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Creation Kit Update 1/28/2025


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Posted

A major Creation Kit update (1.2GB) dropped today. Version 1.14.78.0. Any word on changes? 

Give it a LONG time to initialize...

Any word on when documentation will be released for the free mod community?

Posted (edited)
7 hours ago, fred200 said:

A major Creation Kit update (1.2GB) dropped today. Version 1.14.78.0. Any word on changes? 

Give it a LONG time to initialize...

Any word on when documentation will be released for the free mod community?

 

It might not actually change anything from our side.

 

Is there proof that documentation is available to paid creators? I've heard it but there's not much out there on the topic.

 

Is it a wiki?

 

Edit: I notice the wiki is down for maintenance as well..

Edited by RohZima
Posted
4 hours ago, RohZima said:

 

It might not actually change anything from our side.

 

Is there proof that documentation is available to paid creators? I've heard it but there's not much out there on the topic.

 

Is it a wiki?

 

Edit: I notice the wiki is down for maintenance as well..

people leaked the wiki months ago...

Posted
7 hours ago, RohZima said:

Is there proof that documentation is available to paid creators? I've heard it but there's not much out there on the topic.

 

Yes, I was "verified creator" for some time (got out of this shithole after two months) and I saw it with my own eyes.

Posted
On 1/29/2025 at 12:14 AM, Allnarta said:

 

Yes, I was "verified creator" for some time (got out of this shithole after two months) and I saw it with my own eyes.

 

Oh! Well! 

 

Can you possibly answer a burning question I've always had?

 

What is 'the official way' Bethesda envisioned for creators to add animations to their creations?

 

Does their recommended practices documentation really have the balls to say just ... blindly buy an annual 3ds Max license and hope your paid mod makes more than $1,945 to break even on that?

 

 

 

Posted
5 minutes ago, cell289 said:

Does their recommended practices documentation really have the balls to say just ... blindly buy an annual 3ds Max license and hope your paid mod makes more than $1,945 to break even on that?

 

 

Whatever their reasoning, someone ported the 3Ds Max stuff to Blender and posted it on Nexus. So folks with Blender can use them.

Official Starfield Mesh Reference Blender Template at Starfield Nexus - Mods and Community
 

Posted
22 minutes ago, cell289 said:

What is 'the official way' Bethesda envisioned for creators to add animations to their creations?

 

When I was around, there was none, except NAF (which is luckily unusable by "vc" jerks).

Didn't dig to it much for a long time, anyway 99% of sane modmakers just moved on from starfail.

Posted (edited)
31 minutes ago, Allnarta said:

 

When I was around, there was none, except NAF (which is luckily unusable by "vc" jerks).

Didn't dig to it much for a long time, anyway 99% of sane modmakers just moved on from starfail.

 

... And yet they still expected money worthy mods that require professional grade models and animations on par with the ones found in the main game to be the life-blood that keeps Starfield going strong for the next ten years ...

 

Thanks for confirming what I always kind of feared.

 

Can you clarity who 'the vc jerks' are, and what they did?

 

Spill dat tea, gurrrl

Edited by cell289
Posted
On 2/5/2025 at 3:27 AM, cell289 said:

Can you clarity who 'the vc jerks' are, and what they did?

 

I imagine "vc" here means "venture capitalists" - people who provide money and deadlines since they want cash back with interest in a few years and also tend to want clear and steady signs of tangible development progress every month until then (though often with little patience for a variety of detail issues). Which typically boils down to "sort of the opposite of the early access development model" and perhaps has factored into a traditional lack-of-ongoing support after game release.

Posted
On 2/5/2025 at 12:27 AM, cell289 said:

Can you clarity who 'the vc jerks' are, and what they did?

 

I think 'verified creators.' There is application you can go to and become able to post mod on official creations system, which you can make people pay for (I think BGS get like 70%, modder get like 30%, but might be wrong). But they are not allowed to charge for mod that have dependency (like NAF). 

 

If this meant lot of high quality DLC size mod for 5-10$ (and did not mess up free modding) it would be not so bad, but people don't make big project mod because it take lots of time, and 14 year old with xbox not going to pay more than 2$ for a mod anyway. Instead just make lot of weapon skin mod and such. Like if professional F/SF author all started making tiktoks that they could sell for 1$ rather than writing books. 🙄

 

 

Posted
On 2/5/2025 at 1:33 AM, cell289 said:

 

Oh! Well! 

 

Can you possibly answer a burning question I've always had?

 

What is 'the official way' Bethesda envisioned for creators to add animations to their creations?

 

Does their recommended practices documentation really have the balls to say just ... blindly buy an annual 3ds Max license and hope your paid mod makes more than $1,945 to break even on that?

 

 

 

nobody have animations tools since its proprietary

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