Spongebob Hentai Mod Posted July 14, 2025 Posted July 14, 2025 Sexlab Interactive Arousal AE View File This is a remastered version of Sexlab Interactive Arousal, made to be more friendly with other mods and adding new features using OSL Aroused mechanics. Features as 2.0 version: ESL Flagged Two new keywords for books and new mechanic, they change arousal based on the gold value of the book Lewd Book: Increases arousal. Boring Book: Decreases arousal. When you read any book containing one of the keywords, you need to wait 30 seconds until changing arousal again with a book. Four new magic effects for consumables, the change change arousal by the gold value of the consumable Alcohols: Increases libido (in general alcohols) Pastries: Increases arousal (food like apple pie and sweet roll) Soporifics: Decreases libido (food like cooked meats and hot soups) Dampeners: Decreases arousal (fruits, vegetables and cold soups) Two new magic effects for special consumables: Drugs: Increases arousal by the gold value and libido by the double of it (like skooma) Suppressants: Decrease arousal by half of the gold value and libido by the gold value (potions of cure) New mechanics for misc items, when you pick a misc item, you change your libido by 20% of the gold value if they have the LewdMiscs keyword, but you lose the arousal if you drop it. items like the statue of Dibella and Hear Stones have this keyword (the keyword does nothing for the moment, the libido change is done with a Formlist, but I need to add the keyword for documentation) Some clothing now increases your arousal multiplier by 20%, which means that you will change more arousal when you change arousal by any other trigger, like if you have an Amulet of Mara equipped, and you consume skooma, instead of getting 21 of arousal, you will get 25, this effect stack with more clothing and other arousal multiplier buffs. Shrines and other long buffs (like 8 hours) have a new magic effect, the give you Fortify Arousal, that increases your arousal multiplier by 100%, for example if you have this buff and consume skooma, you now will increase arousal by 42, if you have two clothes that change arousal multiplier, you now gain 50. Weather change, depending on it, you can lose arousal based on the weather type: Cloudy: 20 Rainy: 40 Snowy: 60 Swimming interaction, if you start swimming, you will loss arousal, at the start you will lose it slowly, but you will loss arousal faster the longer you are, the minimum arousal you can fall of is 25. Hot Water interaction,if you touch (or swim if possible) the volcanic water, like in Bonestrewn Crest, you gain arousal over time, if you stand and you have high arousal, you can: Undress all your items. Start a masturbation animation if you have Sexlab(No Hard Dependency) This can be configurated on MCM Poisons: Frostbite Mystic Venom instant Stamina damaging poisons This poisons will increase the arousal of the victim, if the victim has high arousal and is not in combat, it will undress their clothes (Slot 32, 49 and 52), note that this work if you add the poison to your weapon. The poisons are patched like the other items, so probably will not need patches for each poison. Follower compatibility, only for 1 follower for the moment. All these new features are injected to the vanilla items when you start the mod, the keywords and magic effects are not added via CK, but with scripts, you can disable the mod too to remove all these features. Compatibility: The mod should be compatible with any other mod, because it doesn't edit any vanilla record, or at least I hope that. if you want to add my features to other mods, like Cake O'Clock - Hearthfire Bakery SSE, I will explain on the "For Modders" part. Water: if a water mod edits DefaulVolcanicWater, this can cause the arousal and undressing effect to don't work, is important to patch if you see that, for my mod to work with this water. Requirements: This version is done for SE 1.6.1170, because I added some items from the Creation Club Content like Fishing or Survival mode, only the creations that come with the latest version of Skyrim, but I will make a 1.5.97 later OSL Aroused powerofthree's Papyrus Extender Soft Requeriments: Sexlab (If you want masturbation on hot water) Know Bugs: If you disable the mod, and you are tracing with papyrus logs, you will see a log similar to this: Spoiler [07/14/2025 - 12:07:21PM] Error: (000AE723): Failed to remove magic effect stack: <unknown self>.PO3_SKSEFunctions.RemoveMagicEffectFromPotion() - "<native>" Line ? [SIASetterQuest (FE005004)].SIASetterScript.ProcessConsumables() - "SIASetterScript.psc" Line 50 [SIASetterQuest (FE005004)].SIASetterScript.DisableSIAEffects() - "SIASetterScript.psc" Line 22 [SIAMCMQuest (FE00501A)].SIAMCMScript.DisableMod() - "SIAMCMScript.psc" Line 54 [SIAMCMQuest (FE00501A)].SIAMCMScript.OnSelectST() - "SIAMCMScript.psc" Line 32 [SIAMCMQuest (FE00501A)].SIAMCMScript.SelectOption() - "SKI_ConfigBase.psc" Line 1173 [SKI_ConfigManagerInstance (0A000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 159 [07/14/2025 - 12:07:21PM] Error: (00065A64): Failed to remove magic effect stack: <unknown self>.PO3_SKSEFunctions.RemoveMagicEffectFromPotion() - "<native>" Line ? [SIASetterQuest (FE005004)].SIASetterScript.ProcessConsumables() - "SIASetterScript.psc" Line 50 [SIASetterQuest (FE005004)].SIASetterScript.DisableSIAEffects() - "SIASetterScript.psc" Line 22 [SIAMCMQuest (FE00501A)].SIAMCMScript.DisableMod() - "SIAMCMScript.psc" Line 54 [SIAMCMQuest (FE00501A)].SIAMCMScript.OnSelectST() - "SIAMCMScript.psc" Line 32 [SIAMCMQuest (FE00501A)].SIAMCMScript.SelectOption() - "SKI_ConfigBase.psc" Line 1173 [SKI_ConfigManagerInstance (0A000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 159 [07/14/2025 - 12:07:21PM] Error: (000CADFB): Failed to remove magic effect stack: <unknown self>.PO3_SKSEFunctions.RemoveMagicEffectFromPotion() - "<native>" Line ? [SIASetterQuest (FE005004)].SIASetterScript.ProcessConsumables() - "SIASetterScript.psc" Line 50 [SIASetterQuest (FE005004)].SIASetterScript.DisableSIAEffects() - "SIASetterScript.psc" Line 22 [SIAMCMQuest (FE00501A)].SIAMCMScript.DisableMod() - "SIAMCMScript.psc" Line 54 [SIAMCMQuest (FE00501A)].SIAMCMScript.OnSelectST() - "SIAMCMScript.psc" Line 32 [SIAMCMQuest (FE00501A)].SIAMCMScript.SelectOption() - "SKI_ConfigBase.psc" Line 1173 [SKI_ConfigManagerInstance (0A000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 159 [07/14/2025 - 12:07:21PM] Error: (000669A3): Failed to remove magic effect stack: <unknown self>.PO3_SKSEFunctions.RemoveMagicEffectFromPotion() - "<native>" Line ? [SIASetterQuest (FE005004)].SIASetterScript.ProcessConsumables() - "SIASetterScript.psc" Line 50 [SIASetterQuest (FE005004)].SIASetterScript.DisableSIAEffects() - "SIASetterScript.psc" Line 22 [SIAMCMQuest (FE00501A)].SIAMCMScript.DisableMod() - "SIAMCMScript.psc" Line 54 [SIAMCMQuest (FE00501A)].SIAMCMScript.OnSelectST() - "SIAMCMScript.psc" Line 32 [SIAMCMQuest (FE00501A)].SIAMCMScript.SelectOption() - "SKI_ConfigBase.psc" Line 1173 [SKI_ConfigManagerInstance (0A000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 159 [07/14/2025 - 12:07:21PM] Error: (00064B36): Failed to remove magic effect stack: <unknown self>.PO3_SKSEFunctions.RemoveMagicEffectFromPotion() - "<native>" Line ? [SIASetterQuest (FE005004)].SIASetterScript.ProcessConsumables() - "SIASetterScript.psc" Line 50 [SIASetterQuest (FE005004)].SIASetterScript.DisableSIAEffects() - "SIASetterScript.psc" Line 22 [SIAMCMQuest (FE00501A)].SIAMCMScript.DisableMod() - "SIAMCMScript.psc" Line 54 [SIAMCMQuest (FE00501A)].SIAMCMScript.OnSelectST() - "SIAMCMScript.psc" Line 32 [SIAMCMQuest (FE00501A)].SIAMCMScript.SelectOption() - "SKI_ConfigBase.psc" Line 1173 [SKI_ConfigManagerInstance (0A000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 159 [07/14/2025 - 12:07:21PM] Error: (00064B34): Failed to remove magic effect stack: <unknown self>.PO3_SKSEFunctions.RemoveMagicEffectFromPotion() - "<native>" Line ? [SIASetterQuest (FE005004)].SIASetterScript.ProcessConsumables() - "SIASetterScript.psc" Line 50 [SIASetterQuest (FE005004)].SIASetterScript.DisableSIAEffects() - "SIASetterScript.psc" Line 22 [SIAMCMQuest (FE00501A)].SIAMCMScript.DisableMod() - "SIAMCMScript.psc" Line 54 [SIAMCMQuest (FE00501A)].SIAMCMScript.OnSelectST() - "SIAMCMScript.psc" Line 32 [SIAMCMQuest (FE00501A)].SIAMCMScript.SelectOption() - "SKI_ConfigBase.psc" Line 1173 [SKI_ConfigManagerInstance (0A000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 159 [07/14/2025 - 12:07:21PM] Error: (00064B35): Failed to remove magic effect stack: <unknown self>.PO3_SKSEFunctions.RemoveMagicEffectFromPotion() - "<native>" Line ? [SIASetterQuest (FE005004)].SIASetterScript.ProcessConsumables() - "SIASetterScript.psc" Line 50 [SIASetterQuest (FE005004)].SIASetterScript.DisableSIAEffects() - "SIASetterScript.psc" Line 22 [SIAMCMQuest (FE00501A)].SIAMCMScript.DisableMod() - "SIAMCMScript.psc" Line 54 [SIAMCMQuest (FE00501A)].SIAMCMScript.OnSelectST() - "SIAMCMScript.psc" Line 32 [SIAMCMQuest (FE00501A)].SIAMCMScript.SelectOption() - "SKI_ConfigBase.psc" Line 1173 [SKI_ConfigManagerInstance (0A000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 159 [07/14/2025 - 12:07:21PM] Error: (00064B33): Failed to remove magic effect stack: <unknown self>.PO3_SKSEFunctions.RemoveMagicEffectFromPotion() - "<native>" Line ? [SIASetterQuest (FE005004)].SIASetterScript.ProcessConsumables() - "SIASetterScript.psc" Line 50 [SIASetterQuest (FE005004)].SIASetterScript.DisableSIAEffects() - "SIASetterScript.psc" Line 22 [SIAMCMQuest (FE00501A)].SIAMCMScript.DisableMod() - "SIAMCMScript.psc" Line 54 [SIAMCMQuest (FE00501A)].SIAMCMScript.OnSelectST() - "SIAMCMScript.psc" Line 32 [SIAMCMQuest (FE00501A)].SIAMCMScript.SelectOption() - "SKI_ConfigBase.psc" Line 1173 [SKI_ConfigManagerInstance (0A000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 159 [07/14/2025 - 12:07:21PM] Error: (00064B32): Failed to remove magic effect stack: <unknown self>.PO3_SKSEFunctions.RemoveMagicEffectFromPotion() - "<native>" Line ? [SIASetterQuest (FE005004)].SIASetterScript.ProcessConsumables() - "SIASetterScript.psc" Line 50 [SIASetterQuest (FE005004)].SIASetterScript.DisableSIAEffects() - "SIASetterScript.psc" Line 22 [SIAMCMQuest (FE00501A)].SIAMCMScript.DisableMod() - "SIAMCMScript.psc" Line 54 [SIAMCMQuest (FE00501A)].SIAMCMScript.OnSelectST() - "SIAMCMScript.psc" Line 32 [SIAMCMQuest (FE00501A)].SIAMCMScript.SelectOption() - "SKI_ConfigBase.psc" Line 1173 [SKI_ConfigManagerInstance (0A000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 159 [07/14/2025 - 12:07:21PM] Error: (00064B31): Failed to remove magic effect stack: <unknown self>.PO3_SKSEFunctions.RemoveMagicEffectFromPotion() - "<native>" Line ? [SIASetterQuest (FE005004)].SIASetterScript.ProcessConsumables() - "SIASetterScript.psc" Line 50 [SIASetterQuest (FE005004)].SIASetterScript.DisableSIAEffects() - "SIASetterScript.psc" Line 22 [SIAMCMQuest (FE00501A)].SIAMCMScript.DisableMod() - "SIAMCMScript.psc" Line 54 [SIAMCMQuest (FE00501A)].SIAMCMScript.OnSelectST() - "SIAMCMScript.psc" Line 32 [SIAMCMQuest (FE00501A)].SIAMCMScript.SelectOption() - "SKI_ConfigBase.psc" Line 1173 [SKI_ConfigManagerInstance (0A000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 159 [07/14/2025 - 12:07:21PM] Error: (FE0009E9): Failed to remove magic effect stack: <unknown self>.PO3_SKSEFunctions.RemoveMagicEffectFromPotion() - "<native>" Line ? [SIASetterQuest (FE005004)].SIASetterScript.ProcessConsumables() - "SIASetterScript.psc" Line 50 [SIASetterQuest (FE005004)].SIASetterScript.DisableSIAEffects() - "SIASetterScript.psc" Line 22 [SIAMCMQuest (FE00501A)].SIAMCMScript.DisableMod() - "SIAMCMScript.psc" Line 54 [SIAMCMQuest (FE00501A)].SIAMCMScript.OnSelectST() - "SIAMCMScript.psc" Line 32 [SIAMCMQuest (FE00501A)].SIAMCMScript.SelectOption() - "SKI_ConfigBase.psc" Line 1173 [SKI_ConfigManagerInstance (0A000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 159 [07/14/2025 - 12:07:21PM] Error: (FE0009E4): Failed to remove magic effect stack: <unknown self>.PO3_SKSEFunctions.RemoveMagicEffectFromPotion() - "<native>" Line ? [SIASetterQuest (FE005004)].SIASetterScript.ProcessConsumables() - "SIASetterScript.psc" Line 50 [SIASetterQuest (FE005004)].SIASetterScript.DisableSIAEffects() - "SIASetterScript.psc" Line 22 [SIAMCMQuest (FE00501A)].SIAMCMScript.DisableMod() - "SIAMCMScript.psc" Line 54 [SIAMCMQuest (FE00501A)].SIAMCMScript.OnSelectST() - "SIAMCMScript.psc" Line 32 [SIAMCMQuest (FE00501A)].SIAMCMScript.SelectOption() - "SKI_ConfigBase.psc" Line 1173 [SKI_ConfigManagerInstance (0A000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 159 [07/14/2025 - 12:07:21PM] Error: (FE0009E3): Failed to remove magic effect stack: <unknown self>.PO3_SKSEFunctions.RemoveMagicEffectFromPotion() - "<native>" Line ? [SIASetterQuest (FE005004)].SIASetterScript.ProcessConsumables() - "SIASetterScript.psc" Line 50 [SIASetterQuest (FE005004)].SIASetterScript.DisableSIAEffects() - "SIASetterScript.psc" Line 22 [SIAMCMQuest (FE00501A)].SIAMCMScript.DisableMod() - "SIAMCMScript.psc" Line 54 [SIAMCMQuest (FE00501A)].SIAMCMScript.OnSelectST() - "SIAMCMScript.psc" Line 32 [SIAMCMQuest (FE00501A)].SIAMCMScript.SelectOption() - "SKI_ConfigBase.psc" Line 1173 [SKI_ConfigManagerInstance (0A000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 159 [07/14/2025 - 12:07:21PM] Error: (FE0009E2): Failed to remove magic effect stack: <unknown self>.PO3_SKSEFunctions.RemoveMagicEffectFromPotion() - "<native>" Line ? [SIASetterQuest (FE005004)].SIASetterScript.ProcessConsumables() - "SIASetterScript.psc" Line 50 [SIASetterQuest (FE005004)].SIASetterScript.DisableSIAEffects() - "SIASetterScript.psc" Line 22 [SIAMCMQuest (FE00501A)].SIAMCMScript.DisableMod() - "SIAMCMScript.psc" Line 54 [SIAMCMQuest (FE00501A)].SIAMCMScript.OnSelectST() - "SIAMCMScript.psc" Line 32 [SIAMCMQuest (FE00501A)].SIAMCMScript.SelectOption() - "SKI_ConfigBase.psc" Line 1173 [SKI_ConfigManagerInstance (0A000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 159 [07/14/2025 - 12:07:21PM] Error: (FE0009E8): Failed to remove magic effect stack: <unknown self>.PO3_SKSEFunctions.RemoveMagicEffectFromPotion() - "<native>" Line ? [SIASetterQuest (FE005004)].SIASetterScript.ProcessConsumables() - "SIASetterScript.psc" Line 50 [SIASetterQuest (FE005004)].SIASetterScript.DisableSIAEffects() - "SIASetterScript.psc" Line 22 [SIAMCMQuest (FE00501A)].SIAMCMScript.DisableMod() - "SIAMCMScript.psc" Line 54 [SIAMCMQuest (FE00501A)].SIAMCMScript.OnSelectST() - "SIAMCMScript.psc" Line 32 [SIAMCMQuest (FE00501A)].SIAMCMScript.SelectOption() - "SKI_ConfigBase.psc" Line 1173 [SKI_ConfigManagerInstance (0A000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 159 [07/14/2025 - 12:07:21PM] Error: (FE000A08): Failed to remove magic effect stack: <unknown self>.PO3_SKSEFunctions.RemoveMagicEffectFromPotion() - "<native>" Line ? [SIASetterQuest (FE005004)].SIASetterScript.ProcessConsumables() - "SIASetterScript.psc" Line 50 [SIASetterQuest (FE005004)].SIASetterScript.DisableSIAEffects() - "SIASetterScript.psc" Line 22 [SIAMCMQuest (FE00501A)].SIAMCMScript.DisableMod() - "SIAMCMScript.psc" Line 54 [SIAMCMQuest (FE00501A)].SIAMCMScript.OnSelectST() - "SIAMCMScript.psc" Line 32 [SIAMCMQuest (FE00501A)].SIAMCMScript.SelectOption() - "SKI_ConfigBase.psc" Line 1173 [SKI_ConfigManagerInstance (0A000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 159 [07/14/2025 - 12:07:22PM] Error: (FE0009E1): Failed to remove magic effect Or a MUCH larger log, it says it failed to remove the magic effect, but in-game it actually removes the magic effect, you can check it with other mods too, I don't know what is causing it but I didn't find any bug In-game, only on the logs, I will try to se what can ba causing this, if is some line or a problem with Papyrus Extender. Arousal Multiplier will change not only the arousal gain, but the arousal loss too, this is a problem with OSL Aroused, I will ask the author if it's possible to make two different multipliers Reading books probably don't work on follower, because they don't "read", but I can find other solution Weather arousal change happens pretty fast, so you will change arousal before it starts raining or snowing, maybe not a bug, but because how detection of weather changes work The list of items added is here, minus the clothes, that are the tavern clothes, mara and dibella amulet, including Lynea's Amulet of Dibella Spoiler Alcohol Magic Effect added to Stros M'Kai Rum with gold value 13.000000 Alcohol Magic Effect added to Holy Water with gold value 8.000000 Alcohol Magic Effect added to Esbern's Potion with gold value 251.000000 Alcohol Magic Effect added to Balmora Blue with gold value 69.000000 Alcohol Magic Effect added to Argonian Ale with gold value 6.000000 Alcohol Magic Effect added to Sujamma with gold value 11.000000 Alcohol Magic Effect added to Shein with gold value 11.000000 Alcohol Magic Effect added to Sadri's Sujamma with gold value 1.000000 Alcohol Magic Effect added to Mazte with gold value 6.000000 Alcohol Magic Effect added to Jessica's Wine with gold value 13.000000 Alcohol Magic Effect added to Flin with gold value 16.000000 Alcohol Magic Effect added to Firebrand Wine with gold value 138.000000 Alcohol Magic Effect added to Emberbrand Wine with gold value 16.000000 Alcohol Magic Effect added to Dragon's Breath Mead with gold value 6.000000 Alcohol Magic Effect added to Colovian Brandy with gold value 101.000000 Alcohol Magic Effect added to Ashfire Mead with gold value 51.000000 Alcohol Magic Effect added to Argonian Bloodwine with gold value 101.000000 Alcohol Magic Effect added to Surilie Brothers Wine with gold value 41.000000 Alcohol Magic Effect added to Aged Flin with gold value 181.000000 Alcohol Magic Effect added to Cliff Racer with gold value 6.000000 Alcohol Magic Effect added to White-Gold Tower with gold value 6.000000 Alcohol Magic Effect added to Velvet LeChance with gold value 6.000000 Alcohol Magic Effect added to Cyrodilic Brandy with gold value 151.000000 Alcohol Magic Effect added to Mead with Juniper Berry with gold value 6.000000 Alcohol Magic Effect added to Spiced Wine with gold value 8.000000 Alcohol Magic Effect added to Wine with gold value 8.000000 Alcohol Magic Effect added to Alto Wine with gold value 13.000000 Alcohol Magic Effect added to Honningbrew Mead with gold value 21.000000 Alcohol Magic Effect added to Black-Briar Reserve with gold value 101.000000 Alcohol Magic Effect added to Black-Briar Mead with gold value 26.000000 Alcohol Magic Effect added to Alto Wine with gold value 13.000000 Alcohol Magic Effect added to Wine with gold value 8.000000 Alcohol Magic Effect added to Nord Mead with gold value 6.000000 Alcohol Magic Effect added to Ale with gold value 6.000000 Dampener Magic Effect added to Tomato with gold value 5.000000 Dampener Magic Effect added to Poisoned Red Apple with gold value 4.000000 Dampener Magic Effect added to Poisoned Green Apple with gold value 4.000000 Dampener Magic Effect added to Green Apple with gold value 4.000000 Dampener Magic Effect added to Red Apple with gold value 4.000000 Dampener Magic Effect added to Gourd with gold value 2.000000 Dampener Magic Effect added to Carrot with gold value 2.000000 Dampener Magic Effect added to Cabbage with gold value 3.000000 Dampener Magic Effect added to Clam Chowder with gold value 6.000000 Dampener Magic Effect added to Potato Soup with gold value 6.000000 Dampener Magic Effect added to Tomato Soup with gold value 6.000000 Dampener Magic Effect added to Vegetable Soup with gold value 6.000000 Dampener Magic Effect added to Cabbage Soup with gold value 6.000000 Dampener Magic Effect added to Cabbage Potato Soup with gold value 6.000000 Dampener Magic Effect added to Apple Cabbage Stew with gold value 9.000000 Drug Magic Effect added to The White Phial (Full) with gold value 80.000000 Drug Magic Effect added to The White Phial (Full) with gold value 194.000000 Drug Magic Effect added to The White Phial (Full) with gold value 342.000000 Drug Magic Effect added to The White Phial (Full) with gold value 97.000000 Drug Magic Effect added to The White Phial (Full) with gold value 266.000000 Drug Magic Effect added to The White Phial (Full) with gold value 342.000000 Drug Magic Effect added to Stallion's Potion with gold value 342.000000 Drug Magic Effect added to Potion of Blood with gold value 76.000000 Drug Magic Effect added to Kodrir's Skooma with gold value 21.000000 Drug Magic Effect added to Sleeping Tree Sap with gold value 101.000000 Drug Magic Effect added to Skooma with gold value 21.000000 Drug Magic Effect added to Redwater Skooma with gold value 36.000000 Drug Magic Effect added to Double-Distilled Skooma with gold value 45.000000 Pastry Magic Effect added to Long Taffy Treat with gold value 4.000000 Pastry Magic Effect added to Honey Nut Treat with gold value 3.000000 Pastry Magic Effect added to Honey with gold value 3.000000 Pastry Magic Effect added to Homecooked Meal with gold value 6.000000 Pastry Magic Effect added to Bread with gold value 3.000000 Pastry Magic Effect added to Bread with gold value 3.000000 Pastry Magic Effect added to Boiled Creme Treat with gold value 5.000000 Pastry Magic Effect added to Apple Pie with gold value 6.000000 Pastry Magic Effect added to Potato Bread with gold value 3.000000 Pastry Magic Effect added to Lavender Dumpling with gold value 4.000000 Pastry Magic Effect added to Snowberry Crostata with gold value 6.000000 Pastry Magic Effect added to Juniper Berry Crostata with gold value 6.000000 Pastry Magic Effect added to Jazbay Crostata with gold value 6.000000 Pastry Magic Effect added to Garlic Bread with gold value 3.000000 Pastry Magic Effect added to Braided Bread with gold value 3.000000 Pastry Magic Effect added to Crab Cakes with gold value 6.000000 Pastry Magic Effect added to Chicken Dumpling with gold value 4.000000 Pastry Magic Effect added to Apple Dumpling with gold value 4.000000 Pastry Magic Effect added to Sweet Roll with gold value 3.000000 Soporific Magic Effect added to Spiced Beef with gold value 5.000000 Soporific Magic Effect added to Mammoth Cheese Bowl with gold value 4.000000 Soporific Magic Effect added to Sliced Eidar Cheese with gold value 11.000000 Soporific Magic Effect added to Eidar Cheese Wheel with gold value 14.000000 Soporific Magic Effect added to Sliced Goat Cheese with gold value 9.000000 Soporific Magic Effect added to Goat Cheese Wheel with gold value 11.000000 Soporific Magic Effect added to Eidar Cheese Wedge with gold value 6.000000 Soporific Magic Effect added to Goat Cheese Wedge with gold value 5.000000 Soporific Magic Effect added to Hot Venison Stew with gold value 9.000000 Soporific Magic Effect added to Hot Vegetable Soup with gold value 6.000000 Soporific Magic Effect added to Hot Tomato Soup with gold value 6.000000 Soporific Magic Effect added to Hot Potato Soup with gold value 6.000000 Soporific Magic Effect added to Hot Horker Stew with gold value 9.000000 Soporific Magic Effect added to Hot Elsweyr Fondue with gold value 6.000000 Soporific Magic Effect added to Hot Cabbage Soup with gold value 6.000000 Soporific Magic Effect added to Hot Cabbage Potato Soup with gold value 6.000000 Soporific Magic Effect added to Hot Beef Stew with gold value 9.000000 Soporific Magic Effect added to Hot Apple Cabbage Stew with gold value 9.000000 Soporific Magic Effect added to Venison Stew with gold value 9.000000 Soporific Magic Effect added to Roasted Tomato Crab Bisque with gold value 6.000000 Soporific Magic Effect added to Potato Crab Chowder with gold value 9.000000 Soporific Magic Effect added to Horker Stew with gold value 9.000000 Soporific Magic Effect added to Horker and Ash Yam Stew with gold value 10.000000 Soporific Magic Effect added to Grilled Chicken Breast with gold value 5.000000 Soporific Magic Effect added to Elsweyr Fondue with gold value 6.000000 Soporific Magic Effect added to Creamy Crab Bisque with gold value 9.000000 Soporific Magic Effect added to Crab Stew with gold value 6.000000 Soporific Magic Effect added to Cooked Boar Meat with gold value 16.000000 Soporific Magic Effect added to Cooked Beef with gold value 6.000000 Soporific Magic Effect added to Beef Stew with gold value 9.000000 Soporific Magic Effect added to Jug of Milk with gold value 3.000000 Soporific Magic Effect added to Butter with gold value 2.000000 Suppresant Magic Effect added to Potion of Cure Disease with gold value 80.000000 Suppresant Magic Effect added to Potion of Cure Poison with gold value 32.000000 SIABoringBookKeyword added to Enchanter's Primer SIABoringBookKeyword added to Herbalist's Guide to Skyrim SIABoringBookKeyword added to Guide to Better Thieving SIABoringBookKeyword added to Atlas of Dragons SIALewdBookKeyword added to The Real Barenziah, v3 SIALewdBookKeyword added to The Real Barenziah, v4 SIALewdBookKeyword added to The Real Barenziah, v5 SIALewdBookKeyword added to Palla, volume 2 SIALewdBookKeyword added to Palla, volume 1 SIALewdBookKeyword added to Last Scabbard of Akrash SIALewdBookKeyword added to Jornibret's Last Dance SIALewdBookKeyword added to Lusty Argonian Maid Folio SIALewdBookKeyword added to The Sultry Argonian Bard, v1 SIALewdBookKeyword added to Racial Phylogeny SIALewdBookKeyword added to The Lusty Argonian Maid, v2 SIALewdBookKeyword added to The Lusty Argonian Maid, v1 SIALewdMiscKeyword added to Heart Stone SIALewdMiscKeyword added to Heart Stone SIALewdMiscKeyword added to Ornate Drinking Horn SIALewdMiscKeyword added to Statue of Dibella SIALewdMiscKeyword added to Statue of Dibella SIALewdMiscKeyword added to Dibella Statue Fortify Arousal added to spell: Vampiric Blood Rested Fortify Arousal added to spell: Father's Love Fortify Arousal added to spell: Mother's Love Fortify Arousal added to spell: Lover's Comfort Fortify Arousal added to spell: Blessing of Mara Fortify Arousal added to spell: Blessing of Dibella In total are like 150 items that change arousal, I didn't add the poisons on the log If you want to add items from your or other mods to my mod, this is how to do it: Spoiler I didn't like how you added magic effects or other things to items on the old Sexlab Interactive Arousal, because you can only do it with "potion" and it didn't consider other factors, like what effect should apply, an alto wine shouldn’t have the same effect as The White Phial, so that's why I use the gold value for the amount of arousal, the game is well adjusted on the gold values, so I use them for the magnitudes. This mod is made in a way to be incredibly, but consider using Creation kit Instead of Xedit, because is easier to do it on CK, you can use my mod as the “patch” and edit that one, or make a patch, I will show how to do a patch for a single mod Cannabis Skyrim SE 1.- You need to load my mod and the other mod(s) you want to add a patch, don't make any of them active, they are all masters, or you can use my mod as active, but it should be loaded last (I think) 2.- Now, you can search for the FormLists of my mod, open the one you want to add, consider that this list should be of the same type, like potions or books or clothes or spells, for the mod I will make a patch I only need the SIADrugsList, that contains on;y 'potions" 3.-The mod I'm trying to patch has this potions, and I search them, thankfully this mod has a prefix to easy search 4.- Finally I add all the potions to the formlist, it can be done selecting all these potions and dreagged to the already open Formlist, almost 90 potions patched this easy easy 5.- Now I will show how the mod works, I buyed Charas from the cannabis mod, (I'm using More Informative Console to show how it works), I take this screenshot before activating the mod Via MCM, it has 7 magic effects 6.- After activating the mod, it now has 8 magic effects, that 8th magic effect is the arousal one on drugs, After I consumed the drug, it trigger the arousal change As you see, adding a huge amount of consumables or books with my mod is increadible easy, and can be done with other mods like CACO without editing each record on Xedit, just dragging records to my formlists, the only problem is that you need to wait untill all items are "registered" to have the effects, but the time for 300 items with cannabis was like 20 seconds. Other way is using FormList Manipulator - FLM, but I don't know how to do it exatly, and will only be necessary if you want to make a patch for another mod IMPORTANT INFORMATION FOR LONGBUFFS Skyrim, for some reason has long buffs, like the blesses or the Father's Love and Mother's Love to be different "cast" types, while the blesses are "Fire and Forget" casting type for spell, the lovers confort or father's or mother's love is a "Constant Effect" castying type, so if you want to add the long buff feature to other mods, you need to place the spell on the correct Formlist: SIALongBuffsConstantList for Constant Effect casting spells SIALongBuffsFirenForgetList for Fire and Forget casting spells I din't found spells to add the "Concentraiton" cast type, but I will add on the future Todo: More Interactions, I pretty much made the same ones from the old mod Check the Papyrus log IMPORTANT INFORMATION FOR WATER To make the arousal gain work with "hot water" like the volcanic one, I needed to edit the watertype itself, Is yous a toggle, but that means if a mod edit this watertype, it will cause it to not gain the magic effect that changes arousal, note that this will only happen for the hot water, not the other kind of water that reduce arousal. Spoiler As you can see, it need to have the "causes" checked, and I put 0 to damage per second, so it doesn't actually damages the player, this is for a IsInDangerusWater condition, that means if you want to add a water type that incremets arousal, you need to do the same, like leets say, a sauna mod Todo: More Interactions, I pretty much made the same ones from the old mod Check the Papyrus log To update: Disable my mod with the old version Save it Install the new version Load it Enable my mod again and wait untill "SIA Enable" notification Submitter Spongebob Hentai Mod Submitted 07/14/2025 Category Sex Effects Requirements OSL Aroused powerofthree's Papyrus Extender Regular Edition Compatible No Install Instructions
Mrod23 Posted July 14, 2025 Posted July 14, 2025 Looking forward to your inclusion of 1.5.97 in this remastering. Good work, thanks! 1
AAAndreyKongo2 Posted July 15, 2025 Posted July 15, 2025 Shouldnt alcohol increase Arousal, and not libido? As alcohol inebriation and arousal are both temporary states of mind and body, not a person's general attitude, like libido is for example. 1
Spongebob Hentai Mod Posted July 15, 2025 Author Posted July 15, 2025 26 minutes ago, AAAndreyKongo2 said: Shouldnt alcohol increase Arousal, and not libido? As alcohol inebriation and arousal are both temporary states of mind and body, not a person's general attitude, like libido is for example. I was deciding between alcohol and pastries, alcohol "gets on the mod" and pastries give an instant mood, or something like that, but yeah, can actually made a configuration to decide what alcohol does, I think is just a line Other thing is that arousal has more "value" than libido, and is easier to get alcohol than get pastries, and that way I give pastries some utility, like the apple pie or sweet roll
Anunya Posted July 15, 2025 Posted July 15, 2025 Oh this looks interesting Question about the shrines and long buffs that fortify arousal - does that apply to all long buffs or just some (like ones you get from the Shrine of Dibella)? Another question - I assume that mods modifying food and drinks records or adding new ones would need a patch, is that correct?
Brittany11101 Posted July 15, 2025 Posted July 15, 2025 So curious how it would work with mods that change prices of food ,skooma etc ?
Spongebob Hentai Mod Posted July 15, 2025 Author Posted July 15, 2025 1 hour ago, Anunya said: Oh this looks interesting Question about the shrines and long buffs that fortify arousal - does that apply to all long buffs or just some (like ones you get from the Shrine of Dibella)? Another question - I assume that mods modifying food and drinks records or adding new ones would need a patch, is that correct? You can read how to add items to my mod, but I didn't edit any record, all are new records, and are only magic effects, Formlists and quests. This is the list of long buffs I added the fortify arousal 23 hours ago, Spongebob Hentai Mod said: Fortify Arousal added to spell: Vampiric Blood Rested Fortify Arousal added to spell: Father's Love Fortify Arousal added to spell: Mother's Love Fortify Arousal added to spell: Lover's Comfort Fortify Arousal added to spell: Blessing of Mara Fortify Arousal added to spell: Blessing of Dibella 1
Spongebob Hentai Mod Posted July 15, 2025 Author Posted July 15, 2025 1 hour ago, Brittany11101 said: So curious how it would work with mods that change prices of food ,skooma etc ? On vanilla, Skooma cost 25 of gold, and increments arousal by 25 (26 because I added a +1 for some food that cost 0), if a mod changes it to 50, it will change the arousal to 50 too
poporaltemporal Posted July 16, 2025 Posted July 16, 2025 This mod seems interesting. I would like to point out though that to avoid conflicts with other mods use skypatcher or similar toolkit that can add the keywords you use and avoid overriding any vanilla items. I am not sure if any mod does it yet but would like to see feature that would count pheremones. Aka if female would be close to male like really close he would sniff and get aroused and visa versa. Succubus mods could use this too cause ill effect either to make the succubus not able to get arousal but give it to others or get aroused all the time. This should be light weight as it would not need line of sight calculations. Though cloak stuff has always been rather bad in skyrim so if you go this way you better to stick with some script extender or something. It would be nice but I understand you would need artist or help about it or use skypatcher or similar to try to run keywords on lets say chocolates that some mods add. i.e https://www.nexusmods.com/skyrimspecialedition/mods/20909 https://www.nexusmods.com/skyrimspecialedition/mods/33790 https://www.nexusmods.com/skyrimspecialedition/mods/39132 Maybe some ingriedient or herb would have same thing.. ((Vanilla or sperm alchemy etc)) Other than that I would like to see other types of ways that arousal effect the PC than just debuffs or locking animations. Something like forced wink or flirt if the arousal was too high. I am not sure if its easy or possible to do but it would be cool if you would be able to implement flirt dialogue where you had like 3 options. One is the "forced" flirt, one hesitant and one neutral. Forced flirt would take no skill check from PC but NPC could reject the flirt. Hesitant or neutral option would use charm / will something check aka roll for success. If you would fail PC would flirt anyway. I understand that you have just created mod and sorry if this all is overwhelming. I just like to think stuff out.
Spongebob Hentai Mod Posted July 16, 2025 Author Posted July 16, 2025 5 hours ago, poporaltemporal said: This mod seems interesting. I would like to point out though that to avoid conflicts with other mods use skypatcher or similar toolkit that can add the keywords you use and avoid overriding any vanilla items. I am not sure if any mod does it yet but would like to see feature that would count pheremones. Aka if female would be close to male like really close he would sniff and get aroused and visa versa. Succubus mods could use this too cause ill effect either to make the succubus not able to get arousal but give it to others or get aroused all the time. This should be light weight as it would not need line of sight calculations. Though cloak stuff has always been rather bad in skyrim so if you go this way you better to stick with some script extender or something. It would be nice but I understand you would need artist or help about it or use skypatcher or similar to try to run keywords on lets say chocolates that some mods add. i.e https://www.nexusmods.com/skyrimspecialedition/mods/20909 https://www.nexusmods.com/skyrimspecialedition/mods/33790 https://www.nexusmods.com/skyrimspecialedition/mods/39132 Maybe some ingriedient or herb would have same thing.. ((Vanilla or sperm alchemy etc)) Other than that I would like to see other types of ways that arousal effect the PC than just debuffs or locking animations. Something like forced wink or flirt if the arousal was too high. I am not sure if its easy or possible to do but it would be cool if you would be able to implement flirt dialogue where you had like 3 options. One is the "forced" flirt, one hesitant and one neutral. Forced flirt would take no skill check from PC but NPC could reject the flirt. Hesitant or neutral option would use charm / will something check aka roll for success. If you would fail PC would flirt anyway. I understand that you have just created mod and sorry if this all is overwhelming. I just like to think stuff out. Not needed for conflicts, the mod doesn't edit any record, and inject the effects when the mod is started with a script, so it works with CACO or others without patches, and you can add the effects to new items using the FormLists pheremones seems complicated without using a polling, maybe can be done when speaking? but that would need a quest, I was thinking on doing a mod new mod with a similar theme though. Some of these mods can be added to my mod with just adding the items to a Form List of my mod, It last like 5 minutes to patch all these, no SkyPatcher needed I don't want to add many "speak" conversation on the mod, but maybe on other mod dedicated to it, with more features with only NPCs interactions, I think the original mod was made on simpler interactions, but will consider it for the other mod Thanks, I will consider some things, and maybe you can check the mod to see how it works, is pretty simple and mod-friendly 1
Anunya Posted July 17, 2025 Posted July 17, 2025 Idea/ suggestion: swimming in natural bodies of water decreases arousal (cold showers and all that). 1
poporaltemporal Posted July 17, 2025 Posted July 17, 2025 18 hours ago, Spongebob Hentai Mod said: Not needed for conflicts, the mod doesn't edit any record, and inject the effects when the mod is started with a script, so it works with CACO or others without patches, and you can add the effects to new items using the FormLists Some of these mods can be added to my mod with just adding the items to a Form List of my mod, It last like 5 minutes to patch all these, no SkyPatcher needed Hmm, thought that formlists were also conflicting. Maybe its my misunderstanding but well even in theory formlist manipulation is just adds and removes (basically you could merge those automatically) Skyrim and bethesda games tend to override all value records formlists are exception? 18 hours ago, Spongebob Hentai Mod said: pheremones seems complicated without using a polling, maybe can be done when speaking? but that would need a quest, I was thinking on doing a mod new mod with a similar theme though. I don't want to add many "speak" conversation on the mod, but maybe on other mod dedicated to it, with more features with only NPCs interactions, I think the original mod was made on simpler interactions, but will consider it for the other mod Interesting thought to somehow merge pheremones and dialogue. It makes sense to make checks and even add effects on dialogue start but basically only way to do it like that is to create forced dialogue that does not contain any speech but just scripts?
Spongebob Hentai Mod Posted July 17, 2025 Author Posted July 17, 2025 14 hours ago, Anunya said: Idea/ suggestion: swimming in natural bodies of water decreases arousal (cold showers and all that). Great, and maybe if is raining too 1
Spongebob Hentai Mod Posted July 17, 2025 Author Posted July 17, 2025 4 hours ago, poporaltemporal said: Hmm, thought that formlists were also conflicting. Maybe its my misunderstanding but well even in theory formlist manipulation is just adds and removes (basically you could merge those automatically) Skyrim and bethesda games tend to override all value records formlists are exception? Interesting thought to somehow merge pheremones and dialogue. It makes sense to make checks and even add effects on dialogue start but basically only way to do it like that is to create forced dialogue that does not contain any speech but just scripts? I want to try that for the pheremones but still need to understand how dialogue works, but that would be for other more npc oriented mod, and yes maybe can be done with just scripts No if you make new Formlist with the items to change, so they never conflict with any mod, unless they are named the same, you can see it here
poporaltemporal Posted July 18, 2025 Posted July 18, 2025 18 hours ago, Spongebob Hentai Mod said: I want to try that for the pheremones but still need to understand how dialogue works, but that would be for other more npc oriented mod, and yes maybe can be done with just scripts No if you make new Formlist with the items to change, so they never conflict with any mod, unless they are named the same, you can see it here I will definitely look at your mod at later stage as its interesting concept. Sadly mods require "cause" and "effect". Your mod is about "cause" and would need another mod or mod extension like the pheremones + dialogue stuff that it actually hits the spot. Do I understand wrong.. That you expect other mods to add items to your mods formlist? If this is the assumption. You mod formlist gets overriden by mod B that adds say chocolates to SIAPastriesList. Then there will be mod C that wants add cookies to same list and overrides it and mod B changes get lost right? Of course there is also manipulator for formlists which can modify formlists without conflicts. 1
nilead Posted July 18, 2025 Posted July 18, 2025 I assume there is no shot it will work with any other version of Aroused? https://www.nexusmods.com/skyrimspecialedition/mods/151502 is one i do run atm.
Spongebob Hentai Mod Posted July 18, 2025 Author Posted July 18, 2025 3 hours ago, nilead said: I assume there is no shot it will work with any other version of Aroused? https://www.nexusmods.com/skyrimspecialedition/mods/151502 is one i do run atm. Probably not, this mod needs OSL Aroused because the mod needs the functions from it, I tried using that mod but I couldn't find script for modders
Spongebob Hentai Mod Posted July 18, 2025 Author Posted July 18, 2025 4 hours ago, poporaltemporal said: I will definitely look at your mod at later stage as its interesting concept. Sadly mods require "cause" and "effect". Your mod is about "cause" and would need another mod or mod extension like the pheremones + dialogue stuff that it actually hits the spot. Do I understand wrong.. That you expect other mods to add items to your mods formlist? If this is the assumption. You mod formlist gets overriden by mod B that adds say chocolates to SIAPastriesList. Then there will be mod C that wants add cookies to same list and overrides it and mod B changes get lost right? Of course there is also manipulator for formlists which can modify formlists without conflicts. Yeah, Is complicated but I think it should be needed to make a patch if many mods use my mod and make their own patches for my mod, but is better if the user makes a patch with my mod and adds all the items to this patch, maybe I can use the others, but I'm still making more interactions I think I figured out how to add a interaction when talking to NPCs, I made two new ones for swiming and weather change, so I will test that for the next update 1
tonitrulupus Posted July 20, 2025 Posted July 20, 2025 On 7/14/2025 at 9:37 PM, AAAndreyKongo2 said: Shouldnt alcohol increase Arousal, and not libido? As alcohol inebriation and arousal are both temporary states of mind and body, not a person's general attitude, like libido is for example. IRL for some it can do both, some make them have a higher libido, other get them in the mod quicker, its just like some alcohols make people violent and other it makes them cry like babies. it all on chemistry one personality. Since its just as game its what ever the mod author decides. personally I would love to see it were depending on the alcohol, does a a different effect, like raise the arousal or makes the PS or NPC initiate randomly sex, etc. That will be an undertaking.
tonitrulupus Posted July 20, 2025 Posted July 20, 2025 @Spongebob Hentai Mod ok I have Sexlab Interactive Arousal 1.031, Is that concentered an older version? or is this going to be a case where a new game will be involved? On 7/14/2025 at 1:04 PM, Spongebob Hentai Mod said: This poisons will increase the arousal of the victim, if the victim has high arousal, it will undress their clothes (Slot 32, 49 and 52), note that this work if you add the poison to your weapon. ABBA already does this one your arousal level, not sure if you use that mod.
Spongebob Hentai Mod Posted July 21, 2025 Author Posted July 21, 2025 On 7/20/2025 at 10:58 AM, tonitrulupus said: IRL for some it can do both, some make them have a higher libido, other get them in the mod quicker, its just like some alcohols make people violent and other it makes them cry like babies. it all on chemistry one personality. Since its just as game its what ever the mod author decides. personally I would love to see it were depending on the alcohol, does a a different effect, like raise the arousal or makes the PS or NPC initiate randomly sex, etc. That will be an undertaking. Maybe if the Alcohol has high cost, it can change arousal too, the important thing is making the mod automatic for the FormLists and other values, other thing can be done with the weight? maybe The start sex can be done, but It would need a framework, and this mod works for OS and Sexlab, so I don't want to change that, at least for now
Spongebob Hentai Mod Posted July 21, 2025 Author Posted July 21, 2025 On 7/20/2025 at 11:05 AM, tonitrulupus said: @Spongebob Hentai Mod ok I have Sexlab Interactive Arousal 1.031, Is that concentered an older version? or is this going to be a case where a new game will be involved? ABBA already does this one your arousal level, not sure if you use that mod. Sexlab Interactive Arousal 1.031 is an old mod, and my mod is pretty much a remake, the only things added to my mod are the concepts, but both actually should work, no patch needed I don't use ABBA, but the poison things is mostly for No-Combat strip using reverse pick pocketing, I remove the combat strip because I added that to other mod, but if you use the poison with a weapon, it increments the arousal
tonitrulupus Posted July 22, 2025 Posted July 22, 2025 2 hours ago, Spongebob Hentai Mod said: Sexlab Interactive Arousal 1.031 is an old mod, and my mod is pretty much a remake, the only things added to my mod are the concepts, but both actually should work, no patch needed I don't use ABBA, but the poison things is mostly for No-Combat strip using reverse pick pocketing, I remove the combat strip because I added that to other mod, but if you use the poison with a weapon, it increments the arousal Does it have the same ESP? if it dont I would have to wait to change over
Spongebob Hentai Mod Posted July 22, 2025 Author Posted July 22, 2025 1 hour ago, tonitrulupus said: Does it have the same ESP? if it dont I would have to wait to change over No, it doesn't have the same ESP, my mod is pretty much a completely different mod
myhouseatl Posted July 22, 2025 Posted July 22, 2025 (edited) You have to remove masters that aren't required. Like Survival Mode....Please update. Edited July 22, 2025 by myhouseatl Spelling Error.
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