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Posted

Hello,

Is there any way to rebind the hotkeys from U and Y? Whenever I try to rebind it says that hotkey is being used for another function, but being on VR I'm limited to gamepad hotkeys + 1-8.

Posted
17 hours ago, Rithareous said:

Hello,

Is there any way to rebind the hotkeys from U and Y? Whenever I try to rebind it says that hotkey is being used for another function, but being on VR I'm limited to gamepad hotkeys + 1-8.

Thank you for your suggestion.
Fixed in v1.4.2.

Posted
13 hours ago, leSigh_86 said:

Here are the keywords that, for instance, the TRX Futa addon for TNG uses, if it helps. TNG itself just adds the keyword "TNG_AddonMale"
image.png.8248f10302450d73d07af56bb4fb4455.png

Thank you for your suggestion.
I added the "TNG_SkinWithPenis" keyword in V1.4.2.

Posted
On 5/1/2025 at 5:56 PM, orehomu said:

Thank you for your suggestion.
I added the "TNG_SkinWithPenis" keyword in V1.4.2.

Tested, and this isn't working, still. Tested with existing save and new character. Tested male with TNG default, and functions correctly.

Posted
On 5/3/2025 at 9:45 AM, leSigh_86 said:

Tested, and this isn't working, still. Tested with existing save and new character. Tested male with TNG default, and functions correctly.

For some reason, "TRX Futanari addon NG" doesn't work in my environment, so I can't test it.

Would there be any change if you turned on the futanari toggle in PNO's MCM?

Posted
1 hour ago, orehomu said:

For some reason, "TRX Futanari addon NG" doesn't work in my environment, so I can't test it.

Would there be any change if you turned on the futanari toggle in PNO's MCM?

That toggle has been on .. i tried turning it off and turning it back on, no change

Posted (edited)
3 hours ago, leSigh_86 said:

That toggle has been on .. i tried turning it off and turning it back on, no change

I investigated this as TNG futanari works in my mod environment.

It seems that WornHasKeyword("TNG_SkinWithPenis") cannot determine whether or not a character is futanari.

Does anyone know of a useful mod that can determine whether or not a character is futanari?


It's resolved and will be fixed in the next update.

 

Edited by orehomu
Posted
On 2025/4/30 at PM11点36分, orehomu said:

 

As a test, I tried using Attack - MCO|DXP with the script I'm currently working on, and found no problems.

Perhaps this will be improved in the next version.

After three hours of trying, I found the culprit: it's the Nemesis patch of the mods 'Inquisitor Remake I Warlock.
The Inquisitor Remake I Warlock Nemesis patch can cause certain spells to be forcibly interrupted, so do not install this mod.

Posted
21 hours ago, IASUF said:

After three hours of trying, I found the culprit: it's the Nemesis patch of the mods 'Inquisitor Remake I Warlock.
The Inquisitor Remake I Warlock Nemesis patch can cause certain spells to be forcibly interrupted, so do not install this mod.

Thank you for your investigation.
I would also like to check out the mod you reported.

Posted
20 hours ago, igorbobr said:

Can you make the flow a little bigger?

Currently it's not possible because I don't know how to change the display of effects using scripts.

If anyone knows, please let me know.

Posted
15 hours ago, myhouseatl said:

You should add face morphs while peeing.  A pleasure expression while peeing would look good.

Since many people had requested this feature, I added it to V1.4.3.

 

Posted

Two things to report:

 

 - When the "Holding in urine" animation is playing running/walking makes no noise/footstep sounds.

 

- Peeing seems to trigger the magicka absorption effect somehow. 

 

(Using the PFA patch)

 

These things might be caused by mod conflicts, thought I'd report them anyhow. 

 

Posted (edited)
5 hours ago, igorbobr said:

Is it possible in the future to make different urination sounds that can be randomized?

If you can provide me with a good sound file, randomization should be easy.

Edited by orehomu
Posted
5 hours ago, The Lonesome Spirit said:

Two things to report:

 

 - When the "Holding in urine" animation is playing running/walking makes no noise/footstep sounds.

 

- Peeing seems to trigger the magicka absorption effect somehow. 

 

(Using the PFA patch)

 

These things might be caused by mod conflicts, thought I'd report them anyhow. 

 

Thank you for your report.
- Edit to make footsteps sound.

- Regarding magicka absorption, as far as I have investigated, I don't think it is handled within PNO.

Posted (edited)

In order to make it easier to add and replace excretion animations, I am planning to minimize behavior registration in FNIS and use animation transitions by OAR.

Does anyone have problems with OAR?

Edited by orehomu
Posted
5 hours ago, ivanich said:

Interesting sounds of defecation, urination, etc.

 

 

 

Thank you for your suggestions.
I'll add any good sounds I find.

Posted
On 5/4/2025 at 8:29 PM, myhouseatl said:

You should add face morphs while peeing.  A pleasure expression while peeing would look good.

 

Could even add a facial morph for when the PC wets themselves.

 

I know Conditional Expressions has one for embarrassed so that could work?

Posted (edited)

Hello again, I just got around to testing version 1.4.3, with no issues. I'm enjoying the facial expressions. Nice job!

I can see you already have a few things in mind on what to do next. Maybe sometime in the future, you could add new pee animations? Maybe something like the photo IASUF above. I think that would be a nice addition.

Thanks for your work as always.

Edited by arlo2
Posted
On 5/5/2025 at 10:06 PM, orehomu said:

Thank you for your report.
- Edit to make footsteps sound.

- Regarding magicka absorption, as far as I have investigated, I don't think it is handled within PNO.

 

Regarding magicka absorption, as far as I have investigated, I don't think it is handled within PNO.

 

-

 

I was hesitant to even quote and respond to this as the problem is pretty much a nonissue, but I eventually concluded that it wouldn't hurt to share. It's an odd set of circumstances so this problem seems to be unique to me anyway - Whenever I'd use the Leito Standing 2 (Seemingly only this one for some reason) animation my character would get the swirly magic, the same one you get from absorbing a spell. It was odd and my OCD couldn't take it anymore.

 

I opened up xEDIT and went into the "Spell" section and added "No Absorb/Reflect" to some of the spells that didn't already have the flag i.e "PN_F_PeeSplay01_Projectile_Spell" and it's variations, plus the PNF Pee Puddle Spells.

 

It seemingly fixed my small issue, not 100%, it might be unrelated you'd know more then I. I'll keep playing to see if it happens again. 

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