Jump to content

Umamusume: Pretty Derby (Steam)


Recommended Posts

Posted (edited)
14 minutes ago, ę„Ŗč˜­ę„“ said:

You can remove the rope during the mod migration process — it's actually not included in the model itself, haha.

Ā 

Ā 

img(1).thumb.png.2fcec01d3ea255c5d4eb5b8d99ed9478.pngimg(2).png.26233a06f7a3fcde3ab5862aee386fee.png

migration progress? dont have the tools or the know how (atleast ot anymore) to do that lol

Mind sharing without the ropes, as it seems your already doing that, or share how and when ever i learn how to use the model extraction tools again, will do it myself. might be more faster if you did it as i may not be the only that might ask? lol

Edited by Numbers66
Posted
15 minutes ago, Numbers66 said:

migration progress? dont have the tools or the know how (atleast ot anymore) to do that lol

Mind sharing without the ropes, as it seems your already doing that, or share how and when ever i learn how to use the model extraction tools again, will do it myself. might be more faster if you did it as i may not be the only that might ask? lol

The way of doing hasn't changed to how its done in JP, and the first post of this thread has a link to the guide.

Posted
1 hour ago, ę„Ŗč˜­ę„“ said:

image.thumb.jpeg.9ef3f5e28df9f1f81e247409289c8439.jpeg

Ā 

Added support for more characters.

Ā 

Agnes Digital
Air Messiah
Bubble Gum Fellow
Buena Vista
Cheval Grand
Copano Rickey
Curren Chan
Daitaku Helios
Espoir City
Fine Motion
Furioso
Grass Wonder
Haru Urara
Jungle Pocket
Katsuragi Ace
King Halo
Matikanefukukitaru
Matikanetannhauser
Mayano Top Gun
Mejiro Dober
Nice Nature
Nishino Flower
Rhein Kraft
Sakura Bakushin O
Sakura Chiyono O
Sakura Laurel
Smart Falcon
Special Week
Symboli Rudolf
Tokai Teio
Tosen Jordan
Yaeno Muteki

Knot of Ecstasy.zip 247.78 MBĀ Ā·Ā 95 downloads

can this be used on global?Ā  the folders show CN DMM JP and TW and or am i missunderstandingĀ  what dmm and tw mean?

Posted (edited)

In fact, I think it's very appropriate to use the swimsuit in the game as the nude body. Adjusting and re-texturing it through blender's Sculpt Mode will be more convenient than transplanting other nude models.

194-Q-NSD661-RKOWG-FC-W.pngH-HC0-D7-DA7-KQ-TIRTKCGYBP.png

PZD5-D-Z7-R-Y-J43-RJK0.png

XQI92-S7-P2-E5-KT4-UPDW.png

OA4-D6-WINBX3-FJ-E-J2-P-N.png

Edited by jacqianxun
Posted
17 minutes ago, Muffination said:

The way of doing hasn't changed to how its done in JP, and the first post of this thread has a link to the guide.

not done this game before and haven't edited game models for years so what tool is used for it? XD

Posted
7 minutes ago, Wambolord said:

can this be used on global?Ā  the folders show CN DMM JP and TW and or am i missunderstandingĀ  what dmm and tw mean?

Not now, this is prepared for other servers.
CN: zh-cn_Android,
DMM: ja-jp_DMM & Steam,
JP: ja-jp_Android,
TW: zh-tw_Android.

I’m planning to add two more folders:
GLO: en_Steam,
EN: en_Android.

I’m currently downloading the global client. I had downloaded it before, but it conflicted with the DMM client and caused 40GB of data to be deleted.(>_<)

Posted (edited)
10 minutes ago, Wambolord said:

can this be used on global?Ā  the folders show CN DMM JP and TW and or am i missunderstandingĀ  what dmm and tw mean?

CN- Chinese version

TW- Taiwan version

DMM- Japanese Version DMM (Compatible with steam Japanese version)

JP- Japanese Version (Mobile)

Ā 

Most of the mods we create are based on the Japanese version. Since the current Japanese version is unity2022 and we haven't used 2019, it is incompatible with the global version.

In other words, you may currently need to repackage these models into a global version of the MOD using unity2019

Edited by jacqianxun
Posted
56 minutes ago, jacqianxun said:

CN- Chinese version

TW- Taiwan version

DMM- Japanese Version DMM (Compatible with steam Japanese version)

JP- Japanese Version (Mobile)

Ā 

Most of the mods we create are based on the Japanese version. Since the current Japanese version is unity2022 and we haven't used 2019, it is incompatible with the global version.

In other words, you may currently need to repackage these models into a global version of the MOD using unity2019

so wait, most of the mods in this thread arent even for global? the thread that has steam in the title?

Posted
30 minutes ago, yeetgod_skeetdevil said:

ę‰€ä»„ē­‰ē­‰ļ¼Œčæ™äøŖēŗæēØ‹äø­ēš„å¤§å¤šę•°ęØ”ē»„ē”šč‡³äøé€‚ē”ØäŗŽå…Øēƒļ¼Ÿę ‡é¢˜äø­åø¦ęœ‰č’øę±½ēš„ēŗæē“¢ļ¼Ÿ

No, only the mods made by the me andĀ ę„Ŗč˜­ę„“ are not global versions. The ones made by others are global versions

Posted

Any Tazuna Hayakawa mods? It would be great if she could have a nicer outfit, her default bright green one is kind of disappointing.

Posted

Just as I thought, it is feasible to port the game content that has not been implemented yet. Some costumes that do not currently exist can be ported to the global versionQQ-20250720021533.pngQQ-20250720021623.png

Posted
31 minutes ago, zoey_07 said:

Any Tazuna Hayakawa mods? It would be great if she could have a nicer outfit, her default bright green one is kind of disappointing.

What color is suitable? Black and white mix and match?

Posted (edited)
6 hours ago, ę„Ŗč˜­ę„“ said:

You can remove the rope during the mod migration process — it's actually not included in the model itself, haha.

Ā 

Ā 

img(1).thumb.png.2fcec01d3ea255c5d4eb5b8d99ed9478.pngimg(2).png.26233a06f7a3fcde3ab5862aee386fee.png

can someone show how this is done, haven't used a model tool in very long time and cant remember shit lol XD

There are no Glabal files so they dont work anyways lol

Edited by Numbers66
Posted
24 minutes ago, zoey_07 said:

I think that would be elegant!

QQ-20250720025748.png

QQ-20250720025923.png

OK,it works, but I'm not sure what format the global version MOD manager can use. You'll need to replace it manually yourself.

BW.7z

Posted
56 minutes ago, jacqianxun said:

Just as I thought, it is feasible to port the game content that has not been implemented yet. Some costumes that do not currently exist can be ported to the global versionQQ-20250720021533.pngQQ-20250720021623.png

I'd be wary with porting unreleased content -- The devs might not like it if things you'd usually have to pay for becomes available for free

Posted
16 minutes ago, jacqianxun said:

OK,it works, but I'm not sure what format the global version MOD manager can use. You'll need to replace it manually yourself.

BW.7z 935.14 kBĀ Ā·Ā 1 download

Ā 

Thank you, this looks great! I used this tool to sort the put the files in the correct folders:

Ā 

On 7/18/2025 at 3:05 PM, morisuq said:

[...]

mod_packer windows executable.zip 10.52 MBĀ Ā·Ā 56 downloads mod_packer.py.zip 1.04 kBĀ Ā·Ā 20 downloads
Ā 

Ā Ā 

For modders, what's less work: throwing the loose files into one root folder or have them sorted into their respective sub-directories, as illustrated in my previous reply? I don't remember if repackaged unity files are loose or already sorted into folders. Depending on that I'd add a feature to handle mods with loose files or leave it like it is now.

Posted
1 hour ago, jacqianxun said:

Just as I thought, it is feasible to port the game content that has not been implemented yet. Some costumes that do not currently exist can be ported to the global versionQQ-20250720021533.pngQQ-20250720021623.png

Teach the process please, I need almond eye and dantsu flame 🫠

Posted
10 ę™‚é–“å‰ć€ć‘ć„ć‘ć‚“ćŽć‚‡ćÆčØ€ć£ćŸ:

ē”»åƒć€‚thumb怂jpeg怂9ef3f5e28df9f1f81e247409289c8439怂jpeg

Ā 

ć‚ˆć‚Šå¤šćć®ę–‡å­—ć®ć‚µćƒćƒ¼ćƒˆćŒčæ½åŠ ć•ć‚Œć¾ć—ćŸć€‚

Ā 

Agnes Digital
AACOļ¼ˆć‚Øćƒ¼ć‚Øćƒ¼ć‚Øćƒ¼ļ¼‰ć·ć‚Šć£ćØ ジカア
lhzu lu ga mumzu悧 hesarde
ę©ć‚Ø ćƒ‹ćƒ¼ćƒˆć‚§ć‚½ćƒƒ
ć‚·ćƒ„ćƒ¼ćƒ…ć‚” 悙 悙 ć‚™ćƒ©ćƒ¼ćƒ©ćƒƒć‚£
ć‚³ćƒŽćƒŖ チー チー
ć‚«ćƒŖćƒŖćƒ¼ćƒžć‚¤ćƒ³ ćƒ³ćƒć‚¢ćƒžć‚¤ćƒ³
ćƒ‰ć‚„ćƒ³ć‚¤ćƒ¼ćƒˆ 惁 ヘリ ć‚Ŗćƒ–
悑 ć‰ć‰ļ½ž 悙 åø‚
čŽ ć‚”ć‚”ć‚¤ćƒćƒ‹ćƒ¬ćƒ¼ćƒ« ć‚·ćƒć€‚
čŽ ć‚Ŗćƒœćƒ¼ć‚½
ć‚™ćƒ©ćƒ¼ć‚¹ ć‚™ćƒ¼ ć‚™ćŸć‚“ćƒ¼
は LASUUROU LARA
アギ ćƒ¤ćƒ ć‚¤ćƒ¼ćƒ³ćƒ„ć‚„ćƒ«ć‚£ 悱 惈惈
ę¶”ęˆ eeーs
Kihonyućƒ˜ćƒ©ćƒ¼ć‚¤ćƒ˜ćƒ¼
ēØ²ē©åŠ  湯 惁悭惏惈 恄悋
ćƒ‹ć‚§ćƒŽćƒć‚«ć‚«ć‚Ŗć‚æćƒƒćƒˆćƒćƒŸ ć‚¦ć‚„ć‚„ć‚„ć‚„ćƒ¼
ćƒ‹ćƒ¼ MA惎惈 丘 ć‚¬ćƒžćƒ¼
ć‚ć„ćæć¤ćƒ¼ć‚“ćƒ¼ćƒ¼ćƒ¼
惋悤悤悧 čŽ ćƒ£é©›ć‚¹
脿 錫 é¶‰č˜† ー
ćƒ©ćƒć‚£ćƒć‚£ćƒ¼ć€ć‚Æćƒ©ćƒ¼ćƒ„ćƒ¼ćƒˆćƒ¼
姘心 お
å§˜ä»£ę¶” お
識刄 子音 REー RI 悙
悓 noiート 悙悔 悙 ć‚³ćƒƒ
ć‚µćƒ‹ć‚· ゙やィィィィィ
ć‚·ć‚·ć‚·ćƒ‹ćƒŖ ゙丿 悙 悙悙
ę±ęµ·ēŽ‹
ćƒˆćƒ¼ć‚¤ćƒ¼ ć‚½ć‚µćƒ¤ ć‚™ć‚§ćƒ¼ć‚¤ćƒ¼ ćƒ€ćƒ³ćƒ‡ć‚£ćƒŠćƒ¼
å…«éŠ–ē„”éŠ–

ć‚Øć‚Æć‚¹ć‚æć‚·ćƒ¼ć€‚zipの結び目 247怂78MBĀ Ā·Ā 206 ćƒ€ć‚¦ćƒ³ćƒ­ćƒ¼ćƒ‰

瓠晓らしい

Posted
7 hours ago, Muffination said:

I'd be wary with porting unreleased content -- The devs might not like it if things you'd usually have to pay for becomes available for free

This girl is an NPC you can't pay.

Moreover, even the MOD for R18 has already been spread. Is it too late to worry that devs won't like it now

Posted
7 hours ago, jimmyjones123 said:

Teach the process please, I need almond eye and dantsu flame 🫠

Ā 

I think there's already a solution on the first page, and a file for repairing the outline has been released.

However, you will still need the Japanese version of the files to make it in the end.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...