jacqianxun Posted July 17, 2025 Posted July 17, 2025 3 minutes ago, Numbers66 said: how you install this? mod wont instal as the tool doen't know where to put it? Manual replacement only requires replacing the file with the same name under %APPDATA%\LocalLow\Cygames\Umamusume\dat\a\LocalLow\Cygames\umamusume\dat (please make sure to back up the file). For instance, if the MOD file name starts with 2A, you can see that there is a folder starting with 2A in the dat folder, and the file is inside it.
Numbers66 Posted July 17, 2025 Posted July 17, 2025 (edited) 4 minutes ago, jacqianxun said: Manual replacement only requires replacing the file with the same name under %APPDATA%\LocalLow\Cygames\Umamusume\dat\a\LocalLow\Cygames\umamusume\dat (please make sure to back up the file). For instance, if the MOD file name starts with 2A, you can see that there is a folder starting with 2A in the dat folder, and the file is inside it. this sounds annoying lol tried the tool thats linked here and that one has no idea where o place it and the one on Gamebanna but that one doesn't even like the setting file that it came with... Edited July 17, 2025 by Numbers66
goofyahhcats Posted July 17, 2025 Author Posted July 17, 2025 2 hours ago, Numbers66 said: how you install this? mod wont instal as the tool doen't know where to put it? use UMPD Mod Loader 1
Numbers66 Posted July 17, 2025 Posted July 17, 2025 (edited) 1 hour ago, goofyahhcats said: use UMPD Mod Loader keeps coming up with an error "missing required keys", cant do anything with it XD lol Oh nevermind lol Edited July 17, 2025 by Numbers66
morisuq Posted July 18, 2025 Posted July 18, 2025 (edited) 19 hours ago, Numbers66 said: this sounds annoying lol tried the tool thats linked here and that one has no idea where o place it and the one on Gamebanna but that one doesn't even like the setting file that it came with... The reason the modloader isn't working is because the files are loose. The modloader expects the files to have already been placed into their respective subdirectories inside the mod folder. I.e., It should be (example names): |-modname\ |--2A\ |---2A3T358ZT4JB90F |---2A.... |---... |--BZ\ |---BZ35T2AN046JJG1 |---BZ... |---... But the daiwa mod is: |-modname\ |--2A3T358ZT4JB90F |--BZ35T2AN046JJG1 |--... I quickly ran the mod through a script to sort the files. You can use it in the future in case mods are uploaded loosely again (if you plan on using that modloader again in the first place). Just drag the folder with the loose files onto the .exe and it'll sort them. I didn't implement a feature to do that automatically in the modloader because it seems obsolete if there is a functional Japanese loader that is compatible with Global. Edit: nevermind, apparently there's a second modloader in development for Global? mod_packer windows executable.zip mod_packer.py.zip 16 hours ago, goofyahhcats said: use UMPD Mod Loader For modders, what's less work: throwing the loose files into one root folder or have them sorted into their respective sub-directories, as illustrated in my previous reply? I don't remember if repackaged unity files are loose or already sorted into folders. Depending on that I'd add a feature to handle mods with loose files or leave it like it is now. Edited July 18, 2025 by morisuq
Popular Post 楪蘭楓 Posted July 18, 2025 Popular Post Posted July 18, 2025 I’ve also made mods for maya-chan, but they’re not compatible with the global version. MayanoTopGun.zip 21
dgainey Posted July 18, 2025 Posted July 18, 2025 (edited) The MOD MANAGER is not robust enough to use in tandem with modding yet. Its backup system is unreliable, occasionally losing track of core files. Instead of moving backups, it should be generating copies to prevent data loss due to collision when editing. As it stands, if some but not all of the files in the original data pack match the files in a mod, the mod can be labeled as "Active" when it is not. and the manager cannot correctly parse the change. It can lead to certain complications. You also have to switch a mod off before changing the files, or the mod enters an un-readable sub-state. Basically, there are some data errors to be managed. Edited July 18, 2025 by dgainey 1
jacqianxun Posted July 18, 2025 Posted July 18, 2025 38 minutes ago, Muffination said: 我的测试似乎至少成功了 Are there any replacement stage costumes? It is indeed more convenient than modifying each individual outfit one by one
Muffination Posted July 18, 2025 Posted July 18, 2025 (edited) 26 minutes ago, jacqianxun said: Are there any replacement stage costumes? It is indeed more convenient than modifying each individual outfit one by one The swimsuits are heavily shared among the Horses. Like, all of these (Except McQueen & Helios) share the same 2-3 texture sets (so 2-4 textures each, twice if you incl. Wet) I haven't checked, but I believe the same applies to the Backup-Dancer costume, which would even be selectable in the game (and likewise they have the same mesh I guess) Edited July 18, 2025 by Muffination 1
Numbers66 Posted July 18, 2025 Posted July 18, 2025 1 hour ago, Muffination said: My Test seems to be successful at least are these avalivble? could you share? XD 1
jimmyjones123 Posted July 19, 2025 Posted July 19, 2025 On 7/13/2025 at 11:54 PM, jacqianxun said: In fact, DMM was able to modify the model a long time ago. But at that time, we were worried that cygames would find out what we did and modify the file encryption, making the MOD invalid. So we only posted ordinary content on certain platforms. Now that you have made the modification, I think there's nothing left for others to worry about either (because cygames will really delete those NSFW files) can you link me to where I can find the most mods for the JP version? The place you guys shared them
lhac Posted July 19, 2025 Posted July 19, 2025 10 hours ago, 楪蘭楓 said: I’ve also made mods for maya-chan, but they’re not compatible with the global version. MayanoTopGun.zip 12.94 MB · 87 downloads ニシノフラワー版を要望します
morisuq Posted July 19, 2025 Posted July 19, 2025 11 hours ago, dgainey said: The MOD MANAGER is not robust enough to use in tandem with modding yet. Its backup system is unreliable, occasionally losing track of core files. Instead of moving backups, it should be generating copies to prevent data loss due to collision when editing. As it stands, if some but not all of the files in the original data pack match the files in a mod, the mod can be labeled as "Active" when it is not. and the manager cannot correctly parse the change. It can lead to certain complications. You also have to switch a mod off before changing the files, or the mod enters an un-readable sub-state. Basically, there are some data errors to be managed. Are you talking about the @kxxxd mod manager, my version, or the UMPD?
Soninthe3rd Posted July 19, 2025 Posted July 19, 2025 13 hours ago, Muffination said: My Test seems to be successful at least Yes I agree with Numbers66, could you please share my good sir, we are in need of this! 2
Numbers66 Posted July 19, 2025 Posted July 19, 2025 1 hour ago, Soninthe3rd said: Yes I agree with Numbers66, could you please share my good sir, we are in need of this! just would like a mod for all the characters, thats all am asking lol XD 3
Soninthe3rd Posted July 19, 2025 Posted July 19, 2025 (edited) 21 minutes ago, Numbers66 said: just would like a mod for all the characters, thats all am asking lol XD What can I say, I just want to make the game slightly more lore accurate, y'know horses are mostly naked after all! *ahem* if we discount the fur anyway. Edited July 19, 2025 by Soninthe3rd 1
Numbers66 Posted July 19, 2025 Posted July 19, 2025 19 minutes ago, Soninthe3rd said: What can I say, I just want to make the game slightly more lore accurate, y'know horses are mostly naked after all! *ahem* if we discount the fur anyway. exactly, nothing wrong with it, give the horses their freedom lol XD 2
Muffination Posted July 19, 2025 Posted July 19, 2025 No surprise that it blew up xD Lemme write down just who is all affected by it and I can drop a link for it. 3
goofyahhcats Posted July 19, 2025 Author Posted July 19, 2025 please use this branch and generate mesh again, i managed to fix outline 1
Numbers66 Posted July 19, 2025 Posted July 19, 2025 3 minutes ago, goofyahhcats said: please use this branch and generate mesh again, i managed to fix outline its great to see somewhere modders can gather and share information now, this means things are progressing XD lol
楪蘭楓 Posted July 19, 2025 Posted July 19, 2025 10 hours ago, lhac said: ニシノフラワー版を要望します Added support for more characters. Agnes Digital Air Messiah Bubble Gum Fellow Buena Vista Cheval Grand Copano Rickey Curren Chan Daitaku Helios Espoir City Fine Motion Furioso Grass Wonder Haru Urara Jungle Pocket Katsuragi Ace King Halo Matikanefukukitaru Matikanetannhauser Mayano Top Gun Mejiro Dober Nice Nature Nishino Flower Rhein Kraft Sakura Bakushin O Sakura Chiyono O Sakura Laurel Smart Falcon Special Week Symboli Rudolf Tokai Teio Tosen Jordan Yaeno Muteki Knot of Ecstasy.zip 13
Numbers66 Posted July 19, 2025 Posted July 19, 2025 13 minutes ago, 楪蘭楓 said: Added support for more characters. Agnes Digital Air Messiah Bubble Gum Fellow Buena Vista Cheval Grand Copano Rickey Curren Chan Daitaku Helios Espoir City Fine Motion Furioso Grass Wonder Haru Urara Jungle Pocket Katsuragi Ace King Halo Matikanefukukitaru Matikanetannhauser Mayano Top Gun Mejiro Dober Nice Nature Nishino Flower Rhein Kraft Sakura Bakushin O Sakura Chiyono O Sakura Laurel Smart Falcon Special Week Symboli Rudolf Tokai Teio Tosen Jordan Yaeno Muteki Knot of Ecstasy.zip 247.78 MB · 8 downloads love this without the rope if honest lol XD 2
Muffination Posted July 19, 2025 Posted July 19, 2025 After looking through the Horses, it actually affects way less than I expected -- apparently the Dance Mode of UmaViewer makes everyone use the same texture for a given costume Currently it affects Agnes_Digital Air_Shakur Fine_Motion Grass_Wonder Haru_Urara Ikuno_Dictus Mayano_Top_Gun Nakayama_Festa Nice_Nature Rice_Shower Seiun_Sky Smart_Falcon TM_Opera Tokai_Teio Trainer_Kiryuin Here's a first version of it then -- further updates can be found in the server of my friend who helped me with drawing (and also does regular Uma-Videos, if you are interested in that): https://discord.gg/kWQZMMA56z UMA_Swimsuit_Mod.7z 5
楪蘭楓 Posted July 19, 2025 Posted July 19, 2025 23 minutes ago, Numbers66 said: love this without the rope if honest lol XD You can remove the rope during the mod migration process — it's actually not included in the model itself, haha. 7
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