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Posted
On 5/7/2025 at 3:06 AM, IASUF said:

Urine looks black indoors. is this bug?

The Elder Scrolls V  Skyrim Special Edition Screenshot 2025.05.07 - 00.38.25.01.png

In a dark place, the color of the urine also becomes dark.

The image looks like it's not receiving the light properly, but I don't know why that is.

Will it be black if the person stands in front of a light, such as a campfire?

Posted
On 5/7/2025 at 4:32 PM, arlo2 said:

Hello again, I just got around to testing version 1.4.3, with no issues. I'm enjoying the facial expressions. Nice job!

I can see you already have a few things in mind on what to do next. Maybe sometime in the future, you could add new pee animations? Maybe something like the photo IASUF above. I think that would be a nice addition.

Thanks for your work as always.

Thank you for confirming.

The reason I want to use "OAR" is precisely to make it easier to add animations.

Posted
15 hours ago, The Lonesome Spirit said:

 

Regarding magicka absorption, as far as I have investigated, I don't think it is handled within PNO.

 

-

 

I was hesitant to even quote and respond to this as the problem is pretty much a nonissue, but I eventually concluded that it wouldn't hurt to share. It's an odd set of circumstances so this problem seems to be unique to me anyway - Whenever I'd use the Leito Standing 2 (Seemingly only this one for some reason) animation my character would get the swirly magic, the same one you get from absorbing a spell. It was odd and my OCD couldn't take it anymore.

 

I opened up xEDIT and went into the "Spell" section and added "No Absorb/Reflect" to some of the spells that didn't already have the flag i.e "PN_F_PeeSplay01_Projectile_Spell" and it's variations, plus the PNF Pee Puddle Spells.

 

It seemingly fixed my small issue, not 100%, it might be unrelated you'd know more then I. I'll keep playing to see if it happens again. 

Thank you for your investigation.

Sorry.I didn't fully understand the flag that disables magicka absorption.

I will fix that in the next update.

Posted
On 5/9/2025 at 12:15 AM, orehomu said:

In a dark place, the color of the urine also becomes dark.

The image looks like it's not receiving the light properly, but I don't know why that is.

Will it be black if the person stands in front of a light, such as a campfire?

Urine is a normal color outdoors, but when indoors, it can become very light or even turn black.

The Elder Scrolls V  Skyrim Special Edition Screenshot 2025.05.10 - 01.56.25.09.png

The Elder Scrolls V  Skyrim Special Edition Screenshot 2025.05.10 - 01.59.09.36.png

Posted
On 5/10/2025 at 3:00 AM, IASUF said:

Urine is a normal color outdoors, but when indoors, it can become very light or even turn black.

The Elder Scrolls V  Skyrim Special Edition Screenshot 2025.05.10 - 01.56.25.09.png

The Elder Scrolls V  Skyrim Special Edition Screenshot 2025.05.10 - 01.59.09.36.png

I finally found the cause of this.
The value of "Lightning Influence" in "BSEffectShaderProperty" in the nif file was incorrect.

I will fix this in the next update.
Thank you for reporting it!

Posted
12 hours ago, drednots said:

Is there a fix coming for futa - male animations?  Thanks

There is an option in the urinary menu to make the futanari a male animation.

It is supposed to currently support SoS and TNG, but it is not working?

Posted

New animations look great, the way you spliced in the wiping animations such a QoL thing. Well done!

 

I will say, for those that rely on PAF you can't actually use the new animations unless you go through your mods urination system. Might be too complicated or out of the scope of the mod, but it would be nice to somehow add the animations to PAFs list of animations, or override PAFs animation selection with yours?

Posted
12 hours ago, The Lonesome Spirit said:

New animations look great, the way you spliced in the wiping animations such a QoL thing. Well done!

 

I will say, for those that rely on PAF you can't actually use the new animations unless you go through your mods urination system. Might be too complicated or out of the scope of the mod, but it would be nice to somehow add the animations to PAFs list of animations, or override PAFs animation selection with yours?

Thank you for playing.

I didn't think about calling it from other mods, so it's difficult as it is.

I'll try to make it easier to call it from other mods.

Posted (edited)

Dear author, please make a patch for the mod SunHelm Survival, for example, when you drink or eat something, you will increase your bladder and stomach, I think many people here would like to see this patch :)

Edited by AmeL1a
error
Posted
17 hours ago, AmeL1a said:

Dear author, please make a patch for the mod SunHelm Survival, for example, when you drink or eat something, you will increase your bladder and stomach, I think many people here would like to see this patch :)

I also use survival mods, and would like to create some kind of patch in the future.

However, I haven't decided what specifications I want to make yet, so it will probably take a while.

Posted

Taking in consideration the comment above, would you make a same patch for Survival Mode Improved, or in general when consuming foods and drink help increase bladder stomach needs, mostly to remove the use of paf and paf fixes, while keeping the mod simple and without so much content bloat like paf fixes. Also would be nice a release bladder and bowels on death for pc and npcs.

Posted (edited)
12 hours ago, orehomu said:

I also use survival mods, and would like to create some kind of patch in the future.

However, I haven't decided what specifications I want to make yet, so it will probably take a while.

I think this is a good idea. I know there's a couple survival mods to work with, so if you end up developing this I suggest that you also include iNeed. 

Edited by arlo2
Posted (edited)

 

On 5/15/2025 at 6:03 AM, zergface said:

Taking in consideration the comment above, would you make a same patch for Survival Mode Improved, or in general when consuming foods and drink help increase bladder stomach needs, mostly to remove the use of paf and paf fixes, while keeping the mod simple and without so much content bloat like paf fixes. Also would be nice a release bladder and bowels on death for pc and npcs.

 

On 5/15/2025 at 9:48 AM, arlo2 said:

I think this is a good idea. I know there's a couple survival mods to work with, so if you end up developing this I suggest that you also include iNeed. 

Right now, I was just about to start working on fixing the poop effect, but I've changed plans and will address the survival patch first.

 

This is limited to NPCs urinating, but excretion upon death has already been implemented.

Edited by orehomu
Posted

This has been my go-to mod ever since its release and it's such a great job! My only issue is that the poop comes out from a buttcheek 😅 I haven't taken pictures, I can provide some if you require.

Posted
2 hours ago, TactusAuValiiRath said:

This has been my go-to mod ever since its release and it's such a great job! My only issue is that the poop comes out from a buttcheek 😅 I haven't taken pictures, I can provide some if you require.

Thank you for playing.

I also think that the appearance of the poop is an issue that needs to be fixed.

It will take some time, so please be patient.

Posted

There are currently some conflict warnings with OAR priorities.
This doesn't affect actual behavior, so I'll fix it in the next update.

Posted

The update is great, but unfortunately I didn't really like the randomization of sounds, so I decided to copy one of the sounds and replace the others with it, but the sounds are still different, and one of them doesn't play at all, besides the animations are broken and some weird animation always plays regardless of the choice 

Posted (edited)
22 minutes ago, igorbobr said:

The update is great, but unfortunately I didn't really like the randomization of sounds, so I decided to copy one of the sounds and replace the others with it, but the sounds are still different, and one of them doesn't play at all, besides the animations are broken and some weird animation always plays regardless of the choice 


Thank you for your report.

I will try to fix the sound in the next update (if possible, I would like to make it selectable).

If your animations are behaving strangely, try the following:

1. Run FNIS/Nemesys/Pandora.

2. If there are any files left in the "PNO - FemaleIdles" and "PNO - MaleIdles" folders in OAR, delete them. These are the old folders.

 

If the above does not fix the issue, please show me the OAR execution log and I will look into it.

Edited by orehomu
Posted (edited)

Hello I dont know if this was posted before but for bladder fill rate it doesn't matter how long i have it set to, it always fills completely within 2 in game hours.  Did I do something wrong? 

 

 

-edit-  I'm a moron, I thought the higher the slider the longer it took. It's vice versa.  Thanks  :)

Edited by Legend903
Error
Posted
1 hour ago, orehomu said:

If your animations are behaving strangely, try the following:

1. Run FNIS/Nemesys/Pandora.

2. If there are any files left in the "PNO - FemaleIdles" and "PNO - MaleIdles" folders in OAR, delete them. These are the old folders.

 

If the above does not fix the issue, please show me the OAR execution log and I will look into it.

I always install via MO2, I used the mod without OAR before and everything worked, now it doesn't work even with it

Posted
19 minutes ago, igorbobr said:

I always install via MO2, I used the mod without OAR before and everything worked, now it doesn't work even with it

Did the operation suggested in the quote solve the problem?

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