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[mod] Sized Apparel Zero (Sized Apparel Retextures, SAR-BodiesMod)


jikulopo

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Posted

I would like to ask, is it possible to prioritize the texture overlay of the belly over that of the genitals?

Although it involves some quirky gameplay, the genital texture is overlaid on the belly texture, which is very out of place。

Is there any way to make modifications? Which configuration file do I need to find and modify? Or should I just wait for a new version update to resolve the issue?

 

  • 3 weeks later...
  • 2 weeks later...
Posted

New SA version for RW 1.6 released: https://gitgud.io/jikulopo/sized-apparel-zero/-/releases/v5.0.1.0

  • optimized SA settings to no longer draw at least twice a frame,
  • massively optimized alien race settings to only draw the visible section,
  • (hopefully) fixed bodyparts not showing after stripping(wasn't notified vanilla to actually recheck canDraw checks),
  • add AggressiveInlining on getComp wrapper - a small optimization
  • add missing jumpPack and low shield tags

 

  • 2 weeks later...
Posted

Will there be support in SA0-Extended for the Big and Small series of species added in as currently some of them don't work.
It mainly seems to not work for any pawn that has the Winged Body or Snake Body 
I believe it is because it changes their race type from human to race types 'Winged Humanoid' and 'Snake-person'

Big and Small - Framework:

https://steamcommunity.com/sharedfiles/filedetails/?id=2925432336

 

Big and Small - Lamias and other Snake-People:

https://steamcommunity.com/sharedfiles/filedetails/?id=2908225858

 

Big and Small - Vampires and the Undead

https://steamcommunity.com/sharedfiles/filedetails/?id=2926556467

 

Big and Small - Heaven and Hell

https://steamcommunity.com/sharedfiles/filedetails/?id=3170117364

 

If there is already support for them planed or integrated please let me know.

Posted
On 2025/8/30 at AM6点52分, Johnnyonthespot2 said:

SA0-Extended 是否会支持新增的“大”和“小”系列物种?目前有些物种无法使用。
它似乎主要不适用于任何拥有翼身或蛇身的 pawn。 
我认为这是因为它会将他们的种族类型从人类更改为“翼人”和“蛇人”——

“大”和“小”——框架:

https://steamcommunity.com/sharedfiles/filedetails/?id=2925432336

 

大与小——拉米亚和其他蛇人:

https://steamcommunity.com/sharedfiles/filedetails/?id=2908225858

 

大与小——吸血鬼与亡灵

https://steamcommunity.com/sharedfiles/filedetails/?id=2926556467

 

大与小——天堂与地狱

https://steamcommunity.com/sharedfiles/filedetails/?id=3170117364

 

如果已经计划或集成了对它们的支持,请告诉我。

There are also problems with the use of the centaur and Arachne races.

Posted
On 8/30/2025 at 12:52 AM, Johnnyonthespot2 said:

Will there be support in SA0-Extended for the Big and Small series of species added in as currently some of them don't work.

...

If there is already support for them planed or integrated please let me know.

B&S makes them custom races, go into SA settings and enable use as human option on those races

  • 2 weeks later...
Posted (edited)

Anyone else just not getting any female genitalia rendering? No Nipples, Vagina, nothing. 

Just realized I was just being stupid and missing both race support mods, lol.

Edited by SecretAgentClank
Posted
On 9/11/2025 at 3:29 PM, Nikett7 said:

Have you considered using a framework like this https://steamcommunity.com/sharedfiles/filedetails/?id=2839518933 to avoid a huge number of patches? It seems to fit everything except breasts and penises at the moment and is compatible with atypical body shapes like HAR. Maybe if adaptation is possible, it would simplify a lot.

Checked it but from what i can tell its mostly for "cutting" textures so while it could work for small breasts once you try to go bigger it doesnt seem like it would work

Posted

v5.0.3.0 and v5.0.4.0 released!
5.0.3.0:

  • Allow for setting custom pivot for bodyParts - mostly for non centered penis
  • check for new prepatcher packageid
  • do not throw exception on TryGetGraphicApparel success when graphicis null
  • move a bunch of def classes from general classes to def classes
  • some small code/xml cleanup

5.0.4.0:

  • Fix wrong pivot for west direction
  • Make SA renderNodeWorker inherit from PawnRenderNodeWorker_Body for better regrowth bathing graphic compat
Posted

Hello, I've been working on the jump from 1.5 to 1.6 and I ran into a big problem: SAR 1.6 makes all pawns completely invisible, including animals. I had it as part of a longer modlist at first, but even when I stripped it all the way down to nothing but SAR and its dependencies, it doesn't seem to work at all. All other mods seem to work as intended (When I remove SAR, both Visible Pants and RJW work normally.) Any idea why this might be? I downloaded from the GitGud link, tried 5.0.2.1, 5.03, and 5.04, and none worked. I could neither see pawns on old saves or create new colonies, as it would refuse to advance to the pawn-choice screen. Switching back to an old SAR version from 1.5 worked for me, being able to play old saves and create new colonies in game version 1.6.


(Stripped mod list for reference)

 

Spoiler


Screenshot2025-10-11011656.png.ae8b7058bcddd9494784945005792087.png

 

Posted

@BaneBlade123 I would need to see log to properly help you but most likely cause is you still have the old SA downloaded and the game is in fact loading that one(i didnt change the packageid, make sure you delete old version before upgrading)

Posted

Hello, I've been trying to use rimnudewold but it seems that Size apparel zero is not compatible for it.

Is there anyway to use rimnudeworld with sazero?

 

Posted (edited)

How could I add support for https://steamcommunity.com/sharedfiles/filedetails/?id=3271245723&searchtext=hooman+cute ?

 

There are already mods for race support, but the problem with Hooman Cute is that the race is "humanlike", but the texture is different. Maybe somehow take a mod with support for Kurin Race and edit it to support humans? Another problem is that my modding skills begin and end with light xml editing. Can't really play without it unfortunately, as the vanilla apparel textures are so ass.

 

P.S. It also supports S16 extension out of the box with really nice textures. Honestly, it's probably the best retexture on the workshop with how much it supports.

Edited by yoyoman69
Posted

Hello, I've been trying to get this to work but it seems like I have no luck. I am starting on a clean save and game since I had to switch PCs. So the problem is whenever this one is installed I always get one error on startup, not a problem, but when doing anything else it repeats. While trying to create a new game i cannot pass the ideology section. Tried to skip it by creating a new game with it uninstalled, but when I loaded it in I also had missing character models and a few seconds later it stopped working fully. Here's the logs.

RimWorld 1.6.4566.log

Posted
On 10/25/2025 at 6:44 PM, Klaunophobic said:

Hello, I've been trying to get this to work but it seems like I have no luck. I am starting on a clean save and game since I had to switch PCs. So the problem is whenever this one is installed I always get one error on startup, not a problem, but when doing anything else it repeats. While trying to create a new game i cannot pass the ideology section. Tried to skip it by creating a new game with it uninstalled, but when I loaded it in I also had missing character models and a few seconds later it stopped working fully. Here's the logs.

RimWorld 1.6.4566.log 87.16 kB · 0 downloads

You are missing the bundle with the SA shader. Redownload the mod. If you used something that strips the mods then thats your problem(eg. rimpy strip feature/downloaded with vortex)

Posted (edited)

So I did the offsets for HumanCute and I'm happy with the results, but I just have one question: the textures in SA0 are overwriting the HumanCute ones' even when it's loaded after it. This has to do with their numbering. Is there any easy way to disable loading them without removing the textures? There needs to be a menu option, but I'm not seeing it.

Edited by yoyoman69
Posted

https://gitgud.io/jikulopo/sized-apparel-zero/-/releases/v5.2.0.0

  • apparelparts do not send layers below body, basic support for styleDefs

  • make comp getter extension, introduce debug actions for setting body and bodyPart variations, make unsupported apparel check consider ApparelBodyParts

    @Epitaph (on discord)

  • New Vacsuit textures

    @Talos

  • A lot of vanilla apparal SA tag adjustments

  • MIgrate duster textures to Apparel Body parts - now supports belly

 

 

 

On 11/3/2025 at 4:26 PM, yoyoman69 said:

So I did the offsets for HumanCute and I'm happy with the results, but I just have one question: the textures in SA0 are overwriting the HumanCute ones' even when it's loaded after it. This has to do with their numbering. Is there any easy way to disable loading them without removing the textures? There needs to be a menu option, but I'm not seeing it

Just delete the textures you dont want from SA, there isnt any per apparel disabling implemented.

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