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Genshin Impact - Mod Requests pt.2


Ashal

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Posted
6 hours ago, goby99876 said:

It worked for me with version 0.9.3.

 

gracias,la 0.9.3. tambien me funciono, esto no afecta en nada? 

tambien juego wuwa y zzz

Posted

if anyone could help me out i'd appreciate it. i got this older clorinde mod from arca. did orfix and everything i could, but i cant figure out how to get the transparency like the preview. i attached mod unedited. thank you in advance.

clorinde.png

preview.png

클로린드 이블린v2.zip

Posted
33 minutes ago, sasucshow said:

if anyone could help me out i'd appreciate it. i got this older clorinde mod from arca. did orfix and everything i could, but i cant figure out how to get the transparency like the preview. i attached mod unedited. thank you in advance.

clorinde.png

preview.png

클로린드 이블린v2.zip 18.35 MB · 0 downloads

Should be the new TexFx, coz it changed how transparency textures look, you can switch back the old one 1.058

Releases · SinsOfSeven/TexFx

Posted
On 7/10/2026 at 3:49 PM, sasucshow said:

if anyone could help me out i'd appreciate it. i got this older clorinde mod from arca. did orfix and everything i could, but i cant figure out how to get the transparency like the preview. i attached mod unedited. thank you in advance.

clorinde.png

preview.png

클로린드 이블린v2.zip 18.35 MB · 2 downloads

try this

Spoiler

; Clorinde

; Constants -------------------------
[Constants]
global persist $hair = 0
global persist $bra = 0
global persist $hat = 0
global persist $cape = 0
global $active

[KeyHair]
key = ]
condition = $active == 1
type = cycle
$hair = 0,1

[KeyBra]
condition = $active == 1
key = VK_RIGHT
type = cycle
$bra = 0,1


[KeyHat]
condition = $active == 1
key = VK_Left
type = cycle
$hat = 0,1

[KeyCape]
condition = $active == 1
key = VK_Up
type = cycle
$cape = 0,1


[Present]
post $active = 0


; Overrides -------------------------

[TextureOverrideClorindePosition]
hash = 07f8ad68
vb0 = ResourceClorindePosition

[TextureOverrideClorindeBlend]
hash = f672845e
vb1 = ResourceClorindeBlend
handling = skip
draw = 29681,0 
$active = 1

[TextureOverrideClorindeTexcoord]
hash = f0b6d3f1
vb1 = ResourceClorindeTexcoord

[TextureOverrideClorindeVertexLimitRaise]
hash = 812d487b
; override_vertex_count = 29681
; override_byte_stride = 92

[TextureOverrideClorindeIB]
hash = d6371da1
handling = skip

[TextureOverrideClorindeHead]
hash = d6371da1
match_first_index = 0
ib = ResourceClorindeHeadIB
ps-t0 = ResourceClorindeHeadNormalMap
ps-t1 = ResourceClorindeHeadDiffuse
ps-t2 = ResourceClorindeHeadLightMap
run = CommandList\global\ORFix\ORFix
ps-t69 = ResourceClorindeTransparencyMask.0
run = CommandList\TexFx\T
; ClorindeHead-vb0=be10d76a.txt.001
if $cape == 0
    drawindexed = 8700, 0, 0
endif
if $hair == 1
    drawindexed = 16683, 8700, 0
endif
    ; main (12527)
    drawindexed = 43458, 25383, 0

[TextureOverrideClorindeBody]
hash = d6371da1
match_first_index = 41928
ib = ResourceClorindeBodyIB
ps-t0 = ResourceClorindeBodyNormalMap
ps-t1 = ResourceClorindeBodyDiffuse
ps-t2 = ResourceClorindeBodyLightMap
run = CommandList\global\ORFix\ORFix
; ClorindeBody-vb0=be10d76a.txt.003 (4286)
drawindexed = 21528, 0, 0
; ClorindeBody-vb0=be10d76a.txt.002
if $bra == 0
    drawindexed = 4422, 21528, 0
endif

[TextureOverrideClorindeDress]
hash = d6371da1
match_first_index = 69225
ib = ResourceClorindeDressIB
ps-t0 = ResourceClorindeDressNormalMap
ps-t1 = ResourceClorindeDressDiffuse
ps-t2 = ResourceClorindeDressLightMap
run = CommandList\global\ORFix\ORFix
; ClorindeDress-vb0=be10d76a.txt.001
if $hair == 0
    drawindexed = 13275, 0, 0
endif
if $hat == 0
    drawindexed = 5460, 13275, 0
endif

[TextureOverrideClorindeFaceHeadDiffuse]
hash = 76a68350
this = ResourceClorindeFaceHeadDiffuse


; CommandList -----------------------

; Resources -------------------------

[ResourceClorindePosition]
type = Buffer
stride = 40
filename = ClorindePosition.buf

[ResourceClorindeBlend]
type = Buffer
stride = 32
filename = ClorindeBlend.buf

[ResourceClorindeTexcoord]
type = Buffer
stride = 20
filename = ClorindeTexcoord.buf

[ResourceClorindeHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = ClorindeHead.ib

[ResourceClorindeBodyIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = ClorindeBody.ib

[ResourceClorindeDressIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = ClorindeDress.ib

[ResourceClorindeHeadNormalMap]
filename = ClorindeHeadNormalMap.dds

[ResourceClorindeHeadDiffuse]
filename = ClorindeHeadDiffuse.dds

[ResourceClorindeHeadLightMap]
filename = ClorindeHeadLightMap.dds

[ResourceClorindeBodyNormalMap]
filename = ClorindeBodyNormalMap.dds

[ResourceClorindeBodyDiffuse]
filename = ClorindeBodyDiffuse.dds

[ResourceClorindeBodyLightMap]
filename = ClorindeBodyLightMap.dds

[ResourceClorindeDressNormalMap]
filename = ClorindeDressNormalMap.dds

[ResourceClorindeDressDiffuse]
filename = ClorindeDressDiffuse.dds

[ResourceClorindeDressLightMap]
filename = ClorindeDressLightMap.dds

[ResourceClorindeFaceHeadDiffuse]
filename = ClorindeFaceHeadDiffuse.dds

[ResourceClorindeTransparencyMask.0]
filename = ClorindeHeadTransparencyMask.dds

; .ini generated by XXMI (XX-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/leotorrez/XXMI-Tools/issues

 

Posted
2 hours ago, ZehelEisheth said:

Does anyone know how to remove the water censorship? I tried this "water.ini" but it didn't work.

 

if i am not wrong you have to change the hashes

 

449846ff1d801302 ➡️ 5ed4939d9eb52c7c

dceaddd47906c2a7 ➡️ 879004af2ccb7f3d

 

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