About This File
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This is the Special Edition / Anniversary Edition version of the mod. The Legendary Edition version is available at this page.
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SL Dialogues is a companion resource for mods that need dialogues for relationships between the player and NPCs.
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These mods all need to define NPCs as a dom, a sub, or a romantic interest in some kind.
Instead of recreating the same dialogue trees again and again, Dialogues mod just defines a shared dialogue tree with a few parameters about the kind of NPC we are dealing with. That way, each mod can focus on unique dialogues and quests instead of recreating the same basic actions.
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I am building up Dialogues in parallel with SD+ as a testing ground. My plan is to make Stories, Hormones, Mind Control and Alicia compatible as well, but Dialogue is available as a resource for any mod with minimal modifications.
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The idea is to be able to set a personality type for an NPC, along with their mood, trust and a few other parameters that other mods can make use of, and use these values to unlock the corresponding interactions with that NPC.
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It is an evolution of ideas I previously discussed in a thread about 'Sex Buddies' as well as a relationship dialogue tree originally contained in SexLab Stories (and removed a while ago).
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How does it work?
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SexLab Dialogues displays a new option when talking to NPCs ( [More dialogues] ).
After talking to an NPC once, you will have another option to refresh the new dialogues ([Refresh dialogues]). That comes in handy as the relationship with the NPC evolves.
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Depending on values assigned to the NPC via storageUtil variables, it will display new dialogue trees: Romance, PC as Master, PC as Slave, Bestiality and Begging/Gifts.
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Current status
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For now, it implements mostly the first level of PC as Slave and Begging/Gifts. I will work on the Romance, PC as Master and Bestiality branches next month while I work on Stories and the Sisterhood of Dibella.
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It also includes a whole side quest to become a proper Blacksmith and Mage.
Edited by DeepBlueFrog
What's New in Version 2025-01-05
Released
- Fixed abusive Actor.DamageAV calls when player is fed skooma
- Add small chance of toxicity recovery to Meditation mod event from Rest anywhere (and sleep)
- Add small chance of toxicity recovery over time (on location change)
- Add small amount of toxicity recovery after orgasms
- Add small amount of toxicity recovery from eating garlic
- Add parameter to toxicity recovery based on mod event
- Bug: Toxicity is not decreased correctly by mod event
- Bug: Rest anywhere popup options are switched (Stamina option improves Magicka)
- Sitting and Kneeling with Rest Anywhere should clear headache effect from Magicka Toxicity
- Add an option to save on Rest Anywhere