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SexLab Dialogues SE (January 2025)


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Posted

SexLab Dialogues SE (January 2025)

View File

SL Dialogues is a companion resource for mods that need dialogues for relationships between the player and NPCs.

 

These mods all need to define NPCs as a dom, a sub, or a romantic interest in some kind.
Instead of recreating the same dialogue trees again and again, Dialogues mod just defines a shared dialogue tree with a few parameters about the kind of NPC we are dealing with. That way, each mod can focus on unique dialogues and quests instead of recreating the same basic actions.

 

I am building up Dialogues in parallel with SD+ as a testing ground. My plan is to make Stories, Hormones, Mind Control and Alicia compatible as well, but Dialogue is available as a resource for any mod with minimal modifications.

 

The idea is to be able to set a personality type for an NPC, along with their mood, trust and a few other parameters that other mods can make use of, and use these values to unlock the corresponding interactions with that NPC.

 

It is an evolution of ideas I previously discussed in a thread about 'Sex Buddies' as well as a relationship dialogue tree originally contained in SexLab Stories (and removed a while ago).

 

How does it work?

 

SexLab Dialogues displays a new option when talking to NPCs ( [More dialogues] ).
After talking to an NPC once, you will have another option to refresh the new dialogues ([Refresh dialogues]). That comes in handy as the relationship with the NPC evolves.

 

Depending on values assigned to the NPC via storageUtil variables, it will display new dialogue trees: Romance, PC as Master, PC as Slave, Bestiality and Begging/Gifts.

 

Current status

 

For now, it implements mostly the first level of PC as Slave and Begging/Gifts. I will work on the Romance, PC as Master and Bestiality branches next month while I work on Stories and the Sisterhood of Dibella.

 

It also includes a whole side quest to become a proper Blacksmith and Mage.


 

Posted
5 minutes ago, DeepBlueFrog said:

I will work on the Romance, PC as Master and Bestiality branches next month while I work on Stories and the Sisterhood of Dibella.

Thank You for your work on this, I look forward to using this.   :thumbsup:

Posted
3 hours ago, Raven 54 said:
4 hours ago, DeepBlueFrog said:

I will work on the Romance, PC as Master and Bestiality branches next month while I work on Stories and the Sisterhood of Dibella.

Thank You for your work on this, I look forward to using this.   :thumbsup:

Agreed, looking foward to see more especailly with creatures.

Posted

I run Simple slavery PAHE and dom, after updating to your newest version of this mod, my followers are now asking for sex from the slaves, does your mod do this? It was not happening until I updated 

Posted
1 hour ago, tonitrulupus said:

I run Simple slavery PAHE and dom, after updating to your newest version of this mod, my followers are now asking for sex from the slaves, does your mod do this? It was not happening until I updated 

 

Not directly I don't think.. Dialogue is centered around the player. It doesn't give any autonomy to followers.

 

  • 2 weeks later...
Posted
6 hours ago, johnmcdoom42 said:

Is it intended for the mod-esp to be form 43?


You can ignore that warning. 
That will be fixed in the next version.

  • 2 weeks later...
Posted

i don't know why but install your mod make my game CTD on load main menu and crash logger point the problem cause ctd was lux, but im remove your mod and it work fine @@

Posted
3 hours ago, Yuri9x5 said:

i don't know why but install your mod make my game CTD on load main menu and crash logger point the problem cause ctd was lux, but im remove your mod and it work fine @@

 

That's strange.

Dialogues doesn't have much in terms of requirements or impact on a game. It is mostly a couple of scripts, a few quests and dialogue options.

Posted
1 hour ago, DeepBlueFrog said:

 

That's strange.

Dialogues doesn't have much in terms of requirements or impact on a game. It is mostly a couple of scripts, a few quests and dialogue options.

oh sorry, i know my problem, i have install the mod long ago that i forgot it exit. Well the purpose of that mod is it will ctd when loading to game if my load order have more than 250 or 252 the esp limited to help me not wasting time loading to main menu to load a save and realize im over the limited.

  • 4 weeks later...
  • 1 month later...
Posted
On 1/5/2025 at 1:47 PM, DeepBlueFrog said:

SexLab Dialogues SE (January 2025)

View File


SL Dialogues is a companion resource for mods that need dialogues for relationships between the player and NPCs.

 

These mods all need to define NPCs as a dom, a sub, or a romantic interest in some kind.
Instead of recreating the same dialogue trees again and again, Dialogues mod just defines a shared dialogue tree with a few parameters about the kind of NPC we are dealing with. That way, each mod can focus on unique dialogues and quests instead of recreating the same basic actions.

 

I am building up Dialogues in parallel with SD+ as a testing ground. My plan is to make Stories, Hormones, Mind Control and Alicia compatible as well, but Dialogue is available as a resource for any mod with minimal modifications.

 

The idea is to be able to set a personality type for an NPC, along with their mood, trust and a few other parameters that other mods can make use of, and use these values to unlock the corresponding interactions with that NPC.

 

It is an evolution of ideas I previously discussed in a thread about 'Sex Buddies' as well as a relationship dialogue tree originally contained in SexLab Stories (and removed a while ago).

 

How does it work?

 

SexLab Dialogues displays a new option when talking to NPCs ( [More dialogues] ).
After talking to an NPC once, you will have another option to refresh the new dialogues ([Refresh dialogues]). That comes in handy as the relationship with the NPC evolves.

 

Depending on values assigned to the NPC via storageUtil variables, it will display new dialogue trees: Romance, PC as Master, PC as Slave, Bestiality and Begging/Gifts.

 

Current status

 

For now, it implements mostly the first level of PC as Slave and Begging/Gifts. I will work on the Romance, PC as Master and Bestiality branches next month while I work on Stories and the Sisterhood of Dibella.

 

It also includes a whole side quest to become a proper Blacksmith and Mage.


  • Submitter
  • Submitted
    01/05/2025
  • Category
  • Requirements
     
  • Regular Edition Compatible
     

 



I am trying to complete the Mage Apprentice Quest but I can't I learned all I could from Arcadia but the quest wont say it has been done, also when I do the enchantment I unenchanted an iron dagger of frost i think and it didn't let me talk to the farengar.. I don't know what to do? 

  • 3 weeks later...
Posted

For information Mundus WILL conflict with the blacksmith quest (the perk you should get from warrior stone is different thus not recognized), so use setstage command to skip that one part.

  • 4 weeks later...
Posted

What is the purpose of Bloody rag to be washed to clean rag? If bathing it is why *This Mod* adds it? I mean you expect a mod like Bathing in Skyrim, SLS or Naked Defeat have it...

 

 

 

Oh and With SLS sleep on ground sys, I don't need the rest anywhere spell so I delete it by help of "Forget Spells" mod but it adds itself on load

 

 

I also sent it on Oldrim page too...

Posted

Hi! I am currently following the Mage Apprentice questline with Farengar, and I got stuck looking for his dead apprentice near the Lord Stone.

I've look around the stone itself, and a huge area beyond that, but to no avail. Could anyone point out the exact location for me?

In case any other mod could potentially be hiding or displacing the body, is there any alternative/quick fix?

Thank you! ❤️

  • 2 weeks later...
Posted

Regarding the "Rest Anywhere" / "Sit (Magicka)" option: when wearing high heels before sitting on the ground, my PC floats in the air a bit off the ground when sitting down. Without heels, she sits right on the ground as it should be.

-> does the sit option maybe not take heels offets into account?

  • 1 month later...
Posted

I download your mod because I want to try been dominated by close NPCs, but I dont understand how trigger more advance options to leas that path, or, the follower dialog mods I run are, My home is your home, Flowersgirls (steam), Skyrim Relationship 1.2.6, Nether's Follower Framework, More to say, and Defeat, are this uncompatible with your mod? Or how do I will know when my PC turn sub? 

 

 

On 1/5/2025 at 12:47 PM, DeepBlueFrog said:

SexLab Dialogues SE (January 2025)

View File


SL Dialogues is a companion resource for mods that need dialogues for relationships between the player and NPCs.

 

These mods all need to define NPCs as a dom, a sub, or a romantic interest in some kind.
Instead of recreating the same dialogue trees again and again, Dialogues mod just defines a shared dialogue tree with a few parameters about the kind of NPC we are dealing with. That way, each mod can focus on unique dialogues and quests instead of recreating the same basic actions.

 

I am building up Dialogues in parallel with SD+ as a testing ground. My plan is to make Stories, Hormones, Mind Control and Alicia compatible as well, but Dialogue is available as a resource for any mod with minimal modifications.

 

The idea is to be able to set a personality type for an NPC, along with their mood, trust and a few other parameters that other mods can make use of, and use these values to unlock the corresponding interactions with that NPC.

 

It is an evolution of ideas I previously discussed in a thread about 'Sex Buddies' as well as a relationship dialogue tree originally contained in SexLab Stories (and removed a while ago).

 

How does it work?

 

SexLab Dialogues displays a new option when talking to NPCs ( [More dialogues] ).
After talking to an NPC once, you will have another option to refresh the new dialogues ([Refresh dialogues]). That comes in handy as the relationship with the NPC evolves.

 

Depending on values assigned to the NPC via storageUtil variables, it will display new dialogue trees: Romance, PC as Master, PC as Slave, Bestiality and Begging/Gifts.

 

Current status

 

For now, it implements mostly the first level of PC as Slave and Begging/Gifts. I will work on the Romance, PC as Master and Bestiality branches next month while I work on Stories and the Sisterhood of Dibella.

 

It also includes a whole side quest to become a proper Blacksmith and Mage.


  • Submitter
  • Submitted
    01/05/2025
  • Category
  • Requirements
     
  • Regular Edition Compatible
     

 

 

Posted

The dialogs are all blacked out and do not do anything. I am running the latest steam version 1.6.1170. I have all of the supporting files but I can not figure out the way to get it going.

  • 1 month later...
Posted

I can get the [More Dialogues], Greetings, you fool, gift, and I need help dialogues to appear but nothing else. I've got SD+, Puppet Master, and the 2015 patch installed. If anyone can get the other 99% of this mod to work, do you have some kind of dialogue extension mod? Because otherwise I'm sort of shaking my head here. 

Posted

I have this mod, nomkaz's SexLab Romance, and Skyrim Relationship. I have no idea if any of these have conflicts or what but I feel there's some level of redundancy here. Since this mod is a WIP I feel inclined to remove it for now but I would like an update on if these have any overlap/conflict

  • 2 weeks later...
Posted

So I just figured out this mod was causing a (or several) CTD spots, most importantly, a CTD any time I tried opening a door to the Arcanium in the Collage of Winterhold. Hope you get the mod finished. Seems fun so far.

  • 2 weeks later...
Posted
On 8/3/2025 at 3:00 PM, roberto911 said:

I can get the [More Dialogues], Greetings, you fool, gift, and I need help dialogues to appear but nothing else. I've got SD+, Puppet Master, and the 2015 patch installed. If anyone can get the other 99% of this mod to work, do you have some kind of dialogue extension mod? Because otherwise I'm sort of shaking my head here. 

Same but also I get stuck and can't move after I wake up if I cast the rest anywhere spell.

  • 3 weeks later...

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