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[mod] Interracial Takeover 3rd Edition?


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Posted

Long time lurker, I've been using a hevily moddief personal version of dekeche work
 

19 hours ago, skullgirls_ said:

right now, i just have a python script, that look for ethnicity, african, and then create a list based on that, so if the andalusian has this african ethnicity, they will be considered as such.
i can curate the list manually of course, just tell me which can be considered like proper african, im not good at geography, so i rely on this "ethnicity" that pdx already make in game..


Two suggestions;

Either just limit it to chracters in 'world_africa_west', (and maybe 'world_africa_east', 'world_africa_sahara')

Or replace all cultures in 'world_africa_west' (and 'world_africa_east', 'world_africa_sahara') with the mods culture; (that said this can lead to some large Empires forming).

Root is that theres a split in the broader fetish beetween BNWO and INWO (Islamic)

Which ties into to question for a need for a religions update (and the reserved_male_names); personaly I just nicked the naming and localization data from the Bori (Crusader Kings III\game\common\religion\religions), but better icons are somthing somone might want to look into at some point.

Might reply again as I've some time free to do a play test today.
 

Posted
22 hours ago, skullgirls_ said:

ahh yes, this might happen because there is another bbc in the court, that are secretly banging your wife, ill  take a look and filter the trigger better sorry about this :(

It's fine, thanks for the mod, keep up the good work 😁

Posted

Had to take a break, but my thoughts so far it that the speed (and distance) of conquest might be to high.

France had a mindless Queen by 870,
While 24 rulers including the Abbasi Caliph were cucked by that date, with 6 Beta, 9 Caged and al-Andalus was Jacked.

Heratige wise in 3 years
111 Arabic women were effected, 29 Berber (North African), 212 women of mixed Africa Heratige, 32 Slavic women across the 3 Heratiges, 21 Norse of which 13 had not converted, 6 Mongolic Heratige as well. Even a stray Han women had picked up curiose and decided to convert
- 290 other women skipped -

Faithwise
63 Christan women, 140 Islamic women, 5 Othadox, 24 Tengriism and 7 Buddist women had not yet converted

548 of the 702 women targeted by events were lowborn

By January 875, 1,505 women were effected of 38,018 possible, 1,169 of them lowborn

Thoughts:
I'll spend a bit longer playing later, but women seem to be converting to qickly and easily, I've seen wives of rulers act like there is no threat of punishment, while male rulers seen to give in to easily. Sure we don't want to have to wait 100 years, but we probaly don't want the game over in 50. 

Suggestions:
Switching faith to Female only preists with 'doctrine = special_doctrine_naked_priests' is always fun (even better if its an option via game rule)
Making non-bbc men more reluctent to invite Africans (via ai_will_do), and limiting Baron level titles from invite Africans will slow things down a bit, and focus more on highborn targets.

Posted
12 hours ago, JadesMaso69 said:

Here's another bug, just for the sake of feedback. The devoted cumslut button disappeared. I had the settings set to every six months, dont know if that has anything to do with it.

Screenshot 2025-06-22 211027.png

u need to have a BBC husband for it to appear :) if you have one and its still not there then it is a bug

Posted (edited)
4 hours ago, An0therName said:

Long time lurker, I've been using a hevily moddief personal version of dekeche work
 


Two suggestions;

Either just limit it to chracters in 'world_africa_west', (and maybe 'world_africa_east', 'world_africa_sahara')

Or replace all cultures in 'world_africa_west' (and 'world_africa_east', 'world_africa_sahara') with the mods culture; (that said this can lead to some large Empires forming).

Root is that theres a split in the broader fetish beetween BNWO and INWO (Islamic)

Which ties into to question for a need for a religions update (and the reserved_male_names); personaly I just nicked the naming and localization data from the Bori (Crusader Kings III\game\common\religion\religions), but better icons are somthing somone might want to look into at some point.

Might reply again as I've some time free to do a play test today.
 

hmm thats definitely an interesting idea, if you can come up with the INWO trait, like what theyre doing, and INWO fantasies, maybe ill add it to as an optional content, with game rule ;).

i dont think i will replace culture, with BNO culture, it will cause conflict with other mods, like MB+, and other large mod like ATE

the way you want to do the seeding, might not be possible. thats the first method i tested, apparently only landed people has a location per say, so unlanded people, and some jobless people, and some wandering people, wont have the trait seeded. if i filter for their location.

that said, i need like a list of culture, that are guaranteed to be african tho, if you can provide me a list of this culture it will be awesome. :) since this will only affect the seeding, it should work as intended.
 

41 minutes ago, An0therName said:

Had to take a break, but my thoughts so far it that the speed (and distance) of conquest might be to high.

France had a mindless Queen by 870,
While 24 rulers including the Abbasi Caliph were cucked by that date, with 6 Beta, 9 Caged and al-Andalus was Jacked.

Heratige wise in 3 years
111 Arabic women were effected, 29 Berber (North African), 212 women of mixed Africa Heratige, 32 Slavic women across the 3 Heratiges, 21 Norse of which 13 had not converted, 6 Mongolic Heratige as well. Even a stray Han women had picked up curiose and decided to convert
- 290 other women skipped -

Faithwise
63 Christan women, 140 Islamic women, 5 Othadox, 24 Tengriism and 7 Buddist women had not yet converted

548 of the 702 women targeted by events were lowborn

By January 875, 1,505 women were effected of 38,018 possible, 1,169 of them lowborn

Thoughts:
I'll spend a bit longer playing later, but women seem to be converting to qickly and easily, I've seen wives of rulers act like there is no threat of punishment, while male rulers seen to give in to easily. Sure we don't want to have to wait 100 years, but we probaly don't want the game over in 50. 

Suggestions:
Switching faith to Female only preists with 'doctrine = special_doctrine_naked_priests' is always fun (even better if its an option via game rule)
Making non-bbc men more reluctent to invite Africans (via ai_will_do), and limiting Baron level titles from invite Africans will slow things down a bit, and focus more on highborn targets.

hey hey, thanks for the detailed testing :), currently i think i leave the ai to check on the decision every 3 month for testing, the original intended way, is 12 months, i will change it back in the next update!

the next update will include a game rule, that limits BBC activities to only at your locale, your court, your neighbour, and their court.

Edited by skullgirls_
Posted (edited)

I'm going to have to dig deeper into how you've changed some of these event;

I don't think 'His Coin, Her plesure' (bno_bull.0009) should be firing for an unlanded character targeting the player when the player is not even at 25xp; and its fired in the same tick as the entry level baths event which requires <25xp.

Looking at the code, I'm not sure how its even triggering, you've not changed bno_bull.0009 by the looks of the code.

Okay so its one of the Slut events that seems the cause, in that all of them seem to just be set to.

So bno_slut.0008 should have some kind of 
 

Quote

        has_trait_xp = {
            trait = bno_lifestyle_whitegirl
            value >= X


trigger attached to it; along with most the the new Slut events it seems. My guess is >=50 due to the slight non-con element

Edit: Probably needs a <= 75 as well considering the "WC awere fine enough in a pinch"
 

Screenshot 2025-06-23 161358.png

Screenshot 2025-06-23 161412.png

Edited by An0therName
Expansion of point, and suggestion for fix
Posted
1 hour ago, skullgirls_ said:

hmm thats definitely an interesting idea, if you can come up with the INWO trait, like what theyre doing, and INWO fantasies, maybe ill add it to as an optional content, with game rule ;).

i dont think i will replace culture, with BNO culture, it will cause conflict with other mods, like MB+, and other large mod like ATE

the way you want to do the seeding, might not be possible. thats the first method i tested, apparently only landed people has a location per say, so unlanded people, and some jobless people, and some wandering people, wont have the trait seeded. if i filter for their location.

that said, i need like a list of culture, that are guaranteed to be african tho, if you can provide me a list of this culture it will be awesome. :) since this will only affect the seeding, it should work as intended.
 

hey hey, thanks for the detailed testing :), currently i think i leave the ai to check on the decision every 3 month for testing, the original intended way, is 12 months, i will change it back in the next update!

the next update will include a game rule, that limits BBC activities to only at your locale, your court, your neighbour, and their court.

Ok I've got the CK3 Culture up and here's what I think qualifies as "black" as far as culture groups you can find the specific sub cultures character creation because there's a lot of them especially in the west/ niger delta areas.

 

Akan: Guan. Kru, Akan

East African: Daju, Nubian, Beja, Ethiopian, Welayta

Niger Delta: Ewe, Igbo, Yoruba, Edo

Sahelian: Mossi, Bozo, Gaw, Songhai, Sorko, Soninke

Bantu: East Bantu

Central African: Nupe, Sao, Hausa, Kanuri

Guinean Uplander: Bobo, Gur, Malinke, Marka, Mel

Senegambian: Pulaar, Wolof, Serer,

Horn African (almost couldn't find these as they are under nomadic cultures) : Afar, Somali

 

These are all the base Heritages and their sub cultures. Instead of worrying about putting each individual tribe in I would base it on heritage because that way there is flexibility in case someone wants to make a divergent culture as long as the heritage is consistent they can keep their "Black African" roots and newly spawned characters from that culture will

retain that trait

Posted
11 hours ago, An0therName said:

I'm going to have to dig deeper into how you've changed some of these event;

I don't think 'His Coin, Her plesure' (bno_bull.0009) should be firing for an unlanded character targeting the player when the player is not even at 25xp; and its fired in the same tick as the entry level baths event which requires <25xp.

Looking at the code, I'm not sure how its even triggering, you've not changed bno_bull.0009 by the looks of the code.

Okay so its one of the Slut events that seems the cause, in that all of them seem to just be set to.

So bno_slut.0008 should have some kind of 
 


trigger attached to it; along with most the the new Slut events it seems. My guess is >=50 due to the slight non-con element

Edit: Probably needs a <= 75 as well considering the "WC awere fine enough in a pinch"
 

Screenshot 2025-06-23 161358.png

Screenshot 2025-06-23 161412.png

 

10 hours ago, Dragul17 said:

Ok I've got the CK3 Culture up and here's what I think qualifies as "black" as far as culture groups you can find the specific sub cultures character creation because there's a lot of them especially in the west/ niger delta areas.

 

Akan: Guan. Kru, Akan

East African: Daju, Nubian, Beja, Ethiopian, Welayta

Niger Delta: Ewe, Igbo, Yoruba, Edo

Sahelian: Mossi, Bozo, Gaw, Songhai, Sorko, Soninke

Bantu: East Bantu

Central African: Nupe, Sao, Hausa, Kanuri

Guinean Uplander: Bobo, Gur, Malinke, Marka, Mel

Senegambian: Pulaar, Wolof, Serer,

Horn African (almost couldn't find these as they are under nomadic cultures) : Afar, Somali

 

These are all the base Heritages and their sub cultures. Instead of worrying about putting each individual tribe in I would base it on heritage because that way there is flexibility in case someone wants to make a divergent culture as long as the heritage is consistent they can keep their "Black African" roots and newly spawned characters from that culture will

retain that trait


Thanks, im gonna go update the values

Posted
11 hours ago, TinyLynx said:

hi by editing the religion of the church of black cock will affect the mod in any way

no, the religion is mainly for flavor :) if u have better suggestions for the religion and people agrees with you, i can 100% update the religion

Posted (edited)
1 hour ago, CHZBL said:

i wonder why people in my game have bbc traits are white😂and how to ban ai using the decision

which culture is this white guy coming from?
I will add that game rule tomorrow, after this version has been thoroughly tested by the masses, and they give me some feedback. :)

Edited by skullgirls_
Posted

you guys want only BBC to still be able to use recruit BBC?
you guys want in general only Player can use the decision?
you guys prefer the normal way the decision work? if the AI has Cuck, Slut, and BBC trait, they will use the decision, sometimes, chance this happen is below 10 percent, and they think every 12 months

Posted (edited)
15 minutes ago, skullgirls_ said:

you guys want only BBC to still be able to use recruit BBC?
you guys want in general only Player can use the decision?
you guys prefer the normal way the decision work? if the AI has Cuck, Slut, and BBC trait, they will use the decision, sometimes, chance this happen is below 10 percent, and they think every 12 months


Think about how it would play out in reality. The cuck himself wouldn’t mind bringing in more bulls, so I don’t think the chance should be that low.

Obviously, the slut will want more bulls, so her chances should be higher.  

Edited by trdrg
Posted
7 minutes ago, trdrg said:

Is update save compatible? 

 

yes it should, only the thing that already happen cannot be changed, like the updated african list from @Dragul17, the seeding process take place when the game start.

Posted
1 minute ago, Blackblades said:

i still get the error that the descriptor file is invalid ore doesnt exist wich buggs me because everything should be fine

 

ive tryed rewriting the .mod file and the descriptor but what ever i do nothing changes

 

Posted
59 minutes ago, skullgirls_ said:

Vocês querem que apenas a BBC ainda possa usar o Recrutamento BBC?
Vocês querem que, em geral, apenas o Jogador possa usar a decisão?
Vocês preferem a maneira normal como a decisão funciona? Se a IA tiver características de Corno, Vagabunda e BBC, eles usarão a decisão. Às vezes, a chance disso acontecer é inferior a 10%, e eles pensam a cada 12 meses.

I particularly like the BBC invading your court without you having to invite them.

and I would also like there to be a plot development on the part of the slut and the BBC if you were against them fucking your wife and her guests. I mean it would be a hostile environment if you don't agree with the slut and the BBC. Do you understand what I mean?

Posted
5 hours ago, skullgirls_ said:

you guys want only BBC to still be able to use recruit BBC?
you guys want in general only Player can use the decision?
you guys prefer the normal way the decision work? if the AI has Cuck, Slut, and BBC trait, they will use the decision, sometimes, chance this happen is below 10 percent, and they think every 12 months

I think this is better to be a game rule. for me and for performance reason, I think better that the decision is only available to player only, after it triggered one time, it can propagate naturally after all (your kids having BBC and then expanding to other realm, or you seeded those BBC personally in other courts, or some wayward adventurer from africe stumbles around in europe). If the AI is still able to use that decision it will still snowball adding a lot of new BBC character in just several years

at least if it's player only, you could control the spread a bit

Posted

those cuck and bbc is spreading too fast, make the bbc decision only for player maybe, it's better to see the world changes little by little all by your hand

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