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Posted

in my opinion, you and Dg75 should redo PaF together, since that mod will no longer be updated. Take your mod as base, and add in the things like toilets, npc support and kink... make it work with Ostim instead of sexlab ;D I would love to help you do this but i don't know enough about modding, I'd need a lot of instruction and hand holding

Posted
33 minutes ago, leSigh_86 said:

in my opinion, you and Dg75 should redo PaF together, since that mod will no longer be updated. Take your mod as base, and add in the things like toilets, npc support and kink... make it work with Ostim instead of sexlab ;D I would love to help you do this but i don't know enough about modding, I'd need a lot of instruction and hand holding

Would that mean we could be entering a... golden era of pee mods for Skyrim?

 

 

 

 

 

 

 

 

 

 

 

 

 

 

sorry, couldn't resist... XD

Posted (edited)
14 hours ago, orehomu said:

Thank you for reporting this.

Due to a script error on my part, the bladder setting was not reflected immediately, but rather after it had been increased once.

I will fix this so that it will be reflected immediately.

I will also adjust the stagger frequency a bit more.

Yes, I tested it again just to make sure.

A few more details: Sometimes, upon pressing the "Check Needs" hotkey, nothing happens. It usually only happened when I first installed the mod, and while my bladder was at 0%. Upon waiting an hour and gaining some bladder percentage, the hotkey worked. After peeing and back at 0%, the hotkey stayed working.

In the WetSelf Options, I changed the WetSelf Min/Max percentages to 100, in an attempt to try to force an accident. Running around with 100% bladder and staggering randomly didn't do anything, and neither did getting staggered by an enemy. It seems that accidents are broken completely on my end.

As far as I know, I still don't gain bladder percentage organically. As long as I play, it will stay at 0% until I wait or sleep. If the rate is 120 and I wait for an hour, I will gain a solid 20%, and it will stay that way until I timeskip again.

I hope you can address these issues, and regardless, thanks for your work.

Edited by arlo2
Posted (edited)

I just went back to the previous version of the mod, to find that the bladder issue is still here. That means something ELSE is wrong.

Even in version 1.3.2.7, my bladder will not increase unless I sleep or wait. I've sat with the gamespeed at 20x for hours in-game, only for the bladder to stay at 0%.
I've fully wiped PNO from my game and did a new fresh install, and this is still happening. I have no idea what's causing it. If Orehomu can tell me how the bladder accumulation over time is calculated, maybe that can give me a start on where to look.

Can anyone give me an idea as to what went wrong? I'm at a loss here.

Edited by arlo2
Posted
On 4/26/2025 at 2:12 PM, arlo2 said:

I just went back to the previous version of the mod, to find that the bladder issue is still here. That means something ELSE is wrong.

Even in version 1.3.2.7, my bladder will not increase unless I sleep or wait. I've sat with the gamespeed at 20x for hours in-game, only for the bladder to stay at 0%.
I've fully wiped PNO from my game and did a new fresh install, and this is still happening. I have no idea what's causing it. If Orehomu can tell me how the bladder accumulation over time is calculated, maybe that can give me a start on where to look.

Can anyone give me an idea as to what went wrong? I'm at a loss here.

It seems that the "OnUpdateGameTime" event for the main quest is not working.

Please try the following steps:

 

1.Open the MCM for this mod and select the "General" menu.

2. Turn off "Register/UnRegister".

3. Close MCM.

4. Open MCM and turn "Register/UnRegister" on again.

Posted (edited)
20 hours ago, orehomu said:

It seems that the "OnUpdateGameTime" event for the main quest is not working.

Please try the following steps:

 

1.Open the MCM for this mod and select the "General" menu.

2. Turn off "Register/UnRegister".

3. Close MCM.

4. Open MCM and turn "Register/UnRegister" on again.

This... kind of worked? I'm unsure if it's placebo or what, but I'm running the latest version of your mod, let me explain:

From my tests (Sitting around at 20x gamespeed and monitoring the bladder content), the percentage kind of works differently than how I thought. Once every hour, it will go up a fraction of its total. (1 hour at 120 fill rate = 20%, 2 hours = 40%, and so on)


So, I started my test at 11AM in-game, with 0%. The message box did not work, until 1 hour later at 12PM. I got the message "You felt refreshed after peeing", and my percentage went to 19% all at once. (It is not gradually moving up percentages. It does this all at once when 1 hour passes.)

I waited another hour, and at 1PM, it went up another notch, to 38%. I got the message "No pressure on bladder". 

However, the jump from 38% to 58%, took TWO hours. What I mean is, after waiting from 1PM, to 2PM, the bladder percentage stayed at 38%.

From 2PM to 3PM, it went from 38% to 58%. 

From 3PM to 4PM, it went from 58% to 78%.

From 4PM to 5PM, same problem as before. It stayed at 78% for two hours.

From 5PM to 6PM, it went from 78% to 97%.

Despite me being at 120 fill rate, the percentages were never even numbers. As you can see, theyre always 2-3% behind a solid 20, 40, and so on.

I'm unsure if this is a bug or what, but this is how the bladder filling rate works for me in-game. it DOES work, but differently now. My question is... Why did it break the last version? I havent tested the last version yet, but I do recall it not working how I remember it used to.


I hope any of this information is helpful to you somehow. I'm frustrated that this is happening, and I want to help as best I can to make this right again.

Edited by arlo2
Posted
24 minutes ago, arlo2 said:

This did not work.

On the latest version, same issue. Before following your steps, upon pressing "Check Needs", the message indicator would not show. After following your steps, same thing. I think that the main quest might be working, as I randomly gain some bladder percentage sometimes, and also gain bladder percentage while waiting/sleeping.

I followed your instruction anyways, and at a bladder filling rate of 120, started at 0% around 10:30 in-game time, and randomly got 19% after about 3 hours. After 2 more hours, the bladder content did not change and stayed at 19%. (I did not gradually raise to 19%, I randomly got that number all at once, when the message box "You felt refreshed after peeing" randomly showed up. That is when the "Check Needs" function began working.)

I fear something else may have broken, but had changed a couple things in my game before. For a while, I had switched back to using PAF until you pushed the latest update, only to install your mod to find something is broken.

How/what would be interfering with the "OnUpdateGameTime" event for the main quest? Is there a type of mod that could be the culprit? 
 

PAF for example works perfectly fine. I also have iNeed installed, and Bathing in Skyrim. All of those have increasing status effects that happen over time (Hunger/Thirst, Dirtiness) and they function perfectly fine. I'm not sure if there was a bug somewhere that affected this event, if it would effect *all* mods who used it. (I'm unsure if these mods use "OnUpdateGameTime" themselves, but they have an increasing status effect like bladder in PNO so, I would think so.)

The only other things I can think of are to try using "resaver" or starting a new game.

Sorry, I don't know any more than that.

Posted (edited)
33 minutes ago, orehomu said:

The only other things I can think of are to try using "resaver" or starting a new game.

Sorry, I don't know any more than that.

Oh, sorry. I found some more info since I posted that, and changed my post. I wasn't anticipating you replying so quickly.

Edited by arlo2
Posted (edited)
33 minutes ago, arlo2 said:

Oh, sorry. I found some more info since I posted that, and changed my post. I wasn't anticipating you replying so quickly.

I hope it worked.

Bladder and intestine filling is calculated at regular intervals to reduce processing load.
Up until version 1.4, the calculation was done once every hour in the game.
From version 1.41 onwards, this has been changed so that the calculation interval changes depending on the amount of filling.

 

It seems odd that it didn't reach 100% in the expected time, so we will look into it.

Edited by orehomu
Posted

Just to double check, which features of this work for NPC's? Is it just for orgasm/stumbling?

 

Would love for bladder of followers to be tracked like the player if it's currently not.

Posted
1 hour ago, Deathmaw said:

Just to double check, which features of this work for NPC's? Is it just for orgasm/stumbling?

 

Would love for bladder of followers to be tracked like the player if it's currently not.

Currently, NPCs can only pee due to orgasm or stagger.

 

I think the follower tracking function is ideal, but looking at other mods it seems to be difficult to implement.

Even if I were to create one, I think I would keep it simple to reduce the processing load and avoid bugs.

Posted
26 minutes ago, orehomu said:

Currently, NPCs can only pee due to orgasm or stagger.

 

I think the follower tracking function is ideal, but looking at other mods it seems to be difficult to implement.

Even if I were to create one, I think I would keep it simple to reduce the processing load and avoid bugs.

 

Definitely would prefer that, I feel a lot of mods take it too far, I'd love just a lightweight NPC/Follower system that operated on a timer.

Posted

Not sure if this is an issue on just my end, I seem to have an issue where if I disable the pee on stagger feature completely, the sound and mesh disappear on the pee animation. Using the PAF patch as well. 

Posted

Took a look at the 1.4.1 update and YUP! THIS is it! ^w^ Also, I do love the fact it's not guaranteed you'll wet yourself each time you stagger. Adds some interesting randomness. :3

 

Literally the only issue is the lack of any moaning noises when peeing but that's so minor that I can easily look past it.

 

Thanks so much again for this great mod!

Posted (edited)
16 hours ago, orehomu said:

I hope it worked.

Bladder and intestine filling is calculated at regular intervals to reduce processing load.
Up until version 1.4, the calculation was done once every hour in the game.
From version 1.41 onwards, this has been changed so that the calculation interval changes depending on the amount of filling.

 

It seems odd that it didn't reach 100% in the expected time, so we will look into it.

Okay, thank you. I wasn't entirely sure if that's how the bladder filling was calculated, so it's good to hear that its working correctly (almost).

Edit: I just tested version 1.41, and am happy to say that leaking when full does work now. Also, bladder filling works perfectly now! I'm not sure what changed exactly, but I had to revert to an earlier save for an unrelated issue. It seems doing this has also fixed PNO, which is a huge relief.

Once again, thank you for all your work! Also, if you need help early playtesting and more feedback, I'd be glad to help.

Edited by arlo2
Posted
9 hours ago, The Lonesome Spirit said:

Not sure if this is an issue on just my end, I seem to have an issue where if I disable the pee on stagger feature completely, the sound and mesh disappear on the pee animation. Using the PAF patch as well. 

 

I tried it in my environment and no problems occurred.

I will deal with it if I find any cause.

Posted (edited)
11 hours ago, orehomu said:

 

I tried it in my environment and no problems occurred.

I will deal with it if I find any cause.

 

Yah, could for sure just be on my end, Ill mess around with it a bit more as well, something is wrong regarding the stagger feature considering urine comes out for NPCs when they are staggered, but not for The PC (Once again using the PAF patch).

 

Like I said, could just be on my end, my mod list is fairly large, just wanted to bring it up, just in case. Thanks:)

Edited by The Lonesome Spirit
Posted (edited)
36 minutes ago, The Lonesome Spirit said:

 

Yah, could for sure just be on my end, Ill mess around with it a bit more as well, something is wrong regarding the stagger feature considering urine comes out for NPCs when they are staggered, but not for The PC (Once again using the PAF patch).

 

Like I said, could just be on my end, my mod list is fairly large, just wanted to bring it up, just in case. Thanks:)

Sorry, I've identified the problem.

It seems that turning off wetself disables all pee event processing received from PAF and PFA.

I will fix it in the next version.

Edited by orehomu
Posted

There seems to be a bug currently that prevents you from pausing the PNO quest in MCM.

I will also fix this next time.

Posted (edited)
On 4/24/2025 at 10:02 PM, orehomu said:

In my environment, even if I'm attacked, my urination isn't interrupted, so I don't know.
I'll take action once I find out the cause.

I found the reason. is Attack - MCO|DXP. after I uninstalled MCO, the urine no longer disappeared. That is amazing

Edited by IASUF
Posted
20 hours ago, IASUF said:

I found the reason. is Attack - MCO|DXP. after I uninstalled MCO, the urine no longer disappeared. That is amazing

 

As a test, I tried using Attack - MCO|DXP with the script I'm currently working on, and found no problems.

Perhaps this will be improved in the next version.

Posted
5 hours ago, ivanich said:

Good animations in Private_Needs_Discreet-1.9.1 https://www.loverslab.com/files/file/948-private-needs-discreet/?do=download Can I add them?

Devious Butt http://www.loverslab.com/files/file/2799-devious-butt/ Good voice acting . Moaning , gurgling, farting.

It would be great to add comments from others to the events.

 

I'm using Private Needs Discreet as a reference, so I'd like to implement a similar feature in the future.

As for the comment function, I think it will be difficult since I'm not from an English-speaking country.

Posted
1 hour ago, orehomu said:

 

As a test, I tried using Attack - MCO|DXP with the script I'm currently working on, and found no problems.

Perhaps this will be improved in the next version.

okay. Thank you to testing

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