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Outfit Studio/Bodyslide 2 CBBE Conversions


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Posted

 

 

 

This armour still hasn't been converted, I don't know why. Please do it someone! It's too damn good! :D

 

http://cgkrista.blogspot.in/2014/10/dem-ritual-v15.html

 

pic_%286%29.jpg

 

pic_%282%29.jpg

 

 

Please, do this. :)

 

 

I agree, this is a piece of art, but my guess is, that

 

1) Krista would not be pleased by doing something like that :-)

2) it won't be that easy to do that. The lady body (demonica version) of Krista is a pretty high quality and high resolution mesh. The same applies for her outfits.

 

 

 

But it's do able right? Should I ask Kris†a™?

 

Oh demonica... you beautiful unicorn.

 

I have noticed Kris†a™ and her projects aren't always viewed in the most flattering of regards, and the LB/demonica body themselves are often dismissed as being "just a DAZ import." And I know very little about the discussion and don't care to have an opinion one way or the other but honestly, with all of that aside, if the demonica body wasn't as incompatible with everything else as it is, I'd probably be converting outfits to that body(or my own slightly customized version) right now.

 

Small rant about my thoughts on demonica body (and strictly the mesh itself):

 

 

To use it as a replacer you'd have to change the texture paths, because the thighs aren't attached to the body, but to the feet and requires a different texture (where most Skyrim bodies have the feet texture in the same dds as the body). That'd be much more painful in my specific setup, because I have esp texture swaps for most specific npcs and specific races already; all of which need to be changed. You'd also have to adjust the body part partitions accordingly, which would be complicated because races include male and female models, and the male would still have vanilla partitions. Kris†a™ is pretty much the only one who's supporting content for the body, so if you want specific armor (including vanilla armor) you'd likely have to convert it yourself. The demonica head is too limited to use on it's own as a replacer so I was even entertaining the idea of hand sculpting the neck to the citrus head and busting open Photoshop to try and fix the texture seams (not just in the diffusion map but all of them) which in and of itself would be a project; and since I lack the aptitude (my major was in the liberal arts, I'm hardly an expert on this stuff) to make it adjust properly to different weight values, I would have had to hand-sculpt individual npc heads one weight at a time. 

 

And up until that last one, I might have been willing to put up with everything else. Because that's how much I like that body shape.

 

 

 

For the outfit, personally, I actually like models that are high quality as it makes it much more flexible to work with and can be contorted easier without causing shape-distortion-related issues. The biggest problem I have with converting from the demonica body is that (1.) there is currently no conversion reference that I know of for outfit studio (to change the base proportions: demonica to cbbe). I suppose I could probably learn how to make my own but I haven't had a need to up till this point; so I'd have to do that first. I could always try to move the objects myself but, based on the screenshots, this outfit looks like it would be really difficult to do that in outfit studio and still resemble the level of quality to live up to the original. Keep in mind, that's just so you can even start working on the sliders. And (2.) most, if not all, of Kris†a™'s esps require the demonica esm and (I think?) that armor is part of a pack, which makes for a lot of prerequisites I'd be making people download just to use the conversion. So I'd probably have to make the esp from scratch and probably include her textures And even if I got permission to do all of that (and the rumor is that'd be difficult), that still makes it more of a full outfit release as opposed to a simple conversion .xml in which I currently specialize.

 

Bottom line: Yeah, it's doable. Probably not by me, and whoever does it will earn a pleasantly-surprised-sounding "huh" from me. But it's doable.

Posted

A little update, late due to classes being overwhelming. I recently got the bodyslide for the spearhead catsuit, and it's wonderful...but there are a few small things that make it really odd to play with. A: The half-gloves versions of the arms have a very odd flare to them near the armpits, and two, the first person view for either the body or gloves is missing. I can see the gloves, but on moving my hands via spell or weapon, there's empty space where the arms should be. I know this sounds picky, but a touched up file of this would be amazing.

http://www.loverslab.com/topic/39423-a-noob-does-bodyslide-2hdt-conversions-halted/page-2?do=findComment&comment=992208<-link to the bodyslide post.

Posted

A: The half-gloves versions of the arms have a very odd flare to them near the armpits, and two, the first person view for either the body or gloves is missing.

 I know this sounds picky, but a touched up file of this would be amazing.

You should probably direct the feedback to the author, or are you asking for outside help to fix it? In which case...

 

A) Can you post a screenshot of what you mean by "odd flare"? Shaped incorrectly? Rogue weights? etc.

Two) I believe most armor sets just use the gloves mesh for the first person as well. I'm not positive about that as I try to limit my modifications exclusively to the mesh in my own conversions, but it would be determined by the esp. After glancing through the posts it looks like he modified and/or made a new esp? That's probably where I would start.

Posted

...Yes, would probably help if I actually posted on that thread, not this one *facepalms*. That was a silly mistake. And the updated ESP updates it to HDT heels I believe. 

Posted

 

 

 

 

This armour still hasn't been converted, I don't know why. Please do it someone! It's too damn good! :D

 

http://cgkrista.blogspot.in/2014/10/dem-ritual-v15.html

 

pic_%286%29.jpg

 

pic_%282%29.jpg

 

 

Please, do this. :)

 

 

I agree, this is a piece of art, but my guess is, that

 

1) Krista would not be pleased by doing something like that :-)

2) it won't be that easy to do that. The lady body (demonica version) of Krista is a pretty high quality and high resolution mesh. The same applies for her outfits.

 

 

 

But it's do able right? Should I ask Kris†a™?

 

Oh demonica... you beautiful unicorn.

 

I have noticed Kris†a™ and her projects aren't always viewed in the most flattering of regards, and the LB/demonica body themselves are often dismissed as being "just a DAZ import." And I know very little about the discussion and don't care to have an opinion one way or the other but honestly, with all of that aside, if the demonica body wasn't as incompatible with everything else as it is, I'd probably be converting outfits to that body(or my own slightly customized version) right now.

 

Small rant about my thoughts on demonica body (and strictly the mesh itself):

 

 

To use it as a replacer you'd have to change the texture paths, because the thighs aren't attached to the body, but to the feet and requires a different texture (where most Skyrim bodies have the feet texture in the same dds as the body). That'd be much more painful in my specific setup, because I have esp texture swaps for most specific npcs and specific races already; all of which need to be changed. You'd also have to adjust the body part partitions accordingly, which would be complicated because races include male and female models, and the male would still have vanilla partitions. Kris†a™ is pretty much the only one who's supporting content for the body, so if you want specific armor (including vanilla armor) you'd likely have to convert it yourself. The demonica head is too limited to use on it's own as a replacer so I was even entertaining the idea of hand sculpting the neck to the citrus head and busting open Photoshop to try and fix the texture seams (not just in the diffusion map but all of them) which in and of itself would be a project; and since I lack the aptitude (my major was in the liberal arts, I'm hardly an expert on this stuff) to make it adjust properly to different weight values, I would have had to hand-sculpt individual npc heads one weight at a time. 

 

And up until that last one, I might have been willing to put up with everything else. Because that's how much I like that body shape.

 

 

 

For the outfit, personally, I actually like models that are high quality as it makes it much more flexible to work with and can be contorted easier without causing shape-distortion-related issues. The biggest problem I have with converting from the demonica body is that (1.) there is currently no conversion reference that I know of for outfit studio (to change the base proportions: demonica to cbbe). I suppose I could probably learn how to make my own but I haven't had a need to up till this point; so I'd have to do that first. I could always try to move the objects myself but, based on the screenshots, this outfit looks like it would be really difficult to do that in outfit studio and still resemble the level of quality to live up to the original. Keep in mind, that's just so you can even start working on the sliders. And (2.) most, if not all, of Kris†a™'s esps require the demonica esm and (I think?) that armor is part of a pack, which makes for a lot of prerequisites I'd be making people download just to use the conversion. So I'd probably have to make the esp from scratch and probably include her textures And even if I got permission to do all of that (and the rumor is that'd be difficult), that still makes it more of a full outfit release as opposed to a simple conversion .xml in which I currently specialize.

 

Bottom line: Yeah, it's doable. Probably not by me, and whoever does it will earn a pleasantly-surprised-sounding "huh" from me. But it's doable.

 

 

 

Thank you for your inputs, it's better than being straight away ignored.

Maybe I will try doing it myself when I get some free time and learn the basic first.

Posted

I'm having trouble converting this to bodyslide w/o stretching the meshes and losing the letters on the garters and armbands. So, I'd like to request this to be done by someone better than me.

 

http://eiheispot1.blog.fc2.com/blog-entry-79.html

 

It's the numenume lightshow.

 

 

20140202133645b41.jpg

 

 

 

Oh... That picture got me very curious - does anyone know what body is being used there? And skin textures. I'm hopeless with japanese writing.

Posted

 

I'm having trouble converting this to bodyslide w/o stretching the meshes and losing the letters on the garters and armbands. So, I'd like to request this to be done by someone better than me.

 

http://eiheispot1.blog.fc2.com/blog-entry-79.html

 

It's the numenume lightshow.

 

 

20140202133645b41.jpg

 

 

 

Oh... That picture got me very curious - does anyone know what body is being used there? And skin textures. I'm hopeless with japanese writing.

 

 

I think its 7base.

 

Posted

 

Any chance someone could do this one with hdt/tbbp physics?

 

http://www.nexusmods.com/skyrim/mods/62045/?

 

 

 

62045-5-1422312041.jpg

 

62045-3-1422311956.jpg

 

 

 

http://www.loverslab.com/topic/16350-bodyslide-armor-and-clothes-list-v2/

 

scroll down and look for optioq's conversions. you're looking for zhuliya outfit. this is a retex

 

 

 

Thanks a bunch. I managed to apply the retex to the bodyslide version by moving and renaming with no problems. Wonderful!!

Posted

 

 

Any chance someone could do this one with hdt/tbbp physics?

 

http://www.nexusmods.com/skyrim/mods/62045/?

 

 

 

62045-5-1422312041.jpg

 

62045-3-1422311956.jpg

 

 

 

http://www.loverslab.com/topic/16350-bodyslide-armor-and-clothes-list-v2/

 

scroll down and look for optioq's conversions. you're looking for zhuliya outfit. this is a retex

 

 

 

Thanks a bunch. I managed to apply the retex to the bodyslide version by moving and renaming with no problems. Wonderful!!

 

 

are you going to release it for people to download the CBBE HDT XD

 

Posted

 

 

 

Any chance someone could do this one with hdt/tbbp physics?

 

http://www.nexusmods.com/skyrim/mods/62045/?

 

 

 

62045-5-1422312041.jpg

 

62045-3-1422311956.jpg

 

 

 

http://www.loverslab.com/topic/16350-bodyslide-armor-and-clothes-list-v2/

 

scroll down and look for optioq's conversions. you're looking for zhuliya outfit. this is a retex

 

 

 

Thanks a bunch. I managed to apply the retex to the bodyslide version by moving and renaming with no problems. Wonderful!!

 

 

are you going to release it for people to download the CBBE HDT XD

 

 

 

Sure. You just need the main mod: http://pan.baidu.com/s/1kT0vXMB

 

And then the dragon lilly retexture I'm attaching. It's a 4K retexture: _op Zhuliya Texture.rar

Posted

I'd like to make two bodyslide requests: One of them highly ambitious, the other more manageable.

 

The first would be a body for the predator race ( http://www.nexusmods.com/skyrim/mods/24543/?)  that works, rather than the default shape provided by the mod. Armors from the mod being converted as well would be amazing, but tedious to do. 

 

The second request is for http://www.nexusmods.com/skyrim/mods/61858/?, It's by the same person that created the Spearhead catsuit. 

 

http://static-3.nexusmods.com/15/mods/110/images/61858-1-1421736783.jpg

Posted

I'm having trouble converting this to bodyslide w/o stretching the meshes and losing the letters on the garters and armbands. So, I'd like to request this to be done by someone better than me.

 

http://eiheispot1.blog.fc2.com/blog-entry-79.html

 

It's the numenume lightshow.

 

 

20140202133645b41.jpg

 

 

 

i dunno if its good enough, but try mine? i used only move and scale options, then copied CT77 HDT body weights over.

oh and its called the NumeNume_StarBikini in the outfit studio. brain derped when saving and i couldn't remember the original name so i just went with whatever came to mind =X

 

NumeNumeLightshow.rar

Posted

 

I'm having trouble converting this to bodyslide w/o stretching the meshes and losing the letters on the garters and armbands. So, I'd like to request this to be done by someone better than me.

 

http://eiheispot1.blog.fc2.com/blog-entry-79.html

 

It's the numenume lightshow.

 

 

20140202133645b41.jpg

 

 

 

i dunno if its good enough, but try mine? i used only move and scale options, then copied CT77 HDT body weights over.

oh and its called the NumeNume_StarBikini in the outfit studio. brain derped when saving and i couldn't remember the original name so i just went with whatever came to mind =X

 

 

 

The garters and armbands work well but the nipple pasties clip through. Edit: I fixed it by copying bone weights properly from my body. It works well now. Thanks a lot.

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