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Outfit Studio/Bodyslide 2 CBBE Conversions


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Posted
3 hours ago, leszakadt_plafon said:

SSE compatible?

This thread is for LE conversions only, please check this thread in the Skyrim SE section for what you want.

 

 

Posted
5 hours ago, Bluegunk said:

Sorry, I've not made myself clear.  ? 

This outfit has HDT-PE Heels dependency. I would love to see it converted to CBBE CBP-C, or HDT-SMP. This can be happily done for Skyrim LE.

I can then convert the mod to SE for myself. I can't strip a mod of HDT-PE dependency because it's too complex for me.

 

It would be great if someone ported it over to SSE directly but not everyone wants to do that, and I can do it myself anyway - without the HDT stuff!

there is no hdt stuff. there is only heels sounds which is not hdt. if you want it smp then find someone to add SMP to it.

Posted
On 8/27/2019 at 10:48 PM, TheUnies said:

Greetings,
Could someone convert tao's catsuits. I think their latex textures are some of the best and would love to see the suits in Skyrim with HDT physics, especially the black and combat green ones. Thanks.

30595-1521676432-1909466050.jpeg30595-1523198469-1407256709.jpeg30595-1522358453-272086551.jpeg

I second this lovely suit.  Great Find.  This is on Nexus but it's crap in comparison

https://www.nexusmods.com/skyrim/mods/44125

https://www.nexusmods.com/skyrim/mods/41534

Posted
12 hours ago, Amethyst456 said:

Bump it again.

I tried to make BS for it without HDT. But even I remove all HDT from the new nif file, game still crash.

Anyone know how to fix?

I have no clue what you are doing but I posted a guide to converting outfits earlier. Load the outfit in outfit studio. Delete all the bones in the bones menu. Load a reference body that fits the outfit as close as possible. This will save a lot of time fixing any clipping.  Select 'comform all' sliders. You should have a single slider in the right hand window. Slide it to 100%CBBE. The outfit will change its contour. Select 'set base'. Load reference body CBBE HDT then delete the old body that the outfit used if it had one. Highlite all the outfit's pieces in the mesh window but not the 'bodyshape'. Select 'Copy all weights' and 'Comform all' sliders. Your outfit is now ready to fix any clipping by sliding each pertinent slider to 100% one at a time. Each piece of any outfit has certain sliders that affect it and certain bones it needs to work. These you will have to learn from experience.  Hope thi helps. 

Posted

@Sorceress99

 

Hi.  You kindly replied to an earlier request on this one, saying that you would pass on it due to the meshes not having enough detail to convert it terribly successfully

 

https://www.nexusmods.com/skyrim/mods/35471?

 

There's been an update posted today, potentially implying that there are possibly revised meshes

 

Could you please take a mo to look and see if those are now within your range of conversion possibilities?

 

TIA, whether they can be, or not ?

 

 

Posted
1 hour ago, donkeywho said:

@Sorceress99

 

Hi.  You kindly replied to an earlier request on this one, saying that you would pass on it due to the meshes not having enough detail to convert it terribly successfully

 

https://www.nexusmods.com/skyrim/mods/35471?

 

There's been an update posted today, potentially implying that there are possibly revised meshes

 

Could you please take a mo to look and see if those are now within your range of conversion possibilities?

 

TIA, whether they can be, or not ?

 

 

I have no interest in doing uniforms. Sorry

Posted

So, I'm having a very frustrating moment with a mashup replacing another mod...
 

So, I'm using Goma's Black Widow mod and I'm wanting to use the boots from Tera's Rogue Event 30 as I prefer heels than clunky shoes.

I'm using MO and merged Black Widow with a bunch of other armor sets.

I then have folders below this merge for my mashups listed and by priority - I do this all the time.

I have a folder to replace the boots in Black Widow which overwrites them. In MO it shows under the Conflict tab that I am and in Outfit Studio I am... BUT

In game it's the original boots.

 

I have no idea where they are being pulled from and this is the only mashup that's doing this.

 

I'm probably just venting and I'm laughing cause I have nothing else left to do...

But maybe someone can give me a a-ha moment with some insight?

Posted
30 minutes ago, RedMonika said:


But maybe someone can give me a a-ha moment with some insight?

delete or rename the game meshes then build the outfits again to make sure they are been written to the right folder.  Then make sure the esp is showing the right add ons and the biped slots are correct. MY SWAG since I have no clue what your doing. I dont use MO.

Posted
Just now, Sorceress99 said:

delete or rename the game meshes then build the outfits again to make sure they are been written to the right folder.  Then make sure the esp is showing the right add ons and the biped slots are correct. MY SWAG since I have no clue what your doing. I dont use MO.

So, delete the meshes that are created in BodySlide? Well, I've never fussed with the esp just replaced the armor or what ever in the mod's folder.

For example, my replacer for the ranger set in Immersive Armor

 

Spoiler

enb-2018-11-29-12-21-10-00-copy.jpg

 

I just replace the armor, which is weird why I'm experiencing this.

Posted
5 hours ago, RedMonika said:


But maybe someone can give me a a-ha moment with some insight?

My personal approach is to build the meshes in separate folder. By pressing "build/batch build + SHIFT" (or holding CTRL). When asked to select a folder I use a precreated empty one. Otherwise MO can put them in any of the virtual folders or Overwrite. Do not forget to close and then start again MO to register the manually created folder and to tick the activation box. That way I can have different body in another profile.

If anything is unclear - inquire further.

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