orehomu Posted May 26, 2025 Author Posted May 26, 2025 3 hours ago, FV4005WTC said: Why is there no puddle when I pee? My previous save was normal. After I opened a new save and updated this mod, there was no puddle. If you have installed "Core Impact Framework", please check the bug information there.
mouse_bitez Posted May 26, 2025 Posted May 26, 2025 13 minutes ago, orehomu said: Sorry, there's one more thing that needs to be done. After deleting "PnoAnimStorage.json", open MCM once. Then close MCM and check that "PnoAnimStorage.json" has been recreated. Then check to see if the animation works properly. No, that didn't change anything. I wasn't really expecting it to, honestly. This really sucks. I quite like your mod, and now it's broken no matter what. At least last time, I was able to figure it out. This time I have no clue what could be the issue. It could be conflicting with another mod, who knows! I have 650 mods to sift through. Thanks for your help trying to diagnose this anyways.
mouse_bitez Posted May 26, 2025 Posted May 26, 2025 19 minutes ago, orehomu said: Sorry, there's one more thing that needs to be done. After deleting "PnoAnimStorage.json", open MCM once. Then close MCM and check that "PnoAnimStorage.json" has been recreated. Then check to see if the animation works properly. Also, there is a file with a similar name "PnoAnimation.json", but do not delete it and make sure it is installed from the latest mod. If it doesn't work, please upload "PnoAnimStorage.json" and I may be able to find the cause. Hi, it seems I caught you while you were online. I just saw your edit. I attached a fresh json file like you asked. This one I created while the game was running, in the pause/mcm menu. Take a look PnoAnimStorage.json
orehomu Posted May 26, 2025 Author Posted May 26, 2025 2 minutes ago, arlo2 said: Hi, it seems I caught you while you were online. I just saw your edit. I attached a fresh json file like you asked. This one I created while the game was running, in the pause/mcm menu. Take a look PnoAnimStorage.json 695 B · 1 download I checked, and the json file seems to be correct. Could you please try starting a new game and see if the same thing happens?
mouse_bitez Posted May 26, 2025 Posted May 26, 2025 (edited) 8 minutes ago, orehomu said: I checked, and the json file seems to be correct. Could you please try starting a new game and see if the same thing happens? I can confirm it happens in a fresh new save. This time however, it doesn't play the wetself animations. I just stand there in my idle pose. Not sure if that has any say in anything, but its different. All I know is that it does play the stripping animations, but doesnt play pee animations. Would something conflict there? Edited May 26, 2025 by arlo2
orehomu Posted May 26, 2025 Author Posted May 26, 2025 2 minutes ago, arlo2 said: I can confirm it happens in a fresh new save. This time however, it doesn't play the wetself animations. I just stand there in my idle pose. Not sure if that has any say in anything, but its different. I just realized that this json file doesn't seem to contain any male motions such as ".urinate.male". Perhaps you changed the animation toggles when recreating "PnoAnimStorage.json"?
mouse_bitez Posted May 26, 2025 Posted May 26, 2025 (edited) 6 minutes ago, orehomu said: I just realized that this json file doesn't seem to contain any male motions such as ".urinate.male". Perhaps you changed the animation toggles when recreating "PnoAnimStorage.json"? Would the absence of male motions interfere with the female motions? I play as a non-futa female character. All female/male animations are checked, futa is unchecked. When you brought that up to me, all male animations WERE unchecked. I checked all of them and tried with the same result. It's also getting late here, so I will probably log off for the night. I'll try again tomorrow. Thank you for you consistent help here. Edited May 26, 2025 by arlo2
orehomu Posted May 26, 2025 Author Posted May 26, 2025 Just now, arlo2 said: Would the absence of male motions interfere with the female motions? I play as a non-futa female character. All female/male animations are checked, futa is unchecked. I don't know why, but the json file may not have been created correctly. I've attached the json file that I initially created. Also, please make sure that PapyrusUtil is up to date. PnoAnimStorage.json
mouse_bitez Posted May 26, 2025 Posted May 26, 2025 (edited) 4 minutes ago, orehomu said: I don't know why, but the json file may not have been created correctly. I've attached the json file that I initially created. Also, please make sure that PapyrusUtil is up to date. PnoAnimStorage.json 1.37 kB · 0 downloads After checking all the male animations, this is my file. (From what I said in my last edit.) I am also running PapyrusUtil v4.5. I am running Skyrim version 1.6.1130, and any higher version of PapyrusUtil breaks my game. I will have to continue this tomorrow, though. Thank you. PnoAnimStorage.json Edited May 26, 2025 by arlo2
orehomu Posted May 26, 2025 Author Posted May 26, 2025 (edited) 3 hours ago, arlo2 said: After checking all the male animations, this is my file. (From what I said in my last edit.) I am also running PapyrusUtil v4.5. I am running Skyrim version 1.6.1130, and any higher version of PapyrusUtil breaks my game. I will have to continue this tomorrow, though. Thank you. PnoAnimStorage.json 1.37 kB · 1 download Although the documentation says it's been implemented, the ListRandom() function may not be working correctly in your environment. I've attached a patch to fix this issue. Also, if you don't mind, could you please tell me the creation date of "Data\SKSE\Plugins\PapyrusUtil.dll" in your Skyrim installation folder? pno_utilityscript.pex Edited May 26, 2025 by orehomu
FV4005WTC Posted May 26, 2025 Posted May 26, 2025 1 hour ago, orehomu said: If you have installed "Core Impact Framework", please check the bug information there. I do use this, is there any setting I should be aware of? I don't see any error reports
IASUF Posted May 26, 2025 Posted May 26, 2025 16 hours ago, Bender3231 said: Needs to be updated this too, because the uptdate of the main mod After testing, there is no need to update the ESP, and there are no errors. Feel free to use it. 1
IASUF Posted May 26, 2025 Posted May 26, 2025 2 hours ago, FV4005WTC said: I do use this, is there any setting I should be aware of? I don't see any error reports The Core Impact Framework (CIF) will disrupt the generation of urine pits, so please do not install CIF.
igorbobr Posted May 26, 2025 Posted May 26, 2025 19 hours ago, myhouseatl said: Last one sounds pretty good. However, Alive Peeing might be slightly better. I'm sure you can grab it and swap out sound. By the way, yes, thanks for reminding me, there really is good sound there.
Bender3231 Posted May 27, 2025 Posted May 27, 2025 9 hours ago, IASUF said: After testing, there is no need to update the ESP, and there are no errors. Feel free to use it. Thanks so much for check it out! I'll take a look at. 1
mouse_bitez Posted May 27, 2025 Posted May 27, 2025 (edited) 19 hours ago, orehomu said: Although the documentation says it's been implemented, the ListRandom() function may not be working correctly in your environment. I've attached a patch to fix this issue. Also, if you don't mind, could you please tell me the creation date of "Data\SKSE\Plugins\PapyrusUtil.dll" in your Skyrim installation folder? pno_utilityscript.pex 20.5 kB · 1 download My PapyrusUtil.dll was created on December 5th, 2023. Edit: Your patch did indeed work, about half the time. In certain scenarios, I am able to animate and pee correctly. It only works in certain areas though. At first I thought it was Frostfall. Although, I removed Frostfall from my game, and was met with the same issues. It's not Frostfall. When the animations break, I am able to walk around normally, like I said previously. However, when I finish peeing, I see the end of the wiping animation. I did not see the wiping animation before. I tested the peeing in a number of scenarios: Outside whiterun? Works. South of Solitude in the swamps? Not working. Inside solitude, on the street? Not working. Same location but next to a building, in front of a fire? Works. Inside a building? Works. Depends on the building... Breezehome, The Drunken Huntsman, Belethor's shop: yes. Embershard mine? No. (I also tested in front of the Embershard mine exit, it works there.) I don't really see any correlation from any of this. It seems random. In fact, I just tested around Whiterun. In some places it would work, others only a few feet away, it won't. I'm happy it works at all. That means not all is lost. Thank you for your continued help in fixing this issue for me. Edited May 27, 2025 by arlo2
marutyon Posted May 27, 2025 Posted May 27, 2025 (Excuse the machine translation, I'm not from an English-speaking country) I am enjoying this mod. Thank you very much for making it! One thing I would like to know if you could add a feature or if you think you can fix it here Is it possible to apply the player's patience motion to followers (NPCs) as well?
orehomu Posted May 27, 2025 Author Posted May 27, 2025 8 hours ago, arlo2 said: My PapyrusUtil.dll was created on December 5th, 2023. Edit: Your patch did indeed work, about half the time. In certain scenarios, I am able to animate and pee correctly. It only works in certain areas though. At first I thought it was Frostfall. Although, I removed Frostfall from my game, and was met with the same issues. It's not Frostfall. When the animations break, I am able to walk around normally, like I said previously. However, when I finish peeing, I see the end of the wiping animation. I did not see the wiping animation before. I tested the peeing in a number of scenarios: Outside whiterun? Works. South of Solitude in the swamps? Not working. Inside solitude, on the street? Not working. Same location but next to a building, in front of a fire? Works. Inside a building? Works. Depends on the building... Breezehome, The Drunken Huntsman, Belethor's shop: yes. Embershard mine? No. (I also tested in front of the Embershard mine exit, it works there.) I don't really see any correlation from any of this. It seems random. In fact, I just tested around Whiterun. In some places it would work, others only a few feet away, it won't. I'm happy it works at all. That means not all is lost. Thank you for your continued help in fixing this issue for me. I don't know the cause, but it looks like some mod is overwriting the animation. You can find out which mod is affecting it by opening the OAR animation log and checking the animation that's running.
orehomu Posted May 27, 2025 Author Posted May 27, 2025 6 hours ago, marutyon said: (Excuse the machine translation, I'm not from an English-speaking country) I am enjoying this mod. Thank you very much for making it! One thing I would like to know if you could add a feature or if you think you can fix it here Is it possible to apply the player's patience motion to followers (NPCs) as well? The animation itself is possible. However, since NPCs don't have bladders, I'm still thinking about under what conditions to animate it.
mouse_bitez Posted May 27, 2025 Posted May 27, 2025 (edited) 1 hour ago, orehomu said: I don't know the cause, but it looks like some mod is overwriting the animation. You can find out which mod is affecting it by opening the OAR animation log and checking the animation that's running. Here's my animation log. I use Seamless Varied Feminine Idles, which well, does what's on the tin. I tried disabling Seamless Varied Feminine Idles, no, that doesn't fix it. If you see the interrupted animation, that's what plays when I pee. You can see from the bottom to the top, I go from idle, to strip, back to idle, pee (which is the interrupted "animation"), the same regular idle which loops, and finally, the end squat, strip, and back to idle animation. In the second image I attached a working variant. You can see that it does play a pno idle loop. It doesn't really tell me anything other than the animation that's playing. Do you think this has something to do with priorities in OAR? Or maybe, do you think that OAR is moving back to idle causes PNO to not play a peeing animation? if so, what would cause it to do that? Edited May 27, 2025 by arlo2
orehomu Posted May 27, 2025 Author Posted May 27, 2025 1 hour ago, arlo2 said: Here's my animation log. I use Seamless Varied Feminine Idles, which well, does what's on the tin. I tried disabling Seamless Varied Feminine Idles, no, that doesn't fix it. If you see the interrupted animation, that's what plays when I pee. You can see from the bottom to the top, I go from idle, to strip, back to idle, pee (which is the interrupted "animation"), the same regular idle which loops, and finally, the end squat, strip, and back to idle animation. In the second image I attached a working variant. You can see that it does play a pno idle loop. It doesn't really tell me anything other than the animation that's playing. Do you think this has something to do with priorities in OAR? Or maybe, do you think that OAR is moving back to idle causes PNO to not play a peeing animation? if so, what would cause it to do that? In the image below, "pno_idle_loop" is the main part of the peeing animation. In the image above, it looks like this animation itself isn't being executed, but I can't think of any reason why. I think "Seamless Varied Feminine Idles" is probably unrelated as well. It might be worth trying a clean save, but I don't know any more than that at the moment.
mouse_bitez Posted May 28, 2025 Posted May 28, 2025 (edited) 15 hours ago, orehomu said: In the image below, "pno_idle_loop" is the main part of the peeing animation. In the image above, it looks like this animation itself isn't being executed, but I can't think of any reason why. I think "Seamless Varied Feminine Idles" is probably unrelated as well. It might be worth trying a clean save, but I don't know any more than that at the moment. It's still broken in a new save. If it's not possible to fix, would it be too much to ask for you to make a small patch to add the pee sound #3 to PNO v1.5.1? If not, its okay if you don't. I'll be content with that at least. Edited May 28, 2025 by arlo2
marutyon Posted May 28, 2025 Posted May 28, 2025 (edited) 17 hours ago, orehomu said: The animation itself is possible. However, since NPCs don't have bladders, I'm still thinking about under what conditions to animate it. Thank you for your response. Interesting to know NPCs don't have bladders! As someone without technical expertise, I'm curious - would adding bladders to NPCs in the same way players have them require significant script modifications? Also, thank you for considering the animation conditions for OAR. I'll also look into whether there are any suitable animation conditions we could use instead. Edited May 28, 2025 by marutyon
orehomu Posted May 28, 2025 Author Posted May 28, 2025 7 hours ago, arlo2 said: It's still broken in a new save. If it's not possible to fix, would it be too much to ask for you to make a small patch to add the pee sound #3 to PNO v1.5.1? If not, its okay if you don't. I'll be content with that at least. I have a little idea, so could you try it out with this script? pno_utilityscript.pex
mouse_bitez Posted May 29, 2025 Posted May 29, 2025 15 hours ago, orehomu said: I have a little idea, so could you try it out with this script? pno_utilityscript.pex 20.3 kB · 3 downloads Works about half the time. It won't work in one spot, but will work 10 feet away. It's very picky about where I am when I pee. It will never work in a spot that doesn't work the first time, and will always keep working in a spot that does work. I have recorded a small video to demonstrate what I mean. As you can see, I'm feet away from the 5 different spots I tried, and in some it works fine, while in others it doesn't. 2025-05-28 18-40-00.zip
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now