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Genshin Impact - Mod Requests pt.2


Ashal

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Posted (edited)
13 hours ago, TruElysia said:

who has monsoon's Nicole,prune,Sandrone mod. Pls share

 

 

Asking once on a single page was enough.

Edited by GuyInDogSuit
Posted (edited)
32 minutes ago, GuyInDogSuit said:

 

 

Asking once on a single page was enough.

asking twice isn't hurting anything either
I take you're some kind of mod/admin here w/o a badge?

It's not like he/she is spamming yet either
and in a topic with over 350+ pages, that hardly is a problem

Edited by Azunyan
Posted
22 hours ago, Hack_ON said:

Thanks, but he still couldn't work; I've given up.

[TextureOverrideRaidenShogunBody]
hash = 7a583c12
match_first_index = 17769
run = CommandListRaidenShogunBody
run = CommandList\global\ORFix\NNFix
ps-t69 = ResourceRaidenBodyMask
run = CommandList\TexFx\Transparency.0

Posted
23 hours ago, youyou28 said:

Hi,

 

Does anyone have the NSFW version of the Linnea's OG mod made by weebovz ?

Thanks !

 

image.png.f8364013bccdbea450c92aa0a6c0b7ef.png

+1

 

Posted
4 hours ago, BobbyCat1202 said:
Spoiler

; Lauma

; Constants -------------------------
[Constants]
global persist $costume = 0
global persist $hair = 0
global $active

[KeyCostume]
key = ]
condition = $active == 1
type = cycle
$costume = 0,1

[KeyHair]
key = VK_UP
condition = $active == 1
type = cycle
$hair = 0,1,2

[Present]
post $active = 0
; Overrides -------------------------
[TextureOverrideLaumaHornIB]
hash = 7306ff89
ps-t0 = ResourceLaumaBodyDiffuse
ps-t1 = ResourceLaumaBodyLightMap

[TextureOverrideLaumaPosition]
hash = 89e96109
vb0 = ResourceLaumaPosition

[TextureOverrideLaumaBlend]
hash = 8226cf84
vb1 = ResourceLaumaBlend
handling = skip
draw = 26957,0 
$active = 1

[TextureOverrideLaumaTexcoord]
hash = d8e6d8e4
vb1 = ResourceLaumaTexcoord

[TextureOverrideLaumaVertexLimitRaise]
hash = cecefbb2
; override_vertex_count = 26957
; override_byte_stride = 92

[TextureOverrideLaumaEyePosition]
hash = 7e27b643
vb0 = ResourceLaumaEyePosition

[TextureOverrideLaumaEyeBlend]
hash = 6442cc7e
vb1 = ResourceLaumaEyeBlend
handling = skip
draw = 266,0 

[TextureOverrideLaumaEyeTexcoord]
hash = 6eb0f6d7
vb1 = ResourceLaumaEyeTexcoord

[TextureOverrideLaumaEyeVertexLimitRaise]
hash = 0a7a76aa
; override_vertex_count = 266
; override_byte_stride = 84

[TextureOverrideLaumaHairPosition]
hash = f25edf24
vb0 = ResourceLaumaHairPosition

[TextureOverrideLaumaHairBlend]
hash = 158785a8
vb1 = ResourceLaumaHairBlend
handling = skip
draw = 2420,0 

[TextureOverrideLaumaHairTexcoord]
hash = 1e0aafe0
vb1 = ResourceLaumaHairTexcoord

[TextureOverrideLaumaHairVertexLimitRaise]
hash = e26e1db3
; override_vertex_count = 2420
; override_byte_stride = 84

[TextureOverrideLaumaIB]
hash = ce158bd6
handling = skip

[TextureOverrideLaumaHead]
hash = ce158bd6
match_first_index = 0
ib = ResourceLaumaHeadIB
ps-t0 = ResourceLaumaHeadHeadNormalMap
if $hair == 0
ps-t1 = ResourceLaumaHairHeadDiffuse
else if $hair == 1
ps-t1 = ResourceLaumaHairHeadDiffuse.1
else if $hair == 2
ps-t1 = ResourceLaumaHairHeadDiffuse.2
endif
ps-t2 = ResourceLaumaHeadHeadLightMap
run = CommandList\global\ORFix\ORFix
; LaumaHead-vb0=89e96109.txt.001 (4116)
drawindexed = 16680, 0, 0

[TextureOverrideLaumaBody]
hash = ce158bd6
match_first_index = 19074
ib = ResourceLaumaBodyIB
ps-t0 = ResourceLaumaBodyDiffuse
ps-t1 = ResourceLaumaBodyLightMap
run = CommandList\global\ORFix\NNFix
; LaumaBody-vb0=89e96109.txt.001 (5553)
drawindexed = 20064, 0, 0
; LaumaBody
    ; BunnyHighheel.001 (1352)
    if $costume == 0
    ps-t0 = ResourceHeelBodyDiffuse
    ps-t1 = ResourceBunnyBodyLightMap
    run = CommandList\global\ORFix\NNFix
    else if $costume == 1
    ps-t0 = ResourceHeelBodyDiffuse.1
    ps-t1 = ResourceBunnyBodyLightMap
    run = CommandList\global\ORFix\NNFix
    endif
    drawindexed = 6540, 20064, 0
    ; SM_Body01.001 (5492)
    if $costume == 0
    ps-t0 = ResourceCronoDiffuse
    ps-t1 = ResourceCronoLightMap
    run = CommandList\global\ORFix\NNFix
    else if $costume == 1
    ps-t0 = ResourceCronoDiffuse.2
    ps-t1 = ResourceCronoLightMap
    run = CommandList\global\ORFix\NNFix
    endif
    drawindexed = 27486, 42534, 0
    ; SM_Body01.004 (4754)
    if $costume == 0
    ps-t0 = ResourceCronoDiffuse.1
    ps-t1 = ResourceCronoLightMap.1
    run = CommandList\global\ORFix\NNFix
    else if $costume == 1
    ps-t0 = ResourceCronoDiffuse.3
    ps-t1 = ResourceCronoLightMap.1
    run = CommandList\global\ORFix\NNFix
    endif
    drawindexed = 15930, 26604, 0
    ; body (4204)
    ps-t0 = ResourceMainDiffuse
    ps-t1 = ResourceMainLightMap
    run = CommandList\global\ORFix\NNFix
    drawindexed = 22965, 70020, 0

[TextureOverrideLaumaDress]
hash = ce158bd6
match_first_index = 75702
ib = ResourceLaumaDressIB
if $costume == 0
ps-t0 = ResourceLaumaDressNormalMap
ps-t1 = ResourceCronoDiffuse.1
ps-t2 = ResourceCronoLightMap.1
ps-t69 = ResourceTransparencyMap.1
else if $costume == 1
ps-t0 = ResourceLaumaDressNormalMap
ps-t1 = ResourceCronoDiffuse.3
ps-t2 = ResourceCronoLightMap.1
ps-t69 = ResourceTransparencyMap.2
endif
run = CommandList\global\ORFix\ORFix
run = CommandList\TexFx\T
; LaumaDress-vb0=89e96109.001 (1486)
drawindexed = 6576, 0, 0

[TextureOverrideLaumaEyeIB]
hash = c3e809a5
handling = skip
drawindexed = auto

[TextureOverrideLaumaEyeHead]
hash = c3e809a5
match_first_index = 0
ib = ResourceLaumaEyeHeadIB
ps-t0 = ResourceLaumaBodyDiffuse
ps-t1 = ResourceLaumaBodyLightMap

run = CommandList\global\ORFix\NNFix
[TextureOverrideLaumaHairIB]
hash = 5a1345c9
handling = skip
drawindexed = auto

[TextureOverrideLaumaHairHead]
hash = 5a1345c9
match_first_index = 0
ib = ResourceLaumaHairHeadIB
ps-t0 = ResourceLaumaHairHeadNormalMap
if $hair == 0
ps-t1 = ResourceLaumaHairHeadDiffuse
else if $hair == 1
ps-t1 = ResourceLaumaHairHeadDiffuse.1
else if $hair == 2
ps-t1 = ResourceLaumaHairHeadDiffuse.2
endif
ps-t2 = ResourceLaumaHairHeadLightMap
run = CommandList\global\ORFix\ORFix

[TextureOverrideLaumaFaceHeadDiffuse]
hash = 43e49ac3
this = ResourceLaumaFaceHeadDiffuse


; CommandList -----------------------

; Resources -------------------------

[ResourceLaumaPosition]
type = Buffer
stride = 40
filename = LaumaPosition.buf

[ResourceLaumaBlend]
type = Buffer
stride = 32
filename = LaumaBlend.buf

[ResourceLaumaTexcoord]
type = Buffer
stride = 20
filename = LaumaTexcoord.buf

[ResourceLaumaEyePosition]
type = Buffer
stride = 40
filename = LaumaEyePosition.buf

[ResourceLaumaEyeBlend]
type = Buffer
stride = 32
filename = LaumaEyeBlend.buf

[ResourceLaumaEyeTexcoord]
type = Buffer
stride = 12
filename = LaumaEyeTexcoord.buf

[ResourceLaumaHairPosition]
type = Buffer
stride = 40
filename = LaumaHairPosition.buf

[ResourceLaumaHairBlend]
type = Buffer
stride = 32
filename = LaumaHairBlend.buf

[ResourceLaumaHairTexcoord]
type = Buffer
stride = 12
filename = LaumaHairTexcoord.buf

[ResourceLaumaHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = LaumaHead.ib

[ResourceLaumaBodyIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = LaumaBody.ib

[ResourceLaumaDressIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = LaumaDress.ib

[ResourceLaumaEyeHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = LaumaEyeHead.ib

[ResourceLaumaHairHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = LaumaHairHead.ib

[ResourceLaumaHeadNormalMap]
filename = LaumaHeadNormalMap.dds

[ResourceLaumaHeadDiffuse]
filename = LaumaHeadDiffuse.dds

[ResourceLaumaHeadLightMap]
filename = LaumaHeadLightMap.dds

[ResourceLaumaBodyDiffuse]
filename = LaumaBodyDiffuse.dds

[ResourceLaumaBodyLightMap]
filename = LaumaBodyLightMap.dds

[ResourceLaumaDressNormalMap]
filename = LaumaDressNormalMap.dds

[ResourceLaumaDressDiffuse]
filename = LaumaDressDiffuse.dds

[ResourceLaumaDressLightMap]
filename = LaumaDressLightMap.dds

[ResourceLaumaEyeHeadDiffuse]
filename = LaumaEyeHeadDiffuse.dds

[ResourceLaumaEyeHeadLightMap]
filename = LaumaEyeHeadLightMap.dds

[ResourceLaumaHairHeadNormalMap]
filename = LaumaHairHeadNormalMap.dds

[ResourceLaumaHairHeadDiffuse]
filename = LaumaHairHeadDiffuse.dds

[ResourceLaumaHairHeadDiffuse.1]
filename = LaumaHairHeadDiffuse1.dds

[ResourceLaumaHairHeadDiffuse.2]
filename = LaumaHairHeadDiffuse2.dds

[ResourceLaumaHairHeadLightMap]
filename = LaumaHairHeadLightMap.dds

[ResourceLaumaFaceHeadDiffuse]
filename = LaumaFaceDiffuse.dds

[ResourceCronoDiffuse]
filename = CronoDiffuse.dds

[ResourceCronoLightMap]
filename = CronoLightMap.dds

[ResourceCronoDiffuse.1]
filename = CronoDiffuse1.dds

[ResourceCronoLightMap.1]
filename = CronoLightMap1.dds

[ResourceCronoDiffuse.2]
filename = CronoDiffuse2.dds

[ResourceCronoDiffuse.3]
filename = CronoDiffuse3.dds

[ResourceMainDiffuse]
filename = MainDiffuse.dds

[ResourceMainLightMap]
filename = MainLightMap.dds

[ResourceHeelBodyDiffuse]
filename = HeelBodyDiffuse.dds

[ResourceHeelBodyDiffuse.1]
filename = HeelBodyDiffuse1.dds

[ResourceBunnyBodyDiffuse]
filename = BunnyBodyDiffuse.dds

[ResourceBunnyBodyLightMap]
filename = BunnyBodyLightMap.dds

[ResourceTransparencyMap.1]
filename = TransparencyMask1.dds

[ResourceTransparencyMap.2]
filename = TransparencyMask2.dds

; .ini generated by XXMI (XX-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/leotorrez/XXMI-Tools/issues

 

Posted
On 2026/7/3 at PM4点51分, arcadia4597 said:

[纹理覆盖雷电将军身体]
hash = 7a583c12
match_first_index = 17769
run = CommandListRaidenShogunBody
run = CommandList\global\ORFix\NNFix
ps-t69 = ResourceRaidenBodyMask
run = CommandList\TexFx\Transparency.0

Thank you!!!—the transparent material has been successfully repaired.

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