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Genshin Impact - Mod Requests pt.2


Ashal

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Posted (edited)
8 hours ago, KurohaMochi said:

can someone tell me the creator of this mod?

The creators name is pldg on fanbox, but I don't think it exists anymore. If you search 'pldg genshin impact mods kemono' you should be able to find some mods from them there.

Edited by Chronos Reaper
Posted
15 hours ago, GYYYYN said:
; Escoffier



[Constants]
global $active = 0
global $creditinfo = 0
global persist $hair_color = 0
global persist $main = 0
global persist $main_low = 0
global persist $sub = 0
global persist $p1 = 0
global persist $p2 = 0

[KeySwapHairColor]
condition = $active == 1
Key = alt VK_UP
type = cycle
$hair_color = 0,1,2

[KeySwap0]
condition = $active == 1
Key = no_alt VK_RIGHT
back = no_alt VK_left
type = cycle
$main = 0,1,2,3,4,5

[KeySwap2]
condition = $active == 1
Key = no_alt VK_up
back = no_alt VK_down
type = cycle
$main_low = 0,1,2,3,4,5,6,7,8

[KeySwap3]
condition = $active == 1 && ($main_low == 6 || $main_low == 7 || $main_low == 8)
Key = VK_ALT VK_left
type = cycle
$sub = 0,1

[KeySwap4]
condition = $active == 1
Key = VK_ALT VK_down
type = cycle
$p1 = 0,1,2

[KeySwap5]
condition = $active == 1
Key = VK_ALT VK_RIGHT
type = cycle
$p2 = 0,1,2,3,4,5

[Present]
post $active = 0
run = CommandListCreditInfo

[KeyHelp]
condition = $active == 1
key = /
type = toggle
run = CommandListHelp



[TextureOverrideEscoffierPosition]
hash = 1569d000
vb0 = ResourceEscoffierPosition
$active = 1

[TextureOverrideEscoffierBlend]
hash = 47280c51
vb1 = ResourceEscoffierBlend
handling = skip
draw = 108427,0 

[TextureOverrideEscoffierTexcoord]
hash = 9798ab34
vb1 = ResourceEscoffierTexcoord

[TextureOverrideEscoffierVertexLimitRaise]
hash = 1844db3b

[TextureOverrideEscoffierHatPosition]
hash = 08361b1d
vb0 = ResourceEscoffierHatPosition
$active = 1

[TextureOverrideEscoffierHatBlend]
hash = bfec1c80
vb1 = ResourceEscoffierHatBlend
handling = skip
draw = 1224,0 

[TextureOverrideEscoffierHatTexcoord]
hash = ec39ee22
vb1 = ResourceEscoffierHatTexcoord

[TextureOverrideEscoffierHatVertexLimitRaise]
hash = 50918fa1

[TextureOverrideEscoffierIB]
hash = 7ad7e69e
handling = skip

[TextureOverrideEscoffierHead]
hash = 7ad7e69e
match_first_index = 0
ib = ResourceEscoffierHeadIB
ps-t0 = ResourceEscoffierBodyNormalMap
run = CommandListHair
run = CommandList\global\ORFix\ORFix

drawindexed = 36357, 16272, 0


; Main Top
	if $main == 0 || $main == 1
		drawindexed = 1536, 14736, 0
	else if $main == 2 || $main == 3
		drawindexed = 1536, 13200, 0
	else if $main == 4
		drawindexed = 1704, 11496, 0
	else if $main == 5
	endif


; Main Bottom
	if $main_low == 0 || $main_low == 3 || $main_low == 6
		drawindexed = 576, 10920, 0
	else if $main_low == 1 || $main_low == 4 || $main_low == 7
		drawindexed = 576, 10344, 0
	else if $main_low == 2 || $main_low == 5 || $main_low == 8
	endif

	if $main_low == 0 || $main_low == 1 || $main_low == 2 || $main_low == 3 || $main_low == 4 || $main_low == 5
		drawindexed = 420, 3270, 0
		drawindexed = 1140, 0, 0
	else if $main_low == 6 || $main_low == 7 || $main_low == 8

		; Thong
			if $sub == 0
				drawindexed = 420, 3270, 0
			else if $sub == 1
			endif
	endif


; Arm & Wristwear
	if $p1 == 0
		drawindexed = 2508, 7836, 0
	else if $p1 == 1 || $p1 == 2
	endif


; Accessories
	if $p2 == 0 || $p2 == 1
		drawindexed = 4146, 3690, 0
	else if $p2 == 2 || $p2 == 3
		drawindexed = 2130, 1140, 0
	else if $p2 == 4 || $p2 == 5
	endif



[TextureOverrideEscoffierBody]
hash = 7ad7e69e
match_first_index = 59307
ib = null
ps-t0 = ResourceEscoffierBodyNormalMap
ps-t1 = ResourceEscoffierBodyDiffuse
ps-t2 = ResourceEscoffierBodyLightMap
run = CommandList\global\ORFix\ORFix



[TextureOverrideEscoffierDress]
hash = 7ad7e69e
match_first_index = 69753
ib = ResourceEscoffierDressIB
ps-t0 = ResourceEscoffierBodyNormalMap
ps-t1 = ResourceEscoffierBodyDiffuse
ps-t2 = ResourceEscoffierBodyLightMap
run = CommandList\global\ORFix\ORFix


; Main Top
	if $main == 0 || $main == 1 || $main == 2 || $main == 3
		drawindexed = 148134, 257775, 0
	else if $main == 4 || $main == 5
		drawindexed = 148134, 84051, 0
	endif

	if $main == 0
		drawindexed = 4425, 74649, 0
		drawindexed = 594, 83457, 0
	else if $main == 1
		drawindexed = 4425, 74649, 0
	else if $main == 2
		drawindexed = 9792, 405909, 0
		drawindexed = 11328, 415701, 0
		drawindexed = 4383, 79074, 0
		drawindexed = 594, 83457, 0
	else if $main == 3
		drawindexed = 9792, 405909, 0
		drawindexed = 11328, 415701, 0
		drawindexed = 4383, 79074, 0
	else if $main == 4
		drawindexed = 9792, 232185, 0
	else if $main == 5
		drawindexed = 9792, 232185, 0
		drawindexed = 11328, 241977, 0
	endif


; Main Bottom
	if $main_low == 0 || $main_low == 3 || $main_low == 6
		drawindexed = 1512, 11634, 0
		drawindexed = 4782, 1539, 0
		drawindexed = 2823, 13146, 0
	else if $main_low == 1 || $main_low == 4 || $main_low == 7
		drawindexed = 1512, 11634, 0
		drawindexed = 4782, 6321, 0
		drawindexed = 531, 11103, 0
	else if $main_low == 2 || $main_low == 5 || $main_low == 8
	endif

	if $main_low == 0 || $main_low == 1 || $main_low == 2
		drawindexed = 8994, 65655, 0
		drawindexed = 36996, 15969, 0
	else if $main_low == 3 || $main_low == 4 || $main_low == 5
		drawindexed = 8994, 65655, 0
		drawindexed = 12690, 52965, 0
	else if $main_low == 6 || $main_low == 7 || $main_low == 8

		; Thong
			if $sub == 0
				drawindexed = 8994, 65655, 0
			else if $sub == 1
				drawindexed = 4470, 252825, 0
			endif
	endif


; Arm & Wristwear
	if $p1 == 0
		drawindexed = 960, 579, 0
		drawindexed = 108, 0, 0
	else if $p1 == 1
		drawindexed = 108, 0, 0
	else if $p1 == 2
	endif


; Accessories
	if $p2 == 0 || $p2 == 1
		drawindexed = 471, 108, 0
	else if $p2 == 2 || $p2 == 3 || $p2 == 4 || $p2 == 5
	endif







		; . Escoffier's (PUBLIC) BODY 1. p3 lwd (914)
		drawindexed = 4470, 253305, 0












[TextureOverrideEscoffierExtra]
hash = 7ad7e69e
match_first_index = 87798
ib = ResourceEscoffierExtraIB
ps-t0 = ResourceEscoffierBodyDiffuse
ps-t1 = ResourceEscoffierBodyNormalMap
ps-t2 = ResourceEscoffierBodyDiffuse
	drawindexed = 1020, 0, 0



[TextureOverrideEscoffierHatIB]
hash = 04faa347
handling = skip

[TextureOverrideEscoffierHatHead]
hash = 04faa347
match_first_index = 0
ib = ResourceEscoffierHatHeadIB
ps-t0 = ResourceEscoffierBodyNormalMap
ps-t1 = ResourceEscoffierHeadDiffuse
ps-t2 = ResourceEscoffierHeadLightMap
run = CommandList\global\ORFix\ORFix


; Hat
	if $p2 == 0 || $p2 == 2 || $p2 == 4
		drawindexed = 2604, 0, 0
	else if $p2 == 1 || $p2 == 3 || $p2 == 5
	endif

[TextureOverrideEscoffierHatBody]
hash = 04faa347
match_first_index = 2604
ib = ResourceEscoffierHatBodyIB
ps-t0 = ResourceEscoffierBodyNormalMap
ps-t1 = ResourceEscoffierBodyDiffuse
ps-t2 = ResourceEscoffierBodyLightMap

run = CommandList\global\ORFix\ORFix
; Hat
	if $p2 == 0 || $p2 == 2 || $p2 == 4
		drawindexed = 1005, 0, 0
	else if $p2 == 1 || $p2 == 3 || $p2 == 5
	endif

[TextureOverrideEscoffierFaceHeadDiffuse]
hash = 32973700
	if $hair_color == 0
		this = ResourceEscoffierFaceHeadDiffuse
	else if $hair_color == 1
		this = ResourceEscoffierFaceHeadDiffuse2
	else if $hair_color == 2
		this = ResourceEscoffierFaceHeadDiffuse3
	endif

;

[CommandListHair]
if $hair_color == 0
	ps-t1 = ResourceEscoffierHeadDiffuse
	ps-t2 = ResourceEscoffierHeadLightMap
else if $hair_color == 1
	ps-t1 = ResourceEscoffierHeadDiffuse2
	ps-t2 = ResourceEscoffierHeadLightMap2
else if $hair_color == 2
	ps-t1 = ResourceEscoffierHeadDiffuse3
	ps-t2 = ResourceEscoffierHeadLightMap
endif


[CommandListCreditInfo]
if $creditinfo == 0 && $active == 1
    pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo
    pre run = CustomShader\ShaderFixes\help.ini\FormatText
    pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0
    $creditinfo = 1
endif

[CommandListHelp]
pre Resource\ShaderFixes\Help.ini\Help = ref ResourceNotesFull
pre Resource\ShaderFixes\Help.ini\Params = ref ResourceParamsFull
pre run = CustomShader\ShaderFixes\help.ini\FormatText
pre Resource\ShaderFixes\Help.ini\HelpShort = null
post Resource\ShaderFixes\Help.ini\Help = null



[ResourceEscoffierPosition]
type = Buffer
stride = 40
filename = EscoffierPosition.buf

[ResourceEscoffierBlend]
type = Buffer
stride = 32
filename = EscoffierBlend.buf

[ResourceEscoffierTexcoord]
type = Buffer
stride = 28
filename = EscoffierTexcoord.buf

[ResourceEscoffierHatPosition]
type = Buffer
stride = 40
filename = EscoffierHatPosition.buf

[ResourceEscoffierHatBlend]
type = Buffer
stride = 32
filename = EscoffierHatBlend.buf

[ResourceEscoffierHatTexcoord]
type = Buffer
stride = 20
filename = EscoffierHatTexcoord.buf

[ResourceEscoffierHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = EscoffierHead.ib

[ResourceEscoffierBodyIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = EscoffierBody.ib

[ResourceEscoffierDressIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = EscoffierDress.ib

[ResourceEscoffierExtraIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = EscoffierExtra.ib

[ResourceEscoffierHatHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = EscoffierHatHead.ib

[ResourceEscoffierHatBodyIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = EscoffierHatBody.ib


[ResourceEscoffierHeadDiffuse]
filename = EscoffierHeadDiffuse.dds

[ResourceEscoffierHeadDiffuse2]
filename = EscoffierHeadDiffuse2.dds

[ResourceEscoffierHeadDiffuse3]
filename = EscoffierHeadDiffuse3.dds

[ResourceEscoffierHeadLightMap]
filename = EscoffierHeadLightMap.dds

[ResourceEscoffierHeadLightMap2]
filename = EscoffierHeadLightMap2.dds


[ResourceEscoffierBodyDiffuse]
filename = EscoffierBodyDiffuse.dds

[ResourceEscoffierBodyLightMap]
filename = EscoffierBodyLightMap.dds

[ResourceEscoffierBodyNormalMap]
filename = EscoffierBodyNormalMap.dds


[ResourceEscoffierFaceHeadDiffuse]
filename = EscoffierFaceHeadDiffuse.dds

[ResourceEscoffierFaceHeadDiffuse2]
filename = EscoffierFaceHeadDiffuse2.dds

[ResourceEscoffierFaceHeadDiffuse3]
filename = EscoffierFaceHeadDiffuse3.dds


; Custom

[ResourceCreditInfo]
type = Buffer
data = "Created by VoidHero | Press "/" to view her mod controls~"

[ResourceNotesFull]
type = buffer
format = R8_UINT
filename = .\EscoffierHelp.txt

[ResourceParamsFull]
type = StructuredBuffer
array = 1
data = R32_FLOAT   -0.95 -1.8 1 1      1 1 1    1    0 0 0 0.75   0.05 0.05     1 2   0  1.0



; .ini generated by XXMI (XX-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/leotorrez/XXMI-Tools/issues

; Version 1.0.0 AGMG Tool Developer Version 3 Shader Fixer


; Generated shader fix for 3.0+ GIMI importer characters. Please contact the tool developers at https://discord.gg/agmg if you have any questions.



[Constants]
global $CharacterIB
;0=none, 1=head, 2=body, 3=dress, 4=extra, etc.

[Present]
post $CharacterIB = 0

[ResourceRefHeadDiffuse]
;[ResourceRefHeadLightMap]
[ResourceRefBodyDiffuse]
;[ResourceRefBodyLightMap]
[ResourceRefDressDiffuse]
;[ResourceRefDressLightMap]
[ResourceRefExtraDiffuse]
;[ResourceRefExtraLightMap]



[ShaderRegexCharReflection]
shader_model = ps_5_0
run = CommandListReflectionTexture
[ShaderRegexCharReflection.pattern]
mul r\d+\.\w+, r\d+\.\w+,[^.]*\.\w+\n
mad o\d+\.\w+, r\d+\.\w+, cb\d+\[\d+\]\.\w+, r\d+\.\w+\n
mov o\d+\.\w+, l\(\d+\.\d+\)\n

;[ShaderRegexCharOutline]
;shader_model = ps_5_0
;run = CommandListOutline
;[ShaderRegexCharOutline.pattern]
;mov o\d+\.\w+, l\(\d+\)\n
;mov o\d+\.\w+, r\d+\.\w+\n
;mov o\d+\.\w+, l\(\d+\.\d+\)
;broken as of version 4.0

; OPTIONAL: If regex match breaks, use a [ShaderOverride] command matching shader hash for reflection then use "run = CommandListOutline" under the command



[CommandListReflectionTexture]
if $CharacterIB != 0
    if $CharacterIB == 1
        ps-t0 = copy ResourceRefHeadDiffuse
    else if $CharacterIB == 2
        ps-t0 = copy ResourceRefBodyDiffuse
    else if $CharacterIB == 3
        ps-t0 = copy ResourceRefDressDiffuse
    else if $CharacterIB == 4
        ps-t0 = copy ResourceRefExtraDiffuse    
    endif
drawindexed=auto
$CharacterIB = 0
endif

;[CommandListOutline]
;if $CharacterIB != 0
;    if $CharacterIB == 1
;        ps-t1 = copy ResourceRefHeadLightMap
;    else if $CharacterIB == 2
;        ps-t1 = copy ResourceRefBodyLightMap
;    else if $CharacterIB == 3
;        ps-t1 = copy ResourceRefDressLightMap
;    else if $CharacterIB == 4
;        ps-t1 = copy ResourceRefExtraLightMap
;    endif
;drawindexed=auto
;$CharacterIB = 0
;endif

 

thank you!

Posted
17 hours ago, GYYYYN said:
; RaidenShogun

; Constants -------------------------
; Constants -------------------------

[Constants]
global $active = 0
global $creditinfo = 0
global persist $top = 0
global persist $scarf = 0
global persist $bottom = 0
global persist $hair = 0

[KeySwapT]
condition = $active == 1
key = h
type = cycle
$top = 0,1
$creditinfo = 0

[KeyJacket]
condition = $active == 1
key = n
type = cycle
$bottom = 0,1
$creditinfo = 0

[KeyBody]
condition = $active == 1
key = y
type = cycle
$scarf = 0,1
$creditinfo = 0


[KeyH]
condition = $active == 1
key = 6
type = cycle
$hair = 0,1
$creditinfo = 0

[Present]
post $active = 0
run = CommandListCreditInfo

; Overrides -------------------------

[TextureOverrideRaidenShogunPosition]
hash = e48c61f3
vb0 = ResourceRaidenShogunPosition
$active = 1

[TextureOverrideRaidenShogunBlend]
hash = 1a495487
vb1 = ResourceRaidenShogunBlend
handling = skip
draw = 40289,0 

[TextureOverrideRaidenShogunTexcoord]
hash = 0c37fc86
vb1 = ResourceRaidenShogunTexcoord

[TextureOverrideRaidenShogunVertexLimitRaise]
hash = 29bb54cb
; override_vertex_count = 40289
; override_byte_stride = 92

[TextureOverrideRaidenShogunIB]
hash = 7a583c12
handling = skip

[TextureOverrideRaidenShogunHead]
hash = 7a583c12
match_first_index = 0
ib = ResourceRaidenShogunHeadIB
ps-t0 = ResourceRaidenShogunHeadDiffuse
ps-t1 = ResourceRaidenShogunHeadLightMap
run = CommandList\global\ORFix\NNFix
; RaidenShogunHead

if $hair == 0
	; HAIR BUN (THEY USE DIFFERENT TEXTURES).001 (3013)
	drawindexed = 11046, 0, 0
elif $hair == 1
	; Hair 1
		; Hairstyle (Original) (2034)
		drawindexed = 9165, 11046, 0
endif
	; EYES ( head texture )
		; Eyes (200)
		drawindexed = 696, 20211, 0

[ResourceRaidenBodyMask]
filename = RaidenBodyMask.dds

[TextureOverrideRaidenShogunBody]
hash = 7a583c12
match_first_index = 17769
ib = ResourceRaidenShogunBodyIB
ps-t0 = ResourceRaidenShogunBodyDiffuse
ps-t1 = ResourceRaidenShogunBodyLightMap

run = CommandList\global\ORFix\NNFix
if $scarf == 0
run = CommandList\TexFx\Transparency.0
ps-t69 = ResourceRaidenBodyMask

endif
; RaidenShogunBody
	; Raiden - Clean Regular (23881)
	drawindexed = 130104, 0, 0
if $top == 0
		; Black Bikini Top OG (2847)
		drawindexed = 13728, 169407, 0
		; Black Bikini Top.001 (72)
		drawindexed = 228, 183135, 0
elif $top == 1
	; Raiden - Nipples (1266)
	drawindexed = 6864, 130104, 0
endif
	; Raiden Small Rings (48)
	drawindexed = 108, 136968, 0
	; Raiden Summer Bikini

if $scarf == 0
		; Black Bikini Beautiful Transparent Shawl.Wrinkled (4000)
		drawindexed = 20304, 137076, 0
endif

if $bottom == 0
		; Black Bikini Bottom (308)
		drawindexed = 1191, 157380, 0
endif
		; Black Bikini Heels (2304)
		drawindexed = 9888, 158571, 0
		; Black Bikini Thigh Strap (202)
		drawindexed = 720, 168459, 0
		; Black Bikini Thigh Strap.001 (114)
		drawindexed = 228, 169179, 0


[TextureOverrideRaidenShogunDress]
hash = 7a583c12
match_first_index = 52473
ib = null
ps-t0 = ResourceRaidenShogunDressDiffuse
ps-t1 = ResourceRaidenShogunDressLightMap

run = CommandList\global\ORFix\NNFix
[TextureOverrideRaidenShogunFaceHeadDiffuse]
hash = 20174ee8
this = ResourceRaidenShogunFaceHeadDiffuse

; CommandList -----------------------

[CommandListCreditInfo]
if $creditinfo == 0 && $active == 1
    pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo
    pre run = CustomShader\ShaderFixes\help.ini\FormatText
    pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0
    $creditinfo = 1
endif

; Resources -------------------------

[ResourceRaidenShogunPosition]
type = Buffer
stride = 40
filename = RaidenShogunPosition.buf

[ResourceRaidenShogunBlend]
type = Buffer
stride = 32
filename = RaidenShogunBlend.buf

[ResourceRaidenShogunTexcoord]
type = Buffer
stride = 20
filename = RaidenShogunTexcoord.buf

[ResourceRaidenShogunHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = RaidenShogunHead.ib

[ResourceRaidenShogunBodyIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = RaidenShogunBody.ib

[ResourceRaidenShogunDressIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = RaidenShogunDress.ib

[ResourceRaidenShogunHeadDiffuse]
filename = RaidenShogunHeadDiffuse.dds

[ResourceRaidenShogunHeadLightMap]
filename = RaidenShogunHeadLightMap.dds

[ResourceRaidenShogunBodyDiffuse]
filename = RaidenShogunBodyDiffuse.dds

[ResourceRaidenShogunBodyLightMap]
filename = RaidenShogunBodyLightMap.dds

[ResourceRaidenShogunDressDiffuse]
filename = RaidenShogunDressDiffuse.dds

[ResourceRaidenShogunDressLightMap]
filename = RaidenShogunDressLightMap.dds

[ResourceRaidenShogunFaceHeadDiffuse]
filename = RaidenShogunFaceHeadDiffuse.dds

[ResourceCreditInfo]
type = Buffer
data = "Created by www.patreon.com/lewd_lad || lewdlad.fanbox.cc"

; .ini generated by XXMI (XX-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/leotorrez/XXMI-Tools/issues

 

Thank you very much. She is now operating normally

Posted

Screenshot2026-04-03204227.png.c741045e2ba6225f6e812c397334e9e9.png

 

Hi. can someone help?? my pc's autoupdated today, and then this happened. Because of that, my xxmi can't work...

Posted (edited)

Capturadepantalla2026-04-03093134.png.7b4b151c62d32cae5355038d0222547f.png

Can anyone help me fix this? I'd forgotten I had this mod saved months ago and just wanted to try it out. I've already added ORFIX and NNFIX, as far as I understand, but it's still giving me an error... At first, it was green, but after adding ORFIX, the green disappeared and this appeared instead.

NOTE: The .txt file is the original and the .ini file is the new one I added.

 

skirk---txt and ini.zip

Edited by Melo13
Posted
19 hours ago, Chronos Reaper said:

The creators name is pldg on fanbox, but I don't think it exists anymore. If you search 'pldg genshin impact mods kemono' you should be able to find some mods from them there.

Author changed their name to Ogea now, old mods appear by his old name tho

Posted
10 hours ago, StaR LighT said:

Can someone help with this mod?

 

 

I'm not seeing any problems with it. All toggles are working on my end and there isn't any issues with textures. there is only one slight issue where the skirt toggles appear to be not entirely defined properly so one setting results in floating parts but I'm not really worried about stuff like that. If that isn't the issue you were referring to and the mod appears broken on your end all I can recommend is making sure you have things like ORFix up to date and double checking that no other mods are interfering with it, like another Citlali mod active at the same time.

Posted
2 hours ago, pepsedna01 said:

https://kemono.cr/fanbox/user/44901286/post/5706573

Who can refurbish old items?

I've tried this tool but it didn't work: https://gamebanana.com/tools/20632 and https://gamebanana.com/tools/16472

 

Not sure what you did to break the body texture like that but I ran a similar fix tool for updating the hashes (should be the 5.4 version) and just manually added NNFix lines to two points in the .ini, changed ps-t0 to this for the facehead diffuses and it works fine. Do you have TexFX and ORFix up to date?

merged.7z

Posted
On 3/31/2026 at 2:16 AM, Protected05 said:

Have you tried erasing the hair part of the code in one of them?

No, I don’t know where the hair part is. So how do I do that?

Posted
8 hours ago, lolikingrentaro said:

 

ไม่แน่ใจว่าคุณทำอะไรถึงทำให้พื้นผิวของตัวละครเสียหายแบบนั้น แต่ผมเคยใช้เครื่องมือแก้ไขที่คล้ายกันเพื่ออัปเดตค่าแฮช (น่าจะเป็นเวอร์ชัน 5.4) และเพิ่มบรรทัด NNFix ด้วยตนเองในสองจุดของไฟล์ .ini เปลี่ยน ps-t0 เป็นค่านี้สำหรับพื้นผิวใบหน้าและศีรษะ แล้วมันก็ใช้งานได้ดี คุณได้อัปเดต TexFX และ ORFix เป็นเวอร์ชันล่าสุดแล้วหรือยัง?

ผสาน .7z 1.34 กิโลไบต์ · ดาวน์โหลด 1 ครั้ง

I always update to the latest ORFix.

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