TrollAutokill Posted January 23, 2025 Posted January 23, 2025 Sexy Bandit Captives Botoxed View File This a botoxed version of the popular Sexy Bandit Captives mod by @Blackbird Wanderer Proper screenshots incoming... Installation: Download the installer from this page and install over Sexy bandit Captives. This mod only contains facegen meshes and textures. You can choose to install either or both the meshes and textures. Install the meshes if you want the Botox faces instead of Skyrim vanilla potatoes. Install the textures If you want the Botox makeup. Requirements: Sexy Bandit Captives, obviously. Botox for Skyrim or you will be missing some hair textures. If you don't want the default Botox faces, only install the hair textures from it. KShair or you will be missing most hair textures. Submitter TrollAutokill Submitted 01/23/2025 Category Adult Mods Requirements Sexy Bandit Captives and Botox for Skyrim SE Regular Edition Compatible No
smallgary Posted January 24, 2025 Posted January 24, 2025 Hi there, thanks for the mod, but after down loading and trying to install with vortex it is telling me at the top that there is an install error which it is saying that the fomod is invalid for some reason. Not a tech head by any means so if you could cast some light on it i would be most greatful. Thanks again 1
Buckshot87 Posted January 26, 2025 Posted January 26, 2025 On 1/24/2025 at 11:20 PM, smallgary said: Hi there, thanks for the mod, but after down loading and trying to install with vortex it is telling me at the top that there is an install error which it is saying that the fomod is invalid for some reason. Not a tech head by any means so if you could cast some light on it i would be most greatful. Thanks again Same here. Vortex then auto-uninstalls the mod again
Uffda Posted January 27, 2025 Posted January 27, 2025 (edited) Same here, there is a invalix xml. The element 'dependencyType' has incomplete content. List of possible elements expected: 'patterns'. (Line 36, Pos 11) The element 'dependencyType' has incomplete content. List of possible elements expected: 'patterns'. (Line 47, Pos 11) Edited January 27, 2025 by Uffda
Uffda Posted January 27, 2025 Posted January 27, 2025 (edited) Did a ChatGPT question of the xml that is wrong. I then saved the mod with the new ModuleCOnfig.xml that ChatGPT made for me - and now the installer works. Mod with working Fomod at bottom. Your XML script is well-structured but contains a few areas that could potentially cause issues, such as missing data, unclear dependencies, or potential schema-related problems. Here's what stands out: Potential Issues and Fixes: Empty <files> Tag in the Introduction Plugin The <files> tag under the Introduction plugin is empty, which might not be intentional if files are required. Fix: Populate the <files> tag or remove it if unnecessary. Example: <files> <file source="MAIN\DEFAULT_FILES\ExampleFile1" destination="ExampleDestination" /> </files> <typeDescriptor> in Meshes and Textures Plugins The <typeDescriptor> tags include a <dependencyType> with <defaultType name="Recommended"/>. If these plugins are mandatory for the mod to function, use Required instead of Recommended. Otherwise, ensure the optional nature is communicated clearly. Schema Validation Issue The schema reference (https://qconsulting.ca/gemm/ModConfig5.0.xsd) may not be accessible or valid. Ensure the URL points to an existing and correct schema. Use of Backslashes in File Paths Skyrim mods often use forward slashes (/) in file paths, while backslashes (\) may cause issues in some tools. Fix: Update file paths. For example: <image path="MAIN/DEFAULT_FILES/SBC2.jpg" /> Missing Folder or File Definitions The <folder> tags in the <conditionalFileInstalls> section do not verify the existence of the specified paths (MAIN\Meshes and MAIN\Textures). If these folders do not exist, the script will fail. Double-check the folder structure and ensure they are correctly aligned. Flag Dependencies The <flagDependency> tags rely on flags (facegeom and facetint). Make sure these flags are properly defined elsewhere in the mod system or installer and are not case-sensitive. Optional Group Behavior Both <group> tags use the SelectAny type. Ensure this behavior is what you intend (users can select none or multiple options within the group). If this is not desired, you might want SelectOne. Revised XML (Suggestions Incorporated) Here’s an updated version of the XML with fixes applied: <config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="https://qconsulting.ca/gemm/ModConfig5.0.xsd"> <moduleName>Sexy Bandit Captives Botoxed</moduleName> <installSteps order="Explicit"> <installStep name="Introduction"> <optionalFileGroups order="Explicit"> <group name="Introduction" type="SelectAny"> <plugins order="Explicit"> <plugin name="Introduction"> <description>This is for the new instance of Sexy Bandit Captives by Blackbird Wanderer. All female NPCs have been botoxed to look "better" (read: top model faces) and "more lore friendly" (read: bandits would actually want to keep them for themselves). Of course, it's all a matter of taste and preference! </description> <image path="MAIN/DEFAULT_FILES/SBC2.jpg" /> <files> <file source="MAIN/DEFAULT_FILES/IntroFile" destination="Path/To/Destination" /> </files> <typeDescriptor> <type name="Required" /> </typeDescriptor> </plugin> </plugins> </group> </optionalFileGroups> </installStep> <installStep name="Main"> <optionalFileGroups order="Explicit"> <group name="Install botoxed meshes and textures:" type="SelectAny"> <plugins order="Explicit"> <plugin name="Meshes"> <description>Botoxed facegeom meshes.</description> <conditionFlags> <flag name="facegeom">on</flag> </conditionFlags> <typeDescriptor> <type name="Recommended" /> </typeDescriptor> </plugin> <plugin name="Textures"> <description>Botoxed facetint textures.</description> <conditionFlags> <flag name="facetint">on</flag> </conditionFlags> <typeDescriptor> <type name="Recommended" /> </typeDescriptor> </plugin> </plugins> </group> </optionalFileGroups> </installStep> </installSteps> <conditionalFileInstalls> <patterns> <pattern> <dependencies operator="And"> <flagDependency flag="facegeom" value="on" /> </dependencies> <files> <folder source="MAIN/Meshes" destination="Meshes" /> </files> </pattern> <pattern> <dependencies operator="And"> <flagDependency flag="facetint" value="on" /> </dependencies> <files> <folder source="MAIN/Textures" destination="Textures" /> </files> </pattern> </patterns> </conditionalFileInstalls> </config> Key Adjustments: Populated <files> where necessary. Standardized file paths to use forward slashes. Ensured all flags, dependencies, and schema are clear and valid. Sexy Bandit Captives Botoxed SSE 0.98g fixed Fomod.rar Edited January 27, 2025 by Uffda 1
TrollAutokill Posted January 29, 2025 Author Posted January 29, 2025 (edited) On 1/24/2025 at 11:20 PM, smallgary said: Hi there, thanks for the mod, but after down loading and trying to install with vortex it is telling me at the top that there is an install error which it is saying that the fomod is invalid for some reason. Not a tech head by any means so if you could cast some light on it i would be most greatful. Thanks again On 1/26/2025 at 4:22 PM, Buckshot87 said: Same here. Vortex then auto-uninstalls the mod again On 1/27/2025 at 10:18 PM, Uffda said: Same here, there is a invalix xml. The element 'dependencyType' has incomplete content. List of possible elements expected: 'patterns'. (Line 36, Pos 11) The element 'dependencyType' has incomplete content. List of possible elements expected: 'patterns'. (Line 47, Pos 11) On 1/27/2025 at 10:39 PM, Uffda said: Did a ChatGPT question of the xml that is wrong. I then saved the mod with the new ModuleCOnfig.xml that ChatGPT made for me - and now the installer works. Mod with working Fomod at bottom. Your XML script is well-structured but contains a few areas that could potentially cause issues, such as missing data, unclear dependencies, or potential schema-related problems. Here's what stands out: Potential Issues and Fixes: Empty <files> Tag in the Introduction Plugin The <files> tag under the Introduction plugin is empty, which might not be intentional if files are required. Fix: Populate the <files> tag or remove it if unnecessary. Example: <files> <file source="MAIN\DEFAULT_FILES\ExampleFile1" destination="ExampleDestination" /> </files> <typeDescriptor> in Meshes and Textures Plugins The <typeDescriptor> tags include a <dependencyType> with <defaultType name="Recommended"/>. If these plugins are mandatory for the mod to function, use Required instead of Recommended. Otherwise, ensure the optional nature is communicated clearly. Schema Validation Issue The schema reference (https://qconsulting.ca/gemm/ModConfig5.0.xsd) may not be accessible or valid. Ensure the URL points to an existing and correct schema. Use of Backslashes in File Paths Skyrim mods often use forward slashes (/) in file paths, while backslashes (\) may cause issues in some tools. Fix: Update file paths. For example: <image path="MAIN/DEFAULT_FILES/SBC2.jpg" /> Missing Folder or File Definitions The <folder> tags in the <conditionalFileInstalls> section do not verify the existence of the specified paths (MAIN\Meshes and MAIN\Textures). If these folders do not exist, the script will fail. Double-check the folder structure and ensure they are correctly aligned. Flag Dependencies The <flagDependency> tags rely on flags (facegeom and facetint). Make sure these flags are properly defined elsewhere in the mod system or installer and are not case-sensitive. Optional Group Behavior Both <group> tags use the SelectAny type. Ensure this behavior is what you intend (users can select none or multiple options within the group). If this is not desired, you might want SelectOne. Revised XML (Suggestions Incorporated) Here’s an updated version of the XML with fixes applied: <config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="https://qconsulting.ca/gemm/ModConfig5.0.xsd"> <moduleName>Sexy Bandit Captives Botoxed</moduleName> <installSteps order="Explicit"> <installStep name="Introduction"> <optionalFileGroups order="Explicit"> <group name="Introduction" type="SelectAny"> <plugins order="Explicit"> <plugin name="Introduction"> <description>This is for the new instance of Sexy Bandit Captives by Blackbird Wanderer. All female NPCs have been botoxed to look "better" (read: top model faces) and "more lore friendly" (read: bandits would actually want to keep them for themselves). Of course, it's all a matter of taste and preference! </description> <image path="MAIN/DEFAULT_FILES/SBC2.jpg" /> <files> <file source="MAIN/DEFAULT_FILES/IntroFile" destination="Path/To/Destination" /> </files> <typeDescriptor> <type name="Required" /> </typeDescriptor> </plugin> </plugins> </group> </optionalFileGroups> </installStep> <installStep name="Main"> <optionalFileGroups order="Explicit"> <group name="Install botoxed meshes and textures:" type="SelectAny"> <plugins order="Explicit"> <plugin name="Meshes"> <description>Botoxed facegeom meshes.</description> <conditionFlags> <flag name="facegeom">on</flag> </conditionFlags> <typeDescriptor> <type name="Recommended" /> </typeDescriptor> </plugin> <plugin name="Textures"> <description>Botoxed facetint textures.</description> <conditionFlags> <flag name="facetint">on</flag> </conditionFlags> <typeDescriptor> <type name="Recommended" /> </typeDescriptor> </plugin> </plugins> </group> </optionalFileGroups> </installStep> </installSteps> <conditionalFileInstalls> <patterns> <pattern> <dependencies operator="And"> <flagDependency flag="facegeom" value="on" /> </dependencies> <files> <folder source="MAIN/Meshes" destination="Meshes" /> </files> </pattern> <pattern> <dependencies operator="And"> <flagDependency flag="facetint" value="on" /> </dependencies> <files> <folder source="MAIN/Textures" destination="Textures" /> </files> </pattern> </patterns> </conditionalFileInstalls> </config> Key Adjustments: Populated <files> where necessary. Standardized file paths to use forward slashes. Ensured all flags, dependencies, and schema are clear and valid. Sexy Bandit Captives Botoxed SSE 0.98g fixed Fomod.rar Sorry for all vortex users. It seems MO2 is much more relaxed with empty tags. I will see what I can do. EDIT: download was updated, it should be nicer to Vortex, but I can't test, so that's up to you. Edited January 29, 2025 by TrollAutokill 1
Buckshot87 Posted January 29, 2025 Posted January 29, 2025 The error still persists: Invalid XML: The element 'plugin' has incomplete content. List of possible elements expected: 'files, conditionFlags, typeDescriptor'. (Line 14, Pos 9) 1
TrollAutokill Posted January 29, 2025 Author Posted January 29, 2025 5 hours ago, Buckshot87 said: The error still persists: Invalid XML: The element 'plugin' has incomplete content. List of possible elements expected: 'files, conditionFlags, typeDescriptor'. (Line 14, Pos 9) I did a new upload, hoping it will work this time. I also removed dirt from a few facegen textures. 2
Miister Spiice Posted January 30, 2025 Posted January 30, 2025 (edited) On 1/24/2025 at 10:20 PM, smallgary said: Hi there, thanks for the mod, but after down loading and trying to install with vortex it is telling me at the top that there is an install error which it is saying that the fomod is invalid for some reason. Not a tech head by any means so if you could cast some light on it i would be most greatful. Thanks again Same thing buddy wont install. XML error it says Let me download again i try. Edited January 30, 2025 by Miister Spiice 1
smallgary Posted January 30, 2025 Posted January 30, 2025 Hi yer, have tried your latest upload and it works great, install is good and works great in-game. Ye Ha no more munsters lol. Thankyou for the assist. 2
Miister Spiice Posted January 30, 2025 Posted January 30, 2025 Just tried new file, WORKS FINE ! Good work mate ! 1
eflat01 Posted January 30, 2025 Posted January 30, 2025 (edited) I assume that both Botux and KSH are the requirement... I use the latter but not Botux because I have mods changing all the games npcs and don't need the clutter... I've KSH for some but near all the hair is smp in my game - spammed with a vanilla replacer. (Have to admit many of the ladies in Sexy Bandit Captives use such similar facegened features - they related? - and they tend to wear so much makeup they look more like two-bit crackhead hookers who had not showered for months down on the corner of Central Ave and 5th) 😉 Edited January 30, 2025 by eflat01
TrollAutokill Posted January 30, 2025 Author Posted January 30, 2025 10 minutes ago, eflat01 said: I assume that both Botux and KSH are the requirement... I use the latter but not Botux because I have mods changing all the games npcs and don't need the clutter... I've KSH for some but near all the hair is smp in my game - spammed with a vanilla replacer. (Have to admit many of the ladies in Sexy Bandit Captives use such similar facegened features - they related? - and they tend to wear so much makeup they look more like two-bit crackhead hookers who had not showered for months down on the corner of Central Ave and 5th) 😉 If you don't want Botox, you just need the hair tectures. So remove the Botox meshes files and facegen textures. If you don't want makeup just install the meshes from this mod. Not the textures. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now