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Posted
On 7/17/2025 at 10:04 PM, arlo2 said:

Hello again, I may have another suggestion that you might be interested in.

Would it be possible for you to add the ability to use the garderobes in the Clockwork mod?

This is the mod I'm talking about: https://www.nexusmods.com/skyrimspecialedition/mods/4155

I use it as my player home, and in the master bedroom (and in the living quarters), there's a bathroom with a garderobe. (Basically an old toilet.) Could you add the ability to sit on that toilet and relieve yourself? Right now, it just acts as a seat. You can sit on it if you'd like, but you can't actually pee into it.

It's a really high quality player home mod with it's own quest, and would just be a really cool addition. 

One more feature I'll suggest, if your bladder reaches 100% while waiting/sleeping, you relieve yourself automatically. To elaborate, your bladder resets to 0 while you are waiting/sleeping, so when you come back from that menu, you don't immediately pee yourself.

Nice job with the updates so far. I can't say much about pooping because frankly I don't like it. Everything regarding peeing works fine for me, though.

image.png

I think It's done. I made some changes in xedit. Test it and let me know.

Clockwork Toilet.esp

Posted
1 hour ago, Bender3231 said:

That's because also you need to install OAR (Open Animation Replacer). You need to get both: this mod and Pandora

I have everything installed..
Been running OAR ever since its released.

Posted (edited)
5 hours ago, Bender3231 said:

I think It's done. I made some changes in xedit. Test it and let me know.

Clockwork Toilet.esp 753 B · 1 download

Oh, thank you, but I don't know if I can use this. My Skyrim is currently unmanageable from any form of mod manager. One of my drives died, and with it, my entire Skyrim install. Thankfully, I was smart enough to back up everything related to Skyrim on an external drive. Putting all the files back where they need to go causes Vortex (my original mod manager) to detect "files changed outside of Vortex" when deploying, and delete large swarths of my Skyrim data, rendering the game completely broken. Mo2 labels every mod as "Unmanaged" and kind of worked, but after rebooting, my game would CTD on startup.

The only way I can update mods is if I already have them installed, and just copy and overwrite the files in my Skyrim data folder. It's a sad existence. 

 

I'd make a new modpack but every time I try, Attack MCO doesn't work properly. (Can only light forward attack, No power attacks, or any form of directional attacks work. I used Elden Power Attack for this.) I play this game more for the fighting than I do the adult NSFW stuff, so it's a big deal to me.

 

So far everyone I've reached to for help doesn't know what to do, or ignores my question. (Mostly the latter.) So, I just play on this backup without any form of mod manager. It works fine; just can't edit it.

 

For the past few weeks I've just been throwing this problem out there into the void in hopes that SOMEONE would happen upon it with an answer. If I can get Attack MCO to work, I'd delete all of this and start over. I'd also be happy with getting this modpack managed again.

image.png

Edited by arlo2
Posted
13 hours ago, arlo2 said:

Oh, thank you, but I don't know if I can use this. My Skyrim is currently unmanageable from any form of mod manager. One of my drives died, and with it, my entire Skyrim install. Thankfully, I was smart enough to back up everything related to Skyrim on an external drive. Putting all the files back where they need to go causes Vortex (my original mod manager) to detect "files changed outside of Vortex" when deploying, and delete large swarths of my Skyrim data, rendering the game completely broken. Mo2 labels every mod as "Unmanaged" and kind of worked, but after rebooting, my game would CTD on startup.

The only way I can update mods is if I already have them installed, and just copy and overwrite the files in my Skyrim data folder. It's a sad existence. 

 

I'd make a new modpack but every time I try, Attack MCO doesn't work properly. (Can only light forward attack, No power attacks, or any form of directional attacks work. I used Elden Power Attack for this.) I play this game more for the fighting than I do the adult NSFW stuff, so it's a big deal to me.

 

So far everyone I've reached to for help doesn't know what to do, or ignores my question. (Mostly the latter.) So, I just play on this backup without any form of mod manager. It works fine; just can't edit it.

 

For the past few weeks I've just been throwing this problem out there into the void in hopes that SOMEONE would happen upon it with an answer. If I can get Attack MCO to work, I'd delete all of this and start over. I'd also be happy with getting this modpack managed again.

image.png

I think you need to be organized with mods and such, because, we know how unstable Skyrim is by it's own. ModOrganizer is a way too good mod manager to begin, and keep the mods in separate folders and categories. Maybe you should start from the beginin, installing the "must have" plugins and the recomended mods, and little by little installing the other mods (like this) I can't made a install mod guide, because every Skyrim user is an entire world.
Dont' let the mods get messed up, because you'll still with bugs and issues in the game.

Posted
17 hours ago, Aria said:

I have everything installed..
Been running OAR ever since its released.

That's sounds weird.
Do you have installed PAF Fixes and Addons too? Or this is the only pissing mod you got installed?
Sounds like conflicts between animations mods

Posted
2 hours ago, Bender3231 said:

That's sounds weird.
Do you have installed PAF Fixes and Addons too? Or this is the only pissing mod you got installed?
Sounds like conflicts between animations mods

No im using only this mod.
And yeah its really weird, from time to time the other animations do play, but very rarely.


So the problem isnt that the animations dont work but only one is being played like 99% of the time and it breaks the immersion of the mod when im standing while pissing and pooping :grimace:
I think there could be some issue with Go To Bed mod, because when i wake up, instead of getting up i get a staggering animation that im about to piss/poop myself... maybe its bugging out or something.
 

Posted
1 hour ago, Aria said:

No im using only this mod.
And yeah its really weird, from time to time the other animations do play, but very rarely.


So the problem isnt that the animations dont work but only one is being played like 99% of the time and it breaks the immersion of the mod when im standing while pissing and pooping :grimace:
I think there could be some issue with Go To Bed mod, because when i wake up, instead of getting up i get a staggering animation that im about to piss/poop myself... maybe its bugging out or something.
 

You mentioned that you have installed Go to bed mod. I have the same mod and have no conflicts here. Do you have installed all the requirements? Like the xtudo patches for example?. I'll check some other options.  Maybe in the MCM of this mod have something related to the anims. 🤔

Posted (edited)
11 hours ago, Bender3231 said:

I think you need to be organized with mods and such, because, we know how unstable Skyrim is by it's own. ModOrganizer is a way too good mod manager to begin, and keep the mods in separate folders and categories. Maybe you should start from the beginin, installing the "must have" plugins and the recomended mods, and little by little installing the other mods (like this) I can't made a install mod guide, because every Skyrim user is an entire world.
Dont' let the mods get messed up, because you'll still with bugs and issues in the game.

That's exactly what I did. When my drive died and I replaced it, I created a new modpack. I got halfway done with it when I found Attack MCO had the aforementioned issues.

I ended up wiping everything and starting fresh. Brand new unmodded skyrim, the only things installed were Attack MCO, every single one of it's requirements, and all of the requirement's prerequisites. I spent days trying to fix this, so I would know if I missed a mod. Trust me when I said I had everything it required, and all the requirement's requirements. Nemesis had everything checked, updated, and ran. 

 

The only difference was... My unmanaged (working) modpack is running 1.6.1130. The new (broken) modpack, and Attack MCO testing used 1.6.1170. That's it.

 

For the life of me I couldn't figure it out. No one knew what was wrong either! I'm literally the first person to have this issue.

 

That's why I copied over my backup. At least it has all my working combat mods, it's cons are well... I can't edit it. At least, it's fully feature complete. I don't need to edit it or add anything, because I have enough mods of every category to keep me occupied for a long time.

 

...Getting a working game would be ideal, though. Sorry if I come across rude. I'm sure you can understand how frustrating a bug like this is.

Edited by arlo2
Posted (edited)
9 hours ago, Bender3231 said:

You mentioned that you have installed Go to bed mod. I have the same mod and have no conflicts here. Do you have installed all the requirements? Like the xtudo patches for example?. I'll check some other options.  Maybe in the MCM of this mod have something related to the anims. 🤔

Yep i have the xtudo patch as well.
Actually upon further testing this might not be a go to bed issue at all, but with the mod itself and how it handles the idle "you are bursting for a pee" cover animation..
It seems to disrupt the other animations, overwriting them.

Here is an example of my problem, one sleep with the go to bed sleeping animation and one without, same result.

2025-08-27 12-31-12.zip

Edited by Aria
Added example
Posted

Hello, the mod is not working for me... not appearing in MCM menu, even after using setstage command, the Private Needs Redone works on my game though, but I totally want this one because I used it in my latest game, now I'm using a clean save but not working :(

imagen_2025-08-27_143108369.png

Posted
12 hours ago, Aria said:

Yep i have the xtudo patch as well.
Actually upon further testing this might not be a go to bed issue at all, but with the mod itself and how it handles the idle "you are bursting for a pee" cover animation..
It seems to disrupt the other animations, overwriting them.

Here is an example of my problem, one sleep with the go to bed sleeping animation and one without, same result.

2025-08-27 12-31-12.zip 63.55 MB · 0 downloads

Mmmh, I see... In MCM you need to adjust the filling rate, maybe, when you sleep (24hs of sleeping) the cooldown resets and the character starts bursting again. Check the filling rate in MCM and adjust it in the most extensible as you can. (Read the description below, in MCM) and test it

489830_13.jpg

Posted
11 hours ago, Bender3231 said:

Mmmh, I see... In MCM you need to adjust the filling rate, maybe, when you sleep (24hs of sleeping) the cooldown resets and the character starts bursting again. Check the filling rate in MCM and adjust it in the most extensible as you can. (Read the description below, in MCM) and test it

489830_13.jpg

Thank you, that partially fixed my problem, if pooping only the animation now plays without problem.. with peeing the animation starts and then gets disrupted with that standing animation after a sec or two even with a partially full bladder.


I tried to toggle on and of some of the other options like buff/debuff but to no avail.
I cant think of any other mod that i have that would disrupt this one, nothing is overwriting it... so weird.

Posted

I think this mod is much simpler than before, maybe it can add more interesting gameplay, or it's also a good choice to dispose of some furniture. I don't know if it supports dynamic UI display.

Posted
9 hours ago, Aria said:

Thank you, that partially fixed my problem, if pooping only the animation now plays without problem.. with peeing the animation starts and then gets disrupted with that standing animation after a sec or two even with a partially full bladder.


I tried to toggle on and of some of the other options like buff/debuff but to no avail.
I cant think of any other mod that i have that would disrupt this one, nothing is overwriting it... so weird.

I think is for that way. In MCM you need to slide the adjust of the filling rate of the needs. Another thing you can try is not sleeping to much time, so you not let to cooldown the needs. I'll check another options that might be useful.

I'm glad it was helpful

Posted
3 hours ago, Bender3231 said:

I think is for that way. In MCM you need to slide the adjust of the filling rate of the needs. Another thing you can try is not sleeping to much time, so you not let to cooldown the needs. I'll check another options that might be useful.

I'm glad it was helpful

Seems peeing animations wont properly work for me, regardless if i sleep long or short, or adjust the filling rate.. i guess it has to be something on my end then.
Will probably have to re-check my whole mod installation, that's gonna be fun!

 

Anyway, i appreciate your help, but don't waste your time with me anymore, it is what it is.
Thanks!

Posted (edited)

My guy... 
You have literally done what I can't.
I've certainly done my part contributing to the community, but you have done that ten fold.

 

The only thing this mod needs is a crime trigger for using restroom in public places.

 

Edit: Found a bug.
Excrement is marked stolen.
I picked up one time in room within hotel in Markarth, and the Silverblood family started screaming in agony asking me to yield
It was funny, but a bug none the less.

Edited by xXDeliteXx
Posted
On 7/16/2025 at 2:29 AM, RoboticBoznara said:

Might be a bit tough to implement but... could we pee/poop into a bottle and save it for later? Or heck, ingestion animations would be kinda funny. XD

I think it's interesting, and I'll see if it can be put to practical use.

Posted
On 7/16/2025 at 6:19 PM, msn06s said:

When I using urination animation, character pees while cleaning animation
Even after end of cleaning animation, it keep peeing out
can I adjust peeing out animation timing??

I tried change Animation Length, it doesn't effect

I don't have this issue in my environment, so I don't know.

Please make sure that all required mods are installed.

I will look into the option to change the excretion timing.

Posted
On 7/17/2025 at 10:54 AM, CharleneHu said:

I've installed this mod and enjoy the wetself OnDying feature all the time until I rebuild my load order,
I just cannot trigger the wetself OnDying anymore, is there any hidden requirement that I missed?
Maybe I've got the hidden requirement in my previous setup?

The probability of leaking is set based on friendship level, so please check that.

If the settings are correct, please make sure that required mods such as Skypatcher are installed.

Posted
On 7/18/2025 at 10:04 AM, arlo2 said:

Hello again, I may have another suggestion that you might be interested in.

Would it be possible for you to add the ability to use the garderobes in the Clockwork mod?

This is the mod I'm talking about: https://www.nexusmods.com/skyrimspecialedition/mods/4155

I use it as my player home, and in the master bedroom (and in the living quarters), there's a bathroom with a garderobe. (Basically an old toilet.) Could you add the ability to sit on that toilet and relieve yourself? Right now, it just acts as a seat. You can sit on it if you'd like, but you can't actually pee into it.

It's a really high quality player home mod with it's own quest, and would just be a really cool addition. 

One more feature I'll suggest, if your bladder reaches 100% while waiting/sleeping, you relieve yourself automatically. To elaborate, your bladder resets to 0 while you are waiting/sleeping, so when you come back from that menu, you don't immediately pee yourself.

Nice job with the updates so far. I can't say much about pooping because frankly I don't like it. Everything regarding peeing works fine for me, though.

image.png

The function was added in V1.7.0.

Posted
On 7/26/2025 at 8:11 PM, Player1432 said:

Hey, I have several suggestions regarding adding additional holding animations in certain states. Is it possible to add more holding animations while sneaking (no weapon drawn) and sitting? I believe Private Needs itself (since I used the original one in Oldrim) does pause the needs when you are sitting/crouching as I believe you can only wet yourself while standing, walking, or in combat. I don't suppose you can modify those values to allow even in those states can you.


Maybe add a chance to wet yourself (with self-wetting animations) if you frequently change between standing and crouching with a full bladder in MCM.

 

An another suggestion of self-wetting animations while crouching and while sitting down.  Only if you ever can remove the restriction of Private Needs pausing itself while sitting/crouching.

I would like to add animation, but I don't have enough knowledge about animation, so it would take a long time to create.

If anyone can provide an animation, I think I can provide it quickl

Posted
On 7/30/2025 at 5:27 PM, ivanich said:

Is it possible to add functionality and effects from this mod

to your wonderful mod

 

I'll check out this mod sometime.

Posted
On 7/31/2025 at 12:01 PM, ElegyKM said:

Hi guys. I have re registered the SOS,  which resulted in that the PNO cannot detect my PC as a futanari anymore(I'm using TRX addon), previously it did.
I tried to re-install both mods, but it still playing the female animation. 

Any ideas about this?Other than create a new save....(idk if a save can solve this)

Wouldn't it work to set a toggle to treat futanari as male?

Another possible cause is if you have installed a mod that adds female pubic hair.
The process for detecting pubic hair may not be working correctly.

Posted
On 8/2/2025 at 2:53 AM, wow12303 said:

Is there a way to edit where poop comes from? i find my character pooping from her vag which is a little weird.

The pee and poop images are created based on the CBBE body type. 
Therefore, they may not be accurate for other body types.

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