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Genshin Impact - Mod Requests pt.2


Ashal

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Posted

I’m having trouble with an error in XXMI. Could you please take a look at the attached photo and let me know how to resolve it?

1213.jpg

Posted (edited)
31 minutes ago, 9jazxrsg said:

I’m having trouble with an error in XXMI. Could you please take a look at the attached photo and let me know how to resolve it?

1213.jpg

I'm having the same issue. From what I understand, Genshin periodically activates some kind of anti-cheat system that detects mods. It won't ban you, but it will definitely kick you off the server. Basically, switch to 3dmigoto GIMI V7.0, then go to C:\Users\User\AppData\Roaming\XXMI Launcher\GIMI\Core\GIMI\Libraries, copy Orfix and OrfixAPI, and paste them into your folder, which is located in the 3dmigoto mods folder. After these shenanigans, the fashions should work just as they did on XXMI

 

Edited by Igoryao
Posted
6 hours ago, kotoroot said:

is there a fix for this patches mods? some characters are just green and i have orfix orfixapi and the applier 
 image.png.244336b2009ab9804377147109ba9510.pngimage.png.4406d399a631a9f924b99ac6d8af3d01.pngimage.png.db5ee3e3513d388f34808110bdb1fe3d.png

update orfix, every updates break it. Sometimes, orfix applier will apply wrong thing too, because it's not updated. Check the ini file, you probably need NNFix instead of ORFix in some lines.

Posted
40 minutes ago, Igoryao said:

I'm having the same issue. From what I understand, Genshin periodically activates some kind of anti-cheat system that detects mods. It won't ban you, but it will definitely kick you off the server. Basically, switch to 3dmigoto GIMI V7.0, then go to C:\Users\User\AppData\Roaming\XXMI Launcher\GIMI\Core\GIMI\Libraries, copy Orfix and OrfixAPI, and paste them into your folder, which is located in the 3dmigoto mods folder. After these shenanigans, the fashions should work just as they did on XXMI

 

Then using the 3dmigoto GIMI all the time would be better right?

Posted
18 hours ago, afdaszxcx said:

Can you explain exactly what lines I need to change? I tried commenting out every line that had the word censor in it like you said but it didnt seem to change anything, still has the sensitive areas covered with bandages or pasties. 

 

13 hours ago, TraverS95 said:

The lines used for drawing the censor are drawindexed at lines 980 and 989. Then, you will notice the nipples are missing, the drawindex at line 927 are the one used for nipples, remove the censor condition above that should work.

Btw, the reason removing the censor does not work is because the default value of all censors is 1, I think, so the condition related to the lines I mention will still work.

 

Btw, I asked Qwen about it and Qwen can identify all the 3 lines. I shouldn't have wasted my time reading the code myself, sadge.

 

For the v7 on gamebanana now, you can try this ini. As far as I can tell it's working correctly. If you've been messing around with trying to fix this yourself you might have to remove the mod, f10 and re-add it to clear some variables or something.

 

For the record the changes are basically the same blocks that TraverS95 talks about, just the line numbers have changed in the latest version.

 

If you want to do it yourself, find and comment out/delete these lines:

if 1 == 1
	run = CommandListSubGroupCheckActiveMaebari
	run = CommandListSubGroupCheckActiveBottoms
	if $SubGroupMaebariActive == 0  &&  $SubGroupBottomsActive == 0 
		drawindexed = 330, 617454, 0
	endif
endif

if 1 == 1 && $BreastSmall <= 1.0
	run = CommandListSubGroupCheckActiveNippleMask
	run = CommandListSubGroupCheckActiveHarnessA
	run = CommandListSubGroupCheckActivePasties
	if $SubGroupNippleMaskActive == 0  &&  $SubGroupHarnessAActive == 0  &&  $SubGroupPastiesActive == 0 
		drawindexed = 1260, 617784, 0
	endif
endif

 

And then comment out or delete this line:

$SubGroupCensorTopActive = $SubGroupCensorTopActive + $CensorTop

 

Regarding $SubGroupCensorTopActive, there are a few other ways you could handle it I think, but I figure the above change is the simplest to do.

Linnea.zip

Posted
1 minute ago, Alex Sears said:
Is there an updated version of Adventure Map+ mod? Mine isn't working 

Reinstall it, it helped me.

Posted
12 minutes ago, Alex Sears said:

And why does this mod keep breaking with each new version? Others mods are fine

I don't know, maybe your version is outdated. Download it again from GameBanana after deleting it from the mods folder.

Posted
On 9/17/2025 at 11:25 AM, TidyReda said:

image.png.e1cacfc8493be73cfde253f68ae842e4.pngimage.png.5b8b1860ed09ec5534fea9357ac74133.png

 

All their mods that were publicly available like the Clorinde mod can be downloaded from this mega, though not the last few mods I think.

Can anyone access this link cos when i searched it the page says invalid url. If someone could link the file that would be awesome. Tyyy 

Posted (edited)
10 hours ago, TraverS95 said:

Then using the 3dmigoto GIMI all the time would be better right?

use XXMI then the core use 3dmigoto, since you will get auto update later. no need update orfix manual if new patch release.
just open setting in xxmi then locate file to 3dmigoto, then xxmi will download the update for latest patch orfix in 3dmigoto folder. then you can start normaly from xxmi launcher 

you can follow this guide
 

Spoiler

 

 

Edited by windicki
Posted

Is anyone able to get 3DMigoto working without using XXMI?

My launcher says it's detecting the exe, but the mod doesn't actually run once the game starts.

I suspect a shadow patch might be the cause. Is anyone having success without XXMI, or are we all just waiting?

Posted
2 hours ago, zipati said:

Is anyone able to get 3DMigoto working without using XXMI?

My launcher says it's detecting the exe, but the mod doesn't actually run once the game starts.

I suspect a shadow patch might be the cause. Is anyone having success without XXMI, or are we all just waiting?

3DMigoto still works without ximmi. The downside is that you still have to update your mods & orfix.

Make sure you unpack the mod in 3dmigoto\Mods (if the mod has too many subfolders, e.g., mods/ayaka/sub1/sub2/ayaka.ini, it may be skipped.  ).

Also  create a BufferValues folder to which you will add ORFix & ORFixApi.

Posted (edited)
On 4/15/2026 at 4:17 PM, TraverS95 said:

Then using the 3dmigoto GIMI all the time would be better right?

Yeah, even if it’s a pain for some. There's no point in using XXMI now because the XXMI developers clearly don’t give a shit that their tool is getting detected by Genshin’s anti-cheat.

Edited by Igoryao
Posted
On 1/27/2026 at 1:28 PM, AssassinJoe1 said:

Just to say you can choose her skin tone as one of the keys, she doesn't only have dark skin tones. This is the one with the glowing tattoos as well during nightsoul or anytime her skill is active.

was wondering how to change her skin tone could only change the tattoo color with the skin key

Posted
14 hours ago, zipati said:

Is anyone able to get 3DMigoto working without using XXMI?

My launcher says it's detecting the exe, but the mod doesn't actually run once the game starts.

I suspect a shadow patch might be the cause. Is anyone having success without XXMI, or are we all just waiting?

Had the same problem.

Fixed it by launching the XXMI client first, then restarting the game with 3DMigoto.

It starts working again after that, for some reason.

Strange bug.

Posted
On 2026/4/15 at 午後4時7分, kotoroot said:

このパッチMODの修正方法はありますか?一部のキャラクターが緑色になっていて、orfix、orfixapi、applierもインストール済みです。 
 image.png.244336b2009ab9804377147109ba9510.pngimage.png.4406d399a631a9f924b99ac6d8af3d01.pngimage.png.db5ee3e3513d388f34808110bdb1fe3d.png

 

It's easily fixable, but since it's time-consuming and I don't want to do it myself, I'll teach you how to fix it so you can fix it yourself.

 

Open the MOD's INI file.

[-----Head]

[-----Body]

[-----Dress]

Find the following within these items:

ps-t0 = --------------
ps-t1 = --------------
ps-t2 = --------------

and add one of the following lines below it:

run = CommandList\global\ORFix\ORFix
run = CommandList\global\ORFix\NNFix
Add this line to all instances if there are multiple instances.

example

[CommandListYoimiyaHead]
if $swapvar == 0 && $swapbikini == 0 && $swapnude == 0
	ib = ResourceYoimiyaHeadIB.0
	ps-t0 = ResourceYoimiyaHeadDiffuse.0
	ps-t1 = ResourceYoimiyaHeadLightMap.0
	run = CommandList\global\ORFix\NNFix
	draw indexed = auto
else if $swapvar == 0 && $swapbikini == 1 && $swapnude == 0
	ib = ResourceYoimiyaHeadIB.1
	ps-t0 = ResourceYoimiyaHeadDiffuse.1
	ps-t1 = ResourceYoimiyaHeadLightMap.1
	run = CommandList\global\ORFix\NNFix
	draw indexed = auto
else if $swapvar == 1 && $swapbikini == 0 && $swapnude == 0
ib = ResourceYoimiyaHeadIB.2
ps-t0 = ResourceYoimiyaHeadDiffuse.2
ps-t1 = ResourceYoimiyaHeadLightMap.2
run = CommandList\global\ORFix\NNFix
drawindexed = auto

If ps-t2 exists,
add run = CommandList\global\ORFix\ORFix

If not, add run = CommandList\global\ORFix\NNFix

The only exception is the [---FaceHead---] item:

Change ps-t0 to This.

example
[CommandListYoimiyaFaceHeadDiffuse]
if $swapvar == 0 && $swapbikini == 0 && $swapnude == 0
	This = ResourceYoimiyaFaceHeadDiffuse.0
	draw indexed = auto
else if $swapvar == 0 && $swapbikini == 1 && $swapnude == 0
	This = ResourceYoimiyaFaceHeadDiffuse.1
	draw indexed = auto
else if $swapvar == 1 && $swapbikini == 0 && $swapnude == 0
	This = ResourceYoimiyaFaceHeadDiffuse.2
	draw indexed = auto
else if $swapvar == 1 && $swapbikini == 1 && $swapnude == 0
	This = ResourceYoimiyaFaceHeadDiffuse.3
	draw indexed = auto
else if $swapnude == 1 && $swapbikini == 1
This = ResourceYoimiyaFaceHeadDiffuse.4
drawindexed = auto
else if $swapnude == 1 && $swapbikini == 0
This = ResourceYoimiyaFaceHeadDiffuse.5
drawindexed = auto
endif
That should do the trick.
Posted

Does anyone have these mods? They are for charlotte and furina, the succubus furina ones have a qos and a normal version both with toggles and the charlotte one has an addon for the shoes. Both are from Xinnai im pretty sure. Would really appreciate if someone could send them. Tysm🥹

2c044fbf7554b7fc484737272b15635fc57d7f4ac9ba40048d432c2b89c983ad.png.jpeg

4ddbeecf83f561887d03339423eeeb173b78f44fb383f4d8356b087c7001e0c6.png.jpeg

113562f7ff5173432dc0ceee065fa24bedd6e2449af87f5f85c38a75f1f5245c.png.jpeg

538b07f4a9f3cbe47ee403a0fb01e319221835924baa6a8dffc1d339514d7460.png.jpeg

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