ShalolaAuthor Posted June 29, 2025 Author Posted June 29, 2025 (edited) 16 minutes ago, Drone1of12 said: Yeah, definitely not needed for the religion then, but it's still useful to keep male martial custom for the BNO culture when playing with inverted genders (otherwise all your knights are female, which doesn't match with the flavour text for some of the events). Here's an updated version of the culture with the martial gender flipped based on your latest uploaded version: 00_black_new_order.txt From memory, the male names are unchanged from the original mod. I may have added some missing "black" names from the CK3 lists and deleted some of the more "Arabic" names, it's something I was toying with at one point. thanks i ll definetely look around for a proper way to do things! by the event flavor text not being the right gender, is this vanilla or the mod event being wrong? Edited June 29, 2025 by skullgirls_
JankinT Posted June 29, 2025 Posted June 29, 2025 can you make it so that the bbc religion can be reform or changes? I want to change it so that the priests are female, and all the female priests should be naked. mabe make sure the religion is editable by some decions. also, I have a little suggestion, it would be nice if you can "blacked" a culture. if the culture leader is bbc or blacked or cucked, the leader can make the whole culture surrender to the black race, and you can develop more content about that. Again, thanks for the great mod! had a lot of fun 😁 3
EnviousEll Posted June 30, 2025 Posted June 30, 2025 Yay amazing! you should mak3e a compatch or seperate version for AGOT :3 2
ShalolaAuthor Posted June 30, 2025 Author Posted June 30, 2025 (edited) 1 hour ago, EnviousEll said: Yay amazing! you should mak3e a compatch or seperate version for AGOT :3 never played with AGOT before, and never watch game of thrones, it will take maybe one - two month give and take, maybe then there will be an AGOT compatibility Edited June 30, 2025 by skullgirls_
ShalolaAuthor Posted June 30, 2025 Author Posted June 30, 2025 17 hours ago, JankinT said: can you make it so that the bbc religion can be reform or changes? I want to change it so that the priests are female, and all the female priests should be naked. mabe make sure the religion is editable by some decions. also, I have a little suggestion, it would be nice if you can "blacked" a culture. if the culture leader is bbc or blacked or cucked, the leader can make the whole culture surrender to the black race, and you can develop more content about that. Again, thanks for the great mod! had a lot of fun 😁 as of 2.0.0 beta you can reform faith. but it is beta, and you need a new save! if you want to help me play test, and give some feedback please do so!! 2
BRUH.exe Posted June 30, 2025 Posted June 30, 2025 Would be nice to have the option to be able to be able to reform the faith into an organized faith. Right now if you try, it tells you to pick an icon, but no icons show up in the reformation screen, the button you need to click to even choose icon is just gone. But in total its a good mod that's fun to play
Drone1of12 Posted June 30, 2025 Posted June 30, 2025 On 6/29/2025 at 5:18 PM, skullgirls_ said: thanks i ll definetely look around for a proper way to do things! by the event flavor text not being the right gender, is this vanilla or the mod event being wrong? I don't think it's a bug, just an assumption in the flavour text and event triggers that knights are male (i.e. the event with the BBC knight can't fire if you have female knights because females don't have the BBC gene, which makes sense). The OG mod (i.e. v1) also talked a lot about the BBCs being located in a military encampment and being in the army, but this was de-emphasised in the previous version (i.e. v2). This is perfect for all situations in normal games, only causes issues with the inverted gender and the most sensible fix (IMO) given the focus of the mod is to have the martial gender set such that it ends up as male for games with the inverted gender game rule on and also for normal games where this rule is turned off. I set up the culture with the inverted martial gender as an addon mod so it can be easily turned on and off in the paradox launcher as required, but you may be able to implement it as a game rule instead, or alternatively find a way to prevent the bno culture from being affected by the inverted gender game rule.
JankinT Posted June 30, 2025 Posted June 30, 2025 7 hours ago, skullgirls_ said: as of 2.0.0 beta you can reform faith. but it is beta, and you need a new save! if you want to help me play test, and give some feedback please do so!! suki desu, I'll test and play it right away!
JankinT Posted June 30, 2025 Posted June 30, 2025 by the way, is the chinese translation guy still helping you? I might spend some time with that if I had time.
Mephisto9 Posted June 30, 2025 Posted June 30, 2025 I have an idea for a potential mod addition, but I'm not entirely sure about the best way to implement it. I'm writing it down in hopes it might spark some new gameplay possibilities. Would it be possible to reference to the Witch event chain? The idea would be: For Girls: Trigger an event checking a girl's guardian roughly 1 year before she reaches adulthood. Follow-up Event (360 days later): Have the guardian (or the game engine) trigger a subsequent event 360 days later that grants the girl the whitegril trait. For Boys (Symmetrical System): Similarly, create events where a BBC boy and his female guardian could interact through a comparable chain of events to grant him a specific trait. (Additionally, if feasible, cuck events could also be triggered for the corresponding characters. That would be great!") I've attempted to write some code for this, but I'm not sure if it will function correctly. Currently, some of the modifiers I've created don't seem to be working as intended. Please feel free to modify anything you see fit. I apologize in advance if the lack of comments makes it difficult to read – I'm not fluent in English, and adding clear comments was challenging for me. curious_events.txt 1
Mephisto9 Posted June 30, 2025 Posted June 30, 2025 Since I'm unable to dedicate the time needed to learn and write the code myself, I wanted to share this concept in hopes that it might inspire someone. It would be a fantastic addition to the mod if this gameplay idea (outlined earlier) could be fully developed and implemented! To help visualize it, I've attached the event files below. Please note that these are primarily machine-translated (AI). I apologize in advance for any awkward phrasing or potential errors that might be present. They are intended as a starting point or reference only. I look forward to seeing if this sparks any interest! Any feedback or development based on this concept would be greatly appreciated. localization.zip 1
JankinT Posted June 30, 2025 Posted June 30, 2025 9 hours ago, skullgirls_ said: as of 2.0.0 beta you can reform faith. but it is beta, and you need a new save! if you want to help me play test, and give some feedback please do so!! find a bug, you can't reform the religion due to lack of faith icon. also, the "struggle submission" tenet, the one make you able to start a great holy war is not usable, which is sad, and since it's not actully a religion you can reform, you just can't start a holy war. you miss a line with reformed icon, it should be in "bbcs" tag under "faiths" tag reformed_icon = XXX and the tenet thing, I don't know what to do, I think you need to override the 00_core_tenets.txt file in \common\religion\doctrines 1
JankinT Posted June 30, 2025 Posted June 30, 2025 12 hours ago, skullgirls_ said: as of 2.0.0 beta you can reform faith. but it is beta, and you need a new save! if you want to help me play test, and give some feedback please do so!! you also need a "old_bbcs" localization for the old bbc faith 1
ShalolaAuthor Posted June 30, 2025 Author Posted June 30, 2025 2 minutes ago, JankinT said: you also need a "old_bbcs" localization for the old bbc faith 30 minutes ago, JankinT said: find a bug, you can't reform the religion due to lack of faith icon. also, the "struggle submission" tenet, the one make you able to start a great holy war is not usable, which is sad, and since it's not actully a religion you can reform, you just can't start a holy war. you miss a line with reformed icon, it should be in "bbcs" tag under "faiths" tag reformed_icon = XXX and the tenet thing, I don't know what to do, I think you need to override the 00_core_tenets.txt file in \common\religion\doctrines 2 hours ago, Mephisto9 said: Since I'm unable to dedicate the time needed to learn and write the code myself, I wanted to share this concept in hopes that it might inspire someone. It would be a fantastic addition to the mod if this gameplay idea (outlined earlier) could be fully developed and implemented! To help visualize it, I've attached the event files below. Please note that these are primarily machine-translated (AI). I apologize in advance for any awkward phrasing or potential errors that might be present. They are intended as a starting point or reference only. I look forward to seeing if this sparks any interest! Any feedback or development based on this concept would be greatly appreciated. localization.zip 7.95 kB · 3 downloads 2 hours ago, Mephisto9 said: I have an idea for a potential mod addition, but I'm not entirely sure about the best way to implement it. I'm writing it down in hopes it might spark some new gameplay possibilities. Would it be possible to reference to the Witch event chain? The idea would be: For Girls: Trigger an event checking a girl's guardian roughly 1 year before she reaches adulthood. Follow-up Event (360 days later): Have the guardian (or the game engine) trigger a subsequent event 360 days later that grants the girl the whitegril trait. For Boys (Symmetrical System): Similarly, create events where a BBC boy and his female guardian could interact through a comparable chain of events to grant him a specific trait. (Additionally, if feasible, cuck events could also be triggered for the corresponding characters. That would be great!") I've attempted to write some code for this, but I'm not sure if it will function correctly. Currently, some of the modifiers I've created don't seem to be working as intended. Please feel free to modify anything you see fit. I apologize in advance if the lack of comments makes it difficult to read – I'm not fluent in English, and adding clear comments was challenging for me. curious_events.txt 8.35 kB · 4 downloads 4 hours ago, JankinT said: suki desu, I'll test and play it right away! 4 hours ago, JankinT said: by the way, is the chinese translation guy still helping you? I might spend some time with that if I had time. 6 hours ago, Drone1of12 said: I don't think it's a bug, just an assumption in the flavour text and event triggers that knights are male (i.e. the event with the BBC knight can't fire if you have female knights because females don't have the BBC gene, which makes sense). The OG mod (i.e. v1) also talked a lot about the BBCs being located in a military encampment and being in the army, but this was de-emphasised in the previous version (i.e. v2). This is perfect for all situations in normal games, only causes issues with the inverted gender and the most sensible fix (IMO) given the focus of the mod is to have the martial gender set such that it ends up as male for games with the inverted gender game rule on and also for normal games where this rule is turned off. I set up the culture with the inverted martial gender as an addon mod so it can be easily turned on and off in the paradox launcher as required, but you may be able to implement it as a game rule instead, or alternatively find a way to prevent the bno culture from being affected by the inverted gender game rule. 8 hours ago, BRUH.exe said: Would be nice to have the option to be able to be able to reform the faith into an organized faith. Right now if you try, it tells you to pick an icon, but no icons show up in the reformation screen, the button you need to click to even choose icon is just gone. But in total its a good mod that's fun to play okay thanks for the responds guys !! gonna got back into cooking later during the night
ShalolaAuthor Posted June 30, 2025 Author Posted June 30, 2025 2 hours ago, Mephisto9 said: I have an idea for a potential mod addition, but I'm not entirely sure about the best way to implement it. I'm writing it down in hopes it might spark some new gameplay possibilities. Would it be possible to reference to the Witch event chain? The idea would be: For Girls: Trigger an event checking a girl's guardian roughly 1 year before she reaches adulthood. Follow-up Event (360 days later): Have the guardian (or the game engine) trigger a subsequent event 360 days later that grants the girl the whitegril trait. For Boys (Symmetrical System): Similarly, create events where a BBC boy and his female guardian could interact through a comparable chain of events to grant him a specific trait. (Additionally, if feasible, cuck events could also be triggered for the corresponding characters. That would be great!") I've attempted to write some code for this, but I'm not sure if it will function correctly. Currently, some of the modifiers I've created don't seem to be working as intended. Please feel free to modify anything you see fit. I apologize in advance if the lack of comments makes it difficult to read – I'm not fluent in English, and adding clear comments was challenging for me. curious_events.txt 8.35 kB · 4 downloads 2 hours ago, Mephisto9 said: Since I'm unable to dedicate the time needed to learn and write the code myself, I wanted to share this concept in hopes that it might inspire someone. It would be a fantastic addition to the mod if this gameplay idea (outlined earlier) could be fully developed and implemented! To help visualize it, I've attached the event files below. Please note that these are primarily machine-translated (AI). I apologize in advance for any awkward phrasing or potential errors that might be present. They are intended as a starting point or reference only. I look forward to seeing if this sparks any interest! Any feedback or development based on this concept would be greatly appreciated. localization.zip 7.95 kB · 3 downloads good one! since right now the whitegirl trait is properly separated you can make events that focus on them being, curious, blacked, snowbunny, qos, and mindless! dont worry about the coding side, just give me fresh idea, i will do the coding for you guys :3
ShalolaAuthor Posted June 30, 2025 Author Posted June 30, 2025 5 minutes ago, JankinT said: you also need a "old_bbcs" localization for the old bbc faith 33 minutes ago, JankinT said: find a bug, you can't reform the religion due to lack of faith icon. also, the "struggle submission" tenet, the one make you able to start a great holy war is not usable, which is sad, and since it's not actully a religion you can reform, you just can't start a holy war. you miss a line with reformed icon, it should be in "bbcs" tag under "faiths" tag reformed_icon = XXX and the tenet thing, I don't know what to do, I think you need to override the 00_core_tenets.txt file in \common\religion\doctrines Thanks ! i will for sure fix it later after im back home 4 hours ago, JankinT said: by the way, is the chinese translation guy still helping you? I might spend some time with that if I had time. This mod is kind of a community driven, @panpankapan was the first to help with translation, you can work on top off, what i uploaded, since i fixed the localizations during 1.1.4
ShalolaAuthor Posted June 30, 2025 Author Posted June 30, 2025 6 hours ago, Drone1of12 said: I don't think it's a bug, just an assumption in the flavour text and event triggers that knights are male (i.e. the event with the BBC knight can't fire if you have female knights because females don't have the BBC gene, which makes sense). The OG mod (i.e. v1) also talked a lot about the BBCs being located in a military encampment and being in the army, but this was de-emphasised in the previous version (i.e. v2). This is perfect for all situations in normal games, only causes issues with the inverted gender and the most sensible fix (IMO) given the focus of the mod is to have the martial gender set such that it ends up as male for games with the inverted gender game rule on and also for normal games where this rule is turned off. I set up the culture with the inverted martial gender as an addon mod so it can be easily turned on and off in the paradox launcher as required, but you may be able to implement it as a game rule instead, or alternatively find a way to prevent the bno culture from being affected by the inverted gender game rule. ok drone, make sense, i will try to make it so that even with inverted game rule, knight will be male, to avoid this kind of conflicts
radnikem15 Posted June 30, 2025 Posted June 30, 2025 If you'd like skullgirls, I can try going through the localisation of the mod to fix some of the grammar and spelling issues. I have a suggestion as well. Do you think that the African trait and the mostly African and mixed traits should affect the character's skin colour? I've had too many instances where I have a full-blooded African character being born, but they're white. 1
ST22BJO Posted June 30, 2025 Posted June 30, 2025 (edited) Maybe it has already been mentioned. But the call a bull to fuck your wife decision gives the bull the title the cucked. I think it's intended the player gets it. Also my count vassal his title was taken by my bull now he is under my duke. (And thus no longer in my court.) That wierd condition/situation might cause all kinds of event glitches in the future. In this case the event really breaks. For the call your bull to fuck your wife. I would either have a set target you always pick as bull. Or have it be a non-targeted event. For example your wife's lover? (or one of them.) You could then lock the decision requirements behind your wife having a lover. If you go the first way the player cannot pick who the wife takes. And she can have multiple lovers. A suggestion to give the player some agency is to also have a search for a bull decision that leads to your wife getting a lover. Just use the invite a refugee and end with the refugee becoming her lover. The second option is meant as an alternative. If there is no black man in your court just have her fuck a non simulated hypothetical character. But I feel this is not in line with the mod. Edit: I just checked the event also breaks if the only black man in your court is a vassal. Edited June 30, 2025 by ST22BJO 1
Akashi_1944 Posted June 30, 2025 Posted June 30, 2025 I don't think this is an error but I'm not getting the transformation events as quickly in my latest playthrough. Is the event chain random or there a set trigger I haven't met yet?
ShalolaAuthor Posted June 30, 2025 Author Posted June 30, 2025 (edited) 2 hours ago, radnikem15 said: If you'd like skullgirls, I can try going through the localisation of the mod to fix some of the grammar and spelling issues. I have a suggestion as well. Do you think that the African trait and the mostly African and mixed traits should affect the character's skin colour? I've had too many instances where I have a full-blooded African character being born, but they're white. good idea, i can easily do this for 2.0.1. also for the grammar fix, sure you can do it freely. i have some LLM do slut events, so they re mostly ok but grammar wise i dont know . please post it here, or other method you prefer, and im gonna integrate it with the new version Edited June 30, 2025 by skullgirls_ 1
ShalolaAuthor Posted June 30, 2025 Author Posted June 30, 2025 1 hour ago, ST22BJO said: Maybe it has already been mentioned. But the call a bull to fuck your wife decision gives the bull the title the cucked. I think it's intended the player gets it. Also my count vassal his title was taken by my bull now he is under my duke. (And thus no longer in my court.) That wierd condition/situation might cause all kinds of event glitches in the future. In this case the event really breaks. For the call your bull to fuck your wife. I would either have a set target you always pick as bull. Or have it be a non-targeted event. For example your wife's lover? (or one of them.) You could then lock the decision requirements behind your wife having a lover. If you go the first way the player cannot pick who the wife takes. And she can have multiple lovers. A suggestion to give the player some agency is to also have a search for a bull decision that leads to your wife getting a lover. Just use the invite a refugee and end with the refugee becoming her lover. The second option is meant as an alternative. If there is no black man in your court just have her fuck a non simulated hypothetical character. But I feel this is not in line with the mod. Edit: I just checked the event also breaks if the only black man in your court is a vassal. thanks for the report! i will enforce stricter logic! based on your vision
ShalolaAuthor Posted June 30, 2025 Author Posted June 30, 2025 9 minutes ago, Akashi_1944 said: I don't think this is an error but I'm not getting the transformation events as quickly in my latest playthrough. Is the event chain random or there a set trigger I haven't met yet? well well well, in 2.0.0, you have to level up those trait, by really trying your hardest to be a mindless slut, if you are a mindless slut, and you have a bbc husband, then and only then that even can trigger good luck! maybe to make AI progress faster, ill open up the decision for them to be a BBC slut? also how would you guys feel, having a white slut but theyre old? personally i dont like it, maybe for character that are not immortal, im gonna remove the white girl trait, when theyre old? like 50 - 60 you got a random event when you re basically used up, and you wont be considered for event, and you will gained a new trait, which i havent came up with yet, if you guys can came up with a good trait, that can be a fitting replacement for the white girl who are too old, and are used up, please post it!!! i really need some inspiration
Akashi_1944 Posted June 30, 2025 Posted June 30, 2025 2 hours ago, skullgirls_ said: well well well, in 2.0.0, you have to level up those trait, by really trying your hardest to be a mindless slut, if you are a mindless slut, and you have a bbc husband, then and only then that even can trigger good luck! maybe to make AI progress faster, ill open up the decision for them to be a BBC slut? also how would you guys feel, having a white slut but theyre old? personally i dont like it, maybe for character that are not immortal, im gonna remove the white girl trait, when theyre old? like 50 - 60 you got a random event when you re basically used up, and you wont be considered for event, and you will gained a new trait, which i havent came up with yet, if you guys can came up with a good trait, that can be a fitting replacement for the white girl who are too old, and are used up, please post it!!! i really need some inspiration Ah, thanks for the response. As for that trait? Perhaps something like "White Meat" or "Pork", representing that you are simply a piece of meat for pleasure to your masters now, as you can't bring more kings into the world. Perhaps you can then add an abdication event that fires every year or so, where "you" embrace your new role as being nothing but an object of pleasure and then you, the player, jumps to the heir or something as well. 1
DicKingLoL Posted July 1, 2025 Posted July 1, 2025 can you make it compatible with Phaze Body as well? they use similar carnalitas localization but for some reason big dicks dont reflect
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