ST22BJO Posted July 1, 2025 Posted July 1, 2025 (edited) 37 minutes ago, frnaw said: Great mod! I've been using it to learn how to mod CK3 myself by making some custom content for bull PCs. I dont know if this has been brought up yet, but I noticed that none of the events from the mod ever result in pregnancy. I fixed the issue by commenting out lines 376-379 in carn_had_sex_with_effect in the Carnalis mod and that fixed the issue. I don't know if theirs a better solution to specify that carnalis sex effect should or should not result in pregnancy but for now my patch has greatly improved my experience with the mod. I'd like to contribute my custom events to the mod, let me know if that is a possibility. I def think the cuck events cause pregnancy. I get so many my wife is pregnant is it my own messages. Though I did not play as a bull. I could try to help check it out. Are they not getting kids at all? Or just not your kids? One thing I suggest is doing a find secrets on your lover if they are having kids. (Obv not guaranteed, but it is how you normally check.) Though that point might be moot because of below. Pretty sure, that ck3 has a lower chance for random ai chars to be pregnant. So, you might be fighting an uphill battle against the fact that they are not close relatives like your wife/daughter etc. You can always upload your save no? I could poke around a bit. There is 1000 other things, she might for example have no fertility. Age also lowers the chance I think? It's mostly hypothetical causes, but I am trying to help. (Maybe you already know how ck3 works better than me.) Edit: You can also give them the fecund trait. This lowers the fertility loss from age see. https://ck3.paradoxwikis.com/Attributes#Fertility Also idk if it's worth mentioning but there seems to be a max children amount according to that. But it says events do not count. Edited July 1, 2025 by ST22BJO added 2 lines.
frnaw Posted July 1, 2025 Posted July 1, 2025 1 hour ago, ST22BJO said: snip In my testing, I played as a bull character and mostly used bno_bull.0004 to test, which is the bull event where you fuck a random non blacked courtier. I think the reason why cuck events (and slut events) appear to result in pregnancy is that your wife gains black lovers and so a regular CK3 lay event fires and the fertility bonuses of BBC make it a nearly surefire pregnancy. The particular bull event I've been testing with doesn't result in the woman becoming your lover, but it does fire a carnalis sex trigger. I believe that the carnalis sex triggers throughout the mod have a 0 percent pregnancy chance . This bug also shows up in bno_random.0043 where you observe a black BBC courtier fucking a woman. they dont become lovers and the fuck never results in pregnancy. Since applying my patch all the affected events result in pregnancy consistently which makes a big difference in bull playthroughs where the broken events are most common, and seeing random white bitches bred is most desirable. It also changes how much NPC courts see random black breeding inside their courts, and makes the global BNWO gameplay much more dynamic. 1
Dragul17 Posted July 1, 2025 Posted July 1, 2025 1 hour ago, frnaw said: In my testing, I played as a bull character and mostly used bno_bull.0004 to test, which is the bull event where you fuck a random non blacked courtier. I think the reason why cuck events (and slut events) appear to result in pregnancy is that your wife gains black lovers and so a regular CK3 lay event fires and the fertility bonuses of BBC make it a nearly surefire pregnancy. The particular bull event I've been testing with doesn't result in the woman becoming your lover, but it does fire a carnalis sex trigger. I believe that the carnalis sex triggers throughout the mod have a 0 percent pregnancy chance . This bug also shows up in bno_random.0043 where you observe a black BBC courtier fucking a woman. they dont become lovers and the fuck never results in pregnancy. Since applying my patch all the affected events result in pregnancy consistently which makes a big difference in bull playthroughs where the broken events are most common, and seeing random white bitches bred is most desirable. It also changes how much NPC courts see random black breeding inside their courts, and makes the global BNWO gameplay much more dynamic. How does a bull run go? I never got events playing as a BBC
frnaw Posted July 1, 2025 Posted July 1, 2025 10 minutes ago, Dragul17 said: <snip> Currently there are 15 random events tied to being a specifically BBC Ruler, If you sufficiently corrupt a white rulers wife before going to war with him she can force him to surrender to you, which gives an alternative to traditional CK3 military gameplay. When I do a bull run I keep global BBC activity on but disable trait seeding and restrict the call refugees interaction. I start as a landless adventurer and start breeding BBCs which I distribute around europe through the sneak black stud interaction. I keep seeding Europe and watch as the BNO emerges partially through AI to AI interaction. AI Black courtiers sieze counties and then cuck their lieges before taking over the realm completely, all the while breeding more BBCs into the dynasties of europe. Eventually I take a kingdom for myself and start targeting neighboring rulers personally. In the native mod married BBCs can be much less aggressive but I've changed that for my build. The content for bull PCs is probably the most barren of all, but I've added several event chains to my submod that adds bull random events for escalating BNO training for married white courtiers and vassals. I'm currently adding a system where fully cucked white males can be personally trained into either feminized sissies or mind broken servants. 1
An0therName Posted July 1, 2025 Posted July 1, 2025 Spent a couple of hours in 2.0.0, on a bull run as an adventurer turned Italina Count, and made a few notes. You no longer generate the Curiose trait or trait XP from Seduction, the 'Carnel Court Make Love' and 'Make Love' actions (from the Carnalitas Love Reimagined and Carnalitas mods), in prior versions this generated the trait an xp. Currently 1 event per year on a bull run, is not frequent enough to feel like a bull run (considering the fact your juggeling 4 wives while seducing your leige/liege-wife and fellow vassles and their wives.) I'm not even sure most women will live long enough to get to the max trait at this rate. When you end up with 13 kids in 10 years (9 of them daughters) having to swap them in and out of the two Ward slots in order to 'Foster Curiosity' is a real pain, can we get this changed so that its a choice parents can make? (And maybe up the age limit when it is able to be applied?) My black council members kept giving me an event, were they walked around naked in front of my women, and my only option was to lock them up. I also kept being giving stress for seeing them sleeping with my courtiers, (POV: "Why am I getting stress for them doing the job I paid them to come here for? Feed her more XP!") bno_bull.0003 genrated no xp on targeted women who had 2nd version of trait (POV: "Take some XP with the protine shake!?") 1
Dragul17 Posted July 2, 2025 Posted July 2, 2025 2 hours ago, frnaw said: Currently there are 15 random events tied to being a specifically BBC Ruler, If you sufficiently corrupt a white rulers wife before going to war with him she can force him to surrender to you, which gives an alternative to traditional CK3 military gameplay. When I do a bull run I keep global BBC activity on but disable trait seeding and restrict the call refugees interaction. I start as a landless adventurer and start breeding BBCs which I distribute around europe through the sneak black stud interaction. I keep seeding Europe and watch as the BNO emerges partially through AI to AI interaction. AI Black courtiers sieze counties and then cuck their lieges before taking over the realm completely, all the while breeding more BBCs into the dynasties of europe. Eventually I take a kingdom for myself and start targeting neighboring rulers personally. In the native mod married BBCs can be much less aggressive but I've changed that for my build. The content for bull PCs is probably the most barren of all, but I've added several event chains to my submod that adds bull random events for escalating BNO training for married white courtiers and vassals. I'm currently adding a system where fully cucked white males can be personally trained into either feminized sissies or mind broken servants. how do you trigger the events or do you do a normal seduction scheme. I tried doing it that way and basically had no events either as a adventurer or ruler
frnaw Posted July 2, 2025 Posted July 2, 2025 (edited) 41 minutes ago, Dragul17 said: how do you trigger the events or do you do a normal seduction scheme. I tried doing it that way and basically had no events either as a adventurer or ruler Make sure your character has the BBC trait and the Black trait. Once a year the game should attempt to trigger a random BBC event but it can be easy to not meet the requirements to any. If any white girls in your court have drunkard, glutton, comfort eater, or any other 'eating disorder' trait you can get a cumfeeding sequence of events. If any whitegirls are completely pure (no BBC curious) you can get a sex event with a random courtier. If your character doesn't already have strong you will almost surely get an event that grants strong. Pimping highborn and lowborn whores is a common one without many requirements. If you are a vassal to a white male liege you can get a couple events related to stealing his wife and having her serve your interests. If you are married to a white woman who is sufficiently blacked and old enough you will get events related to turning her into a white bimbo. The problem in the current beta version is that leveling the white whore traits is much harder as regular sex interactions and seduction no longer grant XP to the woman. I'd guess that is an unintentional bug and it wasn't the case in the prior version. If you are an African, with Black Trait and BBC trait with pure white adult courtiers in your court and you're not seeing any events fire after several years it may be that you have an issue that isn't present on my install. Edited July 2, 2025 by frnaw
ShalolaAuthor Posted July 2, 2025 Author Posted July 2, 2025 i dont know what you guys are talking, about not being able to get pregnant? i use the bno_slut.0008 to test, and i can get pregnant just fine? do you want 100% chance of pregnancy?
frnaw Posted July 2, 2025 Posted July 2, 2025 (edited) 10 minutes ago, skullgirls_ said: i dont know what you guys are talking, about not being able to get pregnant? i use the bno_slut.0008 to test, and i can get pregnant just fine? do you want 100% chance of pregnancy? bno_slut.0008 causes the slut to become lovers with the bbc at line 1042 (BNO_slut_events.txt) become_lover_with_bbc = yes In cases where the BBC becomes a lover with the girl he fucks there will be a pregnancy because the CK3 become lover script includes a vanilla pregnancy roll. In events where the BBC fucks a girl but doesn't become her lover there will be no pregnancy. (bno_bull.0004 is a good example) I have tested extensively with high fert men and women and can replicate the issue in hot reload by commenting/uncommenting the lines in the Carnalis I mention earlier in the thread. Edited July 2, 2025 by frnaw 1
ShalolaAuthor Posted July 2, 2025 Author Posted July 2, 2025 (edited) ok thanks for confirmation, i will just change, the thing, im not gonna use carn_had_sex_with_effect_v2, the v1 has pregnancy yea? Edited July 2, 2025 by skullgirls_
frnaw Posted July 2, 2025 Posted July 2, 2025 4 minutes ago, skullgirls_ said: ok thanks for confirmation, i will just change, the thing, im not gonna use carn_had_sex_with_effect_v2, the v1 has pregnancy yea? It might be worth a try but from what I can tell from looking at carnalis no matter which carnalis call you use it ultimately runs a block of code from line 364-408 that results in 0% pregnancy chance because the sex is not designated as a vaginal sex scene. (Line 376-379) carn_had_sex_with_effect. modifier = { factor = 0 NOT = {carn_sex_scene_is_vaginal_trigger = yes} scope:father = {NOT = {carn_sex_scene_is_vaginal_trigger = yes}} } This is within the mother scope and it also checks the father scope to see if either of the characters have carn_sex_scene_is_vaginal_trigger. I don't understand how that works so I don't want to try to fix it yet, but ultimately the best solution is to understand how to trigger carnalis sex effects and specify whether the sex could be vaginal or not. I've already asked in the carnalis thread and I'm waiting for a response.
ShalolaAuthor Posted July 2, 2025 Author Posted July 2, 2025 6 minutes ago, frnaw said: It might be worth a try but from what I can tell from looking at carnalis no matter which carnalis call you use it ultimately runs a block of code from line 364-408 that results in 0% pregnancy chance because the sex is not designated as a vaginal sex scene. (Line 376-379) carn_had_sex_with_effect. modifier = { factor = 0 NOT = {carn_sex_scene_is_vaginal_trigger = yes} scope:father = {NOT = {carn_sex_scene_is_vaginal_trigger = yes}} } This is within the mother scope and it also checks the father scope to see if either of the characters have carn_sex_scene_is_vaginal_trigger. I don't understand how that works so I don't want to try to fix it yet, but ultimately the best solution is to understand how to trigger carnalis sex effects and specify whether the sex could be vaginal or not. I've already asked in the carnalis thread and I'm waiting for a response. thanks for your initiative, but i already managed to fix it will post an update soon
ShalolaAuthor Posted July 2, 2025 Author Posted July 2, 2025 i just want you to give me some opinion @frnaw what do you think are realistic chance to got pregnant after 1 single sex? currently it is 100 percent in my script. before i push an update, maybe 20-50 percent is good? idk what number is realistic
ShalolaAuthor Posted July 2, 2025 Author Posted July 2, 2025 4 hours ago, An0therName said: Spent a couple of hours in 2.0.0, on a bull run as an adventurer turned Italina Count, and made a few notes. You no longer generate the Curiose trait or trait XP from Seduction, the 'Carnel Court Make Love' and 'Make Love' actions (from the Carnalitas Love Reimagined and Carnalitas mods), in prior versions this generated the trait an xp. Currently 1 event per year on a bull run, is not frequent enough to feel like a bull run (considering the fact your juggeling 4 wives while seducing your leige/liege-wife and fellow vassles and their wives.) I'm not even sure most women will live long enough to get to the max trait at this rate. When you end up with 13 kids in 10 years (9 of them daughters) having to swap them in and out of the two Ward slots in order to 'Foster Curiosity' is a real pain, can we get this changed so that its a choice parents can make? (And maybe up the age limit when it is able to be applied?) My black council members kept giving me an event, were they walked around naked in front of my women, and my only option was to lock them up. I also kept being giving stress for seeing them sleeping with my courtiers, (POV: "Why am I getting stress for them doing the job I paid them to come here for? Feed her more XP!") bno_bull.0003 genrated no xp on targeted women who had 2nd version of trait (POV: "Take some XP with the protine shake!?") thanks for the feedback i will for sure make a game rule then, for event frequency
frnaw Posted July 2, 2025 Posted July 2, 2025 4 minutes ago, skullgirls_ said: i just want you to give me some opinion @frnaw what do you think are realistic chance to got pregnant after 1 single sex? currently it is 100 percent in my script. before i push an update, maybe 20-50 percent is good? idk what number is realistic Could something like this be adapted to calculate the chance based on fertility? From canalis carn_sex_pregnancy_chance carn_sex_pregnancy_chance = { # get base fertility multiplier value = 0 if = { limit = { NOR = { scope:mother.fertility < 0.1 scope:father.fertility < 0.1 } } # Use carn_pregnancy_chance if available on the mother for backward compatibility if = { limit = { exists = scope:mother.var:carn_pregnancy_chance } add = scope:mother.var:carn_pregnancy_chance } else = { add = { value = scope:mother.fertility } add = { value = scope:father.fertility } #Scaling to a avg of 30 if both got 0.5 fertility multiply = 30 } } } This checks that both partners are at least 10% fertile and then calculates the chance based on that, with 30% odds at 50% fert per partner. With all the BNO traits that can add fertility to a bull and a slut with that algo theirs a good chance that you'll see 70-99% pregnancy chances for the average bull.. which feels right to me! Bulls should be prolific!
ShalolaAuthor Posted July 2, 2025 Author Posted July 2, 2025 4 hours ago, frnaw said: Currently there are 15 random events tied to being a specifically BBC Ruler, If you sufficiently corrupt a white rulers wife before going to war with him she can force him to surrender to you, which gives an alternative to traditional CK3 military gameplay. When I do a bull run I keep global BBC activity on but disable trait seeding and restrict the call refugees interaction. I start as a landless adventurer and start breeding BBCs which I distribute around europe through the sneak black stud interaction. I keep seeding Europe and watch as the BNO emerges partially through AI to AI interaction. AI Black courtiers sieze counties and then cuck their lieges before taking over the realm completely, all the while breeding more BBCs into the dynasties of europe. Eventually I take a kingdom for myself and start targeting neighboring rulers personally. In the native mod married BBCs can be much less aggressive but I've changed that for my build. The content for bull PCs is probably the most barren of all, but I've added several event chains to my submod that adds bull random events for escalating BNO training for married white courtiers and vassals. I'm currently adding a system where fully cucked white males can be personally trained into either feminized sissies or mind broken servants. sounds interesting all around i will try my best to make feminization happen, probably the hardest of them all, since you cant just change a character gender. you need to make a new character, then copy old dna to new character, make this character female, somehow give all title, claim, and position, to this new character, then if you are the guy that are getting femenized, seamlessly switch to this character.
ShalolaAuthor Posted July 2, 2025 Author Posted July 2, 2025 1 minute ago, frnaw said: Could something like this be adapted to calculate the chance based on fertility? From canalis carn_sex_pregnancy_chance carn_sex_pregnancy_chance = { # get base fertility multiplier value = 0 if = { limit = { NOR = { scope:mother.fertility < 0.1 scope:father.fertility < 0.1 } } # Use carn_pregnancy_chance if available on the mother for backward compatibility if = { limit = { exists = scope:mother.var:carn_pregnancy_chance } add = scope:mother.var:carn_pregnancy_chance } else = { add = { value = scope:mother.fertility } add = { value = scope:father.fertility } #Scaling to a avg of 30 if both got 0.5 fertility multiply = 30 } } } This checks that both partners are at least 10% fertile and then calculates the chance based on that, with 30% odds at 50% fert per partner. With all the BNO traits that can add fertility to a bull and a slut with that algo theirs a good chance that you'll see 70-99% pregnancy chances for the average bull.. which feels right to me! Bulls should be prolific! probably make more sense, if the pregnancy chance has a base of 10, and u just need to add character fertility * 100 to it, 10 base chance to get pregnant, then if fertility is 0.25 it will add 25 making the chance 35
frnaw Posted July 2, 2025 Posted July 2, 2025 (edited) 12 minutes ago, skullgirls_ said: probably make more sense, if the pregnancy chance has a base of 10, and u just need to add character fertility * 100 to it, 10 base chance to get pregnant, then if fertility is 0.25 it will add 25 making the chance 35 Both characters fertility is added together which means 10 base chance + character fertility% of both partners gives a 110% chance to impregnate with both characters at 50% fertility. If you use a 30% base chance and multiply it by the characters combined decimal fertility, a partnership that has 100% fertility will make it 30*1=30% chance. BBC trait gives an overpowered 70% bonus fertility. Fertility caps at 100% per character and so the BBC will have 100% the woman will have between 25-100% and the average chance of pregnancy by BBC bull with the method I posted will be about 45%. Edited July 2, 2025 by frnaw 1
frnaw Posted July 2, 2025 Posted July 2, 2025 5 minutes ago, skullgirls_ said: seems good? Yes that looks great. 1
ShalolaAuthor Posted July 2, 2025 Author Posted July 2, 2025 (edited) 15 hours ago, Mephisto9 said: I'm excited to share some awesome ideas with you—why don’t we create a brand-new dynasty legacy? Here’s my vision for it: 1、Embrace Migrants: Increases cultural affinity and unlocks the “Embrace Migrants” event chain or decision. These events depict conflicts between migrants and locals, with demands such as joining the court, securing court positions, gaining prestige, obtaining gold, or requesting duels. Fulfilling migrant demands boosts territory control and levies but reduces income. Siding with locals increases income but lowers control. (Repeatedly ignoring migrants could spark rebellions?) 2、Utilize Migrants: Raises the knight cap (unlocks a “BBC Camp” building?) and introduces new decisions or court positions to trigger migrant appeasement events. Send female or BBC characters to the camp to pacify migrants, triggering fun events and granting buffs like increased levies, control, or development. 3、Understand Migrants: Boosts language learning speed and cap, and unlocks a “Learn About Migrants” decision to delve into the mysteries of BBC strength. Through various options or events, this provides bonuses to cultural acceptance, innovation speed, or dynasty perks. 4、Recognize Migrants: Increases scheme success or discovery rates, improves acceptance of marriages with BBC characters and grants legitimacy, provides bonus competence for BBC characters in court positions, and boosts council efficiency (just like family business tradition but for BBC). 5、Integrate Migrants: Increases demesne size, unlocks interactions to share power with BBC characters, and unlocks unique Men-at-Arms. Failing to share power causes discontent and periodic penalty events, while sharing power triggers some “intriguing” events. This gives us an engaging goal to pursue during gameplay, allowing us to experience this content progressively. We could even try gaining dynasty prestige through sex with black bull! sure that sounds great Edited July 2, 2025 by skullgirls_
ShalolaAuthor Posted July 2, 2025 Author Posted July 2, 2025 Just now, frnaw said: Yes that looks great. good to hear
ShalolaAuthor Posted July 2, 2025 Author Posted July 2, 2025 15 hours ago, Mephisto9 said: I'm excited to share some awesome ideas with you—why don’t we create a brand-new dynasty legacy? Here’s my vision for it: 1、Embrace Migrants: Increases cultural affinity and unlocks the “Embrace Migrants” event chain or decision. These events depict conflicts between migrants and locals, with demands such as joining the court, securing court positions, gaining prestige, obtaining gold, or requesting duels. Fulfilling migrant demands boosts territory control and levies but reduces income. Siding with locals increases income but lowers control. (Repeatedly ignoring migrants could spark rebellions?) 2、Utilize Migrants: Raises the knight cap (unlocks a “BBC Camp” building?) and introduces new decisions or court positions to trigger migrant appeasement events. Send female or BBC characters to the camp to pacify migrants, triggering fun events and granting buffs like increased levies, control, or development. 3、Understand Migrants: Boosts language learning speed and cap, and unlocks a “Learn About Migrants” decision to delve into the mysteries of BBC strength. Through various options or events, this provides bonuses to cultural acceptance, innovation speed, or dynasty perks. 4、Recognize Migrants: Increases scheme success or discovery rates, improves acceptance of marriages with BBC characters and grants legitimacy, provides bonus competence for BBC characters in court positions, and boosts council efficiency (just like family business tradition but for BBC). 5、Integrate Migrants: Increases demesne size, unlocks interactions to share power with BBC characters, and unlocks unique Men-at-Arms. Failing to share power causes discontent and periodic penalty events, while sharing power triggers some “intriguing” events. This gives us an engaging goal to pursue during gameplay, allowing us to experience this content progressively. We could even try gaining dynasty prestige through sex with black bull! this is gonna be a big update tho xD, aint no way i can code 10 plus events in one night, i need some good writings people! will accelerate the update for sure!!
frnaw Posted July 2, 2025 Posted July 2, 2025 14 minutes ago, skullgirls_ said: good to hear Actually I realized it may cause problems with 0% pregnancy still gaining a 20% chance. Something like this may avoid that issue bno_pregnancy_chance = { value = carn_pregnancy_chance if{ limit = { value < 1 } multiply = 0 } else_if = { limit = { is_bbc = yes } add = 20 } else_if = { limit = { has_trait = bno_whitegirl } add = 20 } } Although I personally think you're better off using something like bno_pregnancy_chance = { value = carn_pregnancy_chance } And relying on the bno traits to provide bonus fertility. It's a difference of 40-60 preg rate versus 60-80 preg rate, If there is going to be a flat bonus to pregnancy chances for bbc and sluts it may work best to restrict that bonus to player characters only so that NPC population boom isn't too bad.
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