Miauzi Posted September 11, 2025 Posted September 11, 2025 Vor 7 Minuten sagte Bredcrumpz: Ist das nicht mit AE kompatibel? Der Mod scheint auf meinem Skyrim nicht zu funktionieren, ich bekomme kein SL-Dialogmenü auf MCM. The "Backport" tool aka "bees" is probably necessary https://www.nexusmods.com/skyrimspecialedition/mods/106441
JayRoz Posted September 24, 2025 Posted September 24, 2025 Hello. Every time I start a scene I get a notification upper left corner that says SLD (Critical Error) Can't figure out why it's happening. Reinstalling all SL content makes no difference. Any advice?
Remel Posted November 2, 2025 Posted November 2, 2025 On 9/11/2025 at 1:30 PM, Bredcrumpz said: Is this not compatible with AE? The mod seems not working on my skyrim, i don't get any SL dialogues menu on MCM. I'm having the same issue.
Lesandrya Posted November 8, 2025 Posted November 8, 2025 Does anyone know if this mod has been abandoned/left in an unfinished state? I've seen on the main post it says something about "I will do this thing next month" but "next month" would have been february and now it is already november. So can anyone give confirmation if the mod is still being actively developed or has been silently completed without an announcement in the main post?
dudeyochill Posted November 10, 2025 Posted November 10, 2025 Hm this version's Rest Anywhere-sleep doesn't seem to want to work in my new AE load order. I lay down, screen fades to black, and I get back up. No option to go to sleep. Potentially a Go to Bed conflict? I think that's a finicky mod that requires patches for things sleep related. Funny thing is, I had the installer for Dialogues SE 2022-01-31 laying around, tried lazily hot swapping it in my current game, and everything Rest Anywhere-related works fine.
Remel Posted November 11, 2025 Posted November 11, 2025 Is SexLab Aroused still a requirement? Because the redux version causes CTD.
DeepBlueFrog Posted November 28, 2025 Author Posted November 28, 2025 On 5/3/2025 at 12:17 PM, Nethertale said: What is the purpose of Bloody rag to be washed to clean rag? If bathing it is why *This Mod* adds it? I mean you expect a mod like Bathing in Skyrim, SLS or Naked Defeat have it... Oh and With SLS sleep on ground sys, I don't need the rest anywhere spell so I delete it by help of "Forget Spells" mod but it adds itself on load I also sent it on Oldrim page too... I added the rag as a raw ingredient to make Linen instead of having to go deep in a ruin to get some. On 5/9/2025 at 12:55 PM, Pímenton said: Hi! I am currently following the Mage Apprentice questline with Farengar, and I got stuck looking for his dead apprentice near the Lord Stone. I've look around the stone itself, and a huge area beyond that, but to no avail. Could anyone point out the exact location for me? In case any other mod could potentially be hiding or displacing the body, is there any alternative/quick fix? Thank you! ❤️ The missing apprentice should be just around the stone, to the right side of the platform. You don't have to walk very far. On 8/3/2025 at 4:00 PM, roberto911 said: I can get the [More Dialogues], Greetings, you fool, gift, and I need help dialogues to appear but nothing else. I've got SD+, Puppet Master, and the 2015 patch installed. If anyone can get the other 99% of this mod to work, do you have some kind of dialogue extension mod? Because otherwise I'm sort of shaking my head here. Not sure what else you are expecting. This is most of what Dialogues adds to the menus. On 8/6/2025 at 11:22 AM, Khoop said: I have this mod, nomkaz's SexLab Romance, and Skyrim Relationship. I have no idea if any of these have conflicts or what but I feel there's some level of redundancy here. Since this mod is a WIP I feel inclined to remove it for now but I would like an update on if these have any overlap/conflict These mods came long after I started Dialogues. I would probably not have created Dialogues if they had been around at the time. One of my big plans is to carve out the quests from Dialogues so I can make it optional. I still have not given up on that yet. On 9/11/2025 at 2:30 PM, Bredcrumpz said: Is this not compatible with AE? The mod seems not working on my skyrim, i don't get any SL dialogues menu on MCM. Should be. I have been using it with AE for years.
DeepBlueFrog Posted November 28, 2025 Author Posted November 28, 2025 On 11/11/2025 at 5:16 AM, Remel said: Is SexLab Aroused still a requirement? Because the redux version causes CTD. Is this a recent update to Redux?
DeepBlueFrog Posted November 28, 2025 Author Posted November 28, 2025 On 11/8/2025 at 5:59 AM, Lesandrya said: Does anyone know if this mod has been abandoned/left in an unfinished state? I've seen on the main post it says something about "I will do this thing next month" but "next month" would have been february and now it is already november. So can anyone give confirmation if the mod is still being actively developed or has been silently completed without an announcement in the main post? Not dead yet. I got side tracked from my plans earlier this year but I am still here and still trying to get back into these mods. 1
Miauzi Posted November 28, 2025 Posted November 28, 2025 Vor 26 Minuten schrieb DeepBlueFrog: Noch nicht tot. Ich bin Anfang des Jahres von meinen Plänen abgekommen, aber ich bin immer noch hier und versuche immer noch, wieder in diese Mods einzusteigen. Glad you're still "on board". 1
DeepBlueFrog Posted November 28, 2025 Author Posted November 28, 2025 3 minutes ago, Miauzi said: Glad you're still "on board". I feel bad about it. February was a quiet month here in LL, so I stopped checking the discussions for a while and I got swept up into other things, and before I knew it, messages kept piling up. I dread to look at the discussions for Parasites and Sanguine Debauchery. But I will in the coming days. 1
Remel Posted December 5, 2025 Posted December 5, 2025 On 11/28/2025 at 7:50 AM, DeepBlueFrog said: Is this a recent update to Redux? Yes, the newest version. It doesn't say it's required but when you look at it in Creation kit Arousal is shown as a requirement. 1
Meso_1974 Posted January 5 Posted January 5 helllo , i have a problem with the blacksmith quest mod, i have a mod that changes the effects of standing stones. so when i use the warrior standing stone, i cant advance the quest. i tried the showquesttargets console command to set the stage and advance that quest stage using the command, but the problem is the quest doesnt show on the console at all. i onlyhave 2 quests in my journal. and only one fo them show, which is not the black smith mod. is there a way to know the quest id and use the command then even tough the quest is not showing in the console ?
DeepBlueFrog Posted January 6 Author Posted January 6 3 hours ago, Meso_1974 said: helllo , i have a problem with the blacksmith quest mod, i have a mod that changes the effects of standing stones. so when i use the warrior standing stone, i cant advance the quest. i tried the showquesttargets console command to set the stage and advance that quest stage using the command, but the problem is the quest doesnt show on the console at all. i onlyhave 2 quests in my journal. and only one fo them show, which is not the black smith mod. is there a way to know the quest id and use the command then even tough the quest is not showing in the console ? There is only one quest for the Blacksmith: _SLD_QST_JobBlacksmith The quest stage if you want to skip that part is 130. However... I included a workaround for that situation. There should be an old Nord amulet on the ground next to the Warrior stone. If you return to Alvor with that amulet, it will trigger the same quest stage as if you prayed to the original stone.
aforgottenrock Posted March 15 Posted March 15 I hope you do finish this! It looks very promising and I'm looking forward to it!
elf-knight Posted April 18 Posted April 18 (edited) Am very confused on how to get the master/slave dialogue started, playing as a male PC so how does it work? Also does Irresistible conflict with this mod? Edited April 18 by elf-knight
DeepBlueFrog Posted April 18 Author Posted April 18 I don't know what Irresistible does but there shouldn't be any meaningful conflict. Dialogues is pretty much self contained. The master/slave dialogues are organically established through relationships and actions and can be slow to emerge. For a player as slave relationship, Dialogues is meant to be used with Sanguine Debauchery.
huhyeahso Posted April 21 Posted April 21 When begging and the popup shows up to resist or submit is there supposed to be a sexlab scene? nothing is happening either way.
DeepBlueFrog Posted April 21 Author Posted April 21 1 hour ago, huhyeahso said: When begging and the popup shows up to resist or submit is there supposed to be a sexlab scene? nothing is happening either way. There should be a SexLab scene. Something it is skipped if there was one just before to avoid running multiple scenes at the same time.
DeepBlueFrog Posted April 23 Author Posted April 23 1 hour ago, CartRider222 said: Not working with skyrim ae? It should. I am using the AE version without the CC content.
Plaguetard2.0 Posted Friday at 01:31 PM Posted Friday at 01:31 PM I know the magicka mastery system is experimental, but as I was gonna play a mage on a playthrough, I turned it on, and I am just wondering if there is anything on this? I was trying to figure it out, other than at first it seemed alright, I had some magicka, nothing crazy, then suddenly by the end of my first fight I had 300 haha. Was curious what the basis is behind this and what the algo is to understand what it should be doing.
DeepBlueFrog Posted Friday at 04:19 PM Author Posted Friday at 04:19 PM (edited) 2 hours ago, Plaguetard2.0 said: I know the magicka mastery system is experimental, but as I was gonna play a mage on a playthrough, I turned it on, and I am just wondering if there is anything on this? I was trying to figure it out, other than at first it seemed alright, I had some magicka, nothing crazy, then suddenly by the end of my first fight I had 300 haha. Was curious what the basis is behind this and what the algo is to understand what it should be doing. Think of it as adrenaline fueled Magicka. The closest you get to death, the larger your Magicka pool. This is meant to be for gradually getting better magic abilities, starting with nothing. Initially, spells are very hard and only work near death, and potions quickly give you debilitating headaches (sleep to clear the effects). As you experiment with alchemy, eat ingredients, drink more potions, you build an immunity to the toxicity of potions and your base magicka pool slowly raises. One side effect is that you actually have to become good at magic if you want to cast a simple spell to enter the College of Winterhold. It may be experimental but it is very functional, especially if you pair it with the Mage Apprentice quest that comes with it. Edited Friday at 04:21 PM by DeepBlueFrog 1
Plaguetard2.0 Posted 17 hours ago Posted 17 hours ago On 7/3/2026 at 12:19 PM, DeepBlueFrog said: Think of it as adrenaline fueled Magicka. The closest you get to death, the larger your Magicka pool. This is meant to be for gradually getting better magic abilities, starting with nothing. Initially, spells are very hard and only work near death, and potions quickly give you debilitating headaches (sleep to clear the effects). As you experiment with alchemy, eat ingredients, drink more potions, you build an immunity to the toxicity of potions and your base magicka pool slowly raises. One side effect is that you actually have to become good at magic if you want to cast a simple spell to enter the College of Winterhold. It may be experimental but it is very functional, especially if you pair it with the Mage Apprentice quest that comes with it. Thanks for the response. I suppose I had so much magicka than because I had been hit and was close to death. Interesting take on it for sure.
DeepBlueFrog Posted 16 hours ago Author Posted 16 hours ago 34 minutes ago, Plaguetard2.0 said: Thanks for the response. I suppose I had so much magicka than because I had been hit and was close to death. Interesting take on it for sure. I was inspired by scenes from super heroes or mutants where their powers get triggered by a near death experience (or they get a sudden surge near death). It can be spectacular in the right combat in Skyrim, and it adds a strategic element where you might want to get close to death for extra power, but not too close or not heal too fast to lose your power too soon. 1
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