Jump to content

Recommended Posts

Posted

Cool, thanks. I really like the mod, i'd stopped using cursed loot ages ago because it was basically impossible to untangle from other mods that do similar stuff but faster or better. it was a great mod, just bloated and slow, but it was great for the time. glad to see these updated mods, they're a welcome quality of life.  this was one aspect I kinda missed from that mod and hadn't found a great alternative.

Posted
On 4/19/2025 at 3:39 PM, cybercheese said:

 

As mentioned by SilentAntagonist this is most likely caused by not having an up to date version of DDNG. If you are using version 4.0, could you send me the DeviousCurses.log so I can verify what the problem is?

It was the NG version- thank you!

Posted
On 4/19/2025 at 3:09 PM, cybercheese said:

You shouldn't be able to loot a container a second time and find more keys or restraints. After looting the container once it should be blacklisted and not be affected by the mod in any way. Are you getting keys from the same container multiple times?

I can verify that I'm occasionally finding keys the second time I open a container or body. It's always been containers where I didn't find anything the first time around, but occasionally there will be a key when I open it a second time.

Posted
On 4/21/2025 at 1:42 AM, cybercheese said:

This is actually not the case before version 1.8. The dll file will load and run even if the esp is not loaded.

If you can update and see if things are still not working that would be great.

It works! thank you !

Posted
On 4/19/2025 at 7:09 PM, cybercheese said:

You shouldn't be able to loot a container a second time and find more keys or restraints. After looting the container once it should be blacklisted and not be affected by the mod in any way. Are you getting keys from the same container multiple times?

I meant that if I need a key, I simply open any container. If I don't find anything, and if opening said container doesn't trigger a curse, I simply have to open it again and again, without stopping, until the key appears.
 

It's a very safe way to obtain keys and prevent curses from being triggered.

Posted
8 hours ago, petterparker said:

I simply have to open it again and again, without stopping, until the key appears.

 

On 4/21/2025 at 7:56 PM, sagasujin said:

I can verify that I'm occasionally finding keys the second time I open a container or body.

I can't seem to replicate this in any way.

For both of you, are you using QuickLoot, what version are you on, and can you send over your DeviousCurses.log file so I can figure out why it's doing that?

Posted

DeviousCurses.log

 

No QuickLoot and using the 1.8.2 hotfix for this mod. For the log, I deliberately set modifiers high and then made the glitch trigger on a dead bandit by searching them multiple times, waiting for the key to generate and then saving. So it should be at the bottom of the log.

18 hours ago, cybercheese said:

 

I can't seem to replicate this in any way.

For both of you, are you using QuickLoot, what version are you on, and can you send over your DeviousCurses.log file so I can figure out why it's doing that?

 

Posted

Is there any way to test if the mod recognizes lewd marks? I'm not getting any lewd marks events. Devices work fine, and I can change options for Lewd Marks in the MCM-menu. I tried doing The Break of Dawn, and I get the HUD message for Malkoran cursing, but no stripping event and no marks appear.

Skyrim version 1.5.97 with BEES.

DDNG 0.4.0

Slavetats 1.3.9 + NG 0.7.0

Lewdmarks Slavetats 2.02 (without glow patch)

 

Load order:

Slavetats

Lewdmarks

Devious Curses

 

Log for Malkoran-encounter.

Spoiler

[2025-04-24 02:04:33.276] [info] Initializing DeviousCurses
[2025-04-24 02:04:33.276] [trace] Initializing Papyrus binding...
[2025-04-24 02:04:33.276] [trace] Papyrus functions bound.
[2025-04-24 02:04:33.276] [trace] Initializing cosave serialization...
[2025-04-24 02:04:33.276] [trace] Cosave serialization initialized.
[2025-04-24 02:04:34.674] [info] SlaveTatsNG Interface found: address = 0x219d7587480
[2025-04-24 02:05:18.095] [trace] ESP Loaded.
[2025-04-24 02:05:18.095] [trace] Calling JCWrapper init()
[2025-04-24 02:05:18.095] [info] JCWrapper::Init() started
[2025-04-24 02:05:18.095] [trace] Attached activate event sink.
[2025-04-24 02:05:18.095] [trace] Attached equip event sink.
[2025-04-24 02:05:18.095] [trace] Attached quest stage event sink.
[2025-04-24 02:05:47.858] [trace] Devious Devices NG loaded: 1335.
[2025-04-24 02:05:47.858] [info] Quick Loot IE Not Loaded.
[2025-04-24 02:05:47.859] [info] Total devices from api: 1335
[2025-04-24 02:05:48.342] [info] Total accepted devices: 1140
[2025-04-24 02:06:05.308] [trace] Devious Devices NG loaded: 1335.
[2025-04-24 02:06:05.308] [info] Quick Loot IE Not Loaded.
[2025-04-24 02:06:05.347] [info] Total devices from api: 1335
[2025-04-24 02:06:05.823] [info] Total accepted devices: 1140

 

Posted (edited)

How about a lewdmark that slowly adds corruption from Bimbos of Skyrim? Maybe as an optional thing to toggle in the MCM. The mod allows you to reduce corruption through priests and alchemists too, so if things get dire you could fight back against the lewdmark~

Edited by AlyssaAwoo
Posted
13 hours ago, ronincaido said:

Bro, where is the Saarthal Magic Key UnU?

 

 

Finish the Mage's Guild questline. 

Spoiler

The Saarthal Collar gets upgraded in Labyrinthian, then unlocked after you defeat Ancano. 

 

Posted

Hm, I made a test character for the lewd marks and after finding out that it might be a good idea to install the original SlaveTats as well as SlaveTatsNG (not just for the MCM, but to prevent a mono-colour skin overlay), I now have the problem that a nudity mark keeps sending the "You feel a sharp pain as your clothes are riped from your body" message (might want to correct that to "ripped", but that's just minor), as well as damaging my health... I've even put literally everything from my inventory into a container (since I figured there might be some conflict with AutoHideAmmo or even ImmersiveEquipmentDisplays), but that didn't change anything... Help? 🥺

(the log doesn't look like it's saying anything useful, it's definitely not getting any entries about the mark getting triggered by any non-existing clothing)

Posted

Very quick run through and I haven't been able to encounter any keys searching a second time

6 hours ago, cybercheese said:

@sagasujin and @petterparker

I think that I fixed this, but I'm not too sure cause I still couldn't reproduce this. Regardless I've added a couple things to the log to get some more information.

DeviousCurses_0.1.8.2_HOTFIX3.zip 383.4 kB · 5 downloads

Let me know if it's been fixed, or if not send the log again.

 

Posted (edited)

Hello,
Game instantly crash upon making a new game or loading to existing save file.

Game version SSE 1.5.97
Devious Curses NG version 0.1.9
DDNG version 0.4.0.7

SL + all of it's dependencies, DDNG + all of it's dependencies, BEES, all installed and working properly prior to trying this mod.

Thanks in advance!
 

DeviousCurses.log

Edited by tuyulgugel
Posted
7 hours ago, tuyulgugel said:

Game instantly crash upon making a new game or loading to existing save file.

 

It's crashing because it is unable to gain access to the DDNG API. You're sure that DDNG is working correctly, and you have version 4.0?

If so can you send me a crash log, that contains more information about what stuff is loaded.

Posted
On 4/24/2025 at 8:09 AM, GrimReaperCalls said:

Is there any way to test if the mod recognizes lewd marks? I'm not getting any lewd marks events. Devices work fine, and I can change options for Lewd Marks in the MCM-menu. I tried doing The Break of Dawn, and I get the HUD message for Malkoran cursing, but no stripping event and no marks appear.

Skyrim version 1.5.97 with BEES.

DDNG 0.4.0

Slavetats 1.3.9 + NG 0.7.0

Lewdmarks Slavetats 2.02 (without glow patch)


Check the SlaveTats MCM and see if the lewdmarks are listed in its options.
If you don't see them, there's a button in the `Setup` tab that reads `Add/remove tattoos` - you need to click that to reset its cache so it'll register lewdtats.

Posted
21 hours ago, cybercheese said:

 

It's crashing because it is unable to gain access to the DDNG API. You're sure that DDNG is working correctly, and you have version 4.0?

If so can you send me a crash log, that contains more information about what stuff is loaded.

Thank you for your time in helping me.
It was my bad for failing to verify that DDNG wasn't actually properly loaded as I did not put it in the speficied load priority according to DDNG installation instruction.
MO2 priority tooltip confuses me by saying "the higher, the more important" without elaborating more on whether "higher" mean "higher in the row" or "higher in numerical value"🫠
Turns out higher for MO2 mean "higher in numerical value"😂
Again, thanks for your time. It's all good now.

Posted (edited)
11 hours ago, Hirato said:


Check the SlaveTats MCM and see if the lewdmarks are listed in its options.
If you don't see them, there's a button in the `Setup` tab that reads `Add/remove tattoos` - you need to click that to reset its cache so it'll register lewdtats.

Thanks for the response, I should've mentioned that I can apply Lewdmarks using Slavetats, so I don't think that is the problem. Rapetats by itself is also working fine. but I have not yet tried if the new Rapetats event in Curses works.

Edited by GrimReaperCalls
Posted (edited)
6 hours ago, GrimReaperCalls said:

Thanks for the response, I should've mentioned that I can apply Lewdmarks using Slavetats, so I don't think that is the problem. Rapetats by itself is also working fine. but I have not yet tried if the new Rapetats event in Curses works.

I think that there was some sort of discrepancy between skyrim versions when checking for light plugins. Let me know if this fixes that and I'll upload it.

DeviousCurses_0.1.9.1.zip

Edited by cybercheese
Posted
On 4/25/2025 at 8:09 PM, cybercheese said:

@sagasujin and @petterparker

I think that I fixed this, but I'm not too sure cause I still couldn't reproduce this. Regardless I've added a couple things to the log to get some more information.

DeviousCurses_0.1.8.2_HOTFIX3.zip 383.4 kB · 10 downloads

Let me know if it's been fixed, or if not send the log again.

Thanks for the patch and update. I've been playing for a while now and everything is working perfectly.

Posted
2 hours ago, Xuvish said:

Can deviously cursed loot be used with this mod, or does it replace DCL?

 

On 4/13/2025 at 5:46 PM, cybercheese said:

First, this is not a replacement for DCL. It's an alternative like Deviously Enchanted Chests.

Second, both of your crash logs don't have any stack calls to DeviousCurses.dll, so I'm not sure if I can trace it to something in particular, or even if its my mod's fault.

 

Do you have the log at Documents\My Games\Skyrim.INI\SKSE\DeviousCurses.log

 

From the second page of this topic. I know and understand 6 pages of comments is a lot, though…

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...