When i approach them, they work just fine. 

Posted
On 2/27/2026 at 1:26 AM, Allnarta said:

It's SNG issue.

 

Got it. I fixed it by switching to 2.10. I realized though that trying to have sex with Dazzle and Joana in gomorrah it just fades to black. I'm not sure if this is also a SNG issue but just wanted to know if there is a way to fix this.

  • 3 weeks later...
Posted

Found a bug during the quest “Restoring Hope” (Medical Needs) at Camp Forlorn Hope. My game starts crashing repeatedly. I can’t even look at the injured bodies without a crash.

According to the crash logger, the NPC CFHInjuredTrooper03 is running a script from this mod at the time of the crash.

Had to disable the mod so that i could finish the quest.

Not a huge deal, but I figured I’d report it.

CrashLogger.2026-03-21-15-34-32.log

Posted

It shits itself when you try to use heartly hello greeting on it. Should be enough to add those NPC to ND blacklist.

 

I'm not sure when I return to FNV though (if ever) as all the shizophrenia around NVSE "modders" got a lot worse with new JG release (which breaks a lot of mods now, icluding those my mods require, and authors not give a shit about it and going on with breaking everything they don't like), so I switched to Fallout 4 for a while.

  • 3 weeks later...
Posted

 

Naughty Deeds updated to V. Beta 0.7:

 

-Added injured trooper NPCs to blacklist as it was reported they cause CTD.

-Fixed syntax for all SNG calls so now flags will work as intended.

-Now if Courier tried to trick his pimp and get away with all the caps, pimps he tried to trick will refuse his services.

-Infamy and Manwhore UI will now use icons as prefix instead of plain teext.

-Now if Courier tried to trick his pimp and get away with all the caps, pimp may send agents to deal with it.

-New feature: Submit to the Enemy - classic combat submit mechanics for player.

-New vanilla extended encounter: The Moon Comes Over the Tower. -Removed Plugins Plus dependency.

 

Posted

Ill keep an eye in the project since it seems very interesting. Just a question about pimping, is it planned to allow the player to become a pimp himself?

Posted
6 hours ago, espguy said:

Ill keep an eye in the project since it seems very interesting. Just a question about pimping, is it planned to allow the player to become a pimp himself?

 

Not at this moment, as involving NPCs to that sounds like compatibility/stability hassle.

Posted (edited)

Maybe you can also add slaves from Cottonwood Cove to Greets blacklist too? It doesn't cause game crash but ruins their quest if NG is active cause their collars explode when they leave the cage and try to greet courier.

And the captured powder gangers in the Legion raid camp - it does not ruin the Booted quest but seems ridiculus because they tend to unbound themselves and then return to their tied up positions. Maybe that happens with other bounded NPCs too like Benny in Fort, but haven't checked that yet. Beagle seem to be okay though.

Greets from Boxcars in Nipton are also kinda weird cause his legs supposed to be broken.

Don't get me wrong - it's just a suggestion for you to consider so that NG wouldn't have to be toggled manually during that quests.

Edited by L_WRay
Posted
30 minutes ago, L_WRay said:

Maybe you can also add slaves from Cottonwood Cove to Greets blacklist too? It doesn't cause game crash but ruins their quest if NG is active cause their collars explode when they leave the cage and try to greet courier.

 

Will add in next update; you can easily do it yourself, just find their FormIDs (can even be found on fallout wiki) and add to the list.

 

ND Blacklists are not finished by aby means, they are designed to be easily extended. I provide framework that anyone can easily adjust for themselves; also I only can add NPC that I see inapropiate when I personally play the game, which happens no too often.

  • 3 weeks later...
Posted

Hi. Is there any option to choose a location for -Naughty Talk-? So that I can lead the NPC to a bed or something like that. The fact that everything only happens on the floor is a bit strange, and sometimes the animation occurs in the location's textures

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