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Atelier Yumia The Alchemist of Memories nude mods request


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Posted
On 4/15/2025 at 12:46 PM, Geefbeef_NT said:

Sigh... well then...

 

Experimental Mod Release „Lenja Nude Body“ (Atelier Yumia) - provided as-is / no further updates

 

image.png.305cc47e8be1aa47d4e56559a29ada8f.pngimage.png.7e538532960b2f43ff9691f776003ecd.pngimage.png.f0b0efc1376b16ce24b320708e530a68.pngimage.png.7dd1629c6a9dd0ac810eec2f12a61ead.png

 

I think further comments are unnecessary here....

 

Maybe one more thing: I had ZERO opportunity to test this mod for more than five minutes, so expect bugs and the usual imperfections.

 

Judging by the scenes from the intro here, it should be sufficient for an experimental first release (the red band on her leg, for example, isn't quite aligned correctly and the textures could also use some work... but these are minor details).

 

I won't be improving this mod any further, but feel free to use it as a starting point for your own (I'll provide the build files here as well).

 

Lenja_Nude_Prototype_ModFiles.zip 6.7 MB · 326 downloads Lenja_Nude_Prototype_BuildFiles.zip 6.82 MB · 172 downloads

 

Big thanks to amorrow28 for the help.

 

And that's it for now...

 

See you😉.

 

Tested it for a while and its pretty well done :D could not find any bugs so far. Thanks for your work!

Posted (edited)
On 3/23/2025 at 6:32 PM, amorrow28 said:

details

 

so I have the game on PS4 (and believe me, a LOT of PS4 games can be modded) so I thought I'd look and see if it was simple, but it doesn't seem to be, the closest sized file in the 0x8 batch is this one

image.png.f422848c07868edefbccfe5b93ef77a6.png

 

so I just dropped the mod into the correct place (I prefer to use goldhen's integrated AFR, but some games, especially BETHESDA games, refuse to even get to the title screen if you do that for them) and it hit a generic crash message, unfortunately.

 

I'm not asking for support, just providing information for anybody ELSE who happens to be the same shade of autistic. This game takes extra work past "drop the files here" on console.

Edited by nmagod
clarification
Posted
17 hours ago, _QED said:

I would first like to express that I find this new tool truly outstanding.

Although my opportunity to use it was delayed by the flickering issue and the demands of daily work, once I began to employ it, its benefits became immediately clear.


For example, compared to verifying sizes by clicking through each item on the rdb list, the ability to pinpoint the target model at a glance is remarkably efficient and greatly reduces the workload.

Moreover, having the IDs assigned as zero-bound values is exceptionally useful for the production process. In addition, this tool has served as a powerful aid when investigating textures.


These advantages have deepened my understanding of shaders and raised the possibility of mass-producing MODs in the future

(although there remains the challenge of networking with potential MOD collaborators😓).

 

Once again, I wish to convey my sincere gratitude for the provision of this tool.
 

 

I glad you like the tool!

 

I updated it, and now include g1t_extract.exe.  The new version grabs the metadata and .g1t files, then extracts all the textures.  It looks like this when it is done:

 

2025-04-1621_19_56-Newfolder-FileExplorer.png.d631af68ffe3648176ec2baaaef7b29d.png

 

Grab the new version here!

Posted (edited)

The game just updated to version 1.10, and root.rdb / root.rdx was modified.

 

Friendly reminder, any time that a game update results in all your mods disappearing, do NOT just run yumia_mod_insert_into_rdb.exe or your game will crash!  Delete root.rdb.original and root.rdx.original first, and then run yumia_mod_insert_into_rdb.exe and your mods will be restored.

 

(If you already ran yumia_mod_insert_into_rdb.exe and broke your install, delete the .original files anyway and restore the correct files using Verify Integrity of Game Files in Steam.)

Edited by amorrow28
Posted
17 hours ago, xellon100 said:

end user here. I just installed this mod using the available mod manager and it looks good. However, I noticed during cut scenes, she has on shorts under the skirt but not during the game. Is it possible to remove the shorts during cut scenes?
Also, I"m not sure how to switch between the different colors?

Note - I'm using the demo so it's possible this is why?

Regarding your inquiry, please note that no shorts are configured under the skirt. Therefore, there is a possibility that the MOD is not operating correctly.

Additionally, due to difficulties in providing an environment for the demo version, addressing this issue is challenging. I appreciate your understanding in this matter.

 

Furthermore, please be aware that the alternative color outfits are offered as purchase bonuses, making them unavailable in the demo version from the outset.

Posted
19 hours ago, _QED said:

Since English is not my native language, I have intentionally written this in Japanese to avoid any misunderstandings.

Please feel free to use the machine translation tool you trust the most.

 

image.thumb.png.34c9278cd84550410d63b344d639126a.png

 

アイラ チラリズムMOD 騎士団の改造制服・軽装 改弐(試作型 Ver. 0.9.0)をアップロードしました。

 

先に投稿したMODでご迷惑をお掛けして件については、あらためてお詫び申し上げます。

このMODは、ゲーム本体 Ve.1.1.0 でローカルファイルの整合性チェックで rdbファイルを再取得更新した環境で明滅する不具合がないことを確認した上で投稿しております。

 

・「ヴァニラ」、「改」 からの変更点

-トップス、アンダーとも形状を変更しております。ブーツはショートブーツにしました。

-下半身をライザ3のモデルから流用しております。(アイラのモデルは水着モデルを含めて脚のラインが私の好みではありませんので、他から流用しております😅)

-脚のメッシュの分割ラインを変更してレッグガーターの上下での色調の変化を目立たなくなるようにしました。

 

ダウンロードファイル  https://uu.getuploader.com/_QED/download/86

MODの導入方法 : https://www.loverslab.com/topic/247708-atelier-yumia-the-alchemist-of-memories-nude-mods-request/page/3/#findComment-6983750

 

🌟Special Thanks

 cyn_mod_様(数々のご助言に、心から感謝申し上げます。)

 @amorrow28_様(直近の「関連テクスチャの取得ツール」を初めとした数々の情報提供につき、心から感謝申し上げます。)

Yukiusagi2023_様(明滅不具合解消の切っ掛けを作って頂いたことにつき、心から感謝申し上げます。)

 

 

There is a small glitch with the skirt, it seems to be mostly visible in photo mode

.V0Ftxj4AfY.png.e3bdaf99c0d43e38bd94258068660307.png

Otherwise, very nice mod, thanks for all the hard work so far.

Posted

Hello everyone!

 

I'm currently trying out a few small tricks and tweaks in Blender, but I don't think I can significantly improve my workflow any further - at least it doesn't seem necessary to me... except for one point, but I'll get to that.

 

Currently working on a mod for Nina. Here are two screenshots of the current work status:

 

Nina_2.png.be37309ddb6a180dadb8492502998e50.pngNina_3.png.dfdf52e7bef28764493275474016c10c.png

 

In terms of effort, she's by far the most complex character to mod so far. While her base model consists of only two parts (upper and lower body), her body dimensions are so absurd that it takes significantly longer to adapt a new model to her than with the other characters.

 

However, this also gives me the opportunity to experiment a little more with other things, such as textures - for example, I'm currently trying to incorporate tan lines into the model (not final yet):

 

Example_1.PNG.19dd61c15439433db1811be56bc2e519.PNGOnce this mod is finished, I only have one more mod for Isla to do.

 

Once I'm done with that, I'll probably post a few tips for other modders here. It won't be much, though, since the tutorials linked earlier in this thread are 99.9% sufficient in my opinion—the rest are minor details.

 

At this point, I can't say how or if I will continue after that.

 

But I have one more thing - a problem that has been bothering me for some time:

 

Example_2.PNG.60cd131d18b6774b0101b19cd3ca7f5d.PNGAll the basic models I've used so far have been pretty user-friendly in terms of the segmentation of the individual body parts... except for Yumia.

 

Her original model in the game has gloves where the index finger and little finger are free - the parts are divided accordingly (0.vb --> hand; 12.vb --> fingers). Yumia_HandFiles_Loose.zip

 

Unfortunately, when modding, this means that the corresponding segmentation has to be done at this point as well, which, at least in my attempts, sometimes leads to problems with the weights and minor inaccuracies (sometimes, for example, a hole appears between the finger areas when making certain hand movements).

 

If the hand and fingers were a single model, it would be much easier to work with - hence the following questions:

  1. Is it possible to make a complete model from the hand and the two fingers?
  2. And if so - how?

I've read a few tutorials over the last few days, including the very good and detailed one from @amorrow28, but I haven't seen any help for my specific problem or I overlooked it.

 

Would be grateful for some help in this case 😉.

 

See you next time!

 

Posted (edited)
On 4/18/2025 at 2:33 PM, XPUC said:

There is a small glitch with the skirt, it seems to be mostly visible in photo mode

 

Thank you for your feedback.

I have already identified and fixed the cause of the issue. However, since the official revised version will be released together with the default version rather than the lightweight version,

I kindly ask for a little more time before its publication.

Edited by _QED
Posted
37 minutes ago, _QED said:

Thank you for your feedback.

I have already identified and fixed the cause of the issue. However, since the official revised version will be released together with the default version rather than the lightweight version,

I kindly ask for a little more time before its publication.

ユミアのMODと同じ理屈ですか?出来れば別々に導入できる方がいいんですけど、難しいですか?

Posted (edited)
6 hours ago, Geefbeef_NT said:

Hello everyone!

 

I'm currently trying out a few small tricks and tweaks in Blender, but I don't think I can significantly improve my workflow any further - at least it doesn't seem necessary to me... except for one point, but I'll get to that.

 

Currently working on a mod for Nina. Here are two screenshots of the current work status:

 

Nina_2.png.be37309ddb6a180dadb8492502998e50.pngNina_3.png.dfdf52e7bef28764493275474016c10c.png

 

In terms of effort, she's by far the most complex character to mod so far. While her base model consists of only two parts (upper and lower body), her body dimensions are so absurd that it takes significantly longer to adapt a new model to her than with the other characters.

 

However, this also gives me the opportunity to experiment a little more with other things, such as textures - for example, I'm currently trying to incorporate tan lines into the model (not final yet):

 

Example_1.PNG.19dd61c15439433db1811be56bc2e519.PNGOnce this mod is finished, I only have one more mod for Isla to do.

 

Once I'm done with that, I'll probably post a few tips for other modders here. It won't be much, though, since the tutorials linked earlier in this thread are 99.9% sufficient in my opinion—the rest are minor details.

 

At this point, I can't say how or if I will continue after that.

 

But I have one more thing - a problem that has been bothering me for some time:

 

Example_2.PNG.60cd131d18b6774b0101b19cd3ca7f5d.PNGAll the basic models I've used so far have been pretty user-friendly in terms of the segmentation of the individual body parts... except for Yumia.

 

Her original model in the game has gloves where the index finger and little finger are free - the parts are divided accordingly (0.vb --> hand; 12.vb --> fingers). Yumia_HandFiles_Loose.zip

 

Unfortunately, when modding, this means that the corresponding segmentation has to be done at this point as well, which, at least in my attempts, sometimes leads to problems with the weights and minor inaccuracies (sometimes, for example, a hole appears between the finger areas when making certain hand movements).

 

If the hand and fingers were a single model, it would be much easier to work with - hence the following questions:

  1. Is it possible to make a complete model from the hand and the two fingers?
  2. And if so - how?

I've read a few tutorials over the last few days, including the very good and detailed one from @amorrow28, but I haven't seen any help for my specific problem or I overlooked it.

 

Would be grateful for some help in this case 😉.

 

See you next time!

 

I have created a combined 0.vb and 12.vb.
If this works as desired I can explain.

 

Edited by cyn_mod
Posted
3 hours ago, cyn_mod said:

I have created a combined 0.vb and 12.vb.
If this works as desired I can explain.

test files.7z 63.34 kB · 15 downloads

 

Hi @cyn_mod,

 

I made a quick attempt with the file you provided - sadly without success: 

 

The import program throws a "sanity check" error on re-importing the model and complains about missing bones.

 

image.png.6b8258b31538a32cc6645c968c51810a.png

 

The same error occurs when I try to transfer the weights to one of my old models - but maybe I'm missing a step.

 

Anyway, I saw that there's another file included called "mesh_metadata - JOINT_PALETTES.json"... but I'm not sure what I should do with it yet.

 

In any case, thank you very much for trying to help me.

 

Posted
11 minutes ago, Geefbeef_NT said:

 

Hi @cyn_mod,

 

I made a quick attempt with the file you provided - sadly without success: 

 

The import program throws a "sanity check" error on re-importing the model and complains about missing bones.

 

image.png.6b8258b31538a32cc6645c968c51810a.png

 

The same error occurs when I try to transfer the weights to one of my old models - but maybe I'm missing a step.

 

Anyway, I saw that there's another file included called "mesh_metadata - JOINT_PALETTES.json"... but I'm not sure what I should do with it yet.

 

In any case, thank you very much for trying to help me.

 

The image was NINA, so that was the file for it.
Could you try again using this file?

test files2.7z

Posted

My sincere thanks to the game creator, tool creator and mod creator.
I went ahead with the game, I wanted to make Ira wear thighhighs, so I created this.
I have also made a few other modifications from the official outfit.
If you are interested, please feel free to introduce them.
The main modifications are as follows.
Addition of thighhighs
Emphasis on cleavage
More mini-skirt
Exposure of one arm
Texture of the pants was changed.
Removed the coat.
Isla-thighhighs -V2.zip

 

1.png.e8d9edb43d36d51adb4d1ae3deaffb53.png2.png.93e49a06998bdd53b4ac9605078bcc0f.png3.thumb.png.71911baa7e0da6f2616f23fa3fadaaa0.png4.thumb.png.fa8636b19b3fce023288bdb0d2886659.png

Posted
1 hour ago, cyn_mod said:

The image was NINA, so that was the file for it.
Could you try again using this file?

test files2.7z 92.32 kB · 2 downloads

 

Yes, the way I formatted the post, it was probably easy to miss that I meant Yumia and not Nina.

 

Sorry for the misunderstanding.

 

image.png.4b59f60bc5b5f505c8fccaf915e7c1f8.pngBut anyway... I tried the new file and it worked.

 

The hands and fingers are now correct and no longer have any gaps... however, the mod's textures are now completely messed up, which is probably due to the differences in the JSON file.

 

Looks like I'll have to do this myself for my own mod... so it would be nice if you could briefly describe how you connected the two models together.

 

Thanks again for your help so far.

 

Posted
1 hour ago, td-ok said:

My sincere thanks to the game creator, tool creator and mod creator.
I went ahead with the game, I wanted to make Ira wear thighhighs, so I created this.
I have also made a few other modifications from the official outfit.
If you are interested, please feel free to introduce them.
The main modifications are as follows.
Addition of thighhighs
Emphasis on cleavage
More mini-skirt
Exposure of one arm
Texture of the pants was changed.
Removed the coat.
Isla-thighhighs -V2.zip

 

1.png.e8d9edb43d36d51adb4d1ae3deaffb53.png2.png.93e49a06998bdd53b4ac9605078bcc0f.png3.thumb.png.71911baa7e0da6f2616f23fa3fadaaa0.png4.thumb.png.fa8636b19b3fce023288bdb0d2886659.png


The butt is very cute, can you take off the stockings?

Posted
1 hour ago, Geefbeef_NT said:

 

Yes, the way I formatted the post, it was probably easy to miss that I meant Yumia and not Nina.

 

Sorry for the misunderstanding.

 

image.png.4b59f60bc5b5f505c8fccaf915e7c1f8.pngBut anyway... I tried the new file and it worked.

 

The hands and fingers are now correct and no longer have any gaps... however, the mod's textures are now completely messed up, which is probably due to the differences in the JSON file.

 

Looks like I'll have to do this myself for my own mod... so it would be nice if you could briefly describe how you connected the two models together.

 

Thanks again for your help so far.

 

I have some self-made tools, so I'm using those.
The usage of each is described in the Read Me, so I won't go into detail here.

cyn_tools.7z

 

I'll explain the actual steps.

 

When merging 0.vb and 12.vb, I deleted the overlapping meshes with different weights from 12.vb.
I matched the vertex weights at the boundary between 0.vb and 12.vb to 0.vb, and merged the meshes.
The mesh of the index finger on the right hand was missing, so I inverted it and transplanted it from the left hand.

 

Add the blender_3DMigoto_VGMap_replace_v3.py add-on to Blender.
This updates the VGMap of the merged mesh, allowing you to add a new vertex group when exporting.
Uncheck both and use, then output as 12.vb.

 

Next, use vgmap_to_joint_palettes v1.2 to be able to use the updated .vgmap.
As stated in the Read me, delete the # on lines 1383-1384 of g1m_exporter_v1.3.16 -> g1m_export_meshes.py, which is used to extract the vb file from the g1m file.
Export the original g1m file again and move skel_data.json to the MOD folder.
When you then use the exe file, in this example a file called 12.vgmap.json should be output.

 

Next, use vgmap_to_mesh_metadata_merge v1.0 to overwrite mesh_metadata.json with 12.vgmap.json.
A backup mesh_metadata.bak.json will be created so you can compare it.

 

After completing all the steps, use g1m_import_meshes.py as usual and you're done.

 

This is complicated, so if you have any questions, please ask again.

Posted
7 hours ago, td-ok said:

My sincere thanks to the game creator, tool creator and mod creator.
I went ahead with the game, I wanted to make Ira wear thighhighs, so I created this.
I have also made a few other modifications from the official outfit.
If you are interested, please feel free to introduce them.
The main modifications are as follows.
Addition of thighhighs
Emphasis on cleavage
More mini-skirt
Exposure of one arm
Texture of the pants was changed.
Removed the coat.
Isla-thighhighs -V2.zip

 

1.png.e8d9edb43d36d51adb4d1ae3deaffb53.png2.png.93e49a06998bdd53b4ac9605078bcc0f.png3.thumb.png.71911baa7e0da6f2616f23fa3fadaaa0.png4.thumb.png.fa8636b19b3fce023288bdb0d2886659.png

The skirt is too short

 

Posted
13 hours ago, jojoWrrry said:

ユミアのMODと同じ理屈ですか?出来れば別々に導入できる方がいいんですけど、難しいですか?

いえ、アイラの軽装タイプのメインのテクスチャはユミアと違ってデフォルトモデルと共有していないので、ユミアほど難しくはありません。

ただ肌の部分のテクスチャは共有しているので、後日デフォルトモデルのMODを作成した時の不具合が出るのを避けようとしただけです。

しかし、ユミアの時も同じお問い合わせを頂いたので、前言撤回して、今日中に独立して投稿します。

Posted
10 hours ago, nmagod said:

つまり長すぎるということですか

逆です。短すぎるって意味でした。お尻が隠れるくらいが個人的にはベストでした。言語の違いは難しい

Posted
9 minutes ago, bad-head said:

逆です。短すぎるって意味でした。お尻が隠れるくらいが個人的にはベストでした。言語の違いは難しい

同じく。ギリギリ見えるくらいがエロい。もしくはむしろパンツだけとか完全にボトムレスとかの方がエロいような気がする。せっかくだからどっちかに振り切った方がいいんじゃないかと個人的に思ってた笑

Posted

Hey @cyn_modI just wanted to let you know that I got it working.

 

image.png.2e06120d0eab78f85d2477ffdc4e33fa.pngHowever, the workflow was less bad than your description above and the readmes in the folder suggested.

 

To be honest, I had the most trouble remembering the console command for installing the Python module that I was still missing for running the manual import/export scripts 😉.

 

The rest actually went pretty smoothly... I only had to do it three times in total because I missed a step right at the beginning and ruined the model.

 

The result, however, is exactly what we expected: the weights on both hands are now as they should be, i.e. there are no gaps and no strange deformations.

 

The VG map of the rest of the model and thus also the textures are also intact, which confirms my original suspicion that the merge should always be performed with the original model and that a base model from someone else is not sufficient.

 

I'll have to see if I can update the other Yumia model as well...

 

Thank you so much for the tools and tips.

 

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