Loveternity Posted January 28, 2025 Posted January 28, 2025 59 minutes ago, scarletzoe12 said: what is wrong "What isn't wrong" is the better question, I had to read your post more times than I care to count in order to understand your issue... If by "resource package" you mean the resource.cfg file, the contents of that file determine where you should be placing mod packages. The typical locations are Packages and Overrides folders in your Mods folder. If you get no notifications in game that KW is installed, you've misplaced the packages.
KinkyKatie89 Posted January 28, 2025 Author Posted January 28, 2025 1 hour ago, scarletzoe12 said: i installed the mod put it in the mods folder with the resource package I am sorry you are having trouble and this is my fault. The files go into your Electronic Arts/The Sims 3/Mods/Packages directory. This is also (at the time of writing this) just a small patch to BUILD 436 and if you are coming here from download BUILD 437 this does not work at the moment. Sorry there is a bit of confusion as JVSmith is passing things to me for the moment. I hope this helps. ❤️
KinkyKatie89 Posted January 29, 2025 Author Posted January 29, 2025 Hello Loves, Sorry it has taken me longer than I expected to get this updated to 437. I have a bit more IRL matters to attend to and you can expect to see this updated in a few hours time or less. Thanks for being patient with me. ❤️ 3
Loveternity Posted January 29, 2025 Posted January 29, 2025 @Katie P No worries, that's still pretty damn fast in my opinion! 1
IvaInn Posted January 29, 2025 Posted January 29, 2025 Hello. Thank you for this. I'm interested in one thing. I understand that you are rather expanding opportunities here and perhaps my question contradicts your policy (In any case, thanks for reading). But I'm very interested in the grope interaction. For some reason, it is not in kinky interactions and, as a result, is available to everyone at all times, regardless of gender preferences, incest restrictions, etc. It’s clear, if you don’t want to, don’t press it, but it’s a real eyesore. 1
KinkyKatie89 Posted January 30, 2025 Author Posted January 30, 2025 5 hours ago, IvaInn said: Hello. Thank you for this. I'm interested in one thing. I understand that you are rather expanding opportunities here and perhaps my question contradicts your policy (In any case, thanks for reading). But I'm very interested in the grope interaction. For some reason, it is not in kinky interactions and, as a result, is available to everyone at all times, regardless of gender preferences, incest restrictions, etc. It’s clear, if you don’t want to, don’t press it, but it’s a real eyesore. But groping Sims is meannnn 😈 I understand what you mean though. All Kinky interactions should be in the Kinky Interactions Menu. They never felt out of place to me because they’re mean interactions albeit kinky. I would be more comfortable leaving this as is for now. Your logic is 100% right though lo ❤️ This doesn’t mean never. Get community feedback. Vote in a poll. I’m happy to keep the convo open about it but that’s all I care to do with the subject for now. Thanks for your message and you’re welcome I’m glad you like the update 💋 2
KinkyKatie89 Posted January 30, 2025 Author Posted January 30, 2025 Loversssssss👀 Update coming again some point today. Fixed the condom bug where it wouldn’t prompt. Just waiting to hear from Jv, I want to make sure I don’t mess with some of the new autonomy added. Anyway, found this issue. It’ll be fixed asap 💋 3
nitromon Posted January 30, 2025 Posted January 30, 2025 (edited) I'm kinda curious about something, probably should've asked in the other thread, but I think this one is more active. I noticed the 437 version separated xml settings from the original KW mod. But do those setting files actually work? Since the earliest iteration of KW, I've tried editing the xml for kinkybuff. Primarily I tried to extend the duration of the buffs, but it never seem to register. So I assume the mod doesn't actually read from those files. That or I am doing something wrong. I assume 1440 is minutes = 24 hrs. I tried to extend them to 14400, 10 days. If anyone knows something about this, greatly appreciate any input. thanks. Edited January 30, 2025 by nitromon 2
Omicr0n Posted January 30, 2025 Posted January 30, 2025 (edited) 8 minutes ago, nitromon said: I'm kinda curious about something, probably should've asked in the other thread, but I think this one is more active. I noticed the 437 version separated xml settings from the original KW mod. But do those setting files actually work? Since the earliest iteration of KW, I've tried editing the xml for kinkybuff. Primarily I tried to extend the duration of the buffs, but it never seem to register. So I assume the mod doesn't actually read from those files. That or I am doing something wrong. I assume 1440 is minutes = 24 hrs. I tried to extend them to 14400, 10 days. If anyone knows something about this, greatly appreciate any input. thanks. I know at least some of the tuning settings work because when I edited KinkyMotives to make exhibition autonomous for everyone again it worked. Not sure about KinkyBuffs though Edited January 30, 2025 by Omicr0n 2
Colress63 Posted January 30, 2025 Posted January 30, 2025 On 1/20/2025 at 5:52 AM, KinkyKatie89 said: View File Oniki Kay's Kinky World build 437 - LoversLab Edition [Katie's Patch] Hello Loves, I'm happy to be sharing my contributions to Oniki's Kinky World with you! Let me just say the biggest thank you to @OnikiKay for Kinky World and the countless hours I've enjoyed and will continue to enjoy. Thanks to @Denton47 for the major update including the Tuning.package Kinky World so desperately needed! This added a much desired ability to better tune your experience with the overall Mod. Another huge thanks to @Jvsmith for continuing to improve on KW along with sharing your other premium content for LoversLab to enjoy. ❤️ So what is this exactly? This will be a continuation of Jvsmith's OKW Build 437 v0.7.0 (last updated 28/January/2025) This project is open source and I do not take any ownership over its contents. I'm honored and excited to further add to the project and will continue to do so while Jvsmith takes time away. My inbox will also be open to anyone with interest in dev collaboration and such. Tuning Options ++ RAPE + Enable or Disable the ability for Sims to autonomously call the Police when they're witnessing a rape. Enable or Disable the ability for Police to respond to a 911 emergency call. (witnessing rape) Enable or Disable a 50% chance the Police respond to or ignore a 911 rape call. Adjust how many times it's required to rape a Sim before that Sim starts to become a Masochist. Adjust how many times it's required to rape a Sim before that Sim receives the Masochist Trait. Enable or Disable the negative effect witnessing rape has on Sim's relationship to the rapist. Enable or Disable the negative effect being raped has on the Victim's relationship to the rapist. (become enemies) Enable or Disable a 50% chance Sims can receive a bloody vagina from rough sex. [Any vaginal animations flagged with 'Rough' in their XML Entry can cause this effect] These options can be found in the WooHooTools.xml in the ONIKI_KinkyModTuning.package GROPE If your Sims accept WooHoo during the Grope Situation there's now a 50% chance of playing Oniki's original animation or a new Vaginal animation. [This cannot be tuned] Masturbate On All Fours Adjust the amount of Fun a Sim is having while they're masturbating and other Sims can see them. This option is found in the NakedBroadcaster.xml in the ONIKI_KinkyModTuning.package SPANK Spank interaction on teens always available, even if they've not skipped school. Adjust the duration of the Spank loop in Sim minutes. Added 'voice over' to Oniki's original Spank animation. There's now a 50% chance of playing Oniki's original Spank animation or a new Spank animation. [This cannot be tuned] The Spank tuning options are found in the MAIN.xml in the ONIKI_KinkyModTuning.package MISCELLANEOUS Enable or Disable the 'Disappointed Moodlet' if your Sim is rejected after asking for sex. Enable or Disable the 'Cheater Moodlet' when a Sim cheats on their partner. Find these options in the WooHooSequence.xml in the ONIKI_KinkyModTuning.package How should I install this? Check the READ.ME included in the zip. Make sure to delete your scriptCache.package before playing. VERY IMPORTANT REMINDER Just a friendly reminder you'll need s3pe to edit any XML inside .package files 🙂 Submitter KinkyKatie89 Submitted 01/19/2025 Category The Sims 3 Requirements Thanks!!! 1
Loveternity Posted January 30, 2025 Posted January 30, 2025 3 hours ago, KinkyKatie89 said: Fixed the condom bug where it wouldn’t prompt. Out of sheer curiosity, what was the issue? When Jv said it worked fine I spent quite some time comparing 436 and 437 data through S3PE, hoping I would catch a typo or something but I never did. 1
KinkyKatie89 Posted January 30, 2025 Author Posted January 30, 2025 4 hours ago, Loveternity said: Out of sheer curiosity, what was the issue? When Jv said it worked fine I spent quite some time comparing 436 and 437 data through S3PE, hoping I would catch a typo or something but I never did. lol it's so weird. A function called TryToUseCondom() controls all this stuff in the woohooinstance module. There was like 1 value change between 436 & 437 in this function that decided to goof up. What's even weirder is Jv had no issues upon patching, it worked for him but not others? Just Kinky World being Kinky World. After switching the value back and recompiling the Build it has corrected the prompt sooooooo. It do be like that sometimes dont it? lol 🤪 3
KinkyKatie89 Posted January 30, 2025 Author Posted January 30, 2025 7 hours ago, Colress63 said: Thanks!!! My pleasure!!!!! 😘
KinkyKatie89 Posted January 30, 2025 Author Posted January 30, 2025 (edited) 9 hours ago, nitromon said: I noticed the 437 version separated xml settings from the original KW mod. But do those setting files actually work? Since the earliest iteration of KW, I've tried editing the xml for kinkybuff. Primarily I tried to extend the duration of the buffs, but it never seem to register. So I assume the mod doesn't actually read from those files. That or I am doing something wrong. I assume 1440 is minutes = 24 hrs. I tried to extend them to 14400, 10 days. Hi there @nitromon Yes Jv moved these XML Entries into the new Settings.package. When Denton introduced the kinkybuffs xml I also made a lot of adjustments to try different things. These changes should all work correctly but not all Buffs are exactly the same and their functionality varies a little between them. The mod does read from these files. In my experience with changing Buff values it works fine. However, I did not experiment with all the Buffs as theres a lot. I've had zero issues with making changes to Buffs like creampied layers, wet panties. <BuffList> <BuffName>WetPanties</BuffName> <BuffDescription>WetPantiesDescription</BuffDescription> <AxisEffected>Happy</AxisEffected> <EffectValue>-10</EffectValue> <TimeoutLength>120</TimeoutLength> <Stackable>False</Stackable> <Hex>WetPanties=0x6608B6CAE50C64AD</Hex> <CustomClassName>Oniki.Gameplay.BuffWetPanties, Oniki_KinkyMod</CustomClassName> <ThumbFilename>moodlet_wetpanties</ThumbFilename> <Travel>True</Travel> </BuffList> EffectValue - a negative number will make the moodlet red and in this case it's affecting the Sims Happiness axis. Changing this to 0 will make the moodlet Blue and have neither a negative nor positive impact to the Sims mood. Changing this to a positive value will make the Moodlet green and affects the Sims Happiness because 'Happy' is the current AxisEffected. TimeoutLength - exactly as you are assuming, yes, this changes the duration of the moodlet in Sim minutes. 60 = one hour, 120 = two hours, etc. If you change TimeoutLength to -1 the buff/moodlet will never be removed unless something else might be coded to remove it. For example #1: Ive set my WetPanties buff to TimeoutLength -1 so my Sim never tries to take them off if they're wet. The WetPanties moodlet will never disappear unless I take them off manually and my Sim will never try autonomously taking them off. Example #2: Say you want any or all creampie layers to never go away unless your Sim showers or bathes. Just set every TimeoutLength to -1 on any creampie layer and the layer will never go away until your Sim washes them off. Stackable - not all buffs can stack. The most obvious buffs to stack are creampied layers. (Youve probably noticed a x1 or x3 or x4 in the moodlet description on the creampie layer, this is because the creampie buff is Stackable where as the WetPanties buff is not stackable. Hope this helps a bit, I have to go run some errands but we'll chat more about this. Sorry its not cooperating with you. Do some experimenting and lemme know how it goes ❤️ Edited January 30, 2025 by KinkyKatie89 added extra example for TimeoutLength 5
TanookiTamaTachi Posted January 31, 2025 Posted January 31, 2025 (edited) On 1/20/2025 at 2:52 AM, KinkyKatie89 said: Enable or Disable the 'Cheater Moodlet' when a Sim cheats on their partner. Thank you for that. I was getting tired of my stone-hearted, never-jealous, above-reproach, clean-slate'd sims constantly getting that silly moodlet. Any chance you could do the same for the DesperateWife moodlet? I've managed to get that on a sim who'd never even had anything beyond casual sex with non-romantic relations... quite buggy, yes, but frankly I'd rather just not have to deal with that in the first place. Edited January 31, 2025 by TanookiTamaTachi 1
nitromon Posted January 31, 2025 Posted January 31, 2025 8 hours ago, KinkyKatie89 said: Hope this helps a bit, I have to go run some errands but we'll chat more about this. Sorry its not cooperating with you. Do some experimenting and lemme know how it goes ❤️ Thanks for the thorough response! But don't worry about it. It is more just an intrigue. What I'm seeing is that certain buff changes do work. Like I changed the "beaten" moodlet to 24 hrs and it seems to work. But mainly the "had sex / woohoo" moodlet timing doesn't work. I notice the original is 1440, which is 24 hrs, but in the game they're only 12 hrs even without editing those numbers. So, it seems it is not reading those settings, but the 12 hrs is coded elsewhere. I'm more curious about the "acting career," as it is something not available in 394 build I was using. I searched around and apparently there are some people experiencing the same issue where you get the phone call, but nothing happens. I guess it is broken? I've tried registering venue, removing NRAAS mods and tested in a clean game, but same result. Again, it is not a big deal, just curious about it, trying something new for the first time. Thanks again. 1
Omicr0n Posted January 31, 2025 Posted January 31, 2025 Quote v0.7.5 ++[Fixed]: a prompt not displaying regarding Condom usage before starting woohoo I can confirm that the condoms are working again with the new version 2
KinkyKatie89 Posted January 31, 2025 Author Posted January 31, 2025 PROBLEM IN v0.7.5 Tuning options for Masochist values will not work for you. They will be set to Oniki's default value until I patch. Jv and I were sharing some source files back and forth to see what was happening with the Condom prompt. Well the f*ckin' code for Masochist tuning is in the same source file. I fixed the Condom prompt only to forget to put the code for this tuning back in!!!! 😠 Adding some things to v0.7.6 so it's not a complete waste of an update just to fix this tuning. Look out for v0.7.6 very very soon. Like sometime later today soon. ❤️ 4
Loveternity Posted January 31, 2025 Posted January 31, 2025 @KinkyKatie89 No worries, I think I speak for lots of people when I say that your work is very appreciated. Don't be too hard on yourself for occassionally forgetting something, it happens! I'm very glad to see condoms working again. I just encountered a bug that is definitely not new and it's quite unreliable to reproduce since it doesn't always happen; a Sim relaxing on a lounge chair accepting a kinky join interaction by another Sim, then when the interaction is about to end the Sim gets reset and ErrorTrap cries out. Gonna attach the relevant part of ErrorTrap, I don't have much hope that it has useful info but hey it can't hurt to try: Spoiler Interactions: 1: Idle Sims3.Gameplay.ActorSystems.ReactionInteraction+Definition Sims3.Gameplay.ActorSystems.ReactionInteraction+Definition Autonomous Counter: 1 Sim-Time: Fri. at 3:06 PM Start-Time: 01/31/2025 16:02:16 PreLoadup-Time: 01/31/2025 16:03:40 Loadup-Time: 01/31/2025 16:11:07 Log-Time: 01/31/2025 20:40:06 Sims3.SimIFace.SacsErrorException: #0: 0x0013e throw in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:RequestState (bool,string,string,Sims3.SimIFace.SACS.DriverRequestFlags,int,Sims3.SimIFace.StateMachineClient,string,Sims3.SimIFace.BridgeOrigin) (84741B90 [1] [3E9BA5A0] [3EB71A00] [64] [60] [00000000] [00000000] [00000000] ) #1: 0x0001b call in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:RequestState (string,string) (84741B90 [3E9BA5A0] [3EB71A00] ) #2: 0x000a0 callvirt in Sims3.Gameplay.Objects.Seating.ChairLounge+GetOutOfChair:Run () () #3: 0x000d7 callvirt in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () () #4: 0x00203 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () () #5: 0x00118 callvirt in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () () #6: 0x00013 call in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () () #7: 0x00027 leave.s in ScriptCore.ScriptCore.ScriptProxy:Simulate () () 3
KinkyKatie89 Posted February 1, 2025 Author Posted February 1, 2025 6 hours ago, KinkyKatie89 said: Look out for v0.7.6 very very soon. Like sometime later today soon. ❤️ past Katie is a liar 😝 lol happy Timezone to everyone. I'm workin on KW tonight, testing, gettin stoned. Past Katie wanted to update quickly for you but she's an idiot so. Haha just keep in mind about the Masochist tuning being broken. I'll have a version update out sooooooon 😘 realistically sometime tomorrow 1st of Feb. 3
KinkyKatie89 Posted February 1, 2025 Author Posted February 1, 2025 On 1/30/2025 at 7:22 PM, TanookiTamaTachi said: Thank you for that. I was getting tired of my stone-hearted, never-jealous, above-reproach, clean-slate'd sims constantly getting that silly moodlet. Any chance you could do the same for the DesperateWife moodlet? I've managed to get that on a sim who'd never even had anything beyond casual sex with non-romantic relations... quite buggy, yes, but frankly I'd rather just not have to deal with that in the first place. Your message made me laugh thank you for that 😂 You're welcome for that ha, can def do the same for DesperateWife. Denton or Jv implemented this a bit differently than how Oniki did the other buffs/moodlets. Sounds like there could be some oversight in the code for it. I'll add that to the 'lower priority' list but I'll have a toggle added for ya in the next update ❤️ 1
KinkyKatie89 Posted February 1, 2025 Author Posted February 1, 2025 5 hours ago, Loveternity said: @KinkyKatie89 No worries, I think I speak for lots of people when I say that your work is very appreciated. Don't be too hard on yourself for occassionally forgetting something, it happens! I'm very glad to see condoms working again. I just encountered a bug that is definitely not new and it's quite unreliable to reproduce since it doesn't always happen; a Sim relaxing on a lounge chair accepting a kinky join interaction by another Sim, then when the interaction is about to end the Sim gets reset and ErrorTrap cries out. Gonna attach the relevant part of ErrorTrap, I don't have much hope that it has useful info but hey it can't hurt to try: Reveal hidden contents Interactions: 1: Idle Sims3.Gameplay.ActorSystems.ReactionInteraction+Definition Sims3.Gameplay.ActorSystems.ReactionInteraction+Definition Autonomous Counter: 1 Sim-Time: Fri. at 3:06 PM Start-Time: 01/31/2025 16:02:16 PreLoadup-Time: 01/31/2025 16:03:40 Loadup-Time: 01/31/2025 16:11:07 Log-Time: 01/31/2025 20:40:06 Sims3.SimIFace.SacsErrorException: #0: 0x0013e throw in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:RequestState (bool,string,string,Sims3.SimIFace.SACS.DriverRequestFlags,int,Sims3.SimIFace.StateMachineClient,string,Sims3.SimIFace.BridgeOrigin) (84741B90 [1] [3E9BA5A0] [3EB71A00] [64] [60] [00000000] [00000000] [00000000] ) #1: 0x0001b call in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:RequestState (string,string) (84741B90 [3E9BA5A0] [3EB71A00] ) #2: 0x000a0 callvirt in Sims3.Gameplay.Objects.Seating.ChairLounge+GetOutOfChair:Run () () #3: 0x000d7 callvirt in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () () #4: 0x00203 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () () #5: 0x00118 callvirt in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () () #6: 0x00013 call in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () () #7: 0x00027 leave.s in ScriptCore.ScriptCore.ScriptProxy:Simulate () () Thanks for the nice words, you're awesome along with everyone. Nice to know it's appreciated! When I first played KW in 2017, I think build 362, never would've guessed I'd be contributing to the mod years later. 🥰 ErrorTrap is one of the Nraas mods I don't use believe it or not haha but I love troubleshooting so I'll check into it sometime soon. 1
nitromon Posted February 1, 2025 Posted February 1, 2025 (edited) Just curious about the crosswood object, is the sim using it off center for everyone else too? Not during kinky interaction, just using it. Again, I'm wondering if it is just me bc this is a pretty easy fix. I think they used and older version of Funnyface's bondage frame. I've seen this before a while back and updated to a newer version that fixed this. KW394 doesn't come with this object, so I used the original. It's just a position edit in this one file. If this is a real bug and not just my game, perhaps you can add it to your next release for everyone. It goes into the ONIKI_Objects package. Thanks again. crosswood edit.rar Edited February 1, 2025 by nitromon 2
KinkyKatie89 Posted February 1, 2025 Author Posted February 1, 2025 49 minutes ago, nitromon said: Just curious about the crosswood object, is the sim using it off center for everyone else too? OMG @nitromon thank you for reminding me why mine was brokennnnnnnnnn 😍 I think it's an old version they used too. Thank you thank you for bringing this up. It'll be added for the next update 😈🔒 1
Chrissy90 Posted February 1, 2025 Posted February 1, 2025 (edited) I got an error I haven't seen before. It happened when the condom broke and my sims started the next stage. No associated error log, it just said something like this in the upper right corner (I closed the notification too quickly out of habit, but I'm pretty sure I read it right lol): ERROR: OutfitCallback is Null Edit: So far this has only happened once and didn't cause any noticeable issues, so probably a fairly minor error. Edited February 1, 2025 by Chrissy90
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