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Genshin Impact - Mod Requests pt.2


Ashal

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Posted
14 hours ago, narcomariox said:

Greetings, I have a problem with the green color in some parts of the Lumine mod, while in the original it doesn't have it, I appreciate any help you can give me, I've tried adding and removing orfix and nothing changes.

Lumine.jpg

preview.png

lumine_lantern_rite_mod_40b50.rar 32.16 MB · 15 downloads

try to change her element. you could edit the diffuse to make it no longer element dependent. tho no glow effect then.

Posted

I tested some of RollAct's mods but seems allllllll of them have un-toggle-able pubic hair. Does anyone know how to remove those? I couldn't find anything in the ini or files themselves that I could delete without breaking the mods.

Posted
20 minutes ago, GuyInDogSuit said:

I tested some of RollAct's mods but seems allllllll of them have un-toggle-able pubic hair. Does anyone know how to remove those? I couldn't find anything in the ini or files themselves that I could delete without breaking the mods.


He makes separate versions Pube and Non-pube. It seems Pube is winning since you don't see the bare pussies going around so much. They are not very bushy so it's easy to just paint them over with skin colour.

Posted
57 minutes ago, GuyInDogSuit said:

I tested some of RollAct's mods but seems allllllll of them have un-toggle-able pubic hair. Does anyone know how to remove those? I couldn't find anything in the ini or files themselves that I could delete without breaking the mods.

 

34 minutes ago, arjoona said:


He makes separate versions Pube and Non-pube. It seems Pube is winning since you don't see the bare pussies going around so much. They are not very bushy so it's easy to just paint them over with skin colour.

 

Like Arjoona said, often there are 2 versions of the mods, maybe here you can find the non pube versions

 

https://mega.nz/folder/bAUkQYIL#X0NeSIn4iyKEuy0JQWY8Gg

 

Posted
1 hour ago, GuyInDogSuit said:

I'm still getting the weird yellow glow effect during Furina's ultimate animation, with Hazeker's BH mod. Any idea how to fix that?

Either update your ORFix or Download XXMI. If you did either one and you still have this problem, restarting your computer can also help. (Real restart, yes, there's a difference between shutting down and powering back up manually and restarting)

Posted
7 hours ago, GuyInDogSuit said:

I'm still getting the weird yellow glow effect during Furina's ultimate animation, with Hazeker's BH mod. Any idea how to fix that?

You're not the only one. I'm using XXMI and having this issue too. It's on and off. Restart game sometimes help. Restart mod with F10 won't help.

Posted
11 hours ago, FridgeRunner said:

Idk If anyone is interested but I retextured some of VoidHeros Bakery mods. I tried to match the original unmodded skin tones as best as I could.  If anyone wants I can do Kirara also.

Preview2.png.6d188fcb3f3fd6e18516490dfcdc352f.pngPreview1.png.7df78bdff3603b32ea0ff5f9cd19d302.png

Bakery Citlali.zip 50.58 MB · 87 downloads Bakery Mizuki.zip 47.09 MB · 107 downloads

Hey, did you figure out all the switches in the Mizuki mod? I just don't understand how to turn on this mod in the bath towel.

Preview Blender_bonus.png

Posted (edited)
14 hours ago, GuyInDogSuit said:

I'm still getting the weird yellow glow effect during Furina's ultimate animation, with Hazeker's BH mod. Any idea how to fix that?

 

6 hours ago, es02 said:

You're not the only one. I'm using XXMI and having this issue too. It's on and off. Restart game sometimes help. Restart mod with F10 won't help.

if stuff with the new orfix turns green or another color it shouldnt be its because the mod is applying orfix wrong.

orfix should only be applied to parts that have a normalmap.

like this example from here

Spoiler
[TextureOverrideLynetteHead]
hash = xxxxxxxx
match_first_index = 0
ib = ResourceLynetteHeadIB
ps-t0 = ResourceLynetteHeadDiffuse
ps-t1 = ResourceLynetteHeadLightMap

[TextureOverrideLynetteBody]
hash = xxxxxxxx
match_first_index = 16257
ib = ResourceLynetteBodyIB
ps-t0 = ResourceLynetteBodyNormalMap
ps-t1 = ResourceLynetteBodyDiffuse
ps-t2 = ResourceLynetteBodyLightMap
run = CommandList\global\ORFix\ORFix

[TextureOverrideLynetteDress]
hash = xxxxxxxx
match_first_index = 65223
ib = ResourceLynetteDressIB
ps-t0 = ResourceLynetteDressDiffuse
ps-t1 = ResourceLynetteDressLightMap

[TextureOverrideLynetteExtra]
hash = xxxxxxxx
match_first_index = 68358
ib = ResourceLynetteExtraIB
ps-t0 = ResourceLynetteExtraNormalMap
ps-t1 = ResourceLynetteExtraDiffuse
ps-t2 = ResourceLynetteExtraLightMap
run = CommandList\global\ORFix\ORFix

some modders may have named the textures differently.

Edited by Washcloth

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