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Genshin Impact - Mod Requests pt.2


Ashal

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Posted
5 hours ago, Krysha said:

 

if i am not wrong you have to change the hashes

 

449846ff1d801302 ➡️ 5ed4939d9eb52c7c

dceaddd47906c2a7 ➡️ 879004af2ccb7f3d

 

 

 

I did it, I tried this but it doesn't work

  • Based on the provided modding documentation, here is information regarding fixes for transparency filters and underwater censorship in Genshin Impact:

     

    • General Fixes & Configuration:
      • For issues related to the transparency filter within TexFx, you may need to check your configuration file. Go to Mods\TexFx-main\Config.ini and locate the line global $uncensor = X. Setting X to 0 turns the filter ON (like the old version), while setting it to 1 turns it OFF.
      • If you are dealing with multiple issues, using a comprehensive mod like TexFx may be recommended as it combines various functions.

     

    • Underwater Censorship Fixes:
      • A specific fix for an underwater censor not working involves modifying the INI file:
        449846ff1d801302 -> 5ed4939d9eb52c7c 
        
        dceaddd47906c2a7 -> 879004af2ccb7f3d
        
      • The mod https://gamebanana.com/mods/462790 is mentioned as a working option for No Underwater Censorship.

     

    • Troubleshooting:
      • If your transparency filter isn't working, ensure you are not using conflicting mods (like certain versions of tex-fix) or that the issue wasn't caused by other mod installations.
     
  1. Sources:
    • Transparency filter not working (Link: https://gamebanana.com/questions/90558)
    • Anyone knows how to fix this? (Link: https://gamebanana.com/questions/69646)
    • remove transparency filter (Link: https://gamebanana.com/questions/80542)
Posted
14 hours ago, arcadia4597 said:

try this

  Reveal hidden contents

; Clorinde

; Constants -------------------------
[Constants]
global persist $hair = 0
global persist $bra = 0
global persist $hat = 0
global persist $cape = 0
global $active

[KeyHair]
key = ]
condition = $active == 1
type = cycle
$hair = 0,1

[KeyBra]
condition = $active == 1
key = VK_RIGHT
type = cycle
$bra = 0,1


[KeyHat]
condition = $active == 1
key = VK_Left
type = cycle
$hat = 0,1

[KeyCape]
condition = $active == 1
key = VK_Up
type = cycle
$cape = 0,1


[Present]
post $active = 0


; Overrides -------------------------

[TextureOverrideClorindePosition]
hash = 07f8ad68
vb0 = ResourceClorindePosition

[TextureOverrideClorindeBlend]
hash = f672845e
vb1 = ResourceClorindeBlend
handling = skip
draw = 29681,0 
$active = 1

[TextureOverrideClorindeTexcoord]
hash = f0b6d3f1
vb1 = ResourceClorindeTexcoord

[TextureOverrideClorindeVertexLimitRaise]
hash = 812d487b
; override_vertex_count = 29681
; override_byte_stride = 92

[TextureOverrideClorindeIB]
hash = d6371da1
handling = skip

[TextureOverrideClorindeHead]
hash = d6371da1
match_first_index = 0
ib = ResourceClorindeHeadIB
ps-t0 = ResourceClorindeHeadNormalMap
ps-t1 = ResourceClorindeHeadDiffuse
ps-t2 = ResourceClorindeHeadLightMap
run = CommandList\global\ORFix\ORFix
ps-t69 = ResourceClorindeTransparencyMask.0
run = CommandList\TexFx\T
; ClorindeHead-vb0=be10d76a.txt.001
if $cape == 0
    drawindexed = 8700, 0, 0
endif
if $hair == 1
    drawindexed = 16683, 8700, 0
endif
    ; main (12527)
    drawindexed = 43458, 25383, 0

[TextureOverrideClorindeBody]
hash = d6371da1
match_first_index = 41928
ib = ResourceClorindeBodyIB
ps-t0 = ResourceClorindeBodyNormalMap
ps-t1 = ResourceClorindeBodyDiffuse
ps-t2 = ResourceClorindeBodyLightMap
run = CommandList\global\ORFix\ORFix
; ClorindeBody-vb0=be10d76a.txt.003 (4286)
drawindexed = 21528, 0, 0
; ClorindeBody-vb0=be10d76a.txt.002
if $bra == 0
    drawindexed = 4422, 21528, 0
endif

[TextureOverrideClorindeDress]
hash = d6371da1
match_first_index = 69225
ib = ResourceClorindeDressIB
ps-t0 = ResourceClorindeDressNormalMap
ps-t1 = ResourceClorindeDressDiffuse
ps-t2 = ResourceClorindeDressLightMap
run = CommandList\global\ORFix\ORFix
; ClorindeDress-vb0=be10d76a.txt.001
if $hair == 0
    drawindexed = 13275, 0, 0
endif
if $hat == 0
    drawindexed = 5460, 13275, 0
endif

[TextureOverrideClorindeFaceHeadDiffuse]
hash = 76a68350
this = ResourceClorindeFaceHeadDiffuse


; CommandList -----------------------

; Resources -------------------------

[ResourceClorindePosition]
type = Buffer
stride = 40
filename = ClorindePosition.buf

[ResourceClorindeBlend]
type = Buffer
stride = 32
filename = ClorindeBlend.buf

[ResourceClorindeTexcoord]
type = Buffer
stride = 20
filename = ClorindeTexcoord.buf

[ResourceClorindeHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = ClorindeHead.ib

[ResourceClorindeBodyIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = ClorindeBody.ib

[ResourceClorindeDressIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = ClorindeDress.ib

[ResourceClorindeHeadNormalMap]
filename = ClorindeHeadNormalMap.dds

[ResourceClorindeHeadDiffuse]
filename = ClorindeHeadDiffuse.dds

[ResourceClorindeHeadLightMap]
filename = ClorindeHeadLightMap.dds

[ResourceClorindeBodyNormalMap]
filename = ClorindeBodyNormalMap.dds

[ResourceClorindeBodyDiffuse]
filename = ClorindeBodyDiffuse.dds

[ResourceClorindeBodyLightMap]
filename = ClorindeBodyLightMap.dds

[ResourceClorindeDressNormalMap]
filename = ClorindeDressNormalMap.dds

[ResourceClorindeDressDiffuse]
filename = ClorindeDressDiffuse.dds

[ResourceClorindeDressLightMap]
filename = ClorindeDressLightMap.dds

[ResourceClorindeFaceHeadDiffuse]
filename = ClorindeFaceHeadDiffuse.dds

[ResourceClorindeTransparencyMask.0]
filename = ClorindeHeadTransparencyMask.dds

; .ini generated by XXMI (XX-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/leotorrez/XXMI-Tools/issues

 

unfortunately it didnt work

Posted
1 hour ago, kochemi said:

show the password, pls?

dw i already fixed them, they just need xxmi and dont run on 3dmigoto cuz of a vertex limit problem.

Posted
5 hours ago, ZehelEisheth said:

 

 

I did it, I tried this but it doesn't work

  • Based on the provided modding documentation, here is information regarding fixes for transparency filters and underwater censorship in Genshin Impact:

     

    • General Fixes & Configuration:
      • For issues related to the transparency filter within TexFx, you may need to check your configuration file. Go to Mods\TexFx-main\Config.ini and locate the line global $uncensor = X. Setting X to 0 turns the filter ON (like the old version), while setting it to 1 turns it OFF.
      • If you are dealing with multiple issues, using a comprehensive mod like TexFx may be recommended as it combines various functions.

     

    • Underwater Censorship Fixes:
      • A specific fix for an underwater censor not working involves modifying the INI file:
        449846ff1d801302 -> 5ed4939d9eb52c7c 
        
        dceaddd47906c2a7 -> 879004af2ccb7f3d
        
      • The mod https://gamebanana.com/mods/462790 is mentioned as a working option for No Underwater Censorship.

     

    • Troubleshooting:
      • If your transparency filter isn't working, ensure you are not using conflicting mods (like certain versions of tex-fix) or that the issue wasn't caused by other mod installations.
     
  1. Sources:
    • Transparency filter not working (Link: https://gamebanana.com/questions/90558)
    • Anyone knows how to fix this? (Link: https://gamebanana.com/questions/69646)
    • remove transparency filter (Link: https://gamebanana.com/questions/80542)

I'm using this mod: https://gamebanana.com/mods/690620

Plus tips from its comments plus my own detection additions. It's not perfect =(

MoonCensorRemoval.zip

Posted
On 7/4/2026 at 6:35 PM, iGoonOnFeet said:

Hi, I recently discovered this mod and I really like it, except for the tattoos and other markings. I was wondering if one of you could create a clean version of the TravelerGirlBodyDiffuse.dds texture while keeping the same nipple color and size.

I'd really appreciate it, and thank you in advance to anyone willing to help!

PS : i tried but that's not my playground at all.

Capture d’écran 2026-07-03 175238.png

Lumine QoS.zip 77.72 MB · 7 downloads

UP

Posted

Does anyone have the last like 5 mods from weebovz ? i have only found the futa versions posted online but i don't want the futa versions

Posted (edited)
On 7/11/2026 at 9:47 AM, sasucshow said:

Didnt work. I should've specified that it's the shirt transparency not working properly, sorry.


Ah, I see
Quoted from the user instruction of new TexFx : "The most common issue by far, was having `run = CommandList\TexFx\Transparency` before ORFix lines or other lines that adjust textures. This is now an apparent issue, since using the texfx command will now do something right away."


Which means all you need to do is to put the line of "run = CommandList\global\ORFix\ORFix" before “run = CommandList\TexFx\Transparency

[TextureOverrideClorindeHead]
hash = d6371da1
match_first_index = 0
ib = ResourceClorindeHeadIB
ps-t0 = ResourceClorindeHeadNormalMap
ps-t1 = ResourceClorindeHeadDiffuse
ps-t2 = ResourceClorindeHeadLightMap
ps-t69 = ResourceClorindeTransparencyMask.0
run = CommandList\global\ORFix\ORFix
run = CommandList\TexFx\Transparency.1

 

Edit: Nothing else was changed btw, it works fine now

Edit 2: OH, there might be another thing you can try, if you are using GIMI folder tree, you need to rename the "texfx-main" folder name into "TexFx" if it's in the Libraries folder, otherwise TexFx will not work!

 

56177f67-5b40-4062-bb60-b29bb2802171.png

Edited by mycastlex
Posted
20 hours ago, DeIeted User said:

Hello does anyone have these mods from brainless?

image.png.51b8d8abef3963b20ee5c672e221cd3d.pngimage.png.a0863b923e8853a287247e5252cd22ca.png

 

algun heroe,porfavor 

PT:el de columbina me parece esta en gamebanana en cuanto a sandrone,por favor un heroe 

Posted
10 hours ago, mycastlex said:


Ah, I see
Quoted from the user instruction of new TexFx : "The most common issue by far, was having `run = CommandList\TexFx\Transparency` before ORFix lines or other lines that adjust textures. This is now an apparent issue, since using the texfx command will now do something right away."


Which means all you need to do is to put the line of "run = CommandList\global\ORFix\ORFix" before “run = CommandList\TexFx\Transparency

[TextureOverrideClorindeHead]
hash = d6371da1
match_first_index = 0
ib = ResourceClorindeHeadIB
ps-t0 = ResourceClorindeHeadNormalMap
ps-t1 = ResourceClorindeHeadDiffuse
ps-t2 = ResourceClorindeHeadLightMap
ps-t69 = ResourceClorindeTransparencyMask.0
run = CommandList\global\ORFix\ORFix
run = CommandList\TexFx\Transparency.1

 

Edit: Nothing else was changed btw, it works fine now

Edit 2: OH, there might be another thing you can try, if you are using GIMI folder tree, you need to rename the "texfx-main" folder name into "TexFx" if it's in the Libraries folder, otherwise TexFx will not work!

 

56177f67-5b40-4062-bb60-b29bb2802171.png

This ended up being what I already had on my end but it didn't work initially. Ended up going back to the TexFx github page and read that apparently the "remove transparency filter" was what was causing me problems all along... Still you were a huge help, thank you. :D

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