MysticDaedra Posted January 23, 2025 Posted January 23, 2025 (edited) 10 minutes ago, DeepBlueFrog said: Â Thanks for the heads up. I will remove the option from Hormones menu. The one question I have is that I rely on noverride to refresh the skin tint. Should I still be using that method internally? or is there a preferred way to do that as well? I'd say internal stuff, probably fine. Again, RaceMenu does use Nioverride, it's just built-in now (on the SE/AE version... probably don't need to keep mentioning that given this is the se/ae thread lol). For non-body shape/morph changes, body morphs are the standard, and ensures compatibility. Â As a note, technically nioverride will still work to change sliders, but it will *conflict* with body morph changes, or at least that's been my experience. Generally speaking, for the end-user, body morphs are the better option, and are plug-and-play (besides changing percentages etc. if customizable), simply requires that the body and outfits be built with "body morphs" checked in bodyslide. Â I will say that currently it seems the SLIF option is hardcoded to also activate nioverride. Rather than removing nioverride for the SE/AE version, unless you just don't want to support it anymore (I like the idea of keeping backwards compatibility or at least alternative options available for users), just remove the tie between SLIF and Nioverride. If you're using a modern body type like 3BAv2, BHUNP or even the og 3BBB with SLIF, then you're using SLIF's Body Morph modus. Tying SLIF to Nioverride has, I suspect, prevented SLH from working properly with SLIF all this time, if you're using body morph modus. I figured the way it was was for LE purposes, but for the SE/AE version... yeah, nioverride is deprecated as far as body shape changes are concerned, and definitely as far as SLIF with modern body types are concerned. Â Trying not to be too confusing, sometimes it's hard to get my thoughts from my head through my keyboard lol. The body change issues have been the #1 reason I've never used SLH long-term, usually just trying it for a bit, then getting frustrated that the body changes weren't working the way I figured they should, then uninstalling and starting a new game without. If you're able to take a look at this, I'd be so very grateful and appreciative! Â EDIT: To clarify, Nioverride is a fundamental part of RaceMenu, and is integrated with skee64.ini and skee64.dll. It still works as it always has, it's just that body morphs are the superior option for changing body shapes and editing morphs in-game (the morphs are the sliders, but more than just 0-100). So while you can still use nioverride for body changes, body morphs (as I said before) gives better compatibility. You can see in skee64.ini what the body morph compatibility options are: iScaleMode (iirc this is the "old" nioverride function), and iBodyMorphMode. Edited January 23, 2025 by MysticDaedra 1
MysticDaedra Posted January 23, 2025 Posted January 23, 2025 RE the different body shape when naked or clothed: it seems like some sort of alternative body shape, pre-gen (so not created with morphs) is being used for the Succubus curse. I imagine this is still an old LE CBBE body shape? IMO, it would be best for compatibility purposes to re-create this body shape using body morphs rather than a singular body mesh. That's the only way I can think of to have parity between the naked body and wearing an outfit, as the succubus body itself seems to be an outfit... Â OK, here's my thought: keep the succubus body as an "outfit", but create a bodyslide for it, so that it can be built and used with body morphs. I use 3BAv2, so ideally (for me... selfish, I know) it would have a 3BA bodyslide, but you could also convert it to BHUNP and even CBBE {the SE version obvs). In the meantime, I don't see a way to enable the succubus curse without using the other body shape, so I'm going to disable it for now.
BL00DSH0T4TW Posted January 30, 2025 Posted January 30, 2025 On 1/23/2025 at 8:15 AM, MysticDaedra said: Do not use NIOverride with SE/AE, it's deprecated. Use SLIF or Body Morphs instead. Body Morphs is the default RaceMenu method of handling node/slider transforms in SE/AE (technically nioverride is part of racemenu, but it's the "old low-tech" version of body morphs) Yeah, I'm aware. But it IS the default option in the mod while being broken, so it should be removed at least. 1
MysticDaedra Posted February 5, 2025 Posted February 5, 2025 Does adjusting the swell modifier to negative mean the adjusted morphs will go into negative numbers, say for smaller assets instead of larger? I'm specifically looking at the Belly swell modifier. I think ideally I could get this to decrease the size of my character's belly and waist when the growth hormone is high, instead of the other way around. Does it currently function this way? Â Second question: when going to the Debug page and scrolling all the way down, there are the manual adjustments to the body. Are these always set to the internal SLH amount, so all I have to do is adjust from there? I'm worried that if I adjust a single slider, it's going to change all of them and mess something up.
DeepBlueFrog Posted February 5, 2025 Author Posted February 5, 2025 1 hour ago, MysticDaedra said: Does adjusting the swell modifier to negative mean the adjusted morphs will go into negative numbers, say for smaller assets instead of larger? I'm specifically looking at the Belly swell modifier. I think ideally I could get this to decrease the size of my character's belly and waist when the growth hormone is high, instead of the other way around. Does it currently function this way? Â Swell modifier set the direction of the change. A negative number means that your body morphs will decrease from sexual activity. A positive number means they will increase. I added negative number since for some body meshes, high weight means muscular / flat belly and huge chest , while for other body meshes, high weight means fat. Â 1 hour ago, MysticDaedra said: Second question: when going to the Debug page and scrolling all the way down, there are the manual adjustments to the body. Are these always set to the internal SLH amount, so all I have to do is adjust from there? I'm worried that if I adjust a single slider, it's going to change all of them and mess something up. Â The manual adjustments sliders are there to debug the mod and force a new value when you want to. It will just change your current state until the next changes. 1
MysticDaedra Posted February 5, 2025 Posted February 5, 2025 (edited) Awesome, great! Thanks. Â Got another one, or two? A bug and a comment/suggestion. Â Bug first. Currently the bimbofication progress doesn't seem to happen in the order that the messages say it is happening. For example, I might get a messagebox saying that my character's nails have been painting, but instead she got a piercing. Or she now has makeup on, but her hair was colored instead. Etc. I don't think the thing that the messagebox was saying was happening ever happened at that time for my character. I believe this is a persisting bug, I think I've had it before, many years ago. Not a major problem, but just wanted to let you know. Â For the suggestion: don't block hair growth or hair dying. Instead handle it differently. I've been "roleplaying" this by increasing (with Bimbos of Skyrim) the growth rate exponentially, so that my character was going up a length at least once, maybe twice a day (I also play with the very frequent hair updates, but I wouldn't expect anyone to inherently use that since atm it's just a debug setting). This is because there are a variety of mods, including defeat mods (and Submissive Lola: The Resubmission), that involve the "non-consensual" cutting and/or dying of the character's hair. Rather than make the character's hair invincible (armor bonus please? lol), instead make it grow extremely quickly, and keep the bimbo hair color as the new "base" or "natural" hair color of the character, rather than blocking dying. Just my $0.02. Â Another rationale for this is that at this point, YPS is effectively useless, but you can't remove it from the load order mid-game. Between forced piercings, forced makeup, and static hair, the majority of YPS' features are also made static, when change is kinda the point there. Â Oh, one more bug I found: MCM hormones page (scroll down) still says that my character's bimbo curse is reversible, but the dremora says that it is not. Assuming that the dremora outcasts are the only way to reverse the curse, which is my understanding, this means one of the two is wrong, either the dremora or the MCM. Â Maybe I should just start posting to github lol. Hope any of this is useful to you, I'm enjoying the update, it's definitely the most stable that SLH has ever been, imo. Â EDIT: Well, it seems scripted hair dye changes still occur, interesting. Hair growth would still be great though Edited February 5, 2025 by MysticDaedra
MysticDaedra Posted February 10, 2025 Posted February 10, 2025 Hoping for a response at some point, don't mean to pressure. I've "cured" my character via a mix of MCM and global variables, since the MCM didn't seem to want to cure either succubus or bimbo after them being "locked". I'd recommend changing this logic so that the MCM can always override curse states. MCM debug features should never get locked out from normal play. Â I'm now trying to regain the ability to grow my character's hair, as well as change hair color/allow the dye to grow out. I can't find a setting, global variable, or anything that is set to "lock" my character's hairstyle and color, all I know is that I cannot use the YPS debug scissors or hairbands etc. Instead I get a notification that I cannot change my character's hairstyle, presumably leftover from the bimbo curse. Â Any help would be great. TBH I had no idea the curse would progress as quickly as it did... in generally I'm against hardcore permanent changes to my character, at least ones that have no "safe word" to disable/revert should I get bored with them or fear a potential conflict in another mod I want to try using. I have a lot of time on this save now, and I'd to lose it by trying to go back far enough that my character hasn't been cursed yet.
thievery1 Posted February 11, 2025 Posted February 11, 2025 Hello, Â I've been using this conversion of the mod for SE for a while now )https://www.loverslab.com/?app=core&module=system&controller=content&do=find&content_class=forums_Topic&content_id=120107&content_commentid=2978001), is it safe to update to this one?
DeepBlueFrog Posted February 12, 2025 Author Posted February 12, 2025 6 hours ago, thievery1 said: Hello, Â I've been using this conversion of the mod for SE for a while now )https://www.loverslab.com/?app=core&module=system&controller=content&do=find&content_class=forums_Topic&content_id=120107&content_commentid=2978001), is it safe to update to this one? Â It should be safe. The latest version has a few improvements with the skin color especially.
lukoslambro Posted February 21, 2025 Posted February 21, 2025 I've found a problem with the latest update, the mod is not initializing nor is the MCM menu appearing, I've tried sleeping, save/reload/relaunch, and installing a previous version then installing current over it. Here is my papyrus log for reference, it seems like none of the script related quests are loading? Not sure why, am I missing a dependency? Papyrus.0.log
lukoslambro Posted February 21, 2025 Posted February 21, 2025 24 minutes ago, lukoslambro said: I've found a problem with the latest update, the mod is not initializing nor is the MCM menu appearing, I've tried sleeping, save/reload/relaunch, and installing a previous version then installing current over it. Here is my papyrus log for reference, it seems like none of the script related quests are loading? Not sure why, am I missing a dependency? Papyrus.0.log 335.11 kB · 0 downloads figured it out, it was papyrus tweaks
LeFlemard Posted February 27, 2025 Posted February 27, 2025 (edited) I was wondering after coming back to skyrim after so long... Since we have OBody NG now and RaceMenu is mostly feature complete. Couldn't the bimbo/TNG/Sex Change transform be handled by RaceMenu with OBody handling the slider set swap? Race Menu could apply a specific preset and OBody would apply a "bimbo" slider set. Would remove the necessity of a specific race for bimbo/tng.  edit: found OBody function and what to include in the SLH_fctPolymorph script: for header: OBodyNative Property Obody Auto for function call: Obody.ApplyPresetByFile(kActor, "Data\\CalienteTools\\BodySlide\\SliderPresets\\3BA Bimbo.xml") in this example the preset applied is predetermined but would be easy to set up through mcm a specific preset for a specific transformation. OBody preset listing function availlable for current actor: Function GetAllPossiblePresets(actor a_actor) (return a string with all the presets, check OBodyNGScript for how to use that result) if you decide to do it that way Obody.ApplyPresetByName(kActor, presetName) (presetName being the name used in the .xml slider set, aka it's a variable containing a string) To get the actor current preset to save it before change (to return to that one after curing the transformation by example string actorPresetKey = "obody_" + kActor.GetFormID() + "_preset" string currentPreset = StorageUtil.GetStringValue(none, actorPresetKey, missing = "") I think that's all for Obody.  For updating to The New Gentleman instead of SOS, the function to change the addon and its size are: Int Function SetActorAddn(Actor aActor, Int aGenOption) Global Native Int Function SetActorSize(Actor aActor, Int aGenSize) Global Native from the TNG_PapyrusUtil script aGenOption and aGenSize are created from the actual list of installed addons, so can't be hard-coded value due to it dependent of the end user mods. Although you could use the function Function GetAllPossibleAddons(1) to get a string array of all the one available to gender female (replace 1 with 0 for male) and get the one that have "futa" in their addon name or something.  I think that's all I found for now? Edited March 1, 2025 by LeFlemard added functions that could be used
games2xs Posted March 2, 2025 Posted March 2, 2025 Can you please take this mod and produce the same effects in RL? I think it would make the world a whole lot happier. 4
romulus0192 Posted March 11, 2025 Posted March 11, 2025 hi, would there any way for me to easily be able to attach a hormones mod event like the sex change or bimbo curse to a devious device so for example if someone were to put it on you or you wore it yourself you'd be stuck with the curse till removed? im not experienced with creation kit or tesedit
La furie du Dragon Posted March 13, 2025 Posted March 13, 2025 When my character becomes a succubus, her body shape drastically diminishes, is there a way to avoid this ? 1
putaoteng Posted April 1, 2025 Posted April 1, 2025 Thank you for creating this MOD. I have encountered some issues while using it and would like to seek your advice. My purpose of using this MOD is to: â‘ engage in more sexual activity to increase weight, and â‘¡ engage in less sexual activity to decrease weight (I have created a BS preset that says the larger the weight, the sexier it is). But I found that I couldn't achieve the goal of 'â‘¡ less participation in sexual activity leads to weight loss'. When I set the '$SLH_sWEIGH_SWELL' slider to '+2', engaging in sexual activity significantly increases weight, but even after waiting for more than ten days after stopping sexual activity, weight hardly decreases. When I set the '$SLH_sWEIGH_SWELL' slider to '-2', I quickly lose weight after stopping sexual activity for a few days, but I hardly gain weight when I frequently engage in sexual activity. May I ask how I can set up to simultaneously implement my "â‘ and â‘¡" projects? Thank you very much for your answer.
kupa11 Posted April 2, 2025 Posted April 2, 2025 My character's body clips through armor pieces if not wearing body armor after sleeping. Can it be caused by Obody?Â
Guest Posted April 10, 2025 Posted April 10, 2025 interesting problems, I got tweaks in cause of another mod I like, I'll need to figure out obody sometime, I guess. i got a bimbo race in my chargen was wonder if thats from this mod and how does it play with CBBE 3BA, i also don't have race compatibility given its age i avoid it, its author isn't even checking to see if it functions right anymore.
Hatoc123 Posted April 10, 2025 Posted April 10, 2025 Odd issue if I have hormones on and bodymorths setting on and BHUNP body on the breasts slider seem to get small the bigger they are meant to get dont know whether this is a collesion with advanced 4 that it doesnt like or something
victor-m Posted April 11, 2025 Posted April 11, 2025 Sorry, but I still don't understand if the mod changes hair color and lip shape. English is not my native language. My character's hair color did not change when cursed by Bimbo. I did not use the Bimbo race from your mod - sorry, but the Honey preset is terrible. I did not count the polygons of the head in the sculptor, but it seems to me that this is a vanilla head. Maybe I'm wrong. And please - make the curse reversible. I translated the mod menu interface almost completely, creating a file with Russian localization, except for a few things that I have not understood yet. I can give it to you. Perhaps Russian-speaking users will tell me how to translate what is left.
Guest Posted April 16, 2025 Posted April 16, 2025 (edited) so, this mods bimbo race needs SE body mod support for 3BA and obody aside from others. amazed at the fact the bimbo race works as is on AE with no race compatibility though well done. Â Edit: so, as a female player got hit with that sex change curse which turned me into a female, gave my character a skip in her step after abit which i couldn't fix. the bimbo parts interesting but the succubus stuff and bimbo race along with converted assets need to be checked to see if they use the current most up to date variants for SE/AE, some costume races use the original race assets such as skeleton and body btw, as nioverride.dll for LE doesn't work on SE/AE and it's also in racemenu for SE and AE so yea, nice mod dude finally got around to grabing SD+ lol. Edited April 19, 2025 by RandomKhajiit
AlecReic Posted April 21, 2025 Posted April 21, 2025 (edited) I'm having the odd issue of the MCM menu vanishing at some point after starting a game. It's strange, but I don't know when it happened. I have no idea what I could have changed to cause it to poof like that. Nothing is overwriting any SLH files. Â EDIT: Wait...I just realized I somehow installed a SL Hormones version from 2022-01-31? I'm not sure where that could've come from or why I had no issues with it on starting the playthrough. Is there a safe-ish way to update to the new file? EDIT2: I got hormones updated, but now it's still not showing its MCM menu. Edited April 21, 2025 by AlecReic
Hatoc123 Posted May 4, 2025 Posted May 4, 2025 On 4/10/2025 at 11:53 PM, Hatoc123 said: Odd issue if I have hormones on and bodymorths setting on and BHUNP body on the breasts slider seem to get small the bigger they are meant to get dont know whether this is a collesion with advanced 4 that it doesnt like or something still having the issue currently just have the mod turned off for the meantime
Sarya8 Posted August 2, 2025 Posted August 2, 2025 I like the idea of the mod but why when doing trans mtf mouth get so deformed and ugly? Does a way to fix it exist?
tsukuomy5 Posted August 20, 2025 Posted August 20, 2025 is this compatible with ostim? it doesnt seem to count ostim standalone interactions. Also where is the gender change quest starter?
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