wahyu ex Posted April 2 Posted April 2 On 9/22/2025 at 10:31 PM, IzzyItto said: 야호다(하이레그).zip 14.85 MB · 174 downloads Mod is broken
Chronos Reaper Posted April 2 Posted April 2 (edited) 8 hours ago, KurohaMochi said: can someone tell me the creator of this mod? The creators name is pldg on fanbox, but I don't think it exists anymore. If you search 'pldg genshin impact mods kemono' you should be able to find some mods from them there. Edited April 2 by Chronos Reaper
skinypen Posted April 3 Posted April 3 15 hours ago, GYYYYN said: ; Escoffier [Constants] global $active = 0 global $creditinfo = 0 global persist $hair_color = 0 global persist $main = 0 global persist $main_low = 0 global persist $sub = 0 global persist $p1 = 0 global persist $p2 = 0 [KeySwapHairColor] condition = $active == 1 Key = alt VK_UP type = cycle $hair_color = 0,1,2 [KeySwap0] condition = $active == 1 Key = no_alt VK_RIGHT back = no_alt VK_left type = cycle $main = 0,1,2,3,4,5 [KeySwap2] condition = $active == 1 Key = no_alt VK_up back = no_alt VK_down type = cycle $main_low = 0,1,2,3,4,5,6,7,8 [KeySwap3] condition = $active == 1 && ($main_low == 6 || $main_low == 7 || $main_low == 8) Key = VK_ALT VK_left type = cycle $sub = 0,1 [KeySwap4] condition = $active == 1 Key = VK_ALT VK_down type = cycle $p1 = 0,1,2 [KeySwap5] condition = $active == 1 Key = VK_ALT VK_RIGHT type = cycle $p2 = 0,1,2,3,4,5 [Present] post $active = 0 run = CommandListCreditInfo [KeyHelp] condition = $active == 1 key = / type = toggle run = CommandListHelp [TextureOverrideEscoffierPosition] hash = 1569d000 vb0 = ResourceEscoffierPosition $active = 1 [TextureOverrideEscoffierBlend] hash = 47280c51 vb1 = ResourceEscoffierBlend handling = skip draw = 108427,0 [TextureOverrideEscoffierTexcoord] hash = 9798ab34 vb1 = ResourceEscoffierTexcoord [TextureOverrideEscoffierVertexLimitRaise] hash = 1844db3b [TextureOverrideEscoffierHatPosition] hash = 08361b1d vb0 = ResourceEscoffierHatPosition $active = 1 [TextureOverrideEscoffierHatBlend] hash = bfec1c80 vb1 = ResourceEscoffierHatBlend handling = skip draw = 1224,0 [TextureOverrideEscoffierHatTexcoord] hash = ec39ee22 vb1 = ResourceEscoffierHatTexcoord [TextureOverrideEscoffierHatVertexLimitRaise] hash = 50918fa1 [TextureOverrideEscoffierIB] hash = 7ad7e69e handling = skip [TextureOverrideEscoffierHead] hash = 7ad7e69e match_first_index = 0 ib = ResourceEscoffierHeadIB ps-t0 = ResourceEscoffierBodyNormalMap run = CommandListHair run = CommandList\global\ORFix\ORFix drawindexed = 36357, 16272, 0 ; Main Top if $main == 0 || $main == 1 drawindexed = 1536, 14736, 0 else if $main == 2 || $main == 3 drawindexed = 1536, 13200, 0 else if $main == 4 drawindexed = 1704, 11496, 0 else if $main == 5 endif ; Main Bottom if $main_low == 0 || $main_low == 3 || $main_low == 6 drawindexed = 576, 10920, 0 else if $main_low == 1 || $main_low == 4 || $main_low == 7 drawindexed = 576, 10344, 0 else if $main_low == 2 || $main_low == 5 || $main_low == 8 endif if $main_low == 0 || $main_low == 1 || $main_low == 2 || $main_low == 3 || $main_low == 4 || $main_low == 5 drawindexed = 420, 3270, 0 drawindexed = 1140, 0, 0 else if $main_low == 6 || $main_low == 7 || $main_low == 8 ; Thong if $sub == 0 drawindexed = 420, 3270, 0 else if $sub == 1 endif endif ; Arm & Wristwear if $p1 == 0 drawindexed = 2508, 7836, 0 else if $p1 == 1 || $p1 == 2 endif ; Accessories if $p2 == 0 || $p2 == 1 drawindexed = 4146, 3690, 0 else if $p2 == 2 || $p2 == 3 drawindexed = 2130, 1140, 0 else if $p2 == 4 || $p2 == 5 endif [TextureOverrideEscoffierBody] hash = 7ad7e69e match_first_index = 59307 ib = null ps-t0 = ResourceEscoffierBodyNormalMap ps-t1 = ResourceEscoffierBodyDiffuse ps-t2 = ResourceEscoffierBodyLightMap run = CommandList\global\ORFix\ORFix [TextureOverrideEscoffierDress] hash = 7ad7e69e match_first_index = 69753 ib = ResourceEscoffierDressIB ps-t0 = ResourceEscoffierBodyNormalMap ps-t1 = ResourceEscoffierBodyDiffuse ps-t2 = ResourceEscoffierBodyLightMap run = CommandList\global\ORFix\ORFix ; Main Top if $main == 0 || $main == 1 || $main == 2 || $main == 3 drawindexed = 148134, 257775, 0 else if $main == 4 || $main == 5 drawindexed = 148134, 84051, 0 endif if $main == 0 drawindexed = 4425, 74649, 0 drawindexed = 594, 83457, 0 else if $main == 1 drawindexed = 4425, 74649, 0 else if $main == 2 drawindexed = 9792, 405909, 0 drawindexed = 11328, 415701, 0 drawindexed = 4383, 79074, 0 drawindexed = 594, 83457, 0 else if $main == 3 drawindexed = 9792, 405909, 0 drawindexed = 11328, 415701, 0 drawindexed = 4383, 79074, 0 else if $main == 4 drawindexed = 9792, 232185, 0 else if $main == 5 drawindexed = 9792, 232185, 0 drawindexed = 11328, 241977, 0 endif ; Main Bottom if $main_low == 0 || $main_low == 3 || $main_low == 6 drawindexed = 1512, 11634, 0 drawindexed = 4782, 1539, 0 drawindexed = 2823, 13146, 0 else if $main_low == 1 || $main_low == 4 || $main_low == 7 drawindexed = 1512, 11634, 0 drawindexed = 4782, 6321, 0 drawindexed = 531, 11103, 0 else if $main_low == 2 || $main_low == 5 || $main_low == 8 endif if $main_low == 0 || $main_low == 1 || $main_low == 2 drawindexed = 8994, 65655, 0 drawindexed = 36996, 15969, 0 else if $main_low == 3 || $main_low == 4 || $main_low == 5 drawindexed = 8994, 65655, 0 drawindexed = 12690, 52965, 0 else if $main_low == 6 || $main_low == 7 || $main_low == 8 ; Thong if $sub == 0 drawindexed = 8994, 65655, 0 else if $sub == 1 drawindexed = 4470, 252825, 0 endif endif ; Arm & Wristwear if $p1 == 0 drawindexed = 960, 579, 0 drawindexed = 108, 0, 0 else if $p1 == 1 drawindexed = 108, 0, 0 else if $p1 == 2 endif ; Accessories if $p2 == 0 || $p2 == 1 drawindexed = 471, 108, 0 else if $p2 == 2 || $p2 == 3 || $p2 == 4 || $p2 == 5 endif ; . Escoffier's (PUBLIC) BODY 1. p3 lwd (914) drawindexed = 4470, 253305, 0 [TextureOverrideEscoffierExtra] hash = 7ad7e69e match_first_index = 87798 ib = ResourceEscoffierExtraIB ps-t0 = ResourceEscoffierBodyDiffuse ps-t1 = ResourceEscoffierBodyNormalMap ps-t2 = ResourceEscoffierBodyDiffuse drawindexed = 1020, 0, 0 [TextureOverrideEscoffierHatIB] hash = 04faa347 handling = skip [TextureOverrideEscoffierHatHead] hash = 04faa347 match_first_index = 0 ib = ResourceEscoffierHatHeadIB ps-t0 = ResourceEscoffierBodyNormalMap ps-t1 = ResourceEscoffierHeadDiffuse ps-t2 = ResourceEscoffierHeadLightMap run = CommandList\global\ORFix\ORFix ; Hat if $p2 == 0 || $p2 == 2 || $p2 == 4 drawindexed = 2604, 0, 0 else if $p2 == 1 || $p2 == 3 || $p2 == 5 endif [TextureOverrideEscoffierHatBody] hash = 04faa347 match_first_index = 2604 ib = ResourceEscoffierHatBodyIB ps-t0 = ResourceEscoffierBodyNormalMap ps-t1 = ResourceEscoffierBodyDiffuse ps-t2 = ResourceEscoffierBodyLightMap run = CommandList\global\ORFix\ORFix ; Hat if $p2 == 0 || $p2 == 2 || $p2 == 4 drawindexed = 1005, 0, 0 else if $p2 == 1 || $p2 == 3 || $p2 == 5 endif [TextureOverrideEscoffierFaceHeadDiffuse] hash = 32973700 if $hair_color == 0 this = ResourceEscoffierFaceHeadDiffuse else if $hair_color == 1 this = ResourceEscoffierFaceHeadDiffuse2 else if $hair_color == 2 this = ResourceEscoffierFaceHeadDiffuse3 endif ; [CommandListHair] if $hair_color == 0 ps-t1 = ResourceEscoffierHeadDiffuse ps-t2 = ResourceEscoffierHeadLightMap else if $hair_color == 1 ps-t1 = ResourceEscoffierHeadDiffuse2 ps-t2 = ResourceEscoffierHeadLightMap2 else if $hair_color == 2 ps-t1 = ResourceEscoffierHeadDiffuse3 ps-t2 = ResourceEscoffierHeadLightMap endif [CommandListCreditInfo] if $creditinfo == 0 && $active == 1 pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo pre run = CustomShader\ShaderFixes\help.ini\FormatText pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0 $creditinfo = 1 endif [CommandListHelp] pre Resource\ShaderFixes\Help.ini\Help = ref ResourceNotesFull pre Resource\ShaderFixes\Help.ini\Params = ref ResourceParamsFull pre run = CustomShader\ShaderFixes\help.ini\FormatText pre Resource\ShaderFixes\Help.ini\HelpShort = null post Resource\ShaderFixes\Help.ini\Help = null [ResourceEscoffierPosition] type = Buffer stride = 40 filename = EscoffierPosition.buf [ResourceEscoffierBlend] type = Buffer stride = 32 filename = EscoffierBlend.buf [ResourceEscoffierTexcoord] type = Buffer stride = 28 filename = EscoffierTexcoord.buf [ResourceEscoffierHatPosition] type = Buffer stride = 40 filename = EscoffierHatPosition.buf [ResourceEscoffierHatBlend] type = Buffer stride = 32 filename = EscoffierHatBlend.buf [ResourceEscoffierHatTexcoord] type = Buffer stride = 20 filename = EscoffierHatTexcoord.buf [ResourceEscoffierHeadIB] type = Buffer format = DXGI_FORMAT_R32_UINT filename = EscoffierHead.ib [ResourceEscoffierBodyIB] type = Buffer format = DXGI_FORMAT_R32_UINT filename = EscoffierBody.ib [ResourceEscoffierDressIB] type = Buffer format = DXGI_FORMAT_R32_UINT filename = EscoffierDress.ib [ResourceEscoffierExtraIB] type = Buffer format = DXGI_FORMAT_R32_UINT filename = EscoffierExtra.ib [ResourceEscoffierHatHeadIB] type = Buffer format = DXGI_FORMAT_R32_UINT filename = EscoffierHatHead.ib [ResourceEscoffierHatBodyIB] type = Buffer format = DXGI_FORMAT_R32_UINT filename = EscoffierHatBody.ib [ResourceEscoffierHeadDiffuse] filename = EscoffierHeadDiffuse.dds [ResourceEscoffierHeadDiffuse2] filename = EscoffierHeadDiffuse2.dds [ResourceEscoffierHeadDiffuse3] filename = EscoffierHeadDiffuse3.dds [ResourceEscoffierHeadLightMap] filename = EscoffierHeadLightMap.dds [ResourceEscoffierHeadLightMap2] filename = EscoffierHeadLightMap2.dds [ResourceEscoffierBodyDiffuse] filename = EscoffierBodyDiffuse.dds [ResourceEscoffierBodyLightMap] filename = EscoffierBodyLightMap.dds [ResourceEscoffierBodyNormalMap] filename = EscoffierBodyNormalMap.dds [ResourceEscoffierFaceHeadDiffuse] filename = EscoffierFaceHeadDiffuse.dds [ResourceEscoffierFaceHeadDiffuse2] filename = EscoffierFaceHeadDiffuse2.dds [ResourceEscoffierFaceHeadDiffuse3] filename = EscoffierFaceHeadDiffuse3.dds ; Custom [ResourceCreditInfo] type = Buffer data = "Created by VoidHero | Press "/" to view her mod controls~" [ResourceNotesFull] type = buffer format = R8_UINT filename = .\EscoffierHelp.txt [ResourceParamsFull] type = StructuredBuffer array = 1 data = R32_FLOAT -0.95 -1.8 1 1 1 1 1 1 0 0 0 0.75 0.05 0.05 1 2 0 1.0 ; .ini generated by XXMI (XX-Model-Importer) ; If you have any issues or find any bugs, please open a ticket at https://github.com/leotorrez/XXMI-Tools/issues ; Version 1.0.0 AGMG Tool Developer Version 3 Shader Fixer ; Generated shader fix for 3.0+ GIMI importer characters. Please contact the tool developers at https://discord.gg/agmg if you have any questions. [Constants] global $CharacterIB ;0=none, 1=head, 2=body, 3=dress, 4=extra, etc. [Present] post $CharacterIB = 0 [ResourceRefHeadDiffuse] ;[ResourceRefHeadLightMap] [ResourceRefBodyDiffuse] ;[ResourceRefBodyLightMap] [ResourceRefDressDiffuse] ;[ResourceRefDressLightMap] [ResourceRefExtraDiffuse] ;[ResourceRefExtraLightMap] [ShaderRegexCharReflection] shader_model = ps_5_0 run = CommandListReflectionTexture [ShaderRegexCharReflection.pattern] mul r\d+\.\w+, r\d+\.\w+,[^.]*\.\w+\n mad o\d+\.\w+, r\d+\.\w+, cb\d+\[\d+\]\.\w+, r\d+\.\w+\n mov o\d+\.\w+, l\(\d+\.\d+\)\n ;[ShaderRegexCharOutline] ;shader_model = ps_5_0 ;run = CommandListOutline ;[ShaderRegexCharOutline.pattern] ;mov o\d+\.\w+, l\(\d+\)\n ;mov o\d+\.\w+, r\d+\.\w+\n ;mov o\d+\.\w+, l\(\d+\.\d+\) ;broken as of version 4.0 ; OPTIONAL: If regex match breaks, use a [ShaderOverride] command matching shader hash for reflection then use "run = CommandListOutline" under the command [CommandListReflectionTexture] if $CharacterIB != 0 if $CharacterIB == 1 ps-t0 = copy ResourceRefHeadDiffuse else if $CharacterIB == 2 ps-t0 = copy ResourceRefBodyDiffuse else if $CharacterIB == 3 ps-t0 = copy ResourceRefDressDiffuse else if $CharacterIB == 4 ps-t0 = copy ResourceRefExtraDiffuse endif drawindexed=auto $CharacterIB = 0 endif ;[CommandListOutline] ;if $CharacterIB != 0 ; if $CharacterIB == 1 ; ps-t1 = copy ResourceRefHeadLightMap ; else if $CharacterIB == 2 ; ps-t1 = copy ResourceRefBodyLightMap ; else if $CharacterIB == 3 ; ps-t1 = copy ResourceRefDressLightMap ; else if $CharacterIB == 4 ; ps-t1 = copy ResourceRefExtraLightMap ; endif ;drawindexed=auto ;$CharacterIB = 0 ;endif thank you!
MoLIlis Posted April 3 Posted April 3 17 hours ago, GYYYYN said: ; RaidenShogun ; Constants ------------------------- ; Constants ------------------------- [Constants] global $active = 0 global $creditinfo = 0 global persist $top = 0 global persist $scarf = 0 global persist $bottom = 0 global persist $hair = 0 [KeySwapT] condition = $active == 1 key = h type = cycle $top = 0,1 $creditinfo = 0 [KeyJacket] condition = $active == 1 key = n type = cycle $bottom = 0,1 $creditinfo = 0 [KeyBody] condition = $active == 1 key = y type = cycle $scarf = 0,1 $creditinfo = 0 [KeyH] condition = $active == 1 key = 6 type = cycle $hair = 0,1 $creditinfo = 0 [Present] post $active = 0 run = CommandListCreditInfo ; Overrides ------------------------- [TextureOverrideRaidenShogunPosition] hash = e48c61f3 vb0 = ResourceRaidenShogunPosition $active = 1 [TextureOverrideRaidenShogunBlend] hash = 1a495487 vb1 = ResourceRaidenShogunBlend handling = skip draw = 40289,0 [TextureOverrideRaidenShogunTexcoord] hash = 0c37fc86 vb1 = ResourceRaidenShogunTexcoord [TextureOverrideRaidenShogunVertexLimitRaise] hash = 29bb54cb ; override_vertex_count = 40289 ; override_byte_stride = 92 [TextureOverrideRaidenShogunIB] hash = 7a583c12 handling = skip [TextureOverrideRaidenShogunHead] hash = 7a583c12 match_first_index = 0 ib = ResourceRaidenShogunHeadIB ps-t0 = ResourceRaidenShogunHeadDiffuse ps-t1 = ResourceRaidenShogunHeadLightMap run = CommandList\global\ORFix\NNFix ; RaidenShogunHead if $hair == 0 ; HAIR BUN (THEY USE DIFFERENT TEXTURES).001 (3013) drawindexed = 11046, 0, 0 elif $hair == 1 ; Hair 1 ; Hairstyle (Original) (2034) drawindexed = 9165, 11046, 0 endif ; EYES ( head texture ) ; Eyes (200) drawindexed = 696, 20211, 0 [ResourceRaidenBodyMask] filename = RaidenBodyMask.dds [TextureOverrideRaidenShogunBody] hash = 7a583c12 match_first_index = 17769 ib = ResourceRaidenShogunBodyIB ps-t0 = ResourceRaidenShogunBodyDiffuse ps-t1 = ResourceRaidenShogunBodyLightMap run = CommandList\global\ORFix\NNFix if $scarf == 0 run = CommandList\TexFx\Transparency.0 ps-t69 = ResourceRaidenBodyMask endif ; RaidenShogunBody ; Raiden - Clean Regular (23881) drawindexed = 130104, 0, 0 if $top == 0 ; Black Bikini Top OG (2847) drawindexed = 13728, 169407, 0 ; Black Bikini Top.001 (72) drawindexed = 228, 183135, 0 elif $top == 1 ; Raiden - Nipples (1266) drawindexed = 6864, 130104, 0 endif ; Raiden Small Rings (48) drawindexed = 108, 136968, 0 ; Raiden Summer Bikini if $scarf == 0 ; Black Bikini Beautiful Transparent Shawl.Wrinkled (4000) drawindexed = 20304, 137076, 0 endif if $bottom == 0 ; Black Bikini Bottom (308) drawindexed = 1191, 157380, 0 endif ; Black Bikini Heels (2304) drawindexed = 9888, 158571, 0 ; Black Bikini Thigh Strap (202) drawindexed = 720, 168459, 0 ; Black Bikini Thigh Strap.001 (114) drawindexed = 228, 169179, 0 [TextureOverrideRaidenShogunDress] hash = 7a583c12 match_first_index = 52473 ib = null ps-t0 = ResourceRaidenShogunDressDiffuse ps-t1 = ResourceRaidenShogunDressLightMap run = CommandList\global\ORFix\NNFix [TextureOverrideRaidenShogunFaceHeadDiffuse] hash = 20174ee8 this = ResourceRaidenShogunFaceHeadDiffuse ; CommandList ----------------------- [CommandListCreditInfo] if $creditinfo == 0 && $active == 1 pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo pre run = CustomShader\ShaderFixes\help.ini\FormatText pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0 $creditinfo = 1 endif ; Resources ------------------------- [ResourceRaidenShogunPosition] type = Buffer stride = 40 filename = RaidenShogunPosition.buf [ResourceRaidenShogunBlend] type = Buffer stride = 32 filename = RaidenShogunBlend.buf [ResourceRaidenShogunTexcoord] type = Buffer stride = 20 filename = RaidenShogunTexcoord.buf [ResourceRaidenShogunHeadIB] type = Buffer format = DXGI_FORMAT_R32_UINT filename = RaidenShogunHead.ib [ResourceRaidenShogunBodyIB] type = Buffer format = DXGI_FORMAT_R32_UINT filename = RaidenShogunBody.ib [ResourceRaidenShogunDressIB] type = Buffer format = DXGI_FORMAT_R32_UINT filename = RaidenShogunDress.ib [ResourceRaidenShogunHeadDiffuse] filename = RaidenShogunHeadDiffuse.dds [ResourceRaidenShogunHeadLightMap] filename = RaidenShogunHeadLightMap.dds [ResourceRaidenShogunBodyDiffuse] filename = RaidenShogunBodyDiffuse.dds [ResourceRaidenShogunBodyLightMap] filename = RaidenShogunBodyLightMap.dds [ResourceRaidenShogunDressDiffuse] filename = RaidenShogunDressDiffuse.dds [ResourceRaidenShogunDressLightMap] filename = RaidenShogunDressLightMap.dds [ResourceRaidenShogunFaceHeadDiffuse] filename = RaidenShogunFaceHeadDiffuse.dds [ResourceCreditInfo] type = Buffer data = "Created by www.patreon.com/lewd_lad || lewdlad.fanbox.cc" ; .ini generated by XXMI (XX-Model-Importer) ; If you have any issues or find any bugs, please open a ticket at https://github.com/leotorrez/XXMI-Tools/issues Thank you very much. She is now operating normally
TTA8 Posted April 3 Posted April 3 I found some mods, but they seem to be corrupted. Can anyone help me? BennettCircle.rar Ark-ColumbinaStatue.zip 蒙德大桥.zip
ExBurst Posted April 3 Posted April 3 Hi. can someone help?? my pc's autoupdated today, and then this happened. Because of that, my xxmi can't work...
guwub Posted April 3 Posted April 3 Has anyone saved this mod for Jean? https://arca.live/b/genshinskinmode/157598294?category=질문(모드제작)&target=all&keyword=ㅇㅇ&p=1
guwub Posted April 3 Posted April 3 Also needed are these mods from 타케이테아시: Keqing, Kujou Sara, Citlali, Hu Tao, and Xianyun. I also need a mod for Clorinde with the same body type, but I couldn't find a picture of it. https://arca.live/b/genshinskinmode?category=질문(모드제작)&target=all&keyword=타케이테아시 2
Melo13 Posted April 3 Posted April 3 (edited) Can anyone help me fix this? I'd forgotten I had this mod saved months ago and just wanted to try it out. I've already added ORFIX and NNFIX, as far as I understand, but it's still giving me an error... At first, it was green, but after adding ORFIX, the green disappeared and this appeared instead. NOTE: The .txt file is the original and the .ini file is the new one I added. skirk---txt and ini.zip Edited April 3 by Melo13
annnoynamy Posted April 3 Posted April 3 hi guys, do you know a way to fix Parrley Furina Nightgown Bikini mod ?
Protected05 Posted April 3 Posted April 3 19 hours ago, Chronos Reaper said: The creators name is pldg on fanbox, but I don't think it exists anymore. If you search 'pldg genshin impact mods kemono' you should be able to find some mods from them there. Author changed their name to Ogea now, old mods appear by his old name tho
lolikingrentaro Posted April 4 Posted April 4 10 hours ago, StaR LighT said: Can someone help with this mod? I'm not seeing any problems with it. All toggles are working on my end and there isn't any issues with textures. there is only one slight issue where the skirt toggles appear to be not entirely defined properly so one setting results in floating parts but I'm not really worried about stuff like that. If that isn't the issue you were referring to and the mod appears broken on your end all I can recommend is making sure you have things like ORFix up to date and double checking that no other mods are interfering with it, like another Citlali mod active at the same time.
reunion099 Posted April 4 Posted April 4 Anyone knows more bondage mods like tedom or have zibai bondage from tedom?
trechts0 Posted April 4 Posted April 4 Does anybody have these mods? Both have links that are expired at this point but I enjoy both and would love to use them. Thank you so much for any help or suggestions! Eula https://arca.live/b/genshinskinmode/113894187?category=모드공유&target=title&keyword=유라&p= And clorinde https://arca.live/b/genshinskinmode/108073959?category=질문(모드제작)&target=title&keyword=클로린드&p=2
TTA8 Posted April 4 Posted April 4 DISABLED kinichits.zipCan anyone help me? This mod doesn't seem to work.
pepsedna01 Posted April 5 Posted April 5 https://kemono.cr/fanbox/user/44901286/post/5706358 NahidaLakeElvin.rar Who can remove skin blemishes and tattoos? I've tried this tool but it didn't work: https://gamebanana.com/tools/20632 and https://gamebanana.com/tools/16472 https://kemono.cr/fanbox/user/44901286/post/5705014 NahidaLakeElvin-Snaccubus.zip This is a very old model, no problems.
pepsedna01 Posted April 5 Posted April 5 12 hours ago, TTA8 said: DISABLED kinichits.zipCan anyone help me? This mod doesn't seem to work. This is the latest update. KinichiTS_PonytailLite.zip 1
pepsedna01 Posted April 5 Posted April 5 https://kemono.cr/fanbox/user/44901286/post/5706573 Who can refurbish old items? I've tried this tool but it didn't work: https://gamebanana.com/tools/20632 and https://gamebanana.com/tools/16472 Snaccubus-KleeFortuneBikini.rar
lolikingrentaro Posted April 5 Posted April 5 2 hours ago, pepsedna01 said: https://kemono.cr/fanbox/user/44901286/post/5706573 Who can refurbish old items? I've tried this tool but it didn't work: https://gamebanana.com/tools/20632 and https://gamebanana.com/tools/16472 Not sure what you did to break the body texture like that but I ran a similar fix tool for updating the hashes (should be the 5.4 version) and just manually added NNFix lines to two points in the .ini, changed ps-t0 to this for the facehead diffuses and it works fine. Do you have TexFX and ORFix up to date? merged.7z 1
MMacree Posted April 5 Posted April 5 On 3/31/2026 at 2:16 AM, Protected05 said: Have you tried erasing the hair part of the code in one of them? No, I don’t know where the hair part is. So how do I do that?
pepsedna01 Posted April 5 Posted April 5 8 hours ago, lolikingrentaro said: ไม่แน่ใจว่าคุณทำอะไรถึงทำให้พื้นผิวของตัวละครเสียหายแบบนั้น แต่ผมเคยใช้เครื่องมือแก้ไขที่คล้ายกันเพื่ออัปเดตค่าแฮช (น่าจะเป็นเวอร์ชัน 5.4) และเพิ่มบรรทัด NNFix ด้วยตนเองในสองจุดของไฟล์ .ini เปลี่ยน ps-t0 เป็นค่านี้สำหรับพื้นผิวใบหน้าและศีรษะ แล้วมันก็ใช้งานได้ดี คุณได้อัปเดต TexFX และ ORFix เป็นเวอร์ชันล่าสุดแล้วหรือยัง? ผสาน .7z 1.34 กิโลไบต์ · ดาวน์โหลด 1 ครั้ง I always update to the latest ORFix.
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