mikejasondragon Posted July 17, 2025 Posted July 17, 2025 I would like to ask, is it possible to prioritize the texture overlay of the belly over that of the genitals? Although it involves some quirky gameplay, the genital texture is overlaid on the belly texture, which is very out of place。 Is there any way to make modifications? Which configuration file do I need to find and modify? Or should I just wait for a new version update to resolve the issue?
fester21 Posted July 17, 2025 Posted July 17, 2025 yes, its actively being worked on, but rimjob world is not updated for 1.6 yet and this one requires RJW
jikulopo Posted August 3, 2025 Author Posted August 3, 2025 On 7/14/2025 at 8:29 PM, ReMeDy said: Why's it failing to clone this? Apparently just a gitgud thing on larger repos, retries should eventually go through SA is updated for RW 1.6: https://gitgud.io/jikulopo/sized-apparel-zero/-/releases/v5.0.0.1 As for rjw there are testing versions on rjw discord
Chimpy-guy102 Posted August 8, 2025 Posted August 8, 2025 whenever i try to use this mod i get "error while generating a map" on the screen
jikulopo Posted August 19, 2025 Author Posted August 19, 2025 New SA version for RW 1.6 released: https://gitgud.io/jikulopo/sized-apparel-zero/-/releases/v5.0.1.0 optimized SA settings to no longer draw at least twice a frame, massively optimized alien race settings to only draw the visible section, (hopefully) fixed bodyparts not showing after stripping(wasn't notified vanilla to actually recheck canDraw checks), add AggressiveInlining on getComp wrapper - a small optimization add missing jumpPack and low shield tags 6
Johnnyonthespot2 Posted August 29, 2025 Posted August 29, 2025 Will there be support in SA0-Extended for the Big and Small series of species added in as currently some of them don't work. It mainly seems to not work for any pawn that has the Winged Body or Snake Body I believe it is because it changes their race type from human to race types 'Winged Humanoid' and 'Snake-person' Big and Small - Framework: https://steamcommunity.com/sharedfiles/filedetails/?id=2925432336 Big and Small - Lamias and other Snake-People: https://steamcommunity.com/sharedfiles/filedetails/?id=2908225858 Big and Small - Vampires and the Undead https://steamcommunity.com/sharedfiles/filedetails/?id=2926556467 Big and Small - Heaven and Hell https://steamcommunity.com/sharedfiles/filedetails/?id=3170117364 If there is already support for them planed or integrated please let me know.
Ignativs Posted September 4, 2025 Posted September 4, 2025 On 2025/8/30 at AM6点52分, Johnnyonthespot2 said: SA0-Extended 是否会支持新增的“大”和“小”系列物种?目前有些物种无法使用。 它似乎主要不适用于任何拥有翼身或蛇身的 pawn。 我认为这是因为它会将他们的种族类型从人类更改为“翼人”和“蛇人”—— “大”和“小”——框架: https://steamcommunity.com/sharedfiles/filedetails/?id=2925432336 大与小——拉米亚和其他蛇人: https://steamcommunity.com/sharedfiles/filedetails/?id=2908225858 大与小——吸血鬼与亡灵 https://steamcommunity.com/sharedfiles/filedetails/?id=2926556467 大与小——天堂与地狱 https://steamcommunity.com/sharedfiles/filedetails/?id=3170117364 如果已经计划或集成了对它们的支持,请告诉我。 There are also problems with the use of the centaur and Arachne races.
Instigato69 Posted September 6, 2025 Posted September 6, 2025 Im using SAZ bodies and newest RJW and Animation framework. Every sex animation is misaligned, penis missing, heads disappearing. 1.6. Anyone else having this issue?
jikulopo Posted September 7, 2025 Author Posted September 7, 2025 On 8/30/2025 at 12:52 AM, Johnnyonthespot2 said: Will there be support in SA0-Extended for the Big and Small series of species added in as currently some of them don't work. ... If there is already support for them planed or integrated please let me know. B&S makes them custom races, go into SA settings and enable use as human option on those races
Johnnyonthespot2 Posted September 9, 2025 Posted September 9, 2025 On 9/8/2025 at 2:03 AM, jikulopo said: B&S makes them custom races, go into SA settings and enable use as human option on those races cool wasn't aware of this useful tidbit thanks
Nikett7 Posted September 11, 2025 Posted September 11, 2025 Have you considered using a framework like this https://steamcommunity.com/sharedfiles/filedetails/?id=2839518933 to avoid a huge number of patches? It seems to fit everything except breasts and penises at the moment and is compatible with atypical body shapes like HAR. Maybe if adaptation is possible, it would simplify a lot. 1
SecretAgentClank Posted September 22, 2025 Posted September 22, 2025 (edited) Anyone else just not getting any female genitalia rendering? No Nipples, Vagina, nothing. Just realized I was just being stupid and missing both race support mods, lol. Edited September 23, 2025 by SecretAgentClank
jikulopo Posted September 22, 2025 Author Posted September 22, 2025 On 9/11/2025 at 3:29 PM, Nikett7 said: Have you considered using a framework like this https://steamcommunity.com/sharedfiles/filedetails/?id=2839518933 to avoid a huge number of patches? It seems to fit everything except breasts and penises at the moment and is compatible with atypical body shapes like HAR. Maybe if adaptation is possible, it would simplify a lot. Checked it but from what i can tell its mostly for "cutting" textures so while it could work for small breasts once you try to go bigger it doesnt seem like it would work
jikulopo Posted September 29, 2025 Author Posted September 29, 2025 v5.0.2.0 and v5.0.2.1 released Add option to disable lazy texture loading for SA textures
jikulopo Posted October 6, 2025 Author Posted October 6, 2025 v5.0.3.0 and v5.0.4.0 released! 5.0.3.0: Allow for setting custom pivot for bodyParts - mostly for non centered penis check for new prepatcher packageid do not throw exception on TryGetGraphicApparel success when graphicis null move a bunch of def classes from general classes to def classes some small code/xml cleanup 5.0.4.0: Fix wrong pivot for west direction Make SA renderNodeWorker inherit from PawnRenderNodeWorker_Body for better regrowth bathing graphic compat
BaneBlade123 Posted October 11, 2025 Posted October 11, 2025 Hello, I've been working on the jump from 1.5 to 1.6 and I ran into a big problem: SAR 1.6 makes all pawns completely invisible, including animals. I had it as part of a longer modlist at first, but even when I stripped it all the way down to nothing but SAR and its dependencies, it doesn't seem to work at all. All other mods seem to work as intended (When I remove SAR, both Visible Pants and RJW work normally.) Any idea why this might be? I downloaded from the GitGud link, tried 5.0.2.1, 5.03, and 5.04, and none worked. I could neither see pawns on old saves or create new colonies, as it would refuse to advance to the pawn-choice screen. Switching back to an old SAR version from 1.5 worked for me, being able to play old saves and create new colonies in game version 1.6. (Stripped mod list for reference) Spoiler
jikulopo Posted October 13, 2025 Author Posted October 13, 2025 @BaneBlade123 I would need to see log to properly help you but most likely cause is you still have the old SA downloaded and the game is in fact loading that one(i didnt change the packageid, make sure you delete old version before upgrading)
jikulopo Posted October 13, 2025 Author Posted October 13, 2025 (edited) v5.1.0.0 Released! https://gitgud.io/jikulopo/sized-apparel-zero/-/releases/v5.1.0.0 New textures for LabCoat, EltexVest and EltexShirt by Talos EDIT: V5.1.1.0 Released! https://gitgud.io/jikulopo/sized-apparel-zero/-/releases/v5.1.1.0 Added AlternativePathDefModExtension for showing alternative graphics during animations Edited October 21, 2025 by jikulopo
Vo1dkun Posted October 18, 2025 Posted October 18, 2025 Hello, I've been trying to use rimnudewold but it seems that Size apparel zero is not compatible for it. Is there anyway to use rimnudeworld with sazero?
yoyoman69 Posted October 24, 2025 Posted October 24, 2025 (edited) How could I add support for https://steamcommunity.com/sharedfiles/filedetails/?id=3271245723&searchtext=hooman+cute ? There are already mods for race support, but the problem with Hooman Cute is that the race is "humanlike", but the texture is different. Maybe somehow take a mod with support for Kurin Race and edit it to support humans? Another problem is that my modding skills begin and end with light xml editing. Can't really play without it unfortunately, as the vanilla apparel textures are so ass. P.S. It also supports S16 extension out of the box with really nice textures. Honestly, it's probably the best retexture on the workshop with how much it supports. Edited October 24, 2025 by yoyoman69
Klaunophobic Posted October 25, 2025 Posted October 25, 2025 Hello, I've been trying to get this to work but it seems like I have no luck. I am starting on a clean save and game since I had to switch PCs. So the problem is whenever this one is installed I always get one error on startup, not a problem, but when doing anything else it repeats. While trying to create a new game i cannot pass the ideology section. Tried to skip it by creating a new game with it uninstalled, but when I loaded it in I also had missing character models and a few seconds later it stopped working fully. Here's the logs. RimWorld 1.6.4566.log
jikulopo Posted October 26, 2025 Author Posted October 26, 2025 On 10/25/2025 at 6:44 PM, Klaunophobic said: Hello, I've been trying to get this to work but it seems like I have no luck. I am starting on a clean save and game since I had to switch PCs. So the problem is whenever this one is installed I always get one error on startup, not a problem, but when doing anything else it repeats. While trying to create a new game i cannot pass the ideology section. Tried to skip it by creating a new game with it uninstalled, but when I loaded it in I also had missing character models and a few seconds later it stopped working fully. Here's the logs. RimWorld 1.6.4566.log 87.16 kB · 0 downloads You are missing the bundle with the SA shader. Redownload the mod. If you used something that strips the mods then thats your problem(eg. rimpy strip feature/downloaded with vortex) 1
yoyoman69 Posted November 3, 2025 Posted November 3, 2025 (edited) So I did the offsets for HumanCute and I'm happy with the results, but I just have one question: the textures in SA0 are overwriting the HumanCute ones' even when it's loaded after it. This has to do with their numbering. Is there any easy way to disable loading them without removing the textures? There needs to be a menu option, but I'm not seeing it. Edited November 3, 2025 by yoyoman69
jikulopo Posted November 7, 2025 Author Posted November 7, 2025 https://gitgud.io/jikulopo/sized-apparel-zero/-/releases/v5.2.0.0 apparelparts do not send layers below body, basic support for styleDefs make comp getter extension, introduce debug actions for setting body and bodyPart variations, make unsupported apparel check consider ApparelBodyParts @Epitaph (on discord) New Vacsuit textures @Talos A lot of vanilla apparal SA tag adjustments MIgrate duster textures to Apparel Body parts - now supports belly On 11/3/2025 at 4:26 PM, yoyoman69 said: So I did the offsets for HumanCute and I'm happy with the results, but I just have one question: the textures in SA0 are overwriting the HumanCute ones' even when it's loaded after it. This has to do with their numbering. Is there any easy way to disable loading them without removing the textures? There needs to be a menu option, but I'm not seeing it Just delete the textures you dont want from SA, there isnt any per apparel disabling implemented.
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