Guest Posted April 26, 2025 Posted April 26, 2025 Hello, I've tried out Skyrim mods a lot, but I've yet to stick with them and I want to try, this time. I'm looking for some quick advice. I want to do a playthrough of Skyrim that is, outside of LL content, mostly vanilla except for high difficulty mods, with LL mods added that add a risk of bondage, being captured, and maybe enslaved as a consequence of defeat. I'm not really interested in sex content except with regard to how it can emphasize a character's slave status. My whole focus is bondage and confinement as a potential fate that I can try to avoid while playing. My ideal playthrough would include either a permadeath mod or a self-impsoed permadeath rule that would incentivize surrender if death seems likely, in order to avoid having to start the game over, but with the consequence being a totally derailed game through imprisonment/slavery and being bound and gagged that would take a long time to recover from, if it's even possible at all. Potentially permanent captivity is welcomed as an option also. I want to play my game normally, with the added 'dread' of knowing what could happen, and having to play it out immersively as a sub through my character if it happens. If someone has quick advice or mod recommendations for what I'm looking for, that would be nice. Sex-focused content, more than is necessary, isn't needed. My focus is on bondage/captivity/humiliation/slavery etc. and all of it being a non-scripted consequence of failure, and ideally as an alternative to permadeath through a surrender hotkey. Thank you!
Xogloglo Posted April 27, 2025 Posted April 27, 2025 (edited) Well most (if not all?) mods that add slavery etc mechanics will have a pretty strong focus on the sexual aspect. Here are things that may interest you, though. A lot can be tweaked in those mods' MCM to remove or limit the amount of sex scenes if you prefer it that way. Acheron with practical defeat for getting defeated instead of killed. There are more defeat handling/outcome mods, that can work with this too. Like Naked defeat where you can be locked into bondage furniture (eg pillory, etc). The MCM lets you choose how difficult it is to escape. Practical defeat and Naked defeat allow you to manually surrender. Mods like practical defeat and others can lead to Simple Slavery Plus Plus where you get sold a slave. The mod itself does not implement slavery, but makes the bridge to other slavery mods. See the page description. Not 100% sure if this is what you'd like, but Submissive Lola: The Resubmission is a potential slavery outcome mod, and is extremely well made, with a lot of content and a ton of MCM customization. You will get a "Master/Mistress" follower, so you are still free to roam around and play the game, but it actually feels like you have a master that owns you as their slave. It has a strong focus on humiliation, and you can make it impossible or extremely difficult to escape. Not buggy, well written, can't recommend it enough. Just be sure to configure the MCM carefully to you liking. See its potential add-ons, like Coffee's Task Extension that forces you, among other things, to wear outfits (you can choose humiliating looking outfits for example). Some of those mods can use slave tats to mark your character. Works well for the humiliation part. (If you use it, see Fade Tattoos Continued and Rape Tattoos Continued.) A bit specific, but with punishing lashes, you can make it that being whipped permanently reduces your attributes, which sounds like something you may like. Naked defeat and Submissive Lola have whipping events. There's quite a lot more, but I guess that's one proposal? I hope it'll help a little. Many of those mod pages have their own recommended mods. Edited May 1, 2025 by Xogloglo
JimUpdating Posted April 27, 2025 Posted April 27, 2025 devious strike, and skyrim chain beasts, adds some enemies that can add restraints to you during combat. I would suggest adding Laura's Bondage shop to have at least one source of escape keys.
Guest Posted May 1, 2025 Posted May 1, 2025 Thank you for all the information! I think I can set up everything I want using these guidelines and maybe pairing it with other complementary stuff I find. My history of using LL mods consists mostly of trying what was available pre-SSE and finding that I couldn't get a smooth game without crashes and lots of bugs. Mostly the result of my inexperience, I believe. But I got discouraged and moved on. Now as a more experienced person I'm ready to try this again. @Xogloglo I love bondage, captivity and D/s in games where it is isn't pre-scripted, and is actually an avoidable consequence of losing, and it would be so nice to include all of it in my Skyrim games. I love immersively roleplaying in my RPGs (and Roguelikes), and to me that means going with whatever outcome happens without reloading and trying again for a different outcome. Allowing the emergent story to play out however it's going to, through the gameplay. The info you give here works perfectly for this. @JimUpdating I'll look at these bondage-attack mods. That sounds cool. And Laura's Bondage Shop would be a great mod for my style because I'd rather have to go to a specific place and buy restraints keys than to find them easily around the world and by chance. Regular playthrough with punishing kinky consequences for losing, that are potentially severe enough to totally derail said playthrough. That's what I'm looking for. Right now my focus will be on trying to sort out the right versions for these prerequisite mods which aren't always on their official mod pages. As I understand it a lot of stuff had to be converted over from LE, and some mods that are no longer developed by the original author had to be picked up and reorganized by new people. Requires a bit of research.
JimUpdating Posted May 1, 2025 Posted May 1, 2025 if you're talking about mods converted from LE, then you are planning on using skyrim 1.6.1170 (which translates as Skyrim SE/AE)? If so then use the compatibility tracking page as that will take you to the correct versions of most mods. 1
Dark Vessel Posted May 10, 2025 Posted May 10, 2025 (edited) Sanguine's Debauchery looks to be exactly what you are looking for. Except that capture is guaranteed on 0 hp. Edited May 10, 2025 by Dark Vessel
Guest Posted June 5, 2025 Posted June 5, 2025 Still doing all of this. The information here has been very helpful and my load order is coming along. Will update again.
jfraser Posted June 6, 2025 Posted June 6, 2025 one thing to do if you want the feel for on-the-move slavery with a real reason to be on the move is to use something submissive lola then get Missives and the LL addition SL Dirty Deeds Missives, which adds...well, just what is says - sexual or degrading missives to the Missives board. go to a city, pick a dirty missive, pretend that is what your master is forcing you to do, then, when you are done, move on to the next missive/town. also, for the most immersive slavery mod i have ever played, check out Slaves of Tamriel++. it is a slavery mining mod that has an amazingly hopeless-feeling ambience.
Guest Posted June 26, 2025 Posted June 26, 2025 Haven't had much free time so it's taken me forever to set these things up, but I'm nearly done. I have one more question. Is there any mod that works similarly to Skyrim LE's 'Devious Framework' for being captured and walked on a leash into captivity? Years ago I tried that mod and I loved the concept, but it doesn't seem to have been continued for SE. Some people say the original mod works on SE, but I'm unsure, or if so on what version of Skyrim.
JimUpdating Posted June 27, 2025 Posted June 27, 2025 46 minutes ago, Roguelikes4Lyfe said: Haven't had much free time so it's taken me forever to set these things up, but I'm nearly done. I have one more question. Is there any mod that works similarly to Skyrim LE's 'Devious Framework' for being captured and walked on a leash into captivity? Years ago I tried that mod and I loved the concept, but it doesn't seem to have been continued for SE. Some people say the original mod works on SE, but I'm unsure, or if so on what version of Skyrim. for a more ambient risk, try Skyrim Chain Beasts. That has random encounters, as well as a crime bounty trigger, that will do a capture. If you have Interactive BDSM, which scatters various furniture items, then the chain beast will take you to one of them. combine with deviously helpless/deviously enslaved, and then getting back to a home base to pick up clothing/lockpicks has some risks. Devious Framework gets reported as convertible. I'd caution that it is written as a framework, for other mods to trigger the capture and then hand off to a slavery mod. As the other mods would have 8 years of subsequent development, it might work if the interface between mods has been stable. I'd maybe suggest looking at slaverun enforcer.
jfraser Posted June 27, 2025 Posted June 27, 2025 No, nothing like that for SE/AE. Devious Framework was great when it worked but super glitchy just because of skyrim's engine.
jfraser Posted June 27, 2025 Posted June 27, 2025 1 hour ago, JimUpdating said: for a more ambient risk, try Skyrim Chain Beasts. That has random encounters, as well as a crime bounty trigger, that will do a capture. If you have Interactive BDSM, which scatters various furniture items, then the chain beast will take you to one of them. combine with deviously helpless/deviously enslaved, and then getting back to a home base to pick up clothing/lockpicks has some risks. Devious Framework gets reported as convertible. I'd caution that it is written as a framework, for other mods to trigger the capture and then hand off to a slavery mod. As the other mods would have 8 years of subsequent development, it might work if the interface between mods has been stable. I'd maybe suggest looking at slaverun enforcer. I did not know this got made, thanks for linking it
Guest Posted June 28, 2025 Posted June 28, 2025 On 6/26/2025 at 8:36 PM, JimUpdating said: for a more ambient risk, try Skyrim Chain Beasts. That has random encounters, as well as a crime bounty trigger, that will do a capture. If you have Interactive BDSM, which scatters various furniture items, then the chain beast will take you to one of them. combine with deviously helpless/deviously enslaved, and then getting back to a home base to pick up clothing/lockpicks has some risks. Devious Framework gets reported as convertible. I'd caution that it is written as a framework, for other mods to trigger the capture and then hand off to a slavery mod. As the other mods would have 8 years of subsequent development, it might work if the interface between mods has been stable. I'd maybe suggest looking at slaverun enforcer. Oh Chain Beasts is great. I've been trying it out. I asked about Devious Framework because leashed marches involving human enemies seem to be missing in SE Skyrim. CB will certainly do. I'll experiment with DF. If I can manage to get it to work with Simple Slavery that would be nice. And as for Slaverun Enforcer I'd never even heard of this mod. I have no experience with Slaverun. Nice.
jfraser Posted June 28, 2025 Posted June 28, 2025 (edited) 4 hours ago, Roguelikes4Lyfe said: Oh Chain Beasts is great. I've been trying it out. I asked about Devious Framework because leashed marches involving human enemies seem to be missing in SE Skyrim. CB will certainly do. I'll experiment with DF. If I can manage to get it to work with Simple Slavery that would be nice. And as for Slaverun Enforcer I'd never even heard of this mod. I have no experience with Slaverun. Nice. Funny you should say that - the original Simple Slavery was fully integrated with DF and Defeat, so getting defeated caused the player to be taken to Riften on a leash. The mod is still on here - feel free to reverse engineer it. Note that Legume and Guobo did all the heavy lifting - the code very quickly got too advanced for my meager skills, so i probably won't be able to answer many questions. But I'll try! Edited June 28, 2025 by jfraser
Guest Posted June 29, 2025 Posted June 29, 2025 (edited) @jfraser Hey! Thank you for your work on this mod. I'll take a look. I have no modding experience, but it never hurts to try. In the meantime most of what I would want in a playthrough is there, thanks to everyone here pointing me in the right direction. One main thing that delayed me for a while was finding a way for manual surrender to have a gameplay incentive. I've always had the impression that the primary purpose of manual surrender is just as a shortcut to get to the mod's content so you don't have to go through the motions of losing on purpose, or otherwise as a roleplay device. I might be wrong about this, because I have yet to test defeat mods well enough with combat defeat vs surrender to see if and how the outcomes are different in each case. For me, as a person who prefers playing Skyrim like I would normally with kinky consequences as a hazard I actively try to avoid, it's more interesting/exciting to have a practical incentive to surrender if overwhelmed/cornered. The idea being that being taken down physically and captured leads to more severe consequences than accepting defeat willingly and allowing oneself to be captured. It's very compelling to me. It makes for situations where it might make sense to make a difficult decision in the moment, or face the consequences of not realizing the battle was lost until it was too late. A basic setup for me would be guaranteed Simple Slavery and severe SS outcome (longer term bondage/captivity and potentially permanent slavery) if falling in battle, but if surrendering there is a good chance of just being robbed, tied up and allowed to leave, or dropped off somewhere (left for dead). Surrender would still have a chance of leading to really severe outcomes due to the inherent risks of being defeated and captured. But the chance would be much lower overall. This way being overwhelmed, recognizing that you're overwhelmed and choosing to accept the defeat (and humiliation) of surrender has a gameplay incentive in a practical way. To potentially avoid worse outcomes from fighting to the end. My impression is that Yamete Kudasai treats manual surrender uniquely as a highlighted feature. But maybe it's more common than I realize. Does anyone like their defeat mods to give different outcomes for surrender vs combat defeat in their game?, Do you like to have a purpose for manual surrender aside from as a 'skip to the content' button? If so what's your favorite way to use it in your game? Is there a 'best way' to set up severe outcomes for combat defeat and mild-to-moderately bad outcomes for manual surrender, based around how each of the defeat mods works? Thanks for all the engagement from the community. I've found a gaming niche I'm all about right now. For many years before I knew it was available I wished games had defeated-and-captured functions for player characters that were avoidable and not story-driven. Where "Game Over. Try Again" is replaced by "You Lose. You've been captured and you might have to be a slave now. Too bad for you. Battles and exciting adventures are for winners". And then the game just continues with that new circumstance no matter how severely the player is derailed (up to and including permanently) from their original mission. Kinky Roguelike in terms of steep consequences for failure meets Choose Your Own Adventure in terms of branching gameplay and storylines. So naturally I'm compelled by the mods here. Edited June 29, 2025 by Roguelikes4Lyfe
jfraser Posted June 29, 2025 Posted June 29, 2025 What you describe - playing the game with the defeat/slavery parts included not because they're the point of playing but because they are always there, lingering like a shadow over every battle, a fate to be avoided at all costs - is exactly how i approach things as well. i have gone through about every defeat mod on this site and i always come back to Defeat. i love the animated stripping of the player as she huddle helplessly, which most others do not have, also, it is fully integrated with DAYMOYL, which is still an absolute essential mod for me. I know many people say it is buggy but i have never had a problem with it. it just needs a few quick settings adjustment and it works perfectly. I do not know of any mods that have a separate outcome for surrender vs knockdown, but then i never use the surrender function, so maybe it exists and i just haven't seen it. fight until you can fight no more - that's my motto.
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