ailyz Posted April 7, 2025 Posted April 7, 2025 On 4/5/2025 at 1:31 PM, MangetsuC said: Now the mod manager could import multi-fdata mods properly. Thanks to @JCShore . While i appreciate much for this mod which is extremely helpful for non savvy ppl.. i just want to point out that the application say "Esay mod" instead of Easy mod. Dont get me wrong, i m Really grateful for this mod manager.
Geefbeef_NT Posted April 7, 2025 Posted April 7, 2025 Hello everyone! After a bit of experimenting, I made a small discovery regarding textures that I'd like to share with you here. It's nothing earth-shattering, but it might be useful for one or two mods... It concerns the textures for the eyes (example file/hash --> "0x9fc534cf.g1t" for Yumia): As @amorrow28 already noted in one of the first posts in this thread, the eye textures are so-called "texture arrays"... Blender can't process them directly, but in my opinion that's not absolutely necessary. These arrays work a bit like the layers in common image editing programs like paint.net or GIMP (see the first screenshot)... the finished texture consists of multiple individual textures (in the case of Yumia's eyes, there are six in total), which the game then converts into a single texture at the end. To be honest, this is the first time I've seen something like this... but I digress... The Rise of the Ronin modloader pack that amorrow28 linked in the post from 3/23/2025 contains an application named qg1t_tool that can be used to extract & replace g1t-textures. If you open a texture that consists of an array with this program, a dropdown list appears in the bottom right corner, via which the individual texture parts can be controlled individually. Simply select the desired "layer" in the list and export it - the exported texture conveniently includes the number of the corresponding layer in the file name. Importing is just as easy - you just have to make sure that the layer in which the respective texture belongs is selected in the list. I played around with it a bit... in the screenshot on the left, I colored the two outer layers of Yumia's eye green. As I said... not particularly earth-shattering, but certainly interesting to know when dealing with a "texture array" again. See you next time! 2
Junjian Posted April 7, 2025 Posted April 7, 2025 On 4/6/2025 at 6:37 PM, gaiopuopgha said: This is a camera mod I made for personal use. 这是我为个人使用而制作的相机改装。 It allows you to remove some of the limitations in camera work. 它可以帮助您消除摄影工作中的一些限制。 Use it with Cheat Engine. 将其与 Cheat Engine 一起使用。 Regarding Cheat Engine, please refer to the following post by amorrow28. 关于 Cheat Engine,请参阅 amorrow28 的以下帖子。 Instructions on how to install CE and load the table. 有关如何安装 CE 和加载表的说明。 Atelier_Yumia_Camera_Mod.zip 4.52 kB · 341 downloads Hi, could you tell me how this patch was created? Is there any tutorial or guide available? I want to achieve similar features in other games. Many thanks!
animatedtiddy Posted April 8, 2025 Posted April 8, 2025 On 3/26/2025 at 7:41 AM, amdhater said: is there any mod loader like reload ii or 3dmigoto that'll load in the mods for me without the extra work for this game? I don't understand that whole thing about the fdata, json, and texture files. I'm a dumb dumb when it comes to that sort of thing. Honestly this is a good comment for the wrong reasons. Forget about ease, runtime swapping would be next level and reloaded 2 is actually a great suggestion since it supports file emulation. If anyone is actively working on mod tools I suggest trying to set that up with what we have
gaiopuopgha Posted April 8, 2025 Posted April 8, 2025 7 hours ago, Junjian said: Hi, could you tell me how this patch was created? Is there any tutorial or guide available? I want to achieve similar features in other games. Many thanks! Here's a brief introduction to the method I used: However, the specifications vary depending on the game, so it may not work. First, I searched for float values by changing only the camera distance. (It may be easier to understand if you refer to camera_parameter.json) You will probably find multiple addresses, so change the value to identify the effective address. Once you find the address you are looking for, use "Find out what write to this address" to find the program that is writing to it. Search the surrounding programs to find the places that limit the maximum and minimum values.(minss or maxss). Other limitation were also found by following the surroundings and flow of camera-related programs. (If you use Breakpoint, it is recommended to use window mode and lower the resolution.) For Character Clip, the quickest way is to search for the Flag and set the Breakpoint, but in this game, such a value caused the game to crash, so I couldn't use that method. I had no choice but to set up Breakpoints in and around camera-related functions, find the program that stops at the point where the character disappears, and fix the jump command in that area. This is quite unreasonable, so I don't think it's of much use. I can't explain everything about Cheat Engine's functions and how to use it, so please research it yourself. Thank you. 2
Junjian Posted April 8, 2025 Posted April 8, 2025 5 hours ago, gaiopuopgha said: Here's a brief introduction to the method I used: 下面简单介绍一下我所采用的方法: However, the specifications vary depending on the game, so it may not work. 但是,由于规格根据游戏不同而有所差异,因此可能不起作用。 First, I searched for float values by changing only the camera distance. 首先,我仅通过改变相机距离来搜索浮点值。 (It may be easier to understand if you refer to camera_parameter.json) (参考 camera_parameter.json 可能会更容易理解) You will probably find multiple addresses, so change the value to identify the effective address. 您可能会找到多个地址,因此请更改值以识别有效地址。 Once you find the address you are looking for, use "Find out what write to this address" to find the program that is writing to it. 一旦找到您要查找的地址,请使用“找出写入该地址的内容”来查找正在写入该地址的程序。 Search the surrounding programs to find the places that limit the maximum and minimum values.(minss or maxss). 搜索周围的程序,找到限制最大值和最小值的地方(minss 或 maxss)。 Other limitation were also found by following the surroundings and flow of camera-related programs. 通过跟踪与相机相关的程序的环境和流程还发现了其他限制。 (If you use Breakpoint, it is recommended to use window mode and lower the resolution.) (如果使用断点,建议使用窗口模式并降低分辨率。) For Character Clip, the quickest way is to search for the Flag and set the Breakpoint, but in this game, such a value caused the game to crash, so I couldn't use that method. 对于 Character Clip 来说,最快的方式是寻找 Flag 并设置 Breakpoint,但是在这个游戏中,这样的值会导致游戏崩溃,所以我无法使用该方法。 I had no choice but to set up Breakpoints in and around camera-related functions, find the program that stops at the point where the character disappears, and fix the jump command in that area. 我只好在相机相关功能及其周围设置断点,找到在角色消失点处停止的程序,并修复该区域的跳转命令。 This is quite unreasonable, so I don't think it's of much use. 这很不合理,所以我认为它没什么用。 I can't explain everything about Cheat Engine's functions and how to use it, so please research it yourself. Thank you. 我无法解释 Cheat Engine 的所有功能和使用方法,所以请您自行研究。谢谢。 Thank you so much for your response—your suggestions are really helpful. I find the software a bit difficult since I'm still new to it. Either way, I really appreciate your detailed reply and the time you took to help. 1
honokasasaki Posted April 8, 2025 Posted April 8, 2025 I'm sorry to ask, but I'm a bit confused as to which versions are current and what is compatible with what. Can someone make a super post linking all the current mods please? Thank you.
MangetsuC Posted April 8, 2025 Posted April 8, 2025 23 hours ago, ailyz said: While i appreciate much for this mod which is extremely helpful for non savvy ppl.. i just want to point out that the application say "Esay mod" instead of Easy mod. Dont get me wrong, i m Really grateful for this mod manager. Thank you very much. I never notice that. If there is a new version, I will fix that. Thank you again!
Vemfilia Posted April 8, 2025 Posted April 8, 2025 (edited) Lenja is not furry she has beast like features and tbh shes visually the most appealing looking Edited April 8, 2025 by Bloodtempests
thiagofortaleza Posted April 8, 2025 Posted April 8, 2025 (edited) On 4/6/2025 at 8:32 AM, woofhat said: Fixed the mod I posted for nina nina's feet were too low and sunk into the ground, raised them up a little nina.7z 5.12 MB · 505 downloads Can you upload all three nude mods with the edited motor file? The exe yumia import doesnt work here. I use steamdeck here. Thanks! Edited April 8, 2025 by thiagofortaleza
IronTie Posted April 8, 2025 Posted April 8, 2025 43 minutes ago, thiagofortaleza said: Can you upload all three nude mods with the edited motor file? The exe yumia import doesnt work here. I use steamdeck here. Thanks! Grab g1m_exporter_v1.3.14.zip from eArmada8/gust_stuff/releases and Yumia_fdata_tools_v1.0.0.zip from eArmada8/yumia_fdata_tools/releases Those will contain .py files instead of .exe files, which should run if you have Python 3.10 or greater, though you *may* need to install pyquaternion, I don't think that's specifically required for the `yumia_mod_insert_into_rdb.py`.
Schlutt Posted April 9, 2025 Posted April 9, 2025 Can anyone be so kind as to explain how the gust unpacker works so I may make some mods for fun please?
IronTie Posted April 9, 2025 Posted April 9, 2025 13 minutes ago, Schlutt said: Can anyone be so kind as to explain how the gust unpacker works so I may make some mods for fun please? You don't need to use Gust Tools, in the basic modding guide it's used to deal with .pak files and .elixer files, we don't have those here. The rough outline seems to be: qrdbtool to get the mesh / texture file G1M_exporter or g1ttool to extract the mesh / texture Edit the files (Blender + 3DMigoto or photoshop) For meshes, you need to run the remove_indices file before editing, and restore_original_format after editing G1M_importer or g1ttool to re-package the files Run yumia_mod_find_metadata in your motor folder -> place the generated *.file_metadata.json in your working dir Run yumia_mod_write_yumiamod_json in your working directory copy your fdata file and yumiamod.json file to to motor folder Run yumia_mod_insert_into_rdb in the motor folder This is all covered in more depth by Amorrow28 here if you want to now the details about these tools: 2
woofhat Posted April 9, 2025 Posted April 9, 2025 4 hours ago, thiagofortaleza said: Can you upload all three nude mods with the edited motor file? The exe yumia import doesnt work here. I use steamdeck here. Thanks! This is what I'm using myself. I can't guarantee it will work on steamdeck because I don't have one. YumiaMod.7z
Vemfilia Posted April 9, 2025 Posted April 9, 2025 On 3/31/2025 at 10:20 PM, gggnog said: 靴を履いた豊満な巨乳のユミア。 ・胸を大きくし、幅を調整しました。 ・ウエストを調整しました。 ・お尻と野菜を調整しました。 他の衣装と組み合わせて使用することはできません。 また、私のMODをダウンロードしてくださった皆様、各種ツールやMODを作成してくださった皆様にも感謝申し上げます。 現在のリクエストは受け付けておりません。ご了承ください。 早くゲームを楽しみたいです。 This will be the last piece of work I can release. Thank you very much. 使い方:https://www.loverslab.com/topic/247708-atelier-yumia-the-alchemist-of-memories-nude-mods-request/page/3/#findComment-6983750 Yumia_a_busty and_plump_girl in shoes.rar well done but i find the collar bone looks a bit odd it looks like a scar
Schlutt Posted April 9, 2025 Posted April 9, 2025 (edited) Thank you kind sir for the info Irontie. I also tried to get that mod to work bloodtempest but nothing seems to have changed. Am I missing files? I placed those files in the motor folder but I'm guessing that mod requires other files for it to work? Edited April 9, 2025 by Schlutt
IronTie Posted April 9, 2025 Posted April 9, 2025 1 hour ago, Schlutt said: Thank you kind sir for the info Irontie. I also tried to get that mod to work bloodtempest but nothing seems to have changed. Am I missing files? I placed those files in the motor folder but I'm guessing that mod requires other files for it to work? Once you've placed them in the motor folder, you need to copy 'yumiamod_insert_into_rdb.exe' to the motor folder and run it.
ManaTAEL Posted April 9, 2025 Posted April 9, 2025 On 2025. 4. 4. at 오후 6시 47분, _QED said: 영어가 제 모국어가 아니어서 미리 사과드립니다 . 귀하에게 가장 정확하다고 생각되는 기계 번역 엔진을 사용하세요. 아이라노치라리즘MOD 騎士団の改造服・軽装 改 (正式版) をapしました. [아이라 치라리즘MOD 騎士団の改造服・軽装 改(正式版)Ver. 1.0.0] [ 騎士団の改造제조・軽装]を置木換えmas。 試作型(Ver. 0.9.0)에서 더 많은 것을 확인하실 수 있습니다. ->ShaderIndex를 조정하는 방법은 렛그가타의 상위 항목으로, 색상이 변하는 것에 따라 수정될 수 없습니다. --테크샤노의 관리를 を追加しました했습니다. --左足의 렛그가타의 모양을 더 자세히 살펴보겠습니다. (바니라카라노変更点-試작곡型投稿시계시계) -> 脚の移植しました를 脚の移植しました했습니다. --톱스을 바스트의 범위가 너무 넓어서 더러워졌습니다. --스카트의 멧슈 부분은 정말 멋지고 완벽합니다. 다운로드파일: https://uu.getuploader.com/_QED/download/81 MOD의 방법: https://www.loverslab.com/topic/247708-atelier-yumia-the-alchemist-of-memories-nude-mods-request/page/3/#findComment-6983750 実はこういうチラリズム系が好みなんです! 作っていただいて本当にありがとうございます! もしよければ、他のキャラクターも作る予定はありますか? 2
NowasNowas Posted April 9, 2025 Posted April 9, 2025 (edited) Note that there's the new way to make mods for the mod loader also. The steps are different at the end. Here are the hex codes for the dlc outfits as well, not sure how to find textures besides checking them all manually 0x4801fc99 Yumia Swim 0x3685031a Isla Swim 0x2508099b Nina Swim 0x020e169d Lenja Swim 0x138b101c Viktor Swim 0xf0911d1e Rutger Swim 0xfd27cd3d Yumia Preorder, Exercise Outfit 0xdeb9ab1c Yumia Ultimate, Black Rose Magician Edited April 9, 2025 by NowasNowas 3
_QED Posted April 9, 2025 Posted April 9, 2025 2 hours ago, ManaTAEL said: 実はこういうチラリズム系が好みなんです! 作っていただいて本当にありがとうございます! もしよければ、他のキャラクターも作る予定はありますか? 暖かいお言葉ありがとうございます。 主要な女性キャラクターは作るつもりです。MODばかり作っていて全然プレイが進まないので気長に待って頂けると幸いです。😅
Vemfilia Posted April 9, 2025 Posted April 9, 2025 10 hours ago, Schlutt said: Thank you kind sir for the info Irontie. I also tried to get that mod to work bloodtempest but nothing seems to have changed. Am I missing files? I placed those files in the motor folder but I'm guessing that mod requires other files for it to work? what you need to do is get the mod manager and then you can have mods working make sure when you open it press import mod and then press on the mod and then you just gotta click enable or disable hopefully this is helpful
thiagofortaleza Posted April 9, 2025 Posted April 9, 2025 11 hours ago, woofhat said: This is what I'm using myself. I can't guarantee it will work on steamdeck because I don't have one. YumiaMod.7z 10.59 MB · 54 downloads Thanks. Works. But all non nude outfit are bugged
litle_dreamer Posted April 9, 2025 Posted April 9, 2025 2 hours ago, _QED said: 英語は私の母国語ではないので、誤解を避けるために日本語で投稿しています。 日本語が読めない方には、最も正確な翻訳のために機械翻訳ツールを使用することを謹んでお勧めします。 [ユミア チラリズムMOD 追憶の運動術士 改(Ver. 1.0.0)] [ユミア チラリズムMOD 追憶の運動術士 改] をアップしました。[追憶の運動術士] を置き換えます。 ヴァニラモデルから下記のポイントを変更しました。 ->トップスの胸元を全開にして谷間を満喫できました笑 ->ボトムは下半身のスタイルに影響を考慮したスカートを廃止してプリーツスカートに変更しました。 →腕以外のボディはライザ3のクラウディアモデルから移植しました。 --右脚のレッグガーターについているのは予備弾倉のつもりです。 --頭身はバニラモデルから変わっていないと思いますが、下半身のラインは私の好みに変更しています😅 --他のモデルには影響しないはずです・・・多分😓 ダウンロードファイル:https://uu.getuploader.com/_QED/download/82 MODの導入方法:https://www.loverslab.com/topic/247708-atelier-yumia-the-alchemist-of-memories-nude-mods-request/page/3/#findComment-6983750 お疲れ様です!今回も素晴らしい衣装大変ありがとうございます! 気になった点なのですが脇の下辺りの描画に空白があり少し描画が崩れてしまっているようなのですがこれは仕様でしょうか? また乳頭を追加することは可能でしょうか? 毎回スクショ無しの質問、指摘になってしまい大変申し訳ないです。よろしくお願いします。
Annotamusk Posted April 9, 2025 Posted April 9, 2025 Has the forth girl got a nude mod yet? She is the last one so I am hoping. 1
bocchirockers Posted April 9, 2025 Posted April 9, 2025 I'm a little late to the party but I'm mindbroken from trying to learn 3D modelling and modding in general. I'm trying to make Yumia into Ijichi Nijika from Bocchi and give her a kessoku band shirt but the hair wont work right. I also can't replace the character portraits. If someone could do it for me it would be much appreciated
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