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[mod] Sized Apparel Zero (Sized Apparel Retextures, SAR-BodiesMod)


jikulopo

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Posted (edited)

Sized Apparel Zero (Sized Apparel Retextures, SAR-BodiesMod)


This is a repost of old thread as the owner of old thread has left. (old thread)

ATTENTION
Current versions of the mod only work on versions 1.5+
For version 1.4, use archived version 3.10.7 from old repo.
Please only report issues to RJW discord, either to oty-sized-apparel channel or troubleshooting channel.  I am not going to be actively monitoring this post. Before reporting issues please make sure you are running on the latest version.

The mod consists of three parts:
SA0-main - contains the main game content + official DLC.
SA0-extended - contains additional patches and texture sets from extraneous mods (such as VE xenotypes, Alphagenes and others)
SA0-head - contains (suddenly) heads. As well as hairstyles, beards, ears, noses, etc.
The main is required for operation. The rest is optional.
The latest updates are always available on the git

Mod functionality:

  1. Rendering nude body graphics (all body types, many types of genitalia (including non-human), pubic hair, stages of the belly during pregnancy and cumflation, tattoos)
  2. Breast size affects the display of clothes (those that are supported by the mod, and these are the ones for which there are textures. If you want to help the development of the texture drawing mod, take a look at the official RJW discord
  3. Wide support for xenogenes
  4. Support for alien races (not included in the mod, look for it on LL or in the party discord)

For animal support on version 1.5 we recommend using the standalone RimNude - Animal Addon (respect to its creators)
And a lot of other little things that I forgot to write

Also ATTENTION - if you don't like any texture, such as heads, or clothes, just physically remove it from the mod folder. It won't break anything, don't be afraid.
The mod contains a huge number of textures, so the game startup time will increase significantly. If the game starts for about 10 minutes, this is normal, don’t be alarmed. There will be no such drawdowns during the game itself.


Requires RJW to operate.
HAR is not required unless you are using alien races. If used, HAR is installed without problems.
It is better not to use Rimnude together with SAR (this mod) - almost all the functionality is duplicated.
Regarding the question “Which is better SAR or Rimnude is a matter of taste.
 

 

There are multiple patches for various alien races, for latest updates check discord/mods in libidinous loader but here is a brief list:



Brief instructions for creating a patch of alien races:

Spoiler

1. in the SizedApparel (SAR-BodiesMod)\1.5\Defs\BodyAddonDefs folder, you need to create a new BodyDefs.xml for the race. Inside are the body types for the race and the body parts that need to be drawn (with their texture depth). In 90% of cases, everything will be the same as with people, only it will be necessary to change the self-name of the race.
2. in the SizedApparel (SAR-BodiesMod)\1.5\Defs\SkeletonDef folder, you need to create a new SkeletonDef.xml for the race. Inside you can adjust texture shifts. If the textures of the body of the race match the textures of the people, nothing needs to be moved. For more non-standard races (ratkins, chickens or some kind of snake people - you have to try).
3. You need to add the textures of the naked body to the folder, the path of which matches the path from the original mod of the race (for example, for miho it is SizedApparel (SAR-BodiesMod)\Textures\Miho\Body). "_BaseBody_" should be inserted into the name of the new texture (that is, you do not need to replace the original textures - they should be drawn when the pawn is dressed in clothes that are not supported by the mod). At this stage, you need to decide an important question - whether to make a texture for the body that can use the standard set of textures for breasts (and other things) or will you use the body from the race, but edit the textures of the body parts for better visualization.
3.1 - If you decide to fit the body itself (a simpler and more logical option in my opinion) - then all you need to do is edit the body in a graphic editor (photoshop, crit, or just paint, it doesn't matter) so that there is maximum compatibility with the body from SAR. It's easier to take the textures of the SAR body and edit it already (add hairiness for the fury, draw scales, etc.). After that, all that needs to be done is to specify in the in-game settings of the mod that the race uses the textures of people. And that's it, the race is ready, it remains to issue it as a patch to the mod and throw it on Loverslab or Discord (it is shared correctly!).
3.2 - If you decide to use a race body (for example, ratkin bodies are very different) - then you will need to create a new folder for the race in the SizedApparel (SAR-BodiesMod)\Textures\SizedApparel\BodyParts folder. Transfer all the necessary textures there - and start fitting them to the body of the race using shifts in SkeletonDef.xml or by editing the textures themselves in a graphics editor (photoshop, crit, or just paint, it doesn’t matter). In the in-game settings of the mod, you need to specify that the race uses its own textures. This is a complex, painstaking option, but you will definitely feel like a cool modder. At the end, don't forget to issue it as a patch to the mod and drop it on Loverslab or Discord (it's shared correctly!).



ATTENTION

The reccomended way to install/update this mod along with its submods is Libidinous loader

 

When manually upgrading to a new version, it is recommended to delete the old one first.

Some files might occasionally need renaming and it would leave behind loose unused textures that would consume memory



Archives of old versions:

Current repo

Old repo


 

Edited by jikulopo
add 1.6 tag, specify it also works on 1.6
Posted (edited)

i got this error when loading the game?

 

RimWorld 1.5.4409 rev1120
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RimWorld.VersionControl:LogVersionNumber ()
Verse.Root:CheckGlobalInit ()
Verse.Root:Start ()
Verse.Root_Entry:Start ()

[Sized Apparel for RJW (SAR version)] Patch operation Verse.PatchOperationSequence(count=1, lastFailedOperation=Verse.PatchOperationConditional(/Defs/rjw.HediffDef_PartBase[@Name="RJW_PrivatePartBase"]/comps)) failed
file: D:\Steam\steamapps\common\RimWorld\Mods\sized-apparel-zero-v4.0.4\1.5\Patches\HediffPatches\PrivateHediffPartsPatches.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.PatchOperation:Complete (string)
Verse.PatchOperationSequence:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Error in static constructor of SizedApparel.SizedApparelPatch: System.TypeInitializationException: The type initializer for 'SizedApparel.SizedApparelPatch' threw an exception. ---> System.BadImageFormatException: Could not resolve field token 0x04000001, due to: Could not load type of field 'SizedApparel.Controller:Logger' (0) due to: Could not resolve type with token 01000018 (from typeref, class/assembly HugsLib.Utils.ModLogger, HugsLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null) assembly:HugsLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null type:HugsLib.Utils.ModLogger member:(null) signature:<none> assembly:D:\Steam\steamapps\common\RimWorld\Mods\sized-apparel-zero-v4.0.4\1.5\Assemblies\SizedApparelforRJW.dll type:Controller member:(null) signature:<none>
   --- End of inner exception stack trace ---
[Ref 34DB3608]
 at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
 at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <eae584ce26bc40229c1b1aa476bfa589>:0
 at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00025] in <630e2863bc9a4a3493f2eff01e3a9556>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_4 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
Verse.Root:Update ()
Verse.Root_Entry:Update ()

 

Edited by Maxitsu
Posted
10 hours ago, Maxitsu said:

sized-apparel-zero-v4.0.4?
Delete  “sized-apparel-zero” re-download, current version is 4.6.0.1

 

 

 

Posted (edited)

I think so, i clicked on "download this file" i downloded the  3 files. So you need the mod from gitgud?

How do you download, as a newbie i find that site complicated...

Edited by Maxitsu
Posted
35 minutes ago, Maxitsu said:

I think so, i clicked on "download this file" i downloded the  3 files. So you need the mod from gitgud?

How do you download, as a newbie i find that site complicated...

image.png.b7419d118b7d97029778fbdc440a3805.png

Posted

For me everything works fine exept the bottoms for females. Everyone is bottom naked even if they are wearing pants. Does anyone have the same problem?

Posted

image.png.3d1ed3485199d13a97c6811e7ecb9ce0.png

What's causing this strange apparel bug? It's on half my colonists. I use vanilla apparel expanded so maybe its not compatible?

Posted
On 5/1/2025 at 5:31 PM, Gully25 said:

For me everything works fine exept the bottoms for females. Everyone is bottom naked even if they are wearing pants. Does anyone have the same problem?

nope, on occasion i have ssen someone with no pants when he defenetely had pants. Usually it fixed it self.

 

Also sometimes clothes have the same color as the pawn's skincolour. it just looks like they don't were pants, but they are. Also some clothing is naked on one side and covered at the other.

Posted
23 hours ago, Mantass01 said:

Also sometimes clothes have the same color as the pawn's skincolour. it just looks like they don't were pants, but they are. Also some clothing is naked on one side and covered at the other.

They are definitly bottom naked at my game, no pants in skincolour. I can see the genitals.

  • 3 weeks later...
Posted (edited)

Seems Big & small mods doesn't need to HAR Framework, so they aren't alien races. However, some genes in the mod, such as wings and snake bodies, can cause its race to transform into winged people, snake people, Centaurs, and so on. They are still using SA0's bodies but without chest and genitals. How should I fix them?

 

I followed the tutorial and added BodyAddon.xml and SkeletonDefs.xml with only race names modified, but it doesn 't seem to work. The tutorial tells me to add body textures along the same path as the original mod, but this mod uses the original body, so theoretically, there's no need to add textures separately. Maybe I got the wrong race code, maybe I had to specify the names of the textures, maybe I was wrong from the very beginning. But anyway, I don't know how to continue.

 

This is my unsuccessful attempt:

 

SA0-B&S.7z

Edited by Tsukigin
Posted (edited)
On 5/31/2025 at 11:26 PM, Tsukigin said:

Seems Big & small mods doesn't need to HAR Framework, so they aren't alien races. However, some genes in the mod, such as wings and snake bodies, can cause its race to transform into winged people, snake people, Centaurs, and so on. They are still using SA0's bodies but without chest and genitals. How should I fix them?

 

I followed the tutorial and added BodyAddon.xml and SkeletonDefs.xml with only race names modified, but it doesn 't seem to work. The tutorial tells me to add body textures along the same path as the original mod, but this mod uses the original body, so theoretically, there's no need to add textures separately. Maybe I got the wrong race code, maybe I had to specify the names of the textures, maybe I was wrong from the very beginning. But anyway, I don't know how to continue.

 

This is my unsuccessful attempt:

 

SA0-B&S.7z 3.25 kB · 0 downloads

 

Oh, It doesn't have to be so complicated. Open the Settings of Sized Apparel, click on the Race TAB, and check the "set as humans" for this bunch of races to solve the problem.

Edited by Tsukigin
Posted (edited)

New SA release: https://gitgud.io/jikulopo/sized-apparel-zero/-/releases/v4.7.0.0

changelog as always is part of release

WARNING: some texture locations were changed, people with manual install should do clean install, for git users i recommend to clean dds(if you have dds enocded textures) before upgrading to not leave behind orphaned dds files
 

On 5/12/2025 at 8:29 PM, Mantass01 said:

Question. whats the RimNude - Animal Addon ? and does it still work, how to install?

 

Is it just genitals of animals visible, or when you put them on pawns?

Do you need the other rimnude files?

its only for drawing genitals on animals, animal genitals on humans is built-in SA, although the textures for that are quite dated - contributions are welcome

 

On 5/29/2025 at 4:20 AM, 3penorts said:

are there plans to add offical textures for sizes above 6?

If someone makes them and wants to contribute i will have no problem adding them but so far there is only one addon with bodyparts only, no apparel

 

EDIT: Hotfix 4.7.0.1 release: https://gitgud.io/jikulopo/sized-apparel-zero/-/releases/v4.7.0.1
Patch for Apparel_RobeRoyal was in Ideology folder instead of Royalty folder

Edited by jikulopo
Posted

Hey, is there any way to move up the genitals in the files? im using the "hooman cute" mod and saw that the genitals were lower than i wanted them to be. I looked through file after file on how to change the position of the penis to move it up more on the body and all it did was either do nothing or make the penis not visible. I'm by all means NOT a coder and know next to nothing about it. if you or anyone else could direct me to the exact file i need to go to and how to change the position of the genitals, that would be very appreciated.

  • 1 month later...

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