An0therName Posted June 23, 2025 Posted June 23, 2025 Long time lurker, I've been using a hevily moddief personal version of dekeche work 19 hours ago, skullgirls_ said: right now, i just have a python script, that look for ethnicity, african, and then create a list based on that, so if the andalusian has this african ethnicity, they will be considered as such. i can curate the list manually of course, just tell me which can be considered like proper african, im not good at geography, so i rely on this "ethnicity" that pdx already make in game.. Two suggestions; Either just limit it to chracters in 'world_africa_west', (and maybe 'world_africa_east', 'world_africa_sahara') Or replace all cultures in 'world_africa_west' (and 'world_africa_east', 'world_africa_sahara') with the mods culture; (that said this can lead to some large Empires forming). Root is that theres a split in the broader fetish beetween BNWO and INWO (Islamic) Which ties into to question for a need for a religions update (and the reserved_male_names); personaly I just nicked the naming and localization data from the Bori (Crusader Kings III\game\common\religion\religions), but better icons are somthing somone might want to look into at some point. Might reply again as I've some time free to do a play test today.
JankinT Posted June 23, 2025 Posted June 23, 2025 22 hours ago, skullgirls_ said: ahh yes, this might happen because there is another bbc in the court, that are secretly banging your wife, ill take a look and filter the trigger better sorry about this It's fine, thanks for the mod, keep up the good work 😁
An0therName Posted June 23, 2025 Posted June 23, 2025 Had to take a break, but my thoughts so far it that the speed (and distance) of conquest might be to high. France had a mindless Queen by 870, While 24 rulers including the Abbasi Caliph were cucked by that date, with 6 Beta, 9 Caged and al-Andalus was Jacked. Heratige wise in 3 years 111 Arabic women were effected, 29 Berber (North African), 212 women of mixed Africa Heratige, 32 Slavic women across the 3 Heratiges, 21 Norse of which 13 had not converted, 6 Mongolic Heratige as well. Even a stray Han women had picked up curiose and decided to convert - 290 other women skipped - Faithwise 63 Christan women, 140 Islamic women, 5 Othadox, 24 Tengriism and 7 Buddist women had not yet converted 548 of the 702 women targeted by events were lowborn By January 875, 1,505 women were effected of 38,018 possible, 1,169 of them lowborn Thoughts: I'll spend a bit longer playing later, but women seem to be converting to qickly and easily, I've seen wives of rulers act like there is no threat of punishment, while male rulers seen to give in to easily. Sure we don't want to have to wait 100 years, but we probaly don't want the game over in 50. Suggestions: Switching faith to Female only preists with 'doctrine = special_doctrine_naked_priests' is always fun (even better if its an option via game rule) Making non-bbc men more reluctent to invite Africans (via ai_will_do), and limiting Baron level titles from invite Africans will slow things down a bit, and focus more on highborn targets.
ShalolaAuthor Posted June 23, 2025 Author Posted June 23, 2025 12 hours ago, JadesMaso69 said: Here's another bug, just for the sake of feedback. The devoted cumslut button disappeared. I had the settings set to every six months, dont know if that has anything to do with it. u need to have a BBC husband for it to appear if you have one and its still not there then it is a bug
ShalolaAuthor Posted June 23, 2025 Author Posted June 23, 2025 (edited) 4 hours ago, An0therName said: Long time lurker, I've been using a hevily moddief personal version of dekeche work Two suggestions; Either just limit it to chracters in 'world_africa_west', (and maybe 'world_africa_east', 'world_africa_sahara') Or replace all cultures in 'world_africa_west' (and 'world_africa_east', 'world_africa_sahara') with the mods culture; (that said this can lead to some large Empires forming). Root is that theres a split in the broader fetish beetween BNWO and INWO (Islamic) Which ties into to question for a need for a religions update (and the reserved_male_names); personaly I just nicked the naming and localization data from the Bori (Crusader Kings III\game\common\religion\religions), but better icons are somthing somone might want to look into at some point. Might reply again as I've some time free to do a play test today. hmm thats definitely an interesting idea, if you can come up with the INWO trait, like what theyre doing, and INWO fantasies, maybe ill add it to as an optional content, with game rule ;). i dont think i will replace culture, with BNO culture, it will cause conflict with other mods, like MB+, and other large mod like ATE the way you want to do the seeding, might not be possible. thats the first method i tested, apparently only landed people has a location per say, so unlanded people, and some jobless people, and some wandering people, wont have the trait seeded. if i filter for their location. that said, i need like a list of culture, that are guaranteed to be african tho, if you can provide me a list of this culture it will be awesome. since this will only affect the seeding, it should work as intended. 41 minutes ago, An0therName said: Had to take a break, but my thoughts so far it that the speed (and distance) of conquest might be to high. France had a mindless Queen by 870, While 24 rulers including the Abbasi Caliph were cucked by that date, with 6 Beta, 9 Caged and al-Andalus was Jacked. Heratige wise in 3 years 111 Arabic women were effected, 29 Berber (North African), 212 women of mixed Africa Heratige, 32 Slavic women across the 3 Heratiges, 21 Norse of which 13 had not converted, 6 Mongolic Heratige as well. Even a stray Han women had picked up curiose and decided to convert - 290 other women skipped - Faithwise 63 Christan women, 140 Islamic women, 5 Othadox, 24 Tengriism and 7 Buddist women had not yet converted 548 of the 702 women targeted by events were lowborn By January 875, 1,505 women were effected of 38,018 possible, 1,169 of them lowborn Thoughts: I'll spend a bit longer playing later, but women seem to be converting to qickly and easily, I've seen wives of rulers act like there is no threat of punishment, while male rulers seen to give in to easily. Sure we don't want to have to wait 100 years, but we probaly don't want the game over in 50. Suggestions: Switching faith to Female only preists with 'doctrine = special_doctrine_naked_priests' is always fun (even better if its an option via game rule) Making non-bbc men more reluctent to invite Africans (via ai_will_do), and limiting Baron level titles from invite Africans will slow things down a bit, and focus more on highborn targets. hey hey, thanks for the detailed testing :), currently i think i leave the ai to check on the decision every 3 month for testing, the original intended way, is 12 months, i will change it back in the next update! the next update will include a game rule, that limits BBC activities to only at your locale, your court, your neighbour, and their court. Edited June 23, 2025 by skullgirls_
An0therName Posted June 23, 2025 Posted June 23, 2025 (edited) I'm going to have to dig deeper into how you've changed some of these event; I don't think 'His Coin, Her plesure' (bno_bull.0009) should be firing for an unlanded character targeting the player when the player is not even at 25xp; and its fired in the same tick as the entry level baths event which requires <25xp. Looking at the code, I'm not sure how its even triggering, you've not changed bno_bull.0009 by the looks of the code. Okay so its one of the Slut events that seems the cause, in that all of them seem to just be set to. So bno_slut.0008 should have some kind of Quote has_trait_xp = { trait = bno_lifestyle_whitegirl value >= X trigger attached to it; along with most the the new Slut events it seems. My guess is >=50 due to the slight non-con element Edit: Probably needs a <= 75 as well considering the "WC awere fine enough in a pinch" Edited June 23, 2025 by An0therName Expansion of point, and suggestion for fix
Dragul17 Posted June 23, 2025 Posted June 23, 2025 1 hour ago, skullgirls_ said: hmm thats definitely an interesting idea, if you can come up with the INWO trait, like what theyre doing, and INWO fantasies, maybe ill add it to as an optional content, with game rule ;). i dont think i will replace culture, with BNO culture, it will cause conflict with other mods, like MB+, and other large mod like ATE the way you want to do the seeding, might not be possible. thats the first method i tested, apparently only landed people has a location per say, so unlanded people, and some jobless people, and some wandering people, wont have the trait seeded. if i filter for their location. that said, i need like a list of culture, that are guaranteed to be african tho, if you can provide me a list of this culture it will be awesome. since this will only affect the seeding, it should work as intended. hey hey, thanks for the detailed testing :), currently i think i leave the ai to check on the decision every 3 month for testing, the original intended way, is 12 months, i will change it back in the next update! the next update will include a game rule, that limits BBC activities to only at your locale, your court, your neighbour, and their court. Ok I've got the CK3 Culture up and here's what I think qualifies as "black" as far as culture groups you can find the specific sub cultures character creation because there's a lot of them especially in the west/ niger delta areas. Akan: Guan. Kru, Akan East African: Daju, Nubian, Beja, Ethiopian, Welayta Niger Delta: Ewe, Igbo, Yoruba, Edo Sahelian: Mossi, Bozo, Gaw, Songhai, Sorko, Soninke Bantu: East Bantu Central African: Nupe, Sao, Hausa, Kanuri Guinean Uplander: Bobo, Gur, Malinke, Marka, Mel Senegambian: Pulaar, Wolof, Serer, Horn African (almost couldn't find these as they are under nomadic cultures) : Afar, Somali These are all the base Heritages and their sub cultures. Instead of worrying about putting each individual tribe in I would base it on heritage because that way there is flexibility in case someone wants to make a divergent culture as long as the heritage is consistent they can keep their "Black African" roots and newly spawned characters from that culture will retain that trait 1
TinyLynx Posted June 23, 2025 Posted June 23, 2025 hi by editing the religion of the church of black cock will affect the mod in any way
ShalolaAuthor Posted June 24, 2025 Author Posted June 24, 2025 11 hours ago, An0therName said: I'm going to have to dig deeper into how you've changed some of these event; I don't think 'His Coin, Her plesure' (bno_bull.0009) should be firing for an unlanded character targeting the player when the player is not even at 25xp; and its fired in the same tick as the entry level baths event which requires <25xp. Looking at the code, I'm not sure how its even triggering, you've not changed bno_bull.0009 by the looks of the code. Okay so its one of the Slut events that seems the cause, in that all of them seem to just be set to. So bno_slut.0008 should have some kind of trigger attached to it; along with most the the new Slut events it seems. My guess is >=50 due to the slight non-con element Edit: Probably needs a <= 75 as well considering the "WC awere fine enough in a pinch" 10 hours ago, Dragul17 said: Ok I've got the CK3 Culture up and here's what I think qualifies as "black" as far as culture groups you can find the specific sub cultures character creation because there's a lot of them especially in the west/ niger delta areas. Akan: Guan. Kru, Akan East African: Daju, Nubian, Beja, Ethiopian, Welayta Niger Delta: Ewe, Igbo, Yoruba, Edo Sahelian: Mossi, Bozo, Gaw, Songhai, Sorko, Soninke Bantu: East Bantu Central African: Nupe, Sao, Hausa, Kanuri Guinean Uplander: Bobo, Gur, Malinke, Marka, Mel Senegambian: Pulaar, Wolof, Serer, Horn African (almost couldn't find these as they are under nomadic cultures) : Afar, Somali These are all the base Heritages and their sub cultures. Instead of worrying about putting each individual tribe in I would base it on heritage because that way there is flexibility in case someone wants to make a divergent culture as long as the heritage is consistent they can keep their "Black African" roots and newly spawned characters from that culture will retain that trait Thanks, im gonna go update the values
ShalolaAuthor Posted June 24, 2025 Author Posted June 24, 2025 11 hours ago, TinyLynx said: hi by editing the religion of the church of black cock will affect the mod in any way no, the religion is mainly for flavor if u have better suggestions for the religion and people agrees with you, i can 100% update the religion
ShalolaAuthor Posted June 24, 2025 Author Posted June 24, 2025 NEW UPDATE IS HERE!! Please do some play testing 3
CHZBL Posted June 24, 2025 Posted June 24, 2025 i wonder why people in my game have bbc traits are white😂and how to ban ai using the decision
ShalolaAuthor Posted June 24, 2025 Author Posted June 24, 2025 (edited) 1 hour ago, CHZBL said: i wonder why people in my game have bbc traits are white😂and how to ban ai using the decision which culture is this white guy coming from? I will add that game rule tomorrow, after this version has been thoroughly tested by the masses, and they give me some feedback. Edited June 24, 2025 by skullgirls_
ShalolaAuthor Posted June 24, 2025 Author Posted June 24, 2025 you guys want only BBC to still be able to use recruit BBC? you guys want in general only Player can use the decision? you guys prefer the normal way the decision work? if the AI has Cuck, Slut, and BBC trait, they will use the decision, sometimes, chance this happen is below 10 percent, and they think every 12 months
WeirdDimensional Posted June 24, 2025 Posted June 24, 2025 (edited) 15 minutes ago, skullgirls_ said: you guys want only BBC to still be able to use recruit BBC? you guys want in general only Player can use the decision? you guys prefer the normal way the decision work? if the AI has Cuck, Slut, and BBC trait, they will use the decision, sometimes, chance this happen is below 10 percent, and they think every 12 months Think about how it would play out in reality. The cuck himself wouldn’t mind bringing in more bulls, so I don’t think the chance should be that low. Obviously, the slut will want more bulls, so her chances should be higher. Edited June 24, 2025 by trdrg 2
ShalolaAuthor Posted June 24, 2025 Author Posted June 24, 2025 7 minutes ago, trdrg said: Is update save compatible? yes it should, only the thing that already happen cannot be changed, like the updated african list from @Dragul17, the seeding process take place when the game start.
Blackblades Posted June 24, 2025 Posted June 24, 2025 i still get the error that the descriptor file is invalid ore doesnt exist wich buggs me because everything should be fine
Blackblades Posted June 24, 2025 Posted June 24, 2025 1 minute ago, Blackblades said: i still get the error that the descriptor file is invalid ore doesnt exist wich buggs me because everything should be fine ive tryed rewriting the .mod file and the descriptor but what ever i do nothing changes
Silvawarfare02 Posted June 24, 2025 Posted June 24, 2025 59 minutes ago, skullgirls_ said: Vocês querem que apenas a BBC ainda possa usar o Recrutamento BBC? Vocês querem que, em geral, apenas o Jogador possa usar a decisão? Vocês preferem a maneira normal como a decisão funciona? Se a IA tiver características de Corno, Vagabunda e BBC, eles usarão a decisão. Às vezes, a chance disso acontecer é inferior a 10%, e eles pensam a cada 12 meses. I particularly like the BBC invading your court without you having to invite them. and I would also like there to be a plot development on the part of the slut and the BBC if you were against them fucking your wife and her guests. I mean it would be a hostile environment if you don't agree with the slut and the BBC. Do you understand what I mean?
eastban34 Posted June 24, 2025 Posted June 24, 2025 Which version of the game does it work properly with?
madman66 Posted June 24, 2025 Posted June 24, 2025 Do you have to play with version 1.14 for this to mod to work and in what order should the mods be?
cbtendo Posted June 24, 2025 Posted June 24, 2025 5 hours ago, skullgirls_ said: you guys want only BBC to still be able to use recruit BBC? you guys want in general only Player can use the decision? you guys prefer the normal way the decision work? if the AI has Cuck, Slut, and BBC trait, they will use the decision, sometimes, chance this happen is below 10 percent, and they think every 12 months I think this is better to be a game rule. for me and for performance reason, I think better that the decision is only available to player only, after it triggered one time, it can propagate naturally after all (your kids having BBC and then expanding to other realm, or you seeded those BBC personally in other courts, or some wayward adventurer from africe stumbles around in europe). If the AI is still able to use that decision it will still snowball adding a lot of new BBC character in just several years at least if it's player only, you could control the spread a bit 2
JankinT Posted June 24, 2025 Posted June 24, 2025 those cuck and bbc is spreading too fast, make the bbc decision only for player maybe, it's better to see the world changes little by little all by your hand
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