Numbers66 Posted July 19, 2025 Posted July 19, 2025 (edited) 14 minutes ago, 愪čę„ said: You can remove the rope during the mod migration process ā it's actually not included in the model itself, haha. Ā Ā migration progress? dont have the tools or the know how (atleast ot anymore) to do that lol Mind sharing without the ropes, as it seems your already doing that, or share how and when ever i learn how to use the model extraction tools again, will do it myself. might be more faster if you did it as i may not be the only that might ask? lol Edited July 19, 2025 by Numbers66
Muffination Posted July 19, 2025 Posted July 19, 2025 15 minutes ago, Numbers66 said: migration progress? dont have the tools or the know how (atleast ot anymore) to do that lol Mind sharing without the ropes, as it seems your already doing that, or share how and when ever i learn how to use the model extraction tools again, will do it myself. might be more faster if you did it as i may not be the only that might ask? lol The way of doing hasn't changed to how its done in JP, and the first post of this thread has a link to the guide.
Wambolord Posted July 19, 2025 Posted July 19, 2025 1 hour ago, 愪čę„ said: Ā Added support for more characters. Ā Agnes Digital Air Messiah Bubble Gum Fellow Buena Vista Cheval Grand Copano Rickey Curren Chan Daitaku Helios Espoir City Fine Motion Furioso Grass Wonder Haru Urara Jungle Pocket Katsuragi Ace King Halo Matikanefukukitaru Matikanetannhauser Mayano Top Gun Mejiro Dober Nice Nature Nishino Flower Rhein Kraft Sakura Bakushin O Sakura Chiyono O Sakura Laurel Smart Falcon Special Week Symboli Rudolf Tokai Teio Tosen Jordan Yaeno Muteki Knot of Ecstasy.zip 247.78 MBĀ Ā·Ā 95 downloads can this be used on global?Ā the folders show CN DMM JP and TW and or am i missunderstandingĀ what dmm and tw mean?
jacqianxun Posted July 19, 2025 Posted July 19, 2025 (edited) In fact, I think it's very appropriate to use the swimsuit in the game as the nude body. Adjusting and re-texturing it through blender's Sculpt Mode will be more convenient than transplanting other nude models. Edited July 19, 2025 by jacqianxun 1
Numbers66 Posted July 19, 2025 Posted July 19, 2025 17 minutes ago, Muffination said: The way of doing hasn't changed to how its done in JP, and the first post of this thread has a link to the guide. not done this game before and haven't edited game models for years so what tool is used for it? XD
愪čę„ Posted July 19, 2025 Posted July 19, 2025 7 minutes ago, Wambolord said: can this be used on global?Ā the folders show CN DMM JP and TW and or am i missunderstandingĀ what dmm and tw mean? Not now, this is prepared for other servers. CN: zh-cn_Android, DMM: ja-jp_DMM & Steam, JP: ja-jp_Android, TW: zh-tw_Android. Iām planning to add two more folders: GLO: en_Steam, EN: en_Android. Iām currently downloading the global client. I had downloaded it before, but it conflicted with the DMM client and caused 40GB of data to be deleted.(>_<) 1
jacqianxun Posted July 19, 2025 Posted July 19, 2025 (edited) 10 minutes ago, Wambolord said: can this be used on global?Ā the folders show CN DMM JP and TW and or am i missunderstandingĀ what dmm and tw mean? CN- Chinese version TW- Taiwan version DMM- Japanese Version DMM (Compatible with steam Japanese version) JP- Japanese Version (Mobile) Ā Most of the mods we create are based on the Japanese version. Since the current Japanese version is unity2022 and we haven't used 2019, it is incompatible with the global version. In other words, you may currently need to repackage these models into a global version of the MOD using unity2019 Edited July 19, 2025 by jacqianxun
yeetgod_skeetdevil Posted July 19, 2025 Posted July 19, 2025 56 minutes ago, jacqianxun said: CN- Chinese version TW- Taiwan version DMM- Japanese Version DMM (Compatible with steam Japanese version) JP- Japanese Version (Mobile) Ā Most of the mods we create are based on the Japanese version. Since the current Japanese version is unity2022 and we haven't used 2019, it is incompatible with the global version. In other words, you may currently need to repackage these models into a global version of the MOD using unity2019 so wait, most of the mods in this thread arent even for global? the thread that has steam in the title?
jacqianxun Posted July 19, 2025 Posted July 19, 2025 30 minutes ago, yeetgod_skeetdevil said: ę仄ēēļ¼čæäøŖēŗæēØäøē大å¤ę°ęØ”ē»ēč³äøéēØäŗå Øēļ¼ę é¢äøåø¦ęčøę±½ēēŗæē“¢ļ¼ No, only the mods made by the me and 愪čę„ are not global versions. The ones made by others are global versions
愪čę„ Posted July 19, 2025 Posted July 19, 2025 Global Version Mod Demo Pack Ā The process didnāt feel any different, but I encountered compatibility issues when attempting to import directly from a higher version to a lower one. MayanoTopGunGLO.zip 7
goofyahhcats Posted July 19, 2025 Author Posted July 19, 2025 (edited) extract to Assets/Editor/ click right on skinned mesh asset and "Fix Outline Mesh" this will copy normals to tangent OutlineFix.zip Edited July 19, 2025 by goofyahhcats remove note 2
zoey_07 Posted July 19, 2025 Posted July 19, 2025 Any Tazuna Hayakawa mods? It would be great if she could have a nicer outfit, her default bright green one is kind of disappointing. 1
jacqianxun Posted July 19, 2025 Posted July 19, 2025 Just as I thought, it is feasible to port the game content that has not been implemented yet. Some costumes that do not currently exist can be ported to the global version
jacqianxun Posted July 19, 2025 Posted July 19, 2025 31 minutes ago, zoey_07 said: Any Tazuna Hayakawa mods? It would be great if she could have a nicer outfit, her default bright green one is kind of disappointing. What color is suitable? Black and white mix and match?
zoey_07 Posted July 19, 2025 Posted July 19, 2025 7 minutes ago, jacqianxun said: What color is suitable? Black and white mix and match? I think that would be elegant!
Numbers66 Posted July 19, 2025 Posted July 19, 2025 (edited) 6 hours ago, 愪čę„ said: You can remove the rope during the mod migration process ā it's actually not included in the model itself, haha. Ā Ā can someone show how this is done, haven't used a model tool in very long time and cant remember shit lol XD There are no Glabal files so they dont work anyways lol Edited July 19, 2025 by Numbers66 1
jacqianxun Posted July 19, 2025 Posted July 19, 2025 24 minutes ago, zoey_07 said: I think that would be elegant! OK,it works, but I'm not sure what format the global version MOD manager can use. You'll need to replace it manually yourself. BW.7z
Muffination Posted July 19, 2025 Posted July 19, 2025 56 minutes ago, jacqianxun said: Just as I thought, it is feasible to port the game content that has not been implemented yet. Some costumes that do not currently exist can be ported to the global version I'd be wary with porting unreleased content -- The devs might not like it if things you'd usually have to pay for becomes available for free
zoey_07 Posted July 19, 2025 Posted July 19, 2025 16 minutes ago, jacqianxun said: OK,it works, but I'm not sure what format the global version MOD manager can use. You'll need to replace it manually yourself. BW.7z 935.14 kBĀ Ā·Ā 1 download Ā Thank you, this looks great! I used this tool to sort the put the files in the correct folders: Ā On 7/18/2025 at 3:05 PM, morisuq said: [...] mod_packer windows executable.zip 10.52 MBĀ Ā·Ā 56 downloads mod_packer.py.zip 1.04 kBĀ Ā·Ā 20 downloads Ā Ā Ā For modders, what's less work: throwing the loose files into one root folder or have them sorted into their respective sub-directories, as illustrated in my previous reply? I don't remember if repackaged unity files are loose or already sorted into folders. Depending on that I'd add a feature to handle mods with loose files or leave it like it is now.
jimmyjones123 Posted July 19, 2025 Posted July 19, 2025 1 hour ago, jacqianxun said: Just as I thought, it is feasible to port the game content that has not been implemented yet. Some costumes that do not currently exist can be ported to the global version Teach the process please, I need almond eye and dantsu flameĀ š«
RazOak Posted July 19, 2025 Posted July 19, 2025 6 hours ago, 愪čę„ said: Global Version Mod Demo Pack Ā The process didnāt feel any different, but I encountered compatibility issues when attempting to import directly from a higher version to a lower one. MayanoTopGunGLO.zip 3.44 MBĀ Ā·Ā 35 downloads Looking forward to a full Global Release Version! Great work! 1
lhac Posted July 19, 2025 Posted July 19, 2025 10 ęéåććććććććÆčØć£ć: Ā ććå¤ćć®ęåć®ćµćć¼ććčæ½å ććć¾ććć Ā Agnes Digital AACOļ¼ćØć¼ćØć¼ćØć¼ļ¼ć·ćć£ćØ ćøć«ć¢ lhzu lu ga mumzuć§ hesarde ę©ćØ ćć¼ćć§ć½ć ć·ć„ć¼ć ć” ć ć ćć©ć¼ć©ć㣠ć³ććŖ ćć¼ ćć¼ ć«ćŖćŖć¼ćć¤ć³ ć³ćć¢ćć¤ć³ ćć„ć³ć¤ć¼ć ć ććŖ ćŖć ć ććļ½ ć åø č ć”ć”ć¤ććć¬ć¼ć« ć·ćć č ćŖćć¼ć½ ćć©ć¼ć¹ ćć¼ ććć㼠㯠LASUUROU LARA ć¢ć® ć¤ć ć¤ć¼ć³ćć„ć«ć£ ć± ćć ę¶ę eeć¼s Kihonyućć©ć¼ć¤ć㼠稲ē©å 湯 ćććć ćć ćć§ććć«ć«ćŖćæćććć ć¦ć„ć„ć„ć„ć¼ ćć¼ MAćć äø ć¬ćć¼ ćććæć¤ć¼ćć¼ć¼ć¼ ćć¤ć¤ć§ č ć£é©ć¹ 脿 é« é¶č ć¼ ć©ćć£ćć£ć¼ććÆć©ć¼ćć¼ćć¼ å§åæ ć å§ä»£ę¶ ć čå„ åé³ REć¼ RI ć ć noić¼ć ćć” ć ć³ć ćµćć· ćć„ć£ć£ć£ć£ć£ ć·ć·ć·ććŖ ćäøæ ć ćć ę±ęµ·ē ćć¼ć¤ć¼ ć½ćµć¤ ćć§ć¼ć¤ć¼ ćć³ćć£ćć¼ å «éē”é ćØćÆć¹ćæć·ć¼ćzipć®ēµć³ē® 247ć78MBĀ Ā·Ā 206 ćć¦ć³ćć¼ć ē“ ę“ććć
jacqianxun Posted July 20, 2025 Posted July 20, 2025 7 hours ago, Muffination said: I'd be wary with porting unreleased content -- The devs might not like it if things you'd usually have to pay for becomes available for free This girl is an NPC you can't pay. Moreover, even the MOD for R18 has already been spread. Is it too late to worry that devs won't like it now
jacqianxun Posted July 20, 2025 Posted July 20, 2025 7 hours ago, jimmyjones123 said: Teach the process please, I need almond eye and dantsu flameĀ š« Ā I think there's already a solution on the first page, and a file for repairing the outline has been released. However, you will still need the Japanese version of the files to make it in the end.
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