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[mod] Interracial Takeover 3rd Edition?


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Posted
16 hours ago, jipad said:

Suggestion: call for cbo carnal court sex scene when youre cuckolded.

interesting. i can do it everytime your wife cheat on you. but i think that might be too much. so maybe a random chance? like 20 percent you can get a scene. and 80 percent chance you dont? and only when the 20% chance hit you will gain the cuckold level?

On 7/18/2025 at 3:01 AM, ZigingZagers said:

feel like first event needs to be reworked, from curious to suddenly submitting doesnt feel right, unless its just me

some event does need to have their requirement up! i haven't really play all that much lately so i dont know. how it feels. so if you have some list of events that dont feel quite right. i can up the requirement for sure.

8 hours ago, Cynicality said:

Really enjoying the mod so far! Have been for a month or so now, actually~ As the Steppe DLC came out and I realized my Turkic nomads were turning blonde and incredibly white, the idea of mixing other races/regions properly with Africans came to mind. Like a Blasian/Middle-eastern/Indian version of the "Snowbunny" trait mixed-to-African spectrum of traits themed around the other parts of the map especially since the rest of Asia is inbound (and I really like steppe 😭). Dunno if the non-white centered fandom of BNWO is as popular as blacking say, Chinese or Mongolians, but I'd like to take the take Africans to Asia without sprouting blonde hair and blue eye women.

Very interesting ideas! if you can elaborate it would be amazing! do you think the chinese region has like a full chinese trait. and when they marry other people that dont have the trait they become half chinese and half something else? like when african + chinese = you got 2 traits half african and half chinese? or you want more specific like a trait blasian?
 

it sounds very interesting! im not that deep into the fantasy per say, so i only know about snowbunny, and blasian. i dont know that other form existed. if you can say more about this here, and explain stuff more specifically. it will greatly help me in development :D

 

6 hours ago, Mephisto9 said:

 

Here are some trait attributes I have thought of, which I hope can provide you with references. Since I'm not sure how to implement the trait form I mentioned earlier, I just modified the properties of the current trait. From a practical point of view, I think the sissy trait should get an event or decision to change his sexual orientation to homosexual or bisexual.

reference_traits.txt 4.75 kB · 4 downloads

thanks again @Mephisto9 i will look at it when i come back as to not spoil my self and distract me :(

2 hours ago, dekeche said:

Could you please add the asset section to the Great Replacement counciler task? The task button doesn't automatically display the correct .dds file without it.


	asset = {
		icon = "gfx/interface/icons/council_task_types/great_replacement.dds"
		background = "gfx/interface/buttons/button_round_bg.dds"
		frame = "gfx/interface/buttons/button_round_frame.dds"
		glow = "gfx/particles/halo.dds"
	}

 

Something like this.

hey thanks, im always wondering why it shows up as blank purple :D

 

 


Thanks for the replies!! i will be back exactly in 9 days on the 28th. many interesting ideas, that will be for sure implemented in the future don't worry :D

Posted

Just finished a Mongol playthrough with your mod and wanted to say well done. Things worked relatively well with no crashes. I do have a couple of observations/ bugs to report that may help improve gameplay.

 

BBC Whore court position:

Worked well but there are a couple of balance suggestions to help them along. 

1) The position seems to produce 0 gold but a tremendous amount of piety at a very quick rate. 3 positions filled can easily generate hundreds of thousands of piety but almost never generated gold. I would think about a rebalance of the frequency of the event and the resources gained.

2) BBC whore position ends up quickly spreading Lovers Pox and other communicable diseases in your domain as the whore gets infected by any character then spreads it to all BBC characters. The frequency of npc interactions seems very high which accelerates the spread and BBC characters disregard marriages ending up spreading to many other groups. Possible solutions include a disease resistance buff to the position, or warning and treatment events (possibly incorporating the court physician) similar to when one of your lovers gets lovers pox and you bar them from your bed.

 

Pure White trait characters:

I like the trait, though like the BBC trait it is numerically very strong.

1) The decision or event that generates these characters is triggering very frequently with nearly 1000 in the ledger after only 20 years of gameplay. They also trivialize getting the Beautiful trait into your gene pool as they tend to be willing to move to your court due to their high opinion bonuses. I never encountered the event/decision that is generating them in my game but the rate they are generated needs to be curtailed, and possibly have their Beautiful trait reduced by a tier or two to keep beautiful a rarer trait in game.

 

Africanized Dynastic Legacy:

I like the mechanics chosen here, well done.

1) The "Utilize Migrants" tier 2 legacy is partially bugged and not allowing the player to chose a trait to become more common when unlocked. "Architected Ancestry" from the blood tree is functioning properly but not this mods version. I use this mod to integrate Carnallites traits if it helps https://www.loverslab.com/files/file/32084-architected-sexualis/

2) The "Integrate Migrants" capstone of the tree is slightly underwhelming compared to the rest of the tree. The Man-at Arms is good, but tax rate increases are this point in the game are marginal. Good Capstones generally provide a perk that you can't get in any other way. Maybe something like "+1 prowess per character you have laid with" or something more focused on boosting knight or man-at-arms in a flavorful way?

3) The legacy tree numeric values are rather strong when compared to other vanilla trees. I think you could cut them all in half and they would still be a strong choice.

 

General observation:

I really like the direction you are going with things. The characters generated from this mod tend to be near carbon copies of each other, is that intentional? The generic BBC character all tend to have the same traits with only small variation, same with the Pure White characters. Is there any way to increase the diversity?

 

Thanks again for the mod and good luck with exams!

Posted (edited)
1 hour ago, Ozvelpoon said:

Just finished a Mongol playthrough with your mod and wanted to say well done. Things worked relatively well with no crashes. I do have a couple of observations/ bugs to report that may help improve gameplay.

 

BBC Whore court position:

Worked well but there are a couple of balance suggestions to help them along. 

1) The position seems to produce 0 gold but a tremendous amount of piety at a very quick rate. 3 positions filled can easily generate hundreds of thousands of piety but almost never generated gold. I would think about a rebalance of the frequency of the event and the resources gained.

2) BBC whore position ends up quickly spreading Lovers Pox and other communicable diseases in your domain as the whore gets infected by any character then spreads it to all BBC characters. The frequency of npc interactions seems very high which accelerates the spread and BBC characters disregard marriages ending up spreading to many other groups. Possible solutions include a disease resistance buff to the position, or warning and treatment events (possibly incorporating the court physician) similar to when one of your lovers gets lovers pox and you bar them from your bed.

 

Pure White trait characters:

I like the trait, though like the BBC trait it is numerically very strong.

1) The decision or event that generates these characters is triggering very frequently with nearly 1000 in the ledger after only 20 years of gameplay. They also trivialize getting the Beautiful trait into your gene pool as they tend to be willing to move to your court due to their high opinion bonuses. I never encountered the event/decision that is generating them in my game but the rate they are generated needs to be curtailed, and possibly have their Beautiful trait reduced by a tier or two to keep beautiful a rarer trait in game.

 

Africanized Dynastic Legacy:

I like the mechanics chosen here, well done.

1) The "Utilize Migrants" tier 2 legacy is partially bugged and not allowing the player to chose a trait to become more common when unlocked. "Architected Ancestry" from the blood tree is functioning properly but not this mods version. I use this mod to integrate Carnallites traits if it helps https://www.loverslab.com/files/file/32084-architected-sexualis/

2) The "Integrate Migrants" capstone of the tree is slightly underwhelming compared to the rest of the tree. The Man-at Arms is good, but tax rate increases are this point in the game are marginal. Good Capstones generally provide a perk that you can't get in any other way. Maybe something like "+1 prowess per character you have laid with" or something more focused on boosting knight or man-at-arms in a flavorful way?

3) The legacy tree numeric values are rather strong when compared to other vanilla trees. I think you could cut them all in half and they would still be a strong choice.

 

General observation:

I really like the direction you are going with things. The characters generated from this mod tend to be near carbon copies of each other, is that intentional? The generic BBC character all tend to have the same traits with only small variation, same with the Pure White characters. Is there any way to increase the diversity?

 

Thanks again for the mod and good luck with exams!

hey thanks :)
 

  • regarding the BBC Whore Position, and any BBC trait and white girl trait in general, im already planning to add disease resistance, or immunity to this trait, but i dont think it is realistic if it is immunity, so i think adding the disease resistance is the way to go here. thanks for the feedback! the numbers do need some tweaking, because currently the Court Position use the same number of stuff as the player if the player decide to become a whore (in the decision). and the reason you get 0 gold. maybe i miss a check where the client actually need gold too... 🤦‍♂️, because currently they will actually whore themselves out to real BBC ruler, and they take payment from them! so it is in someway a way to combat BBC, by stifling them economically. I will reduce the number tho, since it is a test of concepts right now. and it works so great!
  • Pure White Trait: I don't know it can spread this fast :) and i can make it just upgrades the existing beauty trait, in the future. so if the character has no beauty they will get 1. and if they have beauty 1 they will get beauty 2. thanks for the reporting! Maybe i miss a check for BBC and Cuck characters :skull: i will add them later on
  • African Legacy 1: i totally forgot to programmed in that thing 🤦‍♂️, i have the code for the blood legacy inside the notes folder. and i forget to implement that to our on_childbirth. will be fixed on next updates!!
  • African Legacy 2: You re right. it does feel a bit underwhelming. i will increase the special man at arms limit to 3, and your idea is amazing. and that is totally doable! +1 prowess per character you have laid with will be there next update. and i might make that a concept as well, i can make every sex 1 percent increase in knight effectiveness if you re a girl. or make MAA effectiveness also increase in the same way. might be broken but we dont know yet do we :smirk:. i will look into it. dont know whats the best performance way to do this tho. maybe a stacking modifier? maybe a hidden event that updates this value every week? or if i found out i can just use a scripted value inside a modifier? infinite possibilities.
  • African Legacy 3: Yea i agree that all number inside the tree is kinda big. i mainly chooose them because it looked nice. and i will slash that in half in the future :D thanks for the input!
  • General Observation: hmm. i do remember having random trait on, inside the template when i make them. i can double check it, and make sure if it really has random trait enabled. and i totally forgot something, the girl you can invite is totally based on your faith and culture. i will make it into a random culture and faith from europe.

Thanks for the feedback i will for sure fix things!

Edited by skullgirls_
Posted
4 hours ago, Caune said:

Does the mod work with large mods like AGOT?

since this mod change a tenet. i would sadly say no, if you put this mod below AGOT. but if you put AGOT below this mod. everything should work fine! one thing. no african will spawn initially since there is no african (ethnicity) culture in AGOT. but they will naturally exist because the npc can use the decision to invite african to their court.

and i think role play wise i need to change African. into whatever culture AGOT has for their African equivalent.

i will for sure add this in the future. including the AGOT culture. into the current culture list won't be a problem at all. i havent even had a single play through with AGOT at this point. maybe after that playthrough  then i can start integrating my mod to the AGOT logic.

And if people are impatient, they can also make expansion based on the AGOT mods. like what @frnaw did for the Black Bull Expansion. you guys have full permission to do so. im not gonna gate keep this kind of mods in anyway. so have fun! if you want to take on the challenge. of making AGOT based events but with BBC spice

Posted
7 hours ago, skullgirls_ said:

interesting. i can do it everytime your wife cheat on you. but i think that might be too much. so maybe a random chance? like 20 percent you can get a scene. and 80 percent chance you dont? and only when the 20% chance hit you will gain the cuckold level?

yeah the court whores mod does that, only some events are called, check it out.

Posted
5 minutes ago, jipad said:

yeah the court whores mod does that, only some events are called, check it out.

im planning to call the scene inside the on_sex so it will be more efficient. and all encompassing :smirk: you will see what i mean when i get to it

Posted (edited)

Suggestions:

1) Make the BBC religion be reformed so that it can actually be spread effectively.

2) Disallow european characters from adopting african culture

3) I think it would be better to make special cultural tradition than whole new african culture

 

Another suggestion would be to make the conqueror trait possible only for characters with BBC.

Edited by wasdaq
Posted
16 hours ago, skullgirls_ said:

hey thanks :)
 

*snip*

 

Thanks for the feedback i will for sure fix things!

Glad to hear my thoughts were helpful. This is a great mod, and I wanted to chime in with some observations that may not have been obvious until you actually play through with a character.

 

Just a refinement on what I was saying on a couple of points:

African Legacy 2: I am not a modder, but my basic understanding of coding would lead me to suggest making the mods traits have a hidden counter that increment with the lay event fires or there is a pregnancy check. You could also use existing CK3 tools and make BBC traits into leveled traits with xp gain from lay events and only grant the bonus when the legacy perk is unlocked as a prerequisite. That would also allow you to have different effects for each trait. BBC may give prowess, while white girl could give attraction opinion or knight effectiveness for example. You could make it with every single sex encounter or per unique character but that is all down to a balance pass.

 

General Observation: I did not mean to say that the characters from the mod are actually 100% identical, they do vary in culture and basic personality traits to a degree already. I meant that they have a very obvious "template". BBC men have tier 3 dick trait + BBC trait; Pure white characters have Fecund + tier 3 breast + Beautiful. Your idea for the Pure White trait  adding 1 tier to what they generate naturally would solve this by making them more variable in what traits they end up rolling and help make the characters less uniform.

Posted
1 hour ago, wasdaq said:

Suggestions:

1) Make the BBC religion be reformed so that it can actually be spread effectively.

2) Disallow european characters from adopting african culture

3) I think it would be better to make special cultural tradition than whole new african culture

 

Another suggestion would be to make the conqueror trait possible only for characters with BBC.

I would like to avoid changing actual ck3 game files to make it more compatible with anything else. i would rather make a Black Conqueror trait and do the events then

Posted
44 minutes ago, skullgirls_ said:

I would like to avoid changing actual ck3 game files to make it more compatible with anything else. i would rather make a Black Conqueror trait and do the events then

That would work too. To add to what I suggested before, when I said that there should be special cultural tradition instead of whole new culture, one different way to do this would be to add "BBC" innovation to all african cultures, that would allow characters of those cultures to spawn with the BBC trait.

Posted (edited)
55 minutes ago, wasdaq said:

That would work too. To add to what I suggested before, when I said that there should be special cultural tradition instead of whole new culture, one different way to do this would be to add "BBC" innovation to all african cultures, that would allow characters of those cultures to spawn with the BBC trait.

hmmm, maybe i can loop through every culture when game start and add some tradition? it will work i think.

The BBC generation is already culture based currently. and if you play with certain game rules BBC can be very common or rare. i dont think i need to modify this in anyway as of now.

Edited by skullgirls_
Posted
3 hours ago, wasdaq said:

Suggestions:

1) Make the BBC religion be reformed so that it can actually be spread effectively.

2) Disallow european characters from adopting african culture

3) I think it would be better to make special cultural tradition than whole new african culture

 

Another suggestion would be to make the conqueror trait possible only for characters with BBC.

It was reformed religion before. but we decided. to make it unreformed so you can reformed it yourself later down the line.

Posted (edited)

but generally, adding some custom tradition won't be hard at all. so for people that wants it, i can just add a few custom tradition. then you can slowly add some spice to your own culture that way too.

same with doctrine. I am open to the idea of making a doctrine about African Tolerance, and BBC Acceptance/Slut Acceptance.

Edited by skullgirls_
Posted
4 hours ago, skullgirls_ said:

I would like to avoid changing actual ck3 game files to make it more compatible with anything else. i would rather make a Black Conqueror trait and do the events then

There is already the BBC revolutionary trait just refine that the main thing they want is the causus beli, maintenance, and gold so they can raise an unbeatable army

Posted (edited)

Great mod! I feel like there are a few kind of events that could had some variety (if they aren't already here):

- Events where a bull is in your jail or your slave, and trick / convince you to get him out. This is especially interesting considering you can jail bulls when you refuse their advance.

- Being taken advantage in other way than just sex: reverse findom (pay your bull), get relic stolen, get debuffs in exchange of buffs for your bull, join your bull schemes, get pimped to other characters for them to give a hook to your bull, yourself giving away a strong hook to your bull, hell maybe even giving away titles, etc... I feel like if that's added it definitely should be something you can disable, partially or not, on game rules, some people might not enjoy those events, especially with titles.

- If you try to resist, there could be a few events when a bull tries a bit harder, with different strategies. Maybe it could even be easier or harder to deal with them depending on your traits (by easy or hard, I mean stress caused if you refuse them).  Oversimplified examples: brave characters could be vulnerable to prowess challenges / "are you afraid to do this?", trusting could be more vulnerable to gaslight, gregarious to being a bit too drunk, arrogant / ambitious to blackmail etc...

 

You could even have some sort of "pimping contract" where it's decided how much you get and how much your pimp get.

 

Speaking about pimping I also feel like you should have an option to refuse being pimped, especially when you are just being curious.

 

Basically, I believe the mod could benefit by adding more "back and forth" between female rulers and bulls. Yes I might be a bit too much into power dynamics. I also understand some of those ideas probably require a lot of work.

Edited by GTA98
Posted

To jump onto what some others were saying about the JOS trait - I found it to spread very quickly due to two reasons. One (mentioned before) is the fact that the traitline simply advances quickly often when the wife still has curious and hasn't submitted. The other I suspect is the AI willingness to actually use the decision to invite foreigners. The +20 acceptance for not having enough knights is a huge bonus and I don't think there are enough potential negatives. I might recommend adding conditions to other traits like sadistic, callous, or trusting in terms of having an effect.

The other thing was that due to this prevalence, I saw a number of European rulers quickly convert to the African culture as they had the JOS trait. This just didn't seem right.

I also want to put out (as a point of personal preference) that many traits of this mod feel like they have too many high numbers. Opinion modifiers, bonuses to skills, and other modifiers seemed way too high. I don't know what tone this mod aims to take but I definitely would appreciate if there were options for slower and more realistic corruption/spread. Most of what I saw was within only about 5 years of the game start as well - furthering the idea that (in my opinion) a lot of this is too fast paced.

Posted

i think it would be nice if there was an option to allow only bbc rulers to invite bbc's, and the option to disable inviting white nobles (kinda ruins the fun of bbc rulers going and invading other nations for their women) and to disable the ability for mixed girls to be purified and become white, and an option for mixed men to become fully black

Posted
1 hour ago, DiabloSamaKun said:

i think it would be nice if there was an option to allow only bbc rulers to invite bbc's, and the option to disable inviting white nobles (kinda ruins the fun of bbc rulers going and invading other nations for their women) and to disable the ability for mixed girls to be purified and become white, and an option for mixed men to become fully black

I think you aren't understanding why you invite white people. It's to keep white girls in the population so the BBCs can black them

Posted

I no longer see the option to "Sneak a BBC into court".  What are the requirements for this?  I remember using it when I first tried this mod a few weeks ago.

Posted
19 hours ago, Dragul17 said:

I think you aren't understanding why you invite white people. It's to keep white girls in the population so the BBCs can black them

i did say option to disable it, meaning you can either have it enabled or disabled. personally I want them to invade and takeover, if they are getting white nobles for free, it stops the incentive of invading

Posted (edited)

making game rules wouldnt hurt! dont worry. 

i only have 1 test left to take care of this upcoming monday. after that i can de stress by coding the mod. im so fucking done with uni man :( 

Edited by skullgirls_

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