About This File
This is a repost of old thread as the owner of old thread has left. (old thread)
ATTENTION
Current versions of the mod only work on version 1.5
For version 1.4, use archived version 3.10.7 from old repo.
Please only report issues to RJW discord, either to oty-sized-apparel channel or troubleshooting channel. I am not going to be actively monitoring this post. Before reporting issues please make sure you are running on the latest version.
The mod consists of three parts:
SA0-main - contains the main game content + official DLC.
SA0-extended - contains additional patches and texture sets from extraneous mods (such as VE xenotypes, Alphagenes and others)
SA0-head - contains (suddenly) heads. As well as hairstyles, beards, ears, noses, etc.
The main is required for operation. The rest is optional.
The latest updates are always available on the git
Mod functionality:
- Rendering nude body graphics (all body types, many types of genitalia (including non-human), pubic hair, stages of the belly during pregnancy and cumflation, tattoos)
- Breast size affects the display of clothes (those that are supported by the mod, and these are the ones for which there are textures. If you want to help the development of the texture drawing mod, take a look at the official RJW discord
- Wide support for xenogenes
- Support for alien races (not included in the mod, look for it on LL or in the party discord)
For animal support on version 1.5 we recommend using the standalone RimNude - Animal Addon (respect to its creators)
And a lot of other little things that I forgot to write
Also ATTENTION - if you don't like any texture, such as heads, or clothes, just physically remove it from the mod folder. It won't break anything, don't be afraid.
The mod contains a huge number of textures, so the game startup time will increase significantly. If the game starts for about 10 minutes, this is normal, don’t be alarmed. There will be no such drawdowns during the game itself.
Requires RJW to operate.
HAR is not required unless you are using alien races. If used, HAR is installed without problems.
It is better not to use Rimnude together with SAR (this mod) - almost all the functionality is duplicated.
Regarding the question “Which is better SAR or Rimnude is a matter of taste.
There are multiple patches for various alien races, for latest updates check discord/mods in libidinous loader but here is a brief list:
Brief instructions for creating a patch of alien races:
1. in the SizedApparel (SAR-BodiesMod)\1.5\Defs\BodyAddonDefs folder, you need to create a new BodyDefs.xml for the race. Inside are the body types for the race and the body parts that need to be drawn (with their texture depth). In 90% of cases, everything will be the same as with people, only it will be necessary to change the self-name of the race.
2. in the SizedApparel (SAR-BodiesMod)\1.5\Defs\SkeletonDef folder, you need to create a new SkeletonDef.xml for the race. Inside you can adjust texture shifts. If the textures of the body of the race match the textures of the people, nothing needs to be moved. For more non-standard races (ratkins, chickens or some kind of snake people - you have to try).
3. You need to add the textures of the naked body to the folder, the path of which matches the path from the original mod of the race (for example, for miho it is SizedApparel (SAR-BodiesMod)\Textures\Miho\Body). "_BaseBody_" should be inserted into the name of the new texture (that is, you do not need to replace the original textures - they should be drawn when the pawn is dressed in clothes that are not supported by the mod). At this stage, you need to decide an important question - whether to make a texture for the body that can use the standard set of textures for breasts (and other things) or will you use the body from the race, but edit the textures of the body parts for better visualization.
3.1 - If you decide to fit the body itself (a simpler and more logical option in my opinion) - then all you need to do is edit the body in a graphic editor (photoshop, crit, or just paint, it doesn't matter) so that there is maximum compatibility with the body from SAR. It's easier to take the textures of the SAR body and edit it already (add hairiness for the fury, draw scales, etc.). After that, all that needs to be done is to specify in the in-game settings of the mod that the race uses the textures of people. And that's it, the race is ready, it remains to issue it as a patch to the mod and throw it on Loverslab or Discord (it is shared correctly!).
3.2 - If you decide to use a race body (for example, ratkin bodies are very different) - then you will need to create a new folder for the race in the SizedApparel (SAR-BodiesMod)\Textures\SizedApparel\BodyParts folder. Transfer all the necessary textures there - and start fitting them to the body of the race using shifts in SkeletonDef.xml or by editing the textures themselves in a graphics editor (photoshop, crit, or just paint, it doesn’t matter). In the in-game settings of the mod, you need to specify that the race uses its own textures. This is a complex, painstaking option, but you will definitely feel like a cool modder. At the end, don't forget to issue it as a patch to the mod and drop it on Loverslab or Discord (it's shared correctly!).
ATTENTION
The reccomended way to install/update this mod along with its submods is Libidinous loader
When manually upgrading to a new version, it is recommended to delete the old one first.
Some files might occasionally need renaming and it would leave behind loose unused textures that would consume memory
Archives of old versions: