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Posted
15 hours ago, Ryo95 said:

Thanks for this great mod! But the puddle effect does not work for me, it does not appear. I'm using the latest version.

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2 hours ago, trollmaster55 said:

Thanks for the fix!

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Same here. Seems like the stream is not colliding with the ground.

Thank you for your report. Please check below.

1. A dummy is equipped in slot 48 to place a puddle. If the slot is already filled, the puddle will not be placed.
2. To place the puddle, you will need the latest version of xpmse (or a skeleton with the "ClitoralGlans1" bone).
3. If the above does not resolve the issue, try reinstalling the mod.
4. If the above doesn't help, sorry, I don't know either.

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If slot48 is often used in other mods, this mod will be modified to a different slot. Please let me know if you have any recommended slots.

Posted (edited)

Thanks for your response, even without any equipment in slot 48, the puddle does not work. As Trollmaster said, the stream goes through the ground, you can see it with the tfc command.

Edited by Ryo95
Posted
21 hours ago, orehomu said:

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Thank you for your report. Please check below.

1. A dummy is equipped in slot 48 to place a puddle. If the slot is already filled, the puddle will not be placed.
2. To place the puddle, you will need the latest version of xpmse (or a skeleton with the "ClitoralGlans1" bone).
3. If the above does not resolve the issue, try reinstalling the mod.
4. If the above doesn't help, sorry, I don't know either.

Ā 

If slot48 is often used in other mods, this mod will be modified to a different slot. Please let me know if you have any recommended slots.

Can confirm that xmpsse is up to date. Puddles were forming in the version prior to this one. Will try a few things and will update if I managed to get it working.

Posted

Ok so I got it working sort of. What I did was remove then reinstall this mod, rerun FNIS, and then rerun Nemesis (I use both). The puddle only forms if nothing is equipped on slot 48. Auto stripping can be applied to that slot but PAF refuses strip that slot even if selected or at least in my case.

Posted
39 minutes ago, trollmaster55 said:

Ok so I got it working sort of. What I did was remove then reinstall this mod, rerun FNIS, and then rerun Nemesis (I use both). The puddle only forms if nothing is equipped on slot 48. Auto stripping can be applied to that slot but PAF refuses strip that slot even if selected or at least in my case.

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10 hours ago, Ryo95 said:

Thanks for your response, even without any equipment in slot 48, the puddle does not work. As Trollmaster said, the stream goes through the ground, you can see it with the tfc command.

Thank you for testing.

I will consider modifying the script to see if it can be placed without using dummy equipment.

Posted
3 hours ago, kktyr45 said:

would this work with Private Needs Discreet? the mod can be found hereĀ 

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"Private Needs Discreet" does not work.
This mod is separate and incompatible with other "Private Needs" variants.

Posted
1 hour ago, orehomu said:

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"Private Needs Discreet" does not work.
This mod is separate and incompatible with other "Private Needs" variants.

alright thank you

Posted (edited)

Hi...I'm excited to see this mod. I'm using PAF 4.0 plus the Fixes Addon. Any tips on what to check or uncheck in YOUR mod or the other ones to make them play nicely with each other?

Edited by Battlestar1965
Posted
2 hours ago, Battlestar1965 said:

Hi...I'm excited to see this mod. I'm using PAF 4.0 plus the Fixes Addon. Any tips on what to check or uncheck in YOUR mod or the other ones to make them play nicely with each other?


Please perform the following two operations.

1. Select the appropriate patch in Fomod.
2. If you only want to change PAF particles, please turn off the "Register" toggle in this mod.


Later on, I will also include instructions on how to use the patch on the first page.

Posted
5 hours ago, orehomu said:

Can someone please tell me about the mod rules?

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In the next update, below I'm thinking of using the animation used in the mod.

https://www.nexusmods.com/skyrimspecialedition/mods/104374

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However, I have contacted the creator for permission to use it and have not received a response.

Is it okay to use it before getting permission?

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From looking at the permissions on the mod page, I don't think there's much else you can do aside from waiting for a response. For that mod in particular its probably gonna require seeking out the permission from the other authors credited in addition as they have gotten permission from them to use their animations and the like.Ā 

Posted
8 hours ago, orehomu said:

Can someone please tell me about the mod rules?

Ā 

In the next update, below I'm thinking of using the animation used in the mod.

https://www.nexusmods.com/skyrimspecialedition/mods/104374

Ā 

However, I have contacted the creator for permission to use it and have not received a response.

Is it okay to use it before getting permission?

Ā 

Like the other guy said, you'd probably need to get permission. However, they do credit Gunslicer as an author for some of the animations. Depending on which ones you plan on using, it's probably worthwhile to ask him too.

Posted (edited)
21 hours ago, LoathesomeDungEater said:

From looking at the permissions on the mod page, I don't think there's much else you can do aside from waiting for a response. For that mod in particular its probably gonna require seeking out the permission from the other authors credited in addition as they have gotten permission from them to use their animations and the like.Ā 

Ā 

18 hours ago, arlo2 said:

Like the other guy said, you'd probably need to get permission. However, they do credit Gunslicer as an author for some of the animations. Depending on which ones you plan on using, it's probably worthwhile to ask him too.

Thank you for your reply.

As you pointed out, I also contacted Gunslicer, but I have not received a reply.

However, the Gunslicer page says that no permission is required as long as you include credit.

It may take some time, but I'll try to see if I can modify it myself.

Edited by orehomu
Posted (edited)

Just want to say thank you so much! I have been looking for an updated usable mod like this since I couldnt get PAF to really work with Ostim. I am so thankful for the futanari options! I do hope more animations for this are added in the future as well as integrations for mods such as the new Bathing in Skyrim - Renewed for dirty textures or integrations with iNeed when eating or drinking.

Also are there any plans for this to work with NPC's or Followers in the future? Like have them perhaps need to go at certain times as well?

Also, as a side note for anyone who doesnt like the stock cartoony fart sounds, I have spend the better half of about 40 minutes in Audacity cutting and splicing together sounds from this mods additional fart sounds file. I think they sound much better and more realistic so if you are into that sort of thing, here you go! Let me know if they sound weird or messed up. Just replace the sound folder inside PNO or install like this. Should work either way.

PNO HQ Farts.rar

Edited by Bm212
Posted
53 minutes ago, Bm212 said:


Also, as a side note for anyone who doesnt like the stock cartoony fart sounds, I have spend the better half of about 40 minutes in Audacity cutting and splicing together sounds from this mods additional fart sounds file. I think they sound much better and more realistic so if you are into that sort of thing, here you go! Let me know if they sound weird or messed up. Just replace the sound folder inside PNO or install like this. Should work either way.

PNO HQ Farts.rar 955.58 kBĀ Ā·Ā 0 downloads

Yes, an option to choose from two type of sounds in a future update would be great

Posted
3 hours ago, Bm212 said:

Just want to say thank you so much! I have been looking for an updated usable mod like this since I couldnt get PAF to really work with Ostim. I am so thankful for the futanari options! I do hope more animations for this are added in the future as well as integrations for mods such as the new Bathing in Skyrim - Renewed for dirty textures or integrations with iNeed when eating or drinking.

Also are there any plans for this to work with NPC's or Followers in the future? Like have them perhaps need to go at certain times as well?

Also, as a side note for anyone who doesnt like the stock cartoony fart sounds, I have spend the better half of about 40 minutes in Audacity cutting and splicing together sounds from this mods additional fart sounds file. I think they sound much better and more realistic so if you are into that sort of thing, here you go! Let me know if they sound weird or messed up. Just replace the sound folder inside PNO or install like this. Should work either way.

PNO HQ Farts.rar 955.58 kBĀ Ā·Ā 0 downloads

Thank you for playing.

This fart sound sounds much more realistic than the existing ones!
Can I integrate this into my mod?

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Regarding future mod updates, the effects of eating and drinking are currently under development, so I hope to release them soon.

I also want to make my mods as simple as possible.

Regarding dirt and NPC animations, I think we will implement them if possible, considering the load.

Posted
43 minutes ago, orehomu said:

Thank you for playing.

This fart sound sounds much more realistic than the existing ones!
Can I integrate this into my mod?

Ā 

Regarding future mod updates, the effects of eating and drinking are currently under development, so I hope to release them soon.

I also want to make my mods as simple as possible.

Regarding dirt and NPC animations, I think we will implement them if possible, considering the load.


I did not really make the sounds. Just chopped and messed around in Audacity and replaced the sounds in your mod. If you are asking permission to use my edits, sure! I dont mind. But again, I got them from another mod I listed. Probably give credit to whoever made the sounds. I just basically swapped files a bit.

Posted
On 2/21/2025 at 9:46 AM, orehomu said:

Thank you for playing.

This fart sound sounds much more realistic than the existing ones!
Can I integrate this into my mod?

Ā 

Regarding future mod updates, the effects of eating and drinking are currently under development, so I hope to release them soon.

I also want to make my mods as simple as possible.

Regarding dirt and NPC animations, I think we will implement them if possible, considering the load.

i came back to see if there was any mention of drinking integration, looking forward to it and good work so far mate

Posted

I hope "Npc WetSelf" add whitelist functionality. Because If ve Any female Npc been hit It will be peeing (Included bandit) . Can you imagine In a Combat Five female bandit Ā Together urinating.That looks So weird

The Elder Scrolls V  Skyrim Special Edition Screenshot 2025.03.01 - 15.37.56.11.png

Posted
5 minutes ago, IASUF said:

I hope "Npc WetSelf" add whitelist functionality. Because If ve Any female Npc been hit It will be peeing (Included bandit) . Can you imagine In a Combat Five female bandit Ā Together urinating.That looks So weird

The Elder Scrolls V  Skyrim Special Edition Screenshot 2025.03.01 - 15.37.56.11.png

In short only Npc will work if it is in the whitelist.

Posted
8 hours ago, IASUF said:

In short only Npc will work if it is in the whitelist.

Thank you for your suggestion.
NPCs that urinate are registered by SPID, so I think you can get the desired function by customizing the configuration file.

I will also try to see if there is a way to configure it from MCM etc.

Posted
23 hours ago, orehomu said:

Thank you for your suggestion.
NPCs that urinate are registered by SPID, so I think you can get the desired function by customizing the configuration file.

I will also try to see if there is a way to configure it from MCM etc.

Thanks for your reply. But I don't know how to use SPID so I wait for Private Needs - Orgasm update.

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